Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
With less focus on micromanagement and a solid, cohesive story, there's a lot more action this time around for Marvel's action-RPG franchise.- Play Magazine
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- Critic Score
A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]- Play Magazine
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- Critic Score
Another amazingly deep fighting game that should leave fans floored. [Apr 2005, p.53]- Play Magazine
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- Critic Score
Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]- Play Magazine
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- Critic Score
Effective or not, this is a uniquely engaging piece of interactive software--and it's 20 bucks. [Jun 2006]- Play Magazine
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- Critic Score
Call of Juarez: Bound in Blood is a thematic triumph that makes you look past the gameplay lumps. Come for the western fantasy, revel in the visual presentation and get a decent shot of first-person action in between.- Play Magazine
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- Critic Score
And only on the Wii could a game like Zack and Wiki make any sense at all, because it's the motion-sensing controls that ultimately make the experience fly. [Nov 2007, p.53]- Play Magazine
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- Critic Score
There are subtle, impressive touches to the presentation and dialogue that evoke a feel of game-like adventure, making up for the labored plotting. [July 2006, p.72]- Play Magazine
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- Critic Score
Once again, Idea Factory, Compile Heart, and NIS America get it done through quality localization, a finely tuned array of systems, endearing characters, a wicked cool OST, and the seemingly unending power of the 2D spriteling.- Play Magazine
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- Critic Score
Between its unquestionable depth, addicting action and secure online party-based multiplayer modes, you can't go wrong with Dungeon Siege 2. [Sept 2005, p.70]- Play Magazine
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- Critic Score
I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]- Play Magazine
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- Critic Score
This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]- Play Magazine
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- Critic Score
The game itself is a very competent dungeon-exploration affair that neither looks great nor is that polished, but it's very addictive. [Apr 2003, p.62]- Play Magazine
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- Critic Score
As good as the puzzles are, the presentation is almost better. [JPN Import; May 2007, p.77]- Play Magazine
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- Critic Score
There are so many classic Nintendo cues in Super Smash Bros. Melee, I almost cried. [Feb 2002, p.57]- Play Magazine
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- Critic Score
For a handheld game of street ball, NFL Street rocks. [May 2005, p.70]- Play Magazine
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- Critic Score
The missions are clear-cut and better structured than "Rogue Leader"'s, and thanks to plenty of topographic embience - drop dead gorgeous to behold. [May 2002, p.46]- Play Magazine
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- Critic Score
The game's engine, which seemed a marvel when the PS2 launched, still comes off as exceptional. [Feb 2002, p.61]- Play Magazine
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- Critic Score
The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
Vegas 2 is more of the same, to be sure, complete with many of the same knocks on its predecessor. [May 2008, p.60]- Play Magazine
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- Critic Score
An odd camera which focuses on the enemies seems a rotten idea, then you get used to it, and discover a fairly deep and great looking shooter. [July 2002, p.82]- Play Magazine
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- Critic Score
Most of the voice acting is competent, but Tidus has such a whiny, wildly misplaced voice that nearly all his scenes become a drag. [Feb 2002, p.50]- Play Magazine
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- Critic Score
For portable role playing on the go you can't do much better...okay, "Jeanne de Arc", but that's it. [Oct 2007, p.94]- Play Magazine
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- Critic Score
But when so much is this good, a few hazards along the way don't ruin the hugely entertaining ride. [May 2007, p.61]- Play Magazine
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- Critic Score
Although it lacks much of the polish we've come to expect from sandbox style titles such as GTA IV and inFAMOUS, navigating Prototype's world—while leaving a chunky bloodbath in your wake—as the remorseless Mercer packs more than its fair share of guilty-pleasure thrills.- Play Magazine
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- Critic Score
Serious depth, a lush soundtrack and pretty visuals conspire to create a fine new addition to the genre. [Dec. 2006, p.101]- Play Magazine
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- Critic Score
Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]- Play Magazine
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- Critic Score
Pure action and adventure stuffed with gorgeous models and adrenaline-charged action. Koei continue their domination of the population game. [Jan 2003, p.67]- Play Magazine
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- Critic Score
The core designs that have marked this tactical-shooter franchise are well represented. [Dec 2005, p.74]- Play Magazine
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- Critic Score
This is a quality adventure/platformer/shooter through and through. [Dec 2002, p.83]- Play Magazine