Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
I wanted something different too, but what I got instead is marvelous. [Apr 2003, p.52]- Play Magazine
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- Critic Score
Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]- Play Magazine
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- Critic Score
Inspired by AD&D, this marvelously detailed, richly atmospheric action-RPG is a ceaselessly entertaining example of how valuable highly focused, simplistic adventuring can really be. [Jan 2003, p.78]- Play Magazine
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- Critic Score
This one doesn't take you by the hand and lead you from plot point to plot point. Instead, GS: TLA is filled with an exhilarating sense of freedom. [Apr 2003, p.65]- Play Magazine
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- Critic Score
This game is made for seasoned gamers, and those kids with exceptional skills. [Aug 2002, p.76]- Play Magazine
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- Critic Score
It's Gauntlet through and through, packed with switches to be thrown, puzzles to solve and medievil overtures that compel you to gnaw on large turkey legs...only polished to a glistening sheen. [Jan 2006, p.47]- Play Magazine
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- Critic Score
At the default resolution, the game captures nicely the crispness of the original CRTs, and especially with Galaga, I was transported instantly back in time. It was awesom! [Oct 2005, p.74]- Play Magazine
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- Critic Score
Driver: Parallel Lines is a slice of the '70's done right. [Apr 2006, p.63]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
Why is Nicktoons Racing the best Mode 7 racer on the GBA? Can anybody tell me that...anybody? [Aug 2002, p.76]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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- Critic Score
The R-Type shooters have always been tough-as-nails, and as it turns out, the strategy game is no different - a rarity and a blessing in Japanese games of late. [Jan 2008, p.69]- Play Magazine
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- Critic Score
Play "Final Fantasy I" as a blast from the past, but play "Final Fantasy II" simply because it's a fantastic old-school RPG. [May 2003, p.67]- Play Magazine
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- Critic Score
Captures the feeling of driving a car like no other game on the planet. The physics model is so highly developed and tuned that it actually makes this bare-bones game very engaging. [Oct 2002, p.83]- Play Magazine
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- Critic Score
A game of precision. It's all about early braking and apex kissing, which is great, but not for those looking for obvious thrills. [Feb 2002, p.54]- Play Magazine
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- Critic Score
It's still far from reality, in that the ball is changing hands (or is that feet) literally every second...But it is fun. [June 2002, p.63]- Play Magazine
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- Critic Score
Big on fun, big on energy, and big on speed. For this style of racing, Shox has no equal. [Nov 2002, p.83]- Play Magazine
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- Critic Score
The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]- Play Magazine
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- Play Magazine
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- Critic Score
Velvet Assassin’s strengths are in its quiet, richly framed version of a World War II inside the head. The stealth mechanic is very specific and rigidly pattern based, but it presents its scenarios incredibly well.- Play Magazine
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- Critic Score
Alive with animation and color, TP is easily the best isometric game on the GBA. [Nov 2002, p.103]- Play Magazine
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- Critic Score
Tricky derives as much replay power from its personality as it does its graphics and gameplay. [Feb 2002, p.62]- Play Magazine
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- Critic Score
The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]- Play Magazine
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- Critic Score
Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]- Play Magazine
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- Critic Score
A racing experience that’d blow Kojak’s hair back. [Feb 2002, p.58]- Play Magazine
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Critic Score
Enjoy the missions, the options, the achievements and the story, but you'll always return for the flight, and the size of the world. For once, bigger means better. [June 2007, p.71]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
Gameplay is exactly like "Live" (with EA's exclusive Freestyle Control), so players can expect fast, adrenaline-pumping gameplay. [Jan 2003, p.84]- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine