Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
The play by play when applicable (while still a bit parrot-like) is seamless, the player models are so real you can smell the BO, and the replays so comprehensive you'll be picking the grass out of your teeth. [Aug 2002, p.69]- Play Magazine
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- Critic Score
Aside from the usual -- parts loosening and eventually falling off, real-time deformation, etc. -- the cars in V3 accumulate dirt, mud and snow, in real-time including build up on the windshield that fades in progressively as you complete each leg. [Jan 2003, p.74]- Play Magazine
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- Critic Score
Ah, battle...for it is here that the true potential of this title shines brightest. [Apr 2008, p.69]- Play Magazine
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- Critic Score
This game smokes from start to much-too-abrupt ending. [Feb 2002, p.60]- Play Magazine
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- Critic Score
A burning hot game of TM that's every bit as cool as "Black," Head-On rocks from the outset. [May 2005, p.69]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
It's been too long since I've played an FPS that contains this much engaging challenge and fierce energy. [Oct 2002, p.80]- Play Magazine
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- Play Magazine
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- Critic Score
I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]- Play Magazine
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- Critic Score
Caution and calculated planning provide the most satisfying rewards, taking the single-player experience into some unexpectedly satisfying territory. [Jan 2003, p.81]- Play Magazine
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- Critic Score
The best installment of the Shin Megami Tensei franchise yet, and a great RPG in its own right. [Apr 2005, p.52]- Play Magazine
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- Critic Score
Saying this game is visually stunning is an understatement. [Aug 2007, p.72]- Play Magazine
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- Critic Score
Monkeys have taken over television broadcasting and are feeding the masses an endless torrent of stupefying garbage. [Mar 2006, p.42]- Play Magazine
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- Critic Score
All's fair in love and war, and Ops is smart enough, thankfully, to make at least some of its battles count. [Jan. 2007, p.78]- Play Magazine
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- Critic Score
To say that Kingdom Hearts is magical is an understatement. As cinematic experiences go, it's exquisite. It's not the finest in terms of action, but overall, it's wonderful. [Oct 2002, p.74]- Play Magazine
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- Critic Score
NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]- Play Magazine
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- Critic Score
Every fighter is incredibly big and extremely detailed. The animations are silky smooth and the combos just seem to meld into one another seamlessly. [Apr 2003, p.60]- Play Magazine
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- Critic Score
I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]- Play Magazine
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- Critic Score
This Bandicoot's got plenty of gas left in his belly. Sometimes it smells, other times, it's fresh as a daisy. [Jan 2003, p.87]- Play Magazine
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- Critic Score
The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]- Play Magazine
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- Play Magazine
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- Critic Score
What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]- Play Magazine
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- Critic Score
Suikoden V is easily twice as long as the next-longest title in the series, a length it achieves not with filler dungeons and needlessly frequent battles, but by sheer weight of story. [Apr 2006, p.57]- Play Magazine
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- Critic Score
It's exaggerated in its look and feel, but the balance between physical realism and fantasy-tuned fun is so engaging that you begin to forget that a racing game could be fashioned any other way. [May 2003, p.68]- Play Magazine
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- Critic Score
Midway didn't over-think Rampage TD, rather, they made it look amazing while retaining and improving on the game's simplistic yet addictive gameplay. [May 2006, p.54]- Play Magazine
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- Critic Score
It’s not without its flaws, but Joe manages to pack in plenty of third-person, fast-paced arcade-flavored fun. Addictive co-op, power-ups galore, and thumb-numbing action make it much more a modern-day Contra than another lame licensed effort.- Play Magazine
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- Critic Score
THe matches are totally chaotic and a little bit out of control, but the game is an absolute blast to play, far more like an arcade game than most modern sports titles. [Sept 2002, p.73]- Play Magazine
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- Critic Score
As expected, it plays and looks great on the GBA, only giving up a bit of res due to the LCD screen. [Oct 2002, p.86]- Play Magazine