Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Play Magazine
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- Critic Score
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
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- Critic Score
It’s not without its flaws, but Joe manages to pack in plenty of third-person, fast-paced arcade-flavored fun. Addictive co-op, power-ups galore, and thumb-numbing action make it much more a modern-day Contra than another lame licensed effort.- Play Magazine
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- Critic Score
One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]- Play Magazine
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- Critic Score
The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
The amount of depth, given the unlockable nature of the cars and missions, make this as meaty as it is intense. [Nov 2002, p.92]- Play Magazine
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- Critic Score
Bleach: Shattered Balde is a great casual fighting game. [Nov 2007, p.62]- Play Magazine
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- Critic Score
Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
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- Critic Score
The game's core mechanisms, a mixture of platforming, grappling, sliding along walls, creeping in the shadows, and hand-to-hand combat, are tuned to near-perfection. [Apr 2003, p.54]- Play Magazine
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- Critic Score
Awesome story mode, beautiful graphics, and Pong-what's not to like? [July 2002, p.82]- Play Magazine
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- Critic Score
If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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- Critic Score
While lacking the polish and pacing of High Impact Games' Ratchet and Clank titles, The Lost Frontier is an easy recommendation for faithful fans, or even those just craving a solid platforming, puzzling, action-adventure. And the focus on air combat is something I hope to see in the duo's eventual PS3 outing.- Play Magazine
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- Critic Score
Aside from a few camera issues, Outlaw Volleyball plays incredibly well. Unlike "DOAX" where it was all about timing, Outlaw Volleyball relies on position and aiming as well. [June 2003, p.71]- Play Magazine
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- Critic Score
Terrific enemy placement, tough bosses and pretty good graphics. [Aug 2002, p.71]- Play Magazine
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- Critic Score
My only criticisms are that the NES-themed games aren't as creative as before, and the game is a bit easy. [Apr 2005, p.70]- Play Magazine
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- Critic Score
It's fun to relive the experience we had years ago on a tiny handheld, and given the nature of the DS, you can forgive more of the rougher edges. [Apr 2006, p.69]- Play Magazine
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- Play Magazine
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- Critic Score
The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]- Play Magazine
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- Critic Score
It's an esoteric game that creates some of its own off-center rules while sticking to pleasant tradition. [Apr 2006, p.53]- Play Magazine
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- Critic Score
There are far worse choices than the stimulating Ridge Racer 7. [Jan. 2007, p.59]- Play Magazine
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- Critic Score
The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]- Play Magazine
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- Critic Score
Its transition from SNES to the comfort of the handheld is flawed in execution. [March 2002, p.62]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]- Play Magazine
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- Critic Score
For those that are new to the world of video game surgery, Trauma Center: Second Opinion is a standout title in the Wii's launch line-up. [Jan. 2007, p.50]- Play Magazine
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- Critic Score
It's everything you'd expect from Climax Japan, let alone a handheld. [Dec 2005, p.72]- Play Magazine
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- Critic Score
When all the inane and lovingly crafted comic kitsch subsides, you're left with a very good little RPG. [Apr 2005, p.67]- Play Magazine
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- Critic Score
A fun cooperative experience in the very provocative world of Resident Evil. [Apr 2005, p.60]- Play Magazine