Push Square's Scores

  • Games
For 3,622 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Yasai Ninja
Score distribution:
3639 game reviews
    • 59 Metascore
    • 50 Critic Score
    The shooting still feels decent, particularly when playing with a higher framerate, but the time to kill on even basic soldiers feels ludicrously high. And the “stealth” mechanics are miserable to fight with. You can be unmoving and invisible 50 metres from an enemy, and every now and again the game just decides they see you anyways. It’s impossible to actually rely on stealth for anything other than emergencies. Juggling all the powers of your suit as well as energy consumption remains a bright point, though. Do you want to get somewhere faster or in better health? These split-second decisions were great then, and they are still.
    • 59 Metascore
    • 40 Critic Score
    School Girl/Zombie Hunter is a rough, low budget release that's a guilty pleasure for all of a few minutes. Awful cutscenes pepper a forgettable story mode, and the online co-op is stunted. Rather than being so bad that it's actually good, the game's simply below average, weighed down by too many issues.
    • 59 Metascore
    • 60 Critic Score
    Rack N Ruin is a lot of fun when everything clicks, but these moments just don't happen often enough.
    • 59 Metascore
    • 60 Critic Score
    Those looking for a title with engaging gameplay will be sorely disappointed by the lack of challenge, boring stealth, and hunt the clue investigations. But if you can overlook its shortcomings and throw yourself headlong into the fiction, you might just find a detective yarn with a supernatural twist that’ll keep you engaged until justice is done.
    • 59 Metascore
    • 60 Critic Score
    For its asking price, Episode Gladiolus is a decent little distraction, but a distinct lack of substance keeps it from being an essential addition to Final Fantasy XV. Combat doesn't have the same spice without the usual party members, and although the DLC ends with an enjoyable boss fight, it's not quite enough to make this a memorable test of strength.
    • 59 Metascore
    • 60 Critic Score
    Road Redemption feels like a PS2 arcade racer, for better and for worse. The high speed violence is fun to play in the decent roguelite campaign, online, and single races, and a cheesy tone keeps it down to earth. Visually, it's a generation behind, the controls take some getting used to, and there are undeniable performance problems, but there's a certain boldness and "screw you" vibe that somehow overrides these issues. If you're looking for a straightforward game to let loose in, this is a deeply flawed yet surprisingly enjoyable biker brawler.
    • 59 Metascore
    • 50 Critic Score
    PlayStation VR Worlds is messy attempt at repurposing tech demos into a retail package.
    • 59 Metascore
    • 70 Critic Score
    While the novelty does wear thin eventually, there's more than enough entertainment on offer here to justify its entry fee.
    • 59 Metascore
    • 40 Critic Score
    Golem is a game had a shot at being good if it launched alongside the PSVR. Fast-forward a couple years and impressive virtual reality titles are fairly common. This, depressingly, is not one of those. By the time we took the headset off, we were left with not just a feeling of disappointment, but also one of anger. Anger at the promise it once held. Anger that, despite its flaws, it did some things really well. Anger that it simply wasn’t good.
    • 59 Metascore
    • 90 Critic Score
    The game’s occasional lack of identity prevents it from receiving the very top marks, but don’t let that put you off this romantic release.
    • 59 Metascore
    • 60 Critic Score
    If you fancy something artsy and with some challenging gameplay, then we think that you should consider giving it a shot. Everyone else will want to pass on this one.
    • 58 Metascore
    • 70 Critic Score
    Little Witch Academia: Chamber of Time manages to capture the essence of the anime brilliantly. There’s plenty of fun to be had exploring Luna Nova as well as all the various dungeons. Some slow story pacing and frame rate drops let things down slightly, but if you’re a fan of the series, you should definitely pick this up.
    • 58 Metascore
    • 70 Critic Score
    Fans of the Ninjago construction sets and television series are sure to love being able to take control of their favourite heroes, but anyone simply looking for a new action adventure to play through may not be overly enchanted with this one.
    • 58 Metascore
    • 60 Critic Score
    While Telefrag VR might be light on content, what is there is fairly impressive. Each of the game’s maps and weapons have strong identities that set them apart from one another, and the gameplay is exciting as well as polished. But ultimately, we’re just really worried that not enough people are going to show up and play. Finding a match proved tricky almost immediately, and if this trend continues, there may not be reason to add content going forward, which is not what the title deserves. Prove us wrong. Please.
    • 58 Metascore
    • 70 Critic Score
    Integrity and Faithlessness is a much faster game than previous Star Ocean entries, but it sacrifices narrative and contextual depth for it.
    • 58 Metascore
    • 70 Critic Score
    New arenas, and the addition of international tournaments like the ATP Cup, complement existing events like the French Open making for a much more complete overall tennis experience than before. We’re still not particularly fond of the cards system, which allows you to assemble decks of stat-boosting skills to play at opportune moments, although we understand the title’s intent of capturing those superhuman feats real-world players seem capable of when under the kosh. The vastly improved loading times do massively improve the flow of the release, while the overall image quality makes the many arenas a lot more visually appealing.
    • 58 Metascore
    • 30 Critic Score
    One Piece: World Seeker is an unfinished game. Its open world is shockingly barren, its gameplay is clearly undercooked, and its presentation is placeholder. Eventually, Luffy's skill tree does allow for a little more fun, but the title still ends up feeling like an in-house development build that's used for playtesting, not a full price retail release. As a One Piece game it's bad enough, but as an open world title in 2019, it's borderline unacceptable.
    • 58 Metascore
    • 60 Critic Score
    Jupiter & Mars is an enjoyable underwater experience that sadly doesn't push the boat out. The visuals and music mix for a trippy swim through Earth's ruins, but the lack of interactivity makes the journey surprisingly dry. If you're after a relaxed dive through colourful caverns, this might be worth a look, but don't expect it to make a big splash.
    • 58 Metascore
    • 50 Critic Score
    Attractio has solid puzzle mechanics that it uses well and they're varied enough to remain interesting, but they're surrounded by grossly outdated visuals, poor voice performances, and an obnoxious narrative. For $20, the game doesn't really justify its price tag.
    • 58 Metascore
    • 60 Critic Score
    Matchpoint: Tennis Championships gives you the tools to play realistic tennis rallies, and it feels pretty good on the pad overall. The problem is that a real lack of enthusiasm on court pairs with a stodgy career mode to sap your enthusiasm. There’s fun to be had here, and a large animation library allows the gameplay to look relatively realistic from afar, but tennis fans will still have to wait for a real winner to topple the legendary Top Spin 4.
    • 58 Metascore
    • 30 Critic Score
    htoL#NiQ: The Firefly Diary has an interesting story and some decent art, but the touch controls and trial and error puzzles make it a hateful affair.
    • 58 Metascore
    • 70 Critic Score
    Atomic Ninjas is a humorous and intense brawler, but unfortunately its appeal abates when playing alone with bots. The title is therefore heavily dependent on multiplayer – and the size of its online community. It's crying out for a story campaign, but if you can get a few friends together, then you'll definitely be (ninja) roped in by its ridiculous and highly enjoyable combat.
    • 58 Metascore
    • 40 Critic Score
    What's on offer will leave you wanting something more back-to-basics, though; for diehards, it's probably not worth upgrading over RISK: Factions.
    • 58 Metascore
    • 60 Critic Score
    Sisters Royale: Five Sisters Under Fire doesn’t reinvent the shmup rulebook, but it leverages some interesting wrinkles first introduced by the Castle of Shikigami series to excellent effect. The presentation – aside from its epilepsy-inducing patterns – leaves a lot to be desired, but the unique gameplay attributes of its protagonists makes for a surprisingly replayable arcade affair.
    • 58 Metascore
    • 50 Critic Score
    There's fun to be had here in multiplayer, but it does wear thin. The lack of online and the emphasis on unlockables through the sub-standard single player drags the overall package down.
    • 58 Metascore
    • 70 Critic Score
    While the AI will soon find you too much to handle, even at higher difficulties, the online component is where the specials really shine. The strategy of choosing when to slot your attacks in becomes paramount. It’s easy to lose the rhythm of the song if you get too cocky. As long as the game can nurture and maintain a player base there should be ample reason to keep coming back to God of Rock time and time again.
    • 58 Metascore
    • 50 Critic Score
    The Church in the Darkness has some good ideas, but they’re not properly realised. Gameplay never ventures out of its basic boundaries, while the narrative doesn’t offer up enough variety or compelling subplots to engage with. The Church in the Darkness is competent for a couple of playthroughs, but it’s an experience that you’ll quickly forget about.
    • 58 Metascore
    • 40 Critic Score
    Marooners can be fun with the right people but ultimately it lacks a lot of polish. The AI is lacklustre, there’s not a huge amount of content, and the online community is practically non-existent.
    • 58 Metascore
    • 60 Critic Score
    Once you get to grips with how it handles, V-Rally 4 is a competent and lightweight arcade-style off-road racer with a fair bit of charm that harkens back to the series’ foundations. Aiming for spectacle and variety in design, it looks and feels like a 2018 V-Rally game. However, a shallow and disappointing career mode, irritating music, and a handful of visual and gameplay bugs means you’re likely to grow weary in a short space of time.
    • 58 Metascore
    • 70 Critic Score
    Mitsurugi Kamui Hikae is a prime example of a title that lives and dies by how entertaining its gameplay is. Fortunately, the stylish hack and slashing that's on offer here is worth checking out if you're a fan of the genre. Despite its low budget feel, this is a Japanese indie game that delivers on what it sets out to do, and the result is a focused and satisfying release that's perfect for a quick fix of over-the-top action.
    • 58 Metascore
    • 70 Critic Score
    Bladestorm: Nightmare's vast battlefields only become truly welcoming once you're embedded deep within its progression system, but those who are on the lookout for a bit of tactical action will definitely want to test their mettle as a mercenary all the same. While combat's never spectacular, and the game isn't quite as strategic as it perhaps promises to be at first glance, it's still easy to get lost in this historical hack-'em-up's rewarding gameplay loop.
    • 58 Metascore
    • 40 Critic Score
    Dreams of Another is quite dream-like in some ways; the way scenes intersperse and the surreal sights and sounds put us in that headspace. However, also like dreams, the game probably does have some sort of meaning at its core, but you're likely to forget it before long.
    • 58 Metascore
    • 60 Critic Score
    You won't be feeding from this particular trough for all that long, but if you're willing to splurge on a headache-inducing afternoon of idiotic entertainment, then – incredibly – there are worse options out there.
    • 58 Metascore
    • 60 Critic Score
    Desert Child is stylistically fantastic and has some of the more exciting racing gameplay we've seen this year, but it really suffers from its short length. There's an interesting, colourful world to explore in Olympia, but unfortunately things ends when it feels like Desert Child is just getting started. Still, it's an admirable effort from a talented one-man team.
    • 58 Metascore
    • 50 Critic Score
    This is fun for an evening if you’ve got some buddies nearby, but without an online option and with a pretty tiring cast, you’ll quickly tire of this comic book clash.
    • 58 Metascore
    • 80 Critic Score
    Each of the game’s three “campaigns” distinguishes itself from each other as well. From the sandy canyons of Geonosis, the eerie halls of the Prosecutor, or the densely forested Kashyyyk, they all feel distinct. While it may not be a visual feast anymore, the takeaway with Republic is less look how far we've come but rather look how far ahead it really was.
    • 58 Metascore
    • 40 Critic Score
    Ninja Gaiden III's overly cinematic action and dramatic storyline soon falls into abstruse repetition, but in pleasing those not accustomed to the series' hardcore action roots, Team Ninja inadvertently ripped the spine out of the near perfection combat that the series' gameplay structure was founded upon.
    • 58 Metascore
    • 40 Critic Score
    Dark Rose Valkyrie offers opportunity for excitement, but ultimately fails to deliver. Weak concepts and a suite of poorly crafted gameplay systems sink an otherwise semi-interesting premise. This is a frustrating and slow slog all the way to the end.
    • 58 Metascore
    • 30 Critic Score
    Aspyr has done a serviceable, even admirable job with its porting of Star Wars titles up to this point, but the Star Wars: Battlefront Classic Collection represents a monumental misstep and a much-deserved blemish on its reputation. These are two beloved games representing some of the very best experiences the Star Wars IP has ever offered. To release these remasters in this state is deeply concerning. Our only solace is the fact that, eventually, most of the problems should be fixable.
    • 58 Metascore
    • 50 Critic Score
    There is a satisfaction to be found in A-Men 2’s tense tactical puzzles, but the relentless difficulty will destroy your will to replay. This is a game designed for masochists, and while there will be a specific demographic that will undoubtedly enjoy the stiff challenge, mere mortals will just not have the stomach for it.
    • 58 Metascore
    • 50 Critic Score
    The story and world-building are definitely the most interesting things about Reynatis but it’s a shame everything else feels so half-baked and repetitive. It’s hard to get invested in the characters when the dull combat makes you want to get through the adventure as quickly as possible.
    • 58 Metascore
    • 50 Critic Score
    If you're a JRPG fan and can see past its dull dungeon design and grindy friendship system, then there is still fun to be had here, but you'll have to push through layers of tediousness to get to it. The Caligula Effect is a game with plenty of good ideas, but sadly, they're just not executed very well. It feels like developer Aquria has tried to implement so many ambitious concepts, but it doesn't actually take the time to flesh them out, and instead, repetition has been used to fill in the gaps.
    • 58 Metascore
    • 30 Critic Score
    Carnival Games VR is about as entertaining as a funfair organised by gypsies in a community centre's car park. The tracking issues don't help, but the actual moment-to-moment gameplay is so morbidly boring that you may need medical attention to resuscitate you from this virtual reality yawn-fest. In a word: candydross.
    • 58 Metascore
    • 40 Critic Score
    Whether it's that unmistakable Euro-jank charm or its commitment to providing a surprisingly robust role-playing experience, ELEX definitely has something going for it – it's just that most players will likely never make it far enough to find out what that something is. Piranha Byte's latest has ambition, but barely any of it is realised. As far as B-tier games go, this criticism is nothing new, but when so many amazing action RPGs are already available on PS4, you can't be blamed for ignoring this seriously shoddy release.
    • 58 Metascore
    • 50 Critic Score
    It's by no means a bad game on the whole, but it opts to float idly on the side of numbingly average rather than attempt to stand out in any way. Well, unless you're making music videos.
    • 58 Metascore
    • 50 Critic Score
    The game is solid — stable frame rate, the assets look as good as they possibly could without an overhaul, and the modernised controls are a demonstrable improvement. Hit detection is a little sluggish, but it's worth the price of entry for getting a peek at such an oddity. While saying the game lacks focus could be construed as an insult, it’s truly fascinating to see a game made with, for its time, such a high level of quality that wears so many different hats. And for that, we appreciate the opportunity to experience it in the modern era.
    • 58 Metascore
    • 60 Critic Score
    If you're hungry for a quick slice of narrative, one that's well-acted and has some smart dialogue to explore, along with a few secrets to uncover, Open Roads will feed that craving. In an age where walking simulators can be derided, though, it's a bit pedestrian in some regards, with a visual identity that doesn't cohere as it could, and some plotting that feels less than inspired. It's hard to escape the sense that the story of how this game was made will be told in detail at some point down the line, and that it might just be the most compelling part of Open Roads' legacy.
    • 57 Metascore
    • 60 Critic Score
    Datura holds very little challenge and has technical issues, but even in the face of these problems it's a title that is worth experiencing for its distorted narrative alone. It may not be an entirely great game, but it is at the least a push in a different direction and a breath of fresh air that makes you think – and for that, as more and more games fall victim to conformity, it deserves praise.
    • 57 Metascore
    • 40 Critic Score
    Sonic Forces is a disappointing step back for the franchise. Uninteresting level design and subpar gameplay on all three playable characters make for a game that can be frustrating to get through. The nonsense story is poorly written and makes more tonal shifts than Mariah Carey with an ice cube down her back. The game is perfectly fine for the younger audience it’s targeting, and we’re sure they’ll enjoy it for what it is, but in the wake of Sonic Mania’s tremendous success, the problems 3D Sonic has always faced are becoming much harder to ignore.
    • 57 Metascore
    • 60 Critic Score
    Little Dragons Café can be fiddly and repetitive, but it's not all together awful. A host of interesting, well-rounded characters provide an engaging story as you raise the world's cutest dragon. It might not be the most taxing game, but it provides a cathartic experience with its simplistic approach to café management.
    • 57 Metascore
    • 40 Critic Score
    A game based on Stranger Things seems like a winning combination, but this effort based on the recent season three leaves a lot to be desired. Most of what makes the show so good is missing here, and the gameplay and presentation are terribly flat. Retelling the latest season, sometimes word for word, also alienates the game from both people who've seen the show and people who haven't. Our advice to you is to watch the source material and leave it there; the game isn't going to turn your world upside down.
    • 57 Metascore
    • 50 Critic Score
    If you're a Gundam nut then you'll probably be able to stomach some of the title's flaws, but don't expect a true Gundam VS experience.
    • 57 Metascore
    • 50 Critic Score
    Zotrix is a decent if unambitious twin-stick shooter with smooth, fluid controls that are well suited to pick up and play sessions. A steep difficulty curve means that you will need patience, while the awful UI makes it a challenge to navigate the title's menus. We'd recommend this if you're desperate for an arcade-inspired blaster, but otherwise leave it in a galaxy far, far away.
    • 57 Metascore
    • 50 Critic Score
    It's a real shame because there's a promising premise here that could've delivered something unique beyond the usual 3D kaiju brawlers. For a human-focused story, it's unfortunate that more time wasn't put into this, and while exploration is passable, the gameplay soon falls into repetition. Unless you're a die-hard fan of Legendary's Monsterverse, it's difficult to recommend this over other Metroidvanias.
    • 57 Metascore
    • 60 Critic Score
    There's nothing you've not seen before in The LEGO Movie 2 Videogame -- unless you haven't seen the film yet. This is largely a by-the-numbers LEGO platformer with a variety of open levels in which to find collectibles and solve simple puzzles. The low difficulty makes this perfect for children to play with friends or family, and the sandbox area will let you get a little creative too. It's a safe entry in the series that fans will enjoy, but if you're getting tired of the same old formula, there's not much new to see here.
    • 57 Metascore
    • 50 Critic Score
    Once you overcome Skater XL’s learning curve there’s some fun board-based entertainment to be had here. But this is a lightweight package with subpar presentation, and unless you’re so deep into skater culture that you absolutely need a simulation for your PS4, we’d recommend either waiting for this to be updated – or pre-ordering Tony Hawk’s Pro Skater 1 + 2 instead.
    • 57 Metascore
    • 50 Critic Score
    If you're willing to invest your time learning the battle system and strategies to succeed in King’s Bounty II then there'll be some enjoyment to be found here. However, the game is very unforgiving with your time, forcing you to spend hours completing dull side missions and looting various places to level up your units, only for them to be slain in the next main mission battle you fight. Also constantly having to reload saves just to progress through the story feels very outdated.
    • 57 Metascore
    • 70 Critic Score
    Foamstars is a colourful, unique, and entertaining shooter. The modes and characters on offer at launch are fun twists on genre staples, and the central foam mechanic is a playful addition with some potential for strategy. It's lighthearted, fast-paced fun with plenty of style. While the steep microtransactions and the so-so co-op missions keep it from being squeaky clean, there's a lot to like about this bubbly multiplayer title.
    • 57 Metascore
    • 50 Critic Score
    Destiny 2: Curse of Osiris is ultimately more Destiny 2 for those who want it, and that would be fine if it wasn't stuffed with so much squandered potential. For its asking price, there's no reason not to expect more from this first expansion. The story missions range from okay to insultingly dull, and the one truly interesting concept that Bungie introduces -- the Infinite Forest -- ends up being little more than a tedious shooting gallery. The most frustrating part of all this is that the developer has been here before, and it still insists on repeating the same mistakes all over again.
    • 57 Metascore
    • 60 Critic Score
    In One Punch Man: A Hero Nobody Knows, becoming a hero for fun isn't all it's cracked up to be. Saitama is a hilariously game breaking gimmick that pays off in single-player, but online he only leads to frustration. Elsewhere,the main story mode has plenty to do, but there's not much variety. Fans will mostly enjoy the writing and the fighting, but newcomers might be left wanting.
    • 57 Metascore
    • 50 Critic Score
    It's not a totally brain dead release, but it's hard to recommend when it's launching on a console that already boasts several better action games.
    • 57 Metascore
    • 60 Critic Score
    McDroid is a game with plenty of charisma and sweet ideas. It takes a tired genre and throws it together with elements from elsewhere to create an engaging and charming hybrid.
    • 57 Metascore
    • 40 Critic Score
    Waddle Home is a below par puzzle game at best, and the addition of VR fails to change that. The repetitive gameplay, simplicity of the puzzles, and the sheer lack of content shows that this game was rushed out for launch. P-p-p-p-pick up something better for your PlayStation VR headset.
    • 57 Metascore
    • 40 Critic Score
    Caveman Warriors is a half-decent platformer with a relatively unique setting, but is sadly underwhelming in most regards. It plays fairly well and offers some quick and easy fun in multiplayer, but some questionable presentation and frustrating enemy encounters let it down. With a vast pool of quality 2D platformers to choose from on PS4, this game doesn’t do enough to truly compete, and we fear it will subsequently be consigned to history.
    • 57 Metascore
    • 40 Critic Score
    There's fun to be had in either mode, but the game's ideas are squashed by some poor design. Combat is accessible but stiff; animations are likely to lead you into danger. Some random abilities are clearly better than others -- a shovel can dig up stat gems, meaning you can buff yourself as much as you want. Then there's the small matter of online matchmaking, which at the time of writing, doesn't work at all. Local play works, but this is a game where split-screen makes it much harder to play effectively. If ReadySet Heroes can be updated to overcome some of these problems, it has potential. There's imagination on show here, but right now, it's not something we can recommend.
    • 57 Metascore
    • 40 Critic Score
    If you have to give Sumioni: Demon Arts something, it’s that it’s a beautifully flawed game. The bold art direction makes way for occasionally uninspiring backdrops, repetitive gameplay, and irritating music. The nonsensical story provides characters you don’t care about and a world you must save that you know nothing of. The developers clearly thought that the art style and touch screen controls were enough to make up for the issues, but they're not. This is a let down on nearly every level.
    • 57 Metascore
    • 60 Critic Score
    Even with the rehashed environments, enemies and boss battles, Army Corps of Hell still manages to deliver satisfying bursts of strategy action.
    • 57 Metascore
    • 40 Critic Score
    If you're someone who heard "a new Gungrave" and got excited, this is a game for you. For what it's worth, it nails that. It genuinely feels like a lost PS2 game, and that's the kind of thing we love. Although, the original game had the benefit of only being around two hours long, while G.O.R.E. clocks in at about 12. However, we can't in good faith recommend someone to spend £45 on this, outside of those with an affinity for the series.
    • 57 Metascore
    • 30 Critic Score
    Cyberpunk 2077 is a blatantly unfinished game, and the worst part is that CD Projekt has known this to be the case for quite some time. On PS4 and PS4 Pro, poor performance comes close to wrecking the experience. On PS5 via backwards compatibility, there's still fun to be had — a glimpse of the game's excellent potential — but even then, it's crippled by countless bugs and unforgivable crashing issues. There's something special at the core of Cyberpunk 2077, but in its current state, it's simply not good enough. A disaster of a launch that'll be remembered for years to come.
    • 57 Metascore
    • 60 Critic Score
    For the cat lovers and the curious amongst you, Catlateral Damage is pretty much purr-fect, but anyone else may want to give it a hiss.
    • 57 Metascore
    • 70 Critic Score
    Dark Alliance is a game that seems destined to be forgotten, which is a shame because there's a lot of old-school PS2-style fun to be had. Once split screen is patched in we can see ourselves going back to it regularly in order to relive those couch co-op days of yore, though the game is enjoyable solo as well if you choose your difficulty setting wisely. It's nothing to set the world on fire but it's a perfectly enjoyable throwback to dungeon crawling hack-and-slash classics that'll work for you all the more if you've got a group of friends who yearn to go back in time to a simpler experience. Future content updates will only improve Dark Alliance and we'd urge you to give it a try for yourself.
    • 57 Metascore
    • 30 Critic Score
    There’s definitely some promise buried deep beneath Disney Epic Mickey 2: The Power of Two’s surface drudgery, but this needless PlayStation Vita port fails to uncover it any better than its PS3 counterpart. In fact, the underwhelming adventure actually fares worse on Sony’s pocketable platform, delivering a framerate that flirts with single digits and some pretty inconsequential touch screen features.
    • 57 Metascore
    • 30 Critic Score
    We can scarcely recall an occasion where we were more disappointed by a sequel than New Tales from the Borderlands. We wanted to love this. We'd have accepted liking it. But we hate this game. This is a ten-hour narrative adventure that feels four times as long as it needs to be, with dreadful characters, and appalling, relentlessly unfunny jokes. It's a spectacular misfire, its only success to speak of being the rare example of a sequel so bad that it ruins the original, too.
    • 57 Metascore
    • 60 Critic Score
    If you're looking for a game that will show you just about every in and out of the Vita's control experience, you'd be hard-pressed to find a more thorough showing than Little Deviants. Of course, if you're looking for a game that will keep you engaged for the duration and coming back for more, you might want to look elsewhere.
    • 57 Metascore
    • 50 Critic Score
    Wanted: Dead is, at its worst, a frustratingly bad action game, but in its inexplicable presentation, nonsensical storytelling, and baffling character dialogue, it's difficult to completely dismiss. There's undeniable fun to be had here in a so-bad-it's-good kind of way, and that might even be enough for the game to secure cult status somewhere down the line. But for now, you'll need to slog through some of the most jank combat in full-price gaming to squeeze enjoyment out of the experience. Wanted: Dead is a truly fascinating mess.
    • 57 Metascore
    • 50 Critic Score
    Mugen Souls Z is, on the surface, a shallow but agreeable JRPG that hides a deeper, heavier set of systems for genre fans that care to search for them.
    • 57 Metascore
    • 50 Critic Score
    Lost on Mars is a decent sci-fi distraction from the main game, but it fails to really introduce any new ideas. The irreverent story is fine but isn't particularly memorable, and the silly humour accompanying the action misses more than it hits. The combat can be fun and frustrating in equal measure, while the various things to do don't exactly inspire. It's perfectly serviceable, but despite being set millions of miles away on our neighbouring planet, it's hard to shake the feeling we've been here before.
    • 57 Metascore
    • 70 Critic Score
    This is not necessarily an experience for everyone, but the light-hearted stripping mechanic makes it an enjoyable romp all the same, and a worthy addition to your PS4 library if you haven’t played it already.
    • 57 Metascore
    • 50 Critic Score
    Cricket 24 fails to build upon the series’ solid opening partnership from its previous instalments in a significant way. Its enjoyable core gameplay is practically identical to Cricket 22, with the only noticeable addition being franchised tournament formats. Its abundance of bugs and glitches, and barren online lobbies, leaves little reason to take another swing at the series if you’ve already played an innings of a previous title.
    • 56 Metascore
    • 80 Critic Score
    Just Die Already is an enjoyably mean-spirited game that would cross the line into hateful if it wasn’t so gleeful in its disrespect for elders. Less Octodad, more octogenarian, a surplus of the usual physics sandbox glitches don’t detract from fun that's as densely packed as the very coffins you're dodging.
    • 56 Metascore
    • 50 Critic Score
    Let's School is a moderately okay management sim, which will definitely help you wile away a few hours. A lack of humanity lets it down and makes what could have been a very personable experience into another cog in the machine, taking away any individuality and losing the benefit of having the setting in a school environment by treating school life as purely transactional.
    • 56 Metascore
    • 40 Critic Score
    Ariadne wouldn’t fall in love with Theseus in this state, but Forge Reply’s virtual reality adaptation of a classic story isn’t an unmitigated disaster. The combat and platforming disappoints and there’s not enough meat on the release’s bones, but it proves that third-person adventures can work with PlayStation VR – and it looks pretty nice to boot. It’s a bit of a missed opportunity, then, as there is value in what’s presented here – it’s just far, far too expensive to recommend and isn’t as fun as it should be to play.
    • 56 Metascore
    • 40 Critic Score
    A prime example of a below par dungeon crawling RPG. Kinda fun in parts, if not a bit basic and simple, the title has nothing that offers a real challenge and nothing that demands your attention. While the game starts off well enough, very little is added throughout to hold your interest, and it's a struggle to remain enthused about the lacklustre plot and the title's repetitive nature.
    • 56 Metascore
    • 60 Critic Score
    Sacred 3 is likely to be a huge let down for fans of the series. By ditching the open world quest structure and loot system, this sequel has been robbed of the experience of everything that franchise evangelists fell in love with. That said, if you put aside the initial disappointment to consider what the game actually is, you’ll find a decent action RPG, which offers a great co-op experience to boot.
    • 56 Metascore
    • 50 Critic Score
    Jump Force can be fun with friends when you're just looking for a quick and easy scrap, but as a celebration of all things Jump, it's a borderline embarrassment. Thanks to a truly egregious art style and comically bad story presentation, this is an accessible and often fun crossover brawler let down by its disappointingly shoddy packaging. Ultimately, it's difficult not to feel as though all of these classic manga and anime properties deserve much better than Jump Force.
    • 56 Metascore
    • 40 Critic Score
    Ultimately, Skydance’s Behemoth feels like it’s still in its beta phase. The enormity of its Behemoths works excellently in VR, but at almost every turn, the game bogs you down with bugs, repetitive gameplay loops, and underdeveloped level design. Sadly, it also lacks the same sense of place that the developer's previous work has, with its Forsaken Lands feeling painfully dull for the most part. There are moments when the magic shines through, but Behemoth is a massive missed opportunity overall.
    • 56 Metascore
    • 60 Critic Score
    This isn’t a game for perfectionists looking for a true simulation of a busy A&E department: it’s more like a training ground for psychopaths looking to learn the ropes, shave a few eyebrows, and play with lasers.
    • 56 Metascore
    • 60 Critic Score
    A surprisingly hardcore RPG that belies its child-friendly surface. Teeth-gnashing boss battles can almost always be overcome with careful consideration and patience, and, when you find the solution, you'll wonder why you were even annoyed in the first place. The story is guff with a set of bland characters that do little more than move you from place to place, but you could do worse.
    • 56 Metascore
    • 60 Critic Score
    Ben 10 is an enjoyable little beat-'em-up romp. All 10 of Ben's aliens feel fleshed out and vastly different from one another, and jumping from enemy-to-enemy in the fast-paced combat is suitably satisfying. Fans of the show will be thrilled with the faithful recreation of the show's art style and general feel. Unfortunately, it's a little bit let down by the afterthought upgrade system, incredibly short length, and non-existent difficulty.
    • 56 Metascore
    • 70 Critic Score
    It's a real shame that the performance here is subpar, because Dangerous Golf is fantastic fun, whether alone or with friends in the co-op and competitive modes.
    • 56 Metascore
    • 60 Critic Score
    Adr1ft is by no means a bad game, but it comes with a few key caveats. Its opening hour is fantastic, as you begin to piece together what has happened and perilously search for the next oxygen canister, but it's the back half of the game that severely lets this intergalactic adventure down. And despite the story and its setting being so intriguing, it's not enough to paper over the glaring flaws present.
    • 56 Metascore
    • 40 Critic Score
    A plethora of technical problems and uninteresting level design win out over the positive aspects, and this experience is below par as a consequence. Listen and look at it by all means – just try to avoid actually playing it.
    • 56 Metascore
    • 30 Critic Score
    Gal*Gun 2 will once again grab the headlines for all the wrong reasons, but what those will fail to tell you is that the underlying experience isn’t worth any sort of price to begin with. Once the perverse novelty wears off, you’re left with a bare-bones shooter that sorely needs to come off the rails it is tied to if it wants to create any excitement.
    • 56 Metascore
    • 50 Critic Score
    Hardware: Rivals is slow and safe – it's a far-cry from the high-octane vehicle eviscerator that we'd anticipated. Its slightest of similarities to Rocket League may have hurt it, but even if Psyonix's excellent on-wheels outing didn't exist, this would still be a pretty darn tedious title.
    • 56 Metascore
    • 50 Critic Score
    While Neptune and her friends are just as enthusiastic and charming as ever, both the gameplay and story feels a little stale. It’s great that the developer has managed to seamlessly blend together real V-tubers with the ladies from Gamesindustri, but it’s a real shame that there’s nothing else that lifts this game above average.
    • 56 Metascore
    • 70 Critic Score
    Perfect Universe is a good collection of games, and it packs so much fun that it's worth downloading – even if you only intend to boot it up when you have friends and family around. Congrats to creator Will Sykes on a really accomplished package.
    • 56 Metascore
    • 70 Critic Score
    Games like Train Sim World will always benefit from a greater array of content: more trains, more routes, and more services. That said, learning how each of the trains in this title work and mastering the three main disciplines will take you hours at a time, and while it’s very much an acquired taste, we derived a mixture of satisfaction and relaxation from our new role as a railway operator.
    • 56 Metascore
    • 60 Critic Score
    Puzzles which consist of navigating logic gates by pushing buttons are fine, but not particularly taxing. The hacking mechanic has its uses, though, and a surprisingly engaging story will pull you through the game despite its flaws. It's a shame that some of the gameplay doesn't measure up, because there are some good ideas here. Sadly, there's an inconsistent level of quality that makes Recompile hard to recommend.
    • 56 Metascore
    • 70 Critic Score
    It does take a little while for the game to really warm up; the opening hours aim to establish quite a lot quite quickly, but once you're past all that, there's a pretty solid adventure to enjoy. Some aspects may leave a funny aftertaste; loading interrupts the game between areas, which makes getting around feel a bit clunky. The presentation is a little rough too, with several fiddly menus and blocky characters that don't quite hit the mark. However, the witty writing and crazy story, paired with simple but effective gameplay, makes for an enjoyable adventure for your inner foodie.
    • 56 Metascore
    • 70 Critic Score
    100ft Robot Golf delivers a winning combination of sci-fi anime and nicely playable golf. It won't win any awards for production values, but it's such a fun solo experience and manic laugh in multiplayer that you'll be happy to look past that. Importantly for PlayStation VR owners, piloting a 100ft Robot is a joy in virtual reality mode – but the core gameplay works fine in the standard not-as-cool regular mode.

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