Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 70 Metascore
    • 75 Critic Score
    There's nothing that boldly stands out about the progression, presentation or general set up in Full Auto; it's just a kick to get in the car and plow to the finish line for the next event. [Mar 2006, p.42]
    • Play Magazine
    • 63 Metascore
    • 75 Critic Score
    The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    While World Tour Soccer 2005 may not play better than "Winning Eleven 7," it's certainly a nice alternative to EA's "FIFA." [June 2004, p.71]
    • Play Magazine
    • 88 Metascore
    • 75 Critic Score
    An adventurous, high-spirited air-combat game that mixes campy fun with seriously intense action... There really is nothing else out there like Crimson Skies. [Nov 2003, p.74]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Goofiness serves as the game's great lubricant, helping to keep the ride relatively sputter-free. [Mar 2007, p.65]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    Sadly, you can't create textures or models, but those who are able to tame this monster will still find an abundance to love. [Nov 2003, p.92]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]
    • Play Magazine
    • 62 Metascore
    • 75 Critic Score
    The graphics look great and feel slick, giving you the ability to flesh out some of the film's more memorable sequences. [Jan 2005, p.70]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    One thing I didn't expect from such a mainstream game was intense boss battles, but they're in here too. The first few are easy enough, but they're in here too. The first few are easy enough, but the last couple are a real bitch. [July 2003, p.70]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    It looks good but not great, feels good but not great, has some very cool moments before running into duller moments right around the corner. [Nov 2007, p.60]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    Pacing becomes an issue too, as you see a conveniently placed line of goodies on the ground that can literally take a minute to retrieve as you sigh, watching the animation. Same goes for opening doors. [Apr 2004, p.59]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    I'd still kill for a lock-on or strafe but one out of two isn't bad--especially given the quality of the acting and story arcs Untold has on tap. [Apr 2006, p.73]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]
    • Play Magazine
    • 56 Metascore
    • 75 Critic Score
    As digital comics go, I had a lot of fun with Miami Law. Though it's a little rough around the edges at times and could have been longer, it has a lot going for it and doesn't let up once the story kicks into gear.
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]
    • Play Magazine
    • 56 Metascore
    • 75 Critic Score
    Whether you've seen the movie or not or love or loathe the sweet smell of Lucha; you must do the honorable thing and feed your NDS this spicy burrito. [Nov. 2006, p.102]
    • Play Magazine
    • 42 Metascore
    • 75 Critic Score
    Whether you live to jump or not, if you can stifle your inner graphics goblin long enough to get a sense of what Brave has to offer, you might be surprised at just how engaging a well-polished PS2 port can be on 360. If only there could have been a 360 or PS3 version, Brave might have soared considerably higher.
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Borrowing some of the better elements from other games in the genre, Fossil Fighters manages to make it all fit together like T-Rex skeleton on display at the museum. Only with the game, you're encouraged to play with the exhibits.
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    Gameplay in NFL Street is fast and furious and, at times, unrelenting. [Mar 2004, p.70]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    To say Ty 2 is big would be an understatement. Krome has Super Sized it, spreading their funky animal kingdom as far and wide as the outback itself. [Dec 2004, p.81]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    To say Ty 2 is big would be an understatement. Krome has Super Sized it, spreading their funky animal kingdom as far and wide as the outback itself. [Dec 2004, p.81]
    • Play Magazine
    • 86 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 61 Metascore
    • 75 Critic Score
    Jagged Alliance marks the beginning of a new renaissance of turn-based modern warfare, then I will be the happiest gamer in the world. Militaires Sans Frontieres!
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    Beyond the titillating visuals, Rumble Roses also packs a punch in the gameplay department. [Jan 2005, p.82]
    • Play Magazine
    • 85 Metascore
    • 75 Critic Score
    One-on-one combat truly doesn't work here, but Unreal Championship 2 seems to delight in replaying this unpalatable scenario time and again - with each new stage requiring more kills, more wandering, more exposure to the incessant narrator's bleating until Unreal's reality bites becomes the great truth of the day. [Apr 2005, p.56]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    While playing B2 on PS2 makes you appreciate the Xbox version all the more, by PS2 standards, TR has done a great job of cramming it into the PS2 shell. [Dec 2004, p.81]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    The game can be thrilling, poorly executed, compelling, expertly crafted and everything in between. [Apr 2004, p.54]
    • Play Magazine

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