Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 74 Metascore
    • 80 Critic Score
    With less focus on micromanagement and a solid, cohesive story, there's a lot more action this time around for Marvel's action-RPG franchise.
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]
    • Play Magazine
    • 88 Metascore
    • 80 Critic Score
    Another amazingly deep fighting game that should leave fans floored. [Apr 2005, p.53]
    • Play Magazine
    • 71 Metascore
    • 80 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Effective or not, this is a uniquely engaging piece of interactive software--and it's 20 bucks. [Jun 2006]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    Call of Juarez: Bound in Blood is a thematic triumph that makes you look past the gameplay lumps. Come for the western fantasy, revel in the visual presentation and get a decent shot of first-person action in between.
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    And only on the Wii could a game like Zack and Wiki make any sense at all, because it's the motion-sensing controls that ultimately make the experience fly. [Nov 2007, p.53]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    There are subtle, impressive touches to the presentation and dialogue that evoke a feel of game-like adventure, making up for the labored plotting. [July 2006, p.72]
    • Play Magazine
    • 52 Metascore
    • 80 Critic Score
    Once again, Idea Factory, Compile Heart, and NIS America get it done through quality localization, a finely tuned array of systems, endearing characters, a wicked cool OST, and the seemingly unending power of the 2D spriteling.
    • Play Magazine
    • 80 Metascore
    • 80 Critic Score
    Between its unquestionable depth, addicting action and secure online party-based multiplayer modes, you can't go wrong with Dungeon Siege 2. [Sept 2005, p.70]
    • Play Magazine
    • 63 Metascore
    • 80 Critic Score
    I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]
    • Play Magazine
    • 62 Metascore
    • 80 Critic Score
    This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    The game itself is a very competent dungeon-exploration affair that neither looks great nor is that polished, but it's very addictive. [Apr 2003, p.62]
    • Play Magazine
    • 85 Metascore
    • 80 Critic Score
    As good as the puzzles are, the presentation is almost better. [JPN Import; May 2007, p.77]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    There are so many classic Nintendo cues in Super Smash Bros. Melee, I almost cried. [Feb 2002, p.57]
    • Play Magazine
    • 73 Metascore
    • 80 Critic Score
    For a handheld game of street ball, NFL Street rocks. [May 2005, p.70]
    • Play Magazine
    • 81 Metascore
    • 80 Critic Score
    The missions are clear-cut and better structured than "Rogue Leader"'s, and thanks to plenty of topographic embience - drop dead gorgeous to behold. [May 2002, p.46]
    • Play Magazine
    • 77 Metascore
    • 80 Critic Score
    The game's engine, which seemed a marvel when the PS2 launched, still comes off as exceptional. [Feb 2002, p.61]
    • Play Magazine
    • 74 Metascore
    • 80 Critic Score
    The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    Vegas 2 is more of the same, to be sure, complete with many of the same knocks on its predecessor. [May 2008, p.60]
    • Play Magazine
    • 75 Metascore
    • 80 Critic Score
    An odd camera which focuses on the enemies seems a rotten idea, then you get used to it, and discover a fairly deep and great looking shooter. [July 2002, p.82]
    • Play Magazine
    • 92 Metascore
    • 80 Critic Score
    Most of the voice acting is competent, but Tidus has such a whiny, wildly misplaced voice that nearly all his scenes become a drag. [Feb 2002, p.50]
    • Play Magazine
    • 87 Metascore
    • 80 Critic Score
    For portable role playing on the go you can't do much better...okay, "Jeanne de Arc", but that's it. [Oct 2007, p.94]
    • Play Magazine
    • 72 Metascore
    • 80 Critic Score
    But when so much is this good, a few hazards along the way don't ruin the hugely entertaining ride. [May 2007, p.61]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Although it lacks much of the polish we've come to expect from sandbox style titles such as GTA IV and inFAMOUS, navigating Prototype's world—while leaving a chunky bloodbath in your wake—as the remorseless Mercer packs more than its fair share of guilty-pleasure thrills.
    • Play Magazine
    • 79 Metascore
    • 80 Critic Score
    Serious depth, a lush soundtrack and pretty visuals conspire to create a fine new addition to the genre. [Dec. 2006, p.101]
    • Play Magazine
    • 59 Metascore
    • 80 Critic Score
    Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]
    • Play Magazine
    • 78 Metascore
    • 80 Critic Score
    Pure action and adventure stuffed with gorgeous models and adrenaline-charged action. Koei continue their domination of the population game. [Jan 2003, p.67]
    • Play Magazine
    • 82 Metascore
    • 80 Critic Score
    The core designs that have marked this tactical-shooter franchise are well represented. [Dec 2005, p.74]
    • Play Magazine
    • 49 Metascore
    • 80 Critic Score
    This is a quality adventure/platformer/shooter through and through. [Dec 2002, p.83]
    • Play Magazine

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