Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 75 Metascore
    • 83 Critic Score
    The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]
    • Play Magazine
    • 64 Metascore
    • 83 Critic Score
    You'll be capping scumbags left and right in a fireworks display of flesh and blood, going after the town prostitute's heisted jewelry or collecting giant scorpion tails for some much-needed extra cash, and things of this nature. [Feb 2004, p.42]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    It tells the chilling tale of a deeply haunted man a cursed island steeped in aberrant history, executed with competence through a raw, adults-only script, good voice acting, and well-integrated peripheral characters. [July 2004, p.75]
    • Play Magazine
    • 88 Metascore
    • 83 Critic Score
    Though a few facets of Fire Emblem did get on my nerves - permanently losing characters that fall in battle, for example - they didn't detract from the experience so much that I ever wanted to stop. [Dec 2003, p.95]
    • Play Magazine
    • 80 Metascore
    • 83 Critic Score
    When you get the groove, it's really quite exhilarating. [Aug 2003, p.79]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    No less than the new king of the dungeon crawl, easily beating the upcoming Norrath in my opinion (although Norrath is online, so if you so desire, its allure is obvious). [Jan 2004, p.54]
    • Play Magazine
    • 66 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 58 Metascore
    • 83 Critic Score
    All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    Playing a game outside isn't something I feel an affinity for, or even enjoy, but it's something I will do again, because Boktai is a game worth replaying. [Oct 2003, p.66]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    No less than the new king of the dungeon crawl, easily beating the upcoming Norrath in my opinion (although Norrath is online, so if you so desire, its allure is obvious). [Jan 2004, p.54]
    • Play Magazine
    • 79 Metascore
    • 83 Critic Score
    Essentially the show in real time, Hit & Run is so grandiose in its expanse and artisitic rendering it appears altogether more appealing than TV allows - the mark of a truly great cross-over product. [Sept 2003, p.78]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    The real draw here are the minigames, and as always, they are all new. Of course, some are variations on themes passed down, but there are more than enough that surprise and delight to no end. [Dec 2003, p.80]
    • Play Magazine
    • 68 Metascore
    • 83 Critic Score
    Engaged me more heavily than any FPS I've played this year. [Dec 2003, p.54]
    • Play Magazine
    • 75 Metascore
    • 83 Critic Score
    Other games have tried to slow the pace down a bit, forcing you to strategize with a more real-world instinct, but none have ever been able to do so with this level of intensity and keen sense of design. [Nov 2003, p.64]
    • Play Magazine
    • 59 Metascore
    • 83 Critic Score
    You find yourself waist-deep in a Zelda-style action/adventure, with a larger emphasis on stealth and platforming. [Oct 2003, p.65]
    • Play Magazine
    • 83 Metascore
    • 83 Critic Score
    It just shies away from greatness given how good last year's game was. [Dec 2004, p.103]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    The story is thin and forced, far too self-aware of needing to be supernaturally spooky, and the voice acting is crap as usual. No matter: Silent Hill 3 leaves an awfully intense mark. [Aug 2003, p.73]
    • Play Magazine
    • 90 Metascore
    • 83 Critic Score
    As much as I like Project Gotham as a series, my heart belongs to Ridge Racer and Gran Turismo. [Dec 2003, p.58]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    Even if you only play CoH for the duration of the first free month, it's well worth the purchase. Chances are you'll be sticking around, though. [July 2004, p.75]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The challenge can be steep. Running and gunning without taking cover and finding calculated ways of clearing a path is death. [Mar 2004, p.52]
    • Play Magazine
    • 85 Metascore
    • 83 Critic Score
    The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]
    • Play Magazine
    • 69 Metascore
    • 83 Critic Score
    The fighting constantly evolves and always has an angle beyond mere versus encounters. [Mar 2004, p.72]
    • Play Magazine
    • 84 Metascore
    • 83 Critic Score
    The best game ever launched at $19.99? Most assuredly. [Apr 2004, p.63]
    • Play Magazine
    • 71 Metascore
    • 83 Critic Score
    If only Goblin Commander's visuals matched the majesty of its design... I absolutely love it, though. [Dec 2003, p.83]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    Essentially the show in real time, Hit & Run is so grandiose in its expanse and artisitic rendering it appears altogether more appealing than TV allows - the mark of a truly great cross-over product. [Sept 2003, p.78]
    • Play Magazine
    • 78 Metascore
    • 83 Critic Score
    This game just feels like Star Trek. Star Trek with big, death-dealing guns. Star Trek that kicks some ass. [Aug 2003, p.72]
    • Play Magazine
    • 81 Metascore
    • 83 Critic Score
    Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]
    • Play Magazine
    • 77 Metascore
    • 83 Critic Score
    I'm also still not crazy about only earning new moves through Zero's hunter ranking, since so much of the experience is trial and error, and you'll likely be humbled quickly. [Oct 2004, p.91]
    • Play Magazine
    • 67 Metascore
    • 83 Critic Score
    The intimacy, the almost Zen-like relationship with the track is not here. Even so, I would be a fool to call this game anything other than great. [Jan 2004, p.60]
    • Play Magazine
    • 87 Metascore
    • 83 Critic Score
    It's astonishingly detailed, wicked fun and the music streams non-stop to drive it all home. [June 2004, p.61]
    • Play Magazine

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