Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 84 Metascore
    • 83 Critic Score
    For the most part, MP2 is a gorgeous game that does its M rating proud. [Jan 2004, p.66]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    There's an aura of nobility, barbarism and mysticism at work here that places you in the world and makes you care about the characters, and that's what it's all about. [Nov 2003, p.72]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    An atmospheric funhouse of fascinating spooks who come alive with movement and artistry. [Sept 2004, p.70]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    As good as the match-ups are, balanced through a generous, likeable collection of 24 old and new warriors, that comedic gore factor - as pervasive as ever - certainly strengthens the flavor. [Nov 2004, p.64]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]
    • Play Magazine
    • 82 Metascore
    • 83 Critic Score
    By far one of the better releases of the DDR series, Ultramix is both a must-own for DDR freaks and a great place for newbs to get acquainted with tis popular line of games. [Dec 2003, p.85]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    Trust me when I say the pummeling action is simply not to be missed; there's really nothing quite like it. [Sept 2004, p.62]
    • Play Magazine
    • 65 Metascore
    • 83 Critic Score
    The story is just as confounding as in the original, which makes me wonder if the translation is funky or Treasure simply wants to play with our heads... It's a great game. [Oct 2004, p.90]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    Animations are silky smooth and the over 3,500 personalized animations put the realism over the top. [Apr 2004, p.73]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    Tearing a page from their old Motocross Madness tome, they've inserted a beefy mission-based free-roamer into the mix, allowing you to essentially go f'ing bananas between venues. [Mar 2004, p.69]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Tearing a page from their old Motocross Madness tome, they've inserted a beefy mission-based free-roamer into the mix, allowing you to essentially go f'ing bananas between venues. [Mar 2004, p.69]
    • Play Magazine
    • 52 Metascore
    • 83 Critic Score
    The story is brilliant, real-time, and, like they said, dark. The puzzles are simply wicked (bravo that) and Kurtis Trent, possibly the coolest bit player ever. [Aug 2003, p.68]
    • Play Magazine
    • 67 Metascore
    • 82 Critic Score
    Though the story is short-lived and the rest of the missions are repetitive, the main game is strong enough to rise above the shortcomings to provide enough action-packed thrills and spills to satisfy anyone after a game to just have fun with. [Issue 145, p.70]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]
    • Play Magazine
    • 94 Metascore
    • 80 Critic Score
    Visuals are but one aspect of this game's worth. It's the play that really matters, and VF, as always, plays marvelously. [Mar 2002, p.44]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    The biggest improvement is the overall visual quality of the game. [Apr 2003, p.71]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    More importantly, it's necessary to use a teammate strategically, moving him around the battlefield like a chess piece. This war, you see, requires a brain. [Apr 2008, p.53]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Handheld gaming simply cannot get any better. [Feb 2002, p.65]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Although it lacks much of the polish we've come to expect from sandbox style titles such as GTA IV and inFAMOUS, navigating Prototype's world—while leaving a chunky bloodbath in your wake—as the remorseless Mercer packs more than its fair share of guilty-pleasure thrills.
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    Slick sci-fi palettes, strong sound design and stable performance pull you into Section 8. Sub-orbital drops, zippy character movement and effortless mission tracking make navigation dynamic and fun. A scarcely adequate campaign means life for S8 proceeds online, where teamplay is rewarding, the loadout system is fairly nuanced, and both 360 and PC enjoy detailed multiplayer portals.
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    Trackmania DS ends up not only a technologically-impressive game, but more importantly, a fun one. There are things it could have done better, but they don't deter from everything that the game got right.
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    When it comes off slightly undercooked, it's not for lack of strong ingredients. [Nov p.89]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    You won't find anything grounbreaking here, but you will find a highly enjoyable strategy game. [July 2005, p.82]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
    • Play Magazine
    • 76 Metascore
    • 80 Critic Score
    Gun
    The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Call of Juarez: Bound in Blood is a thematic triumph that makes you look past the gameplay lumps. Come for the western fantasy, revel in the visual presentation and get a decent shot of first-person action in between.
    • Play Magazine

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