Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 56 Metascore
    • 80 Critic Score
    Velvet Assassin’s strengths are in its quiet, richly framed version of a World War II inside the head. The stealth mechanic is very specific and rigidly pattern based, but it presents its scenarios incredibly well.
    • Play Magazine
    • 55 Metascore
    • 80 Critic Score
    There's a zoom/lock-on for ranged attacks; combos are strictly a one-button affair and you've never had this much fun tinkering with weapons, spells, and items--I guarantee it. [Jan 2008, p.52]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Although it lacks much of the polish we've come to expect from sandbox style titles such as GTA IV and inFAMOUS, navigating Prototype's world—while leaving a chunky bloodbath in your wake—as the remorseless Mercer packs more than its fair share of guilty-pleasure thrills.
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    The graphics couldn't be better. Everything is modeled to match the look of the show, then bathed in the same color palette and given life through hardware. [June 2002, p.60]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    BBA can only keep you entertained for so long before you tire of its routine. [Aug 2006, p.64]
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    The dicey AI and super cool pit-stop mini-games actually make driving in a circle fun, and on the 360 the venues look absolutely stunning. [Dec. 2006, p.72]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    This EQ 2 all-in-one pack also includes a 30 day subscription, so if you've always wanted to see what the game is made of, Echoes of Faydwer is the perfect opportunity. [Jan. 2007, p.94]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    If you love fighting games, you should consider Clash of Ninja 3, regardless whether you love or hate Naruto. Until Tatsunoko vs Capcom hits next year, it might be as the box declares, the Best Fighting Game on the Wii.
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    What sets Stella Deus apart from its predecessors, aside from its unique look... is the immensity and complexity of the overall quest. [May 2005, p.36]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    They don't make 3D fighters more beautiful and fluid than Dead or Alive 4. [Mar 2006, p.43]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Call of Juarez: Bound in Blood is a thematic triumph that makes you look past the gameplay lumps. Come for the western fantasy, revel in the visual presentation and get a decent shot of first-person action in between.
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    What absolutely makes the game are the addictive side-scrolling real-time battles. [Aug 2006, p.65]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    An absolutely stunning effort, a combination of hubris and execution that left me giddy with delight. [Dec 2002, p.66]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    Improved in every way. [Oct 2002, p.83]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Samurai Champloo is by no means perfect--the repetition bug nibbles away now and again and the characters lack subtle animation nuances such as walking--but for what it is, and more over what its fans expect, it smells pretty damn sweet. [Apr 2006, p.47]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    Slick sci-fi palettes, strong sound design and stable performance pull you into Section 8. Sub-orbital drops, zippy character movement and effortless mission tracking make navigation dynamic and fun. A scarcely adequate campaign means life for S8 proceeds online, where teamplay is rewarding, the loadout system is fairly nuanced, and both 360 and PC enjoy detailed multiplayer portals.
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    The bizarre and unique world of Zenozoik separates Zeno Clash from so many other games that some minor faults still make it worth checking out. It doesn’t hurt that the mechanics of combat are excellent and stand out on their own.
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    One of the improvements over Rivals is tighter feel in control, and the visual style takes a turn for the better. [Dec 2005, p.74]
    • Play Magazine
    • 57 Metascore
    • 80 Critic Score
    Generally speaking, if you like exploration, platforming, physics-based action and a good puzzle, this is as fresh an action-adventure as you're going to find, and the character designs are nothing short of perfection. [June 2007, p.79]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    But the surprise is that they'll enjoy every minute of it; with a wide variety of mission objectives, enemies, purchasable weapons and unlockable characters, Snoopy vs. The Red Baron never stops trying to please. [Dec. 2006, p.66]
    • Play Magazine
    • 44 Metascore
    • 80 Critic Score
    Still: warts and all, this is among the best fighters for the system. [Dec 2007, p.82]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Control is natural and fast, and a simple command interface makes Smash Court pure fun to pay. [Mar 2002, p.52]
    • Play Magazine
    • 91 Metascore
    • 80 Critic Score
    A hand-drawn RPG incorporating exquisite detail and a blazing new look to battle sequences, it's the best thing to happen to portable role playing perhaps ever. [Feb 2002, p.65]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    Seemingly everything in the world of FlatOut is destructible, and you wouldn't believe how many crates and barrels there are lying around old country roads. [Oct 2007, p.88]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    Throw in some fun surface sequences and you've got a really well-rounded, classic shooter. [Dec 2002, p.86]
    • Play Magazine

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