Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Amidst these new gameplay twists and smart quirkiness, though, Disgaea's greatest strength lies in its foundation of traditional strategy gameplay; little to be called revolutionary, just good, solid fun. [Sept 2003, p.68]- Play Magazine
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- Critic Score
This is a case where the synergy between compelling gameplay and environment design, enabled by great technology, is too important to compromise. [July 2004, p.74]- Play Magazine
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- Critic Score
You'll be capping scumbags left and right in a fireworks display of flesh and blood, going after the town prostitute's heisted jewelry or collecting giant scorpion tails for some much-needed extra cash, and things of this nature. [Feb 2004, p.42]- Play Magazine
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- Critic Score
It's all carefully honed and balanced...and, furthermore, harnessed by elegant controls that are adaptable for any combat situation. [Apr 2004, p.58]- Play Magazine
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- Critic Score
This is just a great all-around tennis game. [July 2004, p.78]- Play Magazine
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- Critic Score
If the name of the game is immersion, fun and a connection with the environment, Spidey wins the prize in my book. [Aug 2004, p.52]- Play Magazine
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- Critic Score
A vast sci-fi universe to explore, bounties to collect, and an intriguing story that bears telling. [Jan 2004, p.72]- Play Magazine
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- Critic Score
Seldom have I been so invested in an overal premise; and what beter than a down-and-dirty Western? [June 2004, p.54]- Play Magazine
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- Critic Score
Graphics and sound are, as expected, top-notch (I love the remix of old Green Hill music), and the bosses are outstanding. [July 2004, p.71]- Play Magazine
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- Critic Score
Not only does the game look better than its predecessor but it outperforms it in nearly every way: the puzzles are even more intelligent..., the fighting is on par and benefits from multiple characters, the difficulty scale has been skillfully balanced. [Sept 2003, p.70]- Play Magazine
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- Critic Score
The way the AI reacts to your specific presence is eerily keen. [Aug 2004, p.56]- Play Magazine
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- Critic Score
The most powerful twist in the real-time narrative involves the travel from past to present and person to person. [Nov 2004, p.82]- Play Magazine
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- Critic Score
Manages to deliver an addictive experience that is at times incredibly exhilarating and fun. [Aug 2003, p.74]- Play Magazine
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- Critic Score
Some powerful new weapons have been added in TC3, along with some additional side quests and detail tweaks to the gameplay, but this is still the same Time Crisis you know and love. [Dec 2003, p.84]- Play Magazine
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- Critic Score
When you get the groove, it's really quite exhilarating. [Aug 2003, p.79]- Play Magazine
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- Critic Score
Becomes completely absorbing through its world, characters and thoughtful gameplay. [June 2004, p.72]- Play Magazine
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- Critic Score
Thankfully, LucasArts have traded in realism for arcade action and the end result is a joyous ride through history. [Dec 2003, p.84]- Play Magazine
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- Critic Score
A bold success as an incendiary action game, brilliantly nuanced in its mechanics and full of atmospheric appeal. And it's also a fantastic version of Castlevania... My criticism comes, mostly, from imagining the triumphant possibilities a Castlevania adventure holds. [Nov 2003, p.66]- Play Magazine
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- Critic Score
A twisting, turning quest fraught with religious controversy, ethical questions and issues of prejudice and sacrifice. [Aug 2004, p.51]- Play Magazine
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- Critic Score
It's too bad that The Twin Snakes isn't the perfect update of MGS it could have been, but this game is still packed with quality, providing a great experience to MGS rookes and Fox Hound veterans alike. [Mar 2004, p.54]- Play Magazine
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- Critic Score
The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]- Play Magazine
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- Critic Score
All is not perfect in Enter the Matrix, but for its few flaws, the game delivers what it is meant to: a very convincing experience inside The Matrix that looks, smells, and feels like... The Matrix. [July 2003, p.76]- Play Magazine
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- Critic Score
The angles are fabulous -- never staying in one place too long while framing the action with cinematic flair. [Nov 2003, p.91]- Play Magazine
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- Critic Score
An eclectic, distinctly Japanese RPG mix that takes us to a place just beyond the fringes of our reality. [Oct 2004, p.72]- Play Magazine
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- Critic Score
They took out the throttle warble (bah!) but the Zero's still a hero. [Nov 2004, p.89]- Play Magazine
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- Critic Score
Tak is one of the most detailed platformers I've ever seen, and possesses a measure of style that sets the universe apart, akin to what Michel Ancel accomplished with "Rayman." [Nov 2003, p.82]- Play Magazine
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- Critic Score
Creating a gamer's game through and through, Traveller's Tales has delivered a 60 fps cartoon epic without sacrificing expanse, dwarfing boss encounters or vivid effects by skillfully balancing model and environment integrity with performance. [Oct 2004, p.69]- Play Magazine
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- Critic Score
The game is so fun and addicting, and the environments so brimming with goodness, you'll care not. Too bad the art is lacking. [Jan 2004, p.64]- Play Magazine
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- Critic Score
The lax AI from last year's game has been stepped up...An improved Dynasty Mode and the inclusion of the World Cup of Hockey round out this great hockey title. [Sept 2004, p.84]- Play Magazine
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- Critic Score
One of the richest, well-laid and detailed action games to come outu of Japan in years. [Nov 2004, p.68]- Play Magazine