Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 63 Metascore
    • 80 Critic Score
    The deeper you go, the better it gets, until it pretty much blows you away. [June 2003, p.58]
    • Play Magazine
    • 61 Metascore
    • 80 Critic Score
    You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    My only focused gripe though is with the leaner trick system, which had been downgraded from implementation across the PS2's four shoulder buttons to a single PSP button. Small gripe. [May 2005, p.70]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    Unlike "NHL 2K6," this one's been visually juiced, and it looks awesome. [Jan 2006, p.48]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    Has the market cornered on urban style in the massively multiplayer genre. [June 2005]
    • Play Magazine
    • 59 Metascore
    • 80 Critic Score
    A superb first shot at what a serious boxing game could be like on Wii, utterly blwing Wii Sports' interpretation of the sport out of the water. [JPN Import; Oct 2007, p.101]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    Just pretend it's seven or so years ago when all US localizations were crap and you'll be fine. [Dec 2005, p.61]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Moreover, Sega's done a fine job translating the control scheme for a game that demands precise movements to a controller that is, at best, imprecise. [Dec. 2006, p.58]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    It's a bloody good time, and not even the most diseased, blood-crazed Santa Claus would put it on his naughty list. [Jan 2006, p.53]
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    [eM] is most impressive when placed in its proper context: From Software managed to craft a sprawling, 60-hour-long, traditional J-RPG on a next-generation platform in an incredibly short ammount of time....and it's actually pretty darn good. [Mar 2006, p.61]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The real prizes here, though, are Gradius II and Gradius Gaiden, which make their first appearance in the US along with a feast of never-before-seen extras. [June 2006, p.53]
    • Play Magazine
    • 66 Metascore
    • 80 Critic Score
    As movie games go it's rare that we get anything original, so Arthur and the Invisibles is a welcome commodity even if the movie is getting unjustly hammered by critics. [Feb 2007, p.38]
    • Play Magazine
    • 91 Metascore
    • 80 Critic Score
    For such an old game, Yoshi holds up spectacularly well in its look, existing as a quintessential portable experience. [Nov 2002, p.105]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]
    • Play Magazine
    • 64 Metascore
    • 80 Critic Score
    Shining Force offers small rewards every few minutes, and statisfies through a sort of goal-oriented mediation. [Mar 2007, p.54]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Were it not for some minor draw-in and the fact that it's a bit easy, I would call it the perfect Star Wars racer. [Mar 2002, p.42]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    More importantly, it's necessary to use a teammate strategically, moving him around the battlefield like a chess piece. This war, you see, requires a brain. [Apr 2008, p.53]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    Owners of both systems would be advised to pick up the Xbox version just for the subtle enhancements to the gameplay. [Mar 2002, p.49]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    As a first-gen next-gen FPS it succeeds where it needs to most, dazzling us with heretofore unimaginable worlds, deep online components, and one spectacular franchise player. [Jan 2006, p.44]
    • Play Magazine
    • 84 Metascore
    • 80 Critic Score
    Improving upon the original in almost every way - story needs some work - Red Faction 2 is awesome. [Dec 2002, p.54]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    I had hours of fun with Twisted anyway, but I prefer "Touched" or the original. [July 2005, p.82]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    My appreciation for some of the best undead character design and animation I have ever seen, and an overall air of doom I can really sink my teeth into, far outweigh a few hiccups. [July 2002, p.76]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Its overall story...is simply impossible to resist and the dungeon design is marvelous. [Feb 2002, p.60]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    If you enjoyed the silly, cynical and delightful whimsy of past Sam & Max adventures, this episode will bring that smile back for another couple of hours...if you can scrounge up a measly $8.95. [Dec 2007, p.97]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    As a multiplayer game, Bomberman for DS is excellent. [Aug 2005, p.57]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    A perfectly executed real-time strategy title, complete with an easy-to-master control set (a must for the limited button capabilities of the GBA) and a plot to match. [Feb 2002, p.68]
    • Play Magazine

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