Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 79 Metascore
    • 80 Critic Score
    Once you go online, the adrenaline rush is unsurpassed. [June 2003, p.57]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    It's big, deep and dripping with rhymes. A few framerate hits aside, it looks good, too, if not a bit excessively neon. [Oct 2004, p.75]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Nosgoth is a captivating place to exist in, decadent and elegant, shadowy and mysterious. [Jan 2004, p.56]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Not a title that you'd likely want to spend much time with alone, but can be a good deal of fun in a party environment or for younger players. [Jan 2004, p.67]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    With its weird mishmash of genres, art styles and difficulty levels, Chocobo and the Magical Picturebook is sort of a mess. But it's the good kind of mess, born of a passionate development team that was determined to pack a ton of ideas into a DS cartridge. [JPN Import; Feb 2007, p.79]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    The great thing about the PSP version of the Arc of Napishtim was that it was to mirror the Japanese PC game which.....picked up a bad case of American localization, conceding its hand-drawn sprites for renders, and anime scenes for bulky CG. [Mar 2006, p.48]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    Excellent progression and flow are at hand; detonations, interactive environments, timing platforms, memory and action puzzles, pattern-based obstacles, killer bosses, gut-busting 3D movies, excellent level design, spot-on visuals, a vivid soundtrack. [Sept 2003, p.69]
    • Play Magazine
    • 51 Metascore
    • 75 Critic Score
    The whole game seems like an exercise in monotony; a battle-tech demo with refreshing character design. [Sept 2006, p.62]
    • Play Magazine
    • 56 Metascore
    • 75 Critic Score
    What Full Metal Alchemist lacks in visual punch, visa vie simplistic geometry and slightly stiff animation, it more than makes up for in level design, story, and especially technique. [Jan 2005, p.69]
    • Play Magazine
    • 79 Metascore
    • 75 Critic Score
    So close, yet still so far from the ideal wrestling experience I was hoping for. [Oct 2004, p.87]
    • Play Magazine
    • 45 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    It looks good but not great, feels good but not great, has some very cool moments before running into duller moments right around the corner. [Nov 2007, p.60]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    Give Return to Arms credit for maintaining a good level of strategy and balance to the action. [March 2005, p.54]
    • Play Magazine
    • 82 Metascore
    • 75 Critic Score
    Strikes just the right chords for creepy gameplay, plus the inclusion of Dante is definitely cool. [Oct 2004, p.75]
    • Play Magazine
    • 62 Metascore
    • 75 Critic Score
    As always, it's a fairly simple affair but fun and addictive all the same to tear through scores and scores of enemies using basic combos. [Apr 2005, p.70]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Most of the shots you'll take in XIII require a sniper's touch - expect to become dreadfully familiar with your crossbow. [Dec 2003, p.70]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    This is how you do the basics. Solid, familiar JRPG that is better-than-good. And you get to fly around the earth in an awesome airship!
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    The game is also fashioned entirely from clay and contains strange synthesizer music--wait I'm getting a news flash..."techno" they say, and it is reportedly "simplistic and fun," whatever that means. [Feb 2007, p.44]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    AH is a manic, rock-hard, 2D assault on your motor skills that may lack the polish of the best of this mighty genre, but gets a pass for being the coolest homegrown game ever. [Nov 2004, p.75]
    • Play Magazine
    • 79 Metascore
    • 75 Critic Score
    The lack of online play for Black is notable, but not necessarily crippling. Black works well as a single-player adventure, despite its uneven patches, and certainly does its part to advance the genre of the console shooter. [Apr 2006, p.61]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Straightforward, addictive, surprisingly complex. Don’t approach if you’re unwilling to part with many, many hours of your life, probably without your consent.
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    With the incorporation of XSN, new passing controls and improved tackling, NFL Fever 2004 gives Xbox owners a reason to rejoice. [Sept 2003, p.87]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    RTS fans would do well to investigate Universe at War. [Dec 2007, p.96]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    Gameplay falls right where it should be - not too fast, not too slow - just like hockey should be. [Dec 2003, p.98]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    Touch Detective 2 1/2 really feels like the game that the original should have been, providing for an experience that I'm sure more people will enjoy this time around. [Nov 2007, p.78]
    • Play Magazine
    • 53 Metascore
    • 75 Critic Score
    The gameplay is a real throwback to those THQ SNES action-platformers of old, right down to the floaty control. [Nov 2007, p.75]
    • Play Magazine

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