Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
-
65% higher than the average critic
-
3% same as the average critic
-
32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
-
Positive: 1,523 out of 2350
-
Mixed: 684 out of 2350
-
Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
-
- Critic Score
The mark of any truly legendary RPG lies in its characters and story, and in both of these areas Skies' shines as brightly as its most blue-blue skies. [Mar 2003, p.42]- Play Magazine
-
- Critic Score
As for Naya, well, I’m not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]- Play Magazine
-
- Critic Score
What's typical by SNK standards equates to a few hours of incredible old-school adrenaline rush. [June 2005, p.54]- Play Magazine
-
- Critic Score
It's accessible, customizable and has all the tools necessary to build communities. [Dec 2005, p.76]- Play Magazine
-
- Critic Score
A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
-
- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
-
- Critic Score
This is the kind of game that once you pick up, you aren't going to want to put down until you find out what happens next. [June 2006, p.55]- Play Magazine
-
- Critic Score
What is here is handled extremely well, from the just-right control and intensely staged action to the cool weapons and nicely drawn world. [Apr 2003, p.62]- Play Magazine
-
- Play Magazine
-
- Critic Score
Less pixelization, better control, smoother animation, better art, and lots of aliens and pigs in uniform to turn into mounds of bloody pork. [Oct 2002, p.86]- Play Magazine
-
- Critic Score
Visually, Criterion has gone completely mad, shoehorning entire cities, airports, and back roads into full view. [June 2003, p.66]- Play Magazine
-
- Critic Score
Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]- Play Magazine
-
- Critic Score
Distracted by the majesty of the visuals, it's difficult sometimes to keep your head in the game. [Oct 2002, p.67]- Play Magazine
-
- Critic Score
The visuals at work here are arguably the best ever in high-speed, open-highway gameplay, especially considering the self-induced slow motion and course study, which is wicked cool. [Oct 2002, p.84]- Play Magazine
-
- Critic Score
With less focus on micromanagement and a solid, cohesive story, there's a lot more action this time around for Marvel's action-RPG franchise.- Play Magazine
-
- Critic Score
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
-
- Critic Score
Though the mini-games are all new, things haven't changed much from the previous entries. [Dec 2002, p.82]- Play Magazine
-
- Critic Score
The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]- Play Magazine
-
- Critic Score
Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
-
- Play Magazine
-
- Critic Score
Unique, but I think you'll find it utterly engaging as well. [June 2002, p.67]- Play Magazine
-
- Critic Score
DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]- Play Magazine
-
- Play Magazine
-
- Critic Score
Midway didn't over-think Rampage TD, rather, they made it look amazing while retaining and improving on the game's simplistic yet addictive gameplay. [May 2006, p.54]- Play Magazine
-
- Critic Score
They've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. [Apr 2002, p.49]- Play Magazine
-
- Critic Score
Strategy RPGs on the DS are in no short supply but neither are the people that play them, and this one has pretty much everything a fan could hope for provided you prefer live lengthy dialogue over quick breaks between venues. [Nov 2007, p.76]- Play Magazine
-
- Critic Score
A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]- Play Magazine
-
- Critic Score
A little restraint may have resulted in a stronger game, but Lost Planet: Extreme Condition has its grand moments when you escape a wild shootout in supreme satisfaction of your dirty work. [Feb 2007, p.40]- Play Magazine
-
- Critic Score
Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]- Play Magazine
-
- Critic Score
A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]- Play Magazine