Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 77 Metascore
    • 80 Critic Score
    The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    Using [the controls] correctly along with the right gas and breaking, the game has a groove all its own, along with killer visuals to match. [Feb 2002, p.58]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Rise of a Ninja defies categorization with its open-world structure, RPG pacing, and eccentric mix of min-games and one-on-one combat. [Dec 2007, p.74]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    All 6 games (and one bonus) still stand as some of the best and most challenging of 2D gaming, starring one of the most revered characters in the gaming universe. [Jan 2006, p.49]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    This simple yet devilishly addictive touch-pen action game shows off the DS in the best possible light, providing a totally unique and fun experience. [Apr 2005, p.70]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    Dragon Ball Z: Budokai Tenkaichi 2 is the type of game that will only give you back what you're willing to put into it. [Nov. 2006, p.85]
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    The latest offering on PSP is a much improved, almost-mirror image of the console versions in most places that count. [Nov p.100]
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    Fantastic atmosphere, setting and story will chill your bones and nerves. But spotty controls and some tedious pacing keep Cursed Mountain from reaching its full potential.
    • Play Magazine
    • 65 Metascore
    • 80 Critic Score
    This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]
    • Play Magazine
    • 83 Metascore
    • 80 Critic Score
    What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The 2K series is back where it needs to be. [Apr 2005, p.76]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]
    • Play Magazine
    • 86 Metascore
    • 80 Critic Score
    The developers did a nice job of capturing Burnout's breathless sense of velocity as well as its wicked series of car crashes and explosions on the PSP. [Nov p.98]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    This is pure Capcom magic. [Aug 2002, p.76]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    If you like Zelda—if what makes Zelda good for you is the Zelda-y stuff that’s always in these Zelda games—then you’re going to find more of it here. All the charm, all the polish. All the thoughtful puzzles and gorgeous detail. But if you’re looking for something new, you’re going have to wait until the next train arrives. This is another The Legend of Zelda game: The formula we know, the formula we love.
    • Play Magazine
    • 89 Metascore
    • 80 Critic Score
    The visuals at work here are arguably the best ever in high-speed, open-highway gameplay, especially considering the self-induced slow motion and course study, which is wicked cool. [Oct 2002, p.84]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]
    • Play Magazine
    • 62 Metascore
    • 80 Critic Score
    You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    The game system is very addictive, and the hilariously bizarre scenarios are wonderfully conceived and drawn, with each stage playing out like some futuristic rock opera from the fruity side of the Japanese aesthetic. [Mar 2002, p.43]
    • Play Magazine
    • 90 Metascore
    • 80 Critic Score
    A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]
    • Play Magazine
    • 58 Metascore
    • 80 Critic Score
    Playing an old-school RPG is great with dual screens and Archcraft have seen to every last detail. The dialogue is first rate (talk to everybody; the maids, farmers…), the systems easy to assimilate, and the visuals are vibrant and painstakingly detailed. Great BGM too.
    • Play Magazine
    • 67 Metascore
    • 80 Critic Score
    A game with gorgeous models, intense combos, magic-driven action, and a cast of characters that make character selection a really tough decision. [Oct 2002, p.84]
    • Play Magazine
    • 59 Metascore
    • 80 Critic Score
    The idiotic AI cripples the gameplay to the point of ridiculous. [May 2003, p.63]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Drop-dead gorgeous visuals and an old-school shooter soundtrack, coupled with an intelligent shooting system and interface, beautifully rendered enemies, arcade and story play modes and even a gallery with a doorway of special effects. [May 2003, p.70]
    • Play Magazine
    • 68 Metascore
    • 80 Critic Score
    Though its dungeons could have benefited from smarter design, I found Wizard of Oz to be a beautiful, whimsical adventure.
    • Play Magazine
    • 69 Metascore
    • 80 Critic Score
    The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    How they came up with a theme park run by a maniacal gear head hosting a tournament emceed by a pair of chickens I do not know [Nov p.87]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    You'll field baseballs, put an infinite number of pen caps on an infinite number of pens, and generally marvel a how tedium becomes fun here. [Nov. 2006, p.104]
    • Play Magazine
    • 61 Metascore
    • 80 Critic Score
    It's been too long since I've played an FPS that contains this much engaging challenge and fierce energy. [Oct 2002, p.80]
    • Play Magazine

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