Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]- Play Magazine
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- Critic Score
This team must have crawled directly into the brain trust of Formula One racing to have produced a game this seeping with perfection. [Aug 2002, p.68]- Play Magazine
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- Critic Score
Toss in improved graphics and audio, a much lengthier quest, and some additional aspects that I won't spoil for you, and you have another enjoyable RPG to lose many an hour with. [Nov. 2006, p.100]- Play Magazine
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- Critic Score
Its look isn't uplifted by sophistication, but the overall effect of the visual presence is engrossing. [Apr 2002, p.52]- Play Magazine
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- Critic Score
Gorgeously drawn and richly stylized, constructed with a mystical flair, Onimusha II is a fantastic sequel to one of the best games of last year. [Aug 2002, p.57]- Play Magazine
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- Critic Score
Has the story and substance to attract the hardcore and masses alike, and the gameplay to appease both - the mark of a truly great game. [July 2002, p.81]- Play Magazine
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- Play Magazine
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- Critic Score
I haven't enjoyed a fighting game this much in years. [Oct 2005, p.70]- Play Magazine
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- Critic Score
If you loved "DW3," you'll love this enhancement. [Jan 2003, p.76]- Play Magazine
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- Critic Score
The characters and animation are the stuff of 16-bit legend. [May 2002, p.71]- Play Magazine
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- Critic Score
I can honestly attest that Circus Maximus does for racing what "Mortal Kombat" did for fighting – before it got pimped out like a cheap hooker. [Apr 2002, p.54]- Play Magazine
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- Critic Score
Ten minutes into Tales of Phantasia, you know pretty much what you are getting into: a pleasantly involving, perfectly traditional role-playing game that sticks to all the old-school conventions that recall the glory days of hand-drawn adventures. [Mar 2006, p.50]- Play Magazine
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- Critic Score
The level of detail at work here is darn near unprecedented. [Nov 2002, p.80]- Play Magazine
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- Critic Score
Incredible creation mode, first-rate visual presentation, and nicely balanced. [July 2002, p.82]- Play Magazine
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- Critic Score
A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
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- Critic Score
Unlocking songs gets a bit tedious after a while. [Oct 2005, p.67]- Play Magazine
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- Critic Score
This is accessible crime-fighting pulp with a dark, contemporary edge. [May 2005, p.64]- Play Magazine
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- Critic Score
This sequel packs an astoundingly larger quest than the first, fresher graphics and even more rewarding gameplay. [May 2002, p.67]- Play Magazine
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- Critic Score
A big, sweeping epic with a deep party and magic system, a fully fleshed out universe, gorgeous locales and excellent character models. [May 2003, p.63]- Play Magazine
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- Critic Score
While there's certainly no shortage of PSP racing games on the shelves, there's a veritable drought when it comes to Rally games: a drought that Bandai Namco Games intends to eradicate with the impressive WRC. [Mar 2006, p.50]- Play Magazine
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- Critic Score
Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]- Play Magazine
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- Critic Score
There's a select group of gamers out there that will declare Yggdra Union a must-have the minute they lay eyes on it, due to a level of character design that can only be found in the best Japanese RPGs and anime. They won't be disappointed... [Nov. 2006, p.95]- Play Magazine
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- Critic Score
A sequel that's innovated and improved in every conceivable way, groomed like its predecessor for a discerning palette. [Apr 2005, p.48]- Play Magazine
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- Critic Score
If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
While it's not all that complex in its makeup (its a fairly simple game), the nuances, coupled with fantastic visual presentation, make it impossible to put down. [Sept 2002, p.72]- Play Magazine
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- Critic Score
The handling and physics, damage accumulation, and detail are all highly polished and the car models beam with next-gen wax-on. [Dec 2007, p.86]- Play Magazine
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- Critic Score
Welcome to the last bastion of quality, Japanese-developed beat-'em-ups. [Dec 2005, p.66]- Play Magazine
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- Critic Score
It's at once intuitive and deep, a bit exaggerated yet deceptively extensive in execution. [Mar 2002, p.47]- Play Magazine