Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 79 Metascore
    • 75 Critic Score
    There's an aura of nobility, barbarism and mysticism at work here that places you in the world and makes you care about the characters, and that's what it's all about. [Nov 2003, p.72]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]
    • Play Magazine
    • 62 Metascore
    • 75 Critic Score
    While it's not exactly triple-A, Alter Echo is one of the most innovative and all-around interesting action-adventures you're likely to play this year. [Oct 2003, p.73]
    • Play Magazine
    • 62 Metascore
    • 75 Critic Score
    Naruto Uzumaki Chronicles is a game that tried very hard to do something different for the franchise, but falls a bit short in a few key areas. [Dec. 2006, p.84]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    True to its unrefined hero, THe Bard's Tale could use a little more class, depth and sophistication. Which certainly doesn't mean they're still not entertaining company to keep. [Nov 2004, p.50]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    Apoplectic shooting action that doesn't let us catch our breath till the hard-fought score is tallied up at the end of the level. [Nov 2004, p.48]
    • Play Magazine
    • 82 Metascore
    • 75 Critic Score
    If you're new to this slick brand of futuristic racing, WipEout Pulse has the potential to really impress. [Mar 2008, p.67]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]
    • Play Magazine
    • tbd Metascore
    • 75 Critic Score
    If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    The fantastic level design, precise control and underlying weapon-swiping game theory are second to none. [Aug 2004, p.53]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    It pulls you along with unwavering RPG depth through the mire of unfortunate execution blunders and it succeeds, despite itself. [Jan 2005, p.78]
    • Play Magazine
    • 57 Metascore
    • 75 Critic Score
    Very beautiful. How disappointing, then, to learn that the entertainment factor is only mild. [Sept 2006, p.54]
    • Play Magazine
    • 53 Metascore
    • 75 Critic Score
    So if you're looking for some bone-chilling survival horror that's a horse of a different color, tuition is only $29.99. [Apr 2008, p.63]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    The controls may be simple, but the game is not. Between fighting, gunplay, stealth an dexterity challenges..., repetition is kept at bay but do-overs aren't. [Mar 2004, p.56]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Dungeons and Dragons Online will provide a nice vacation from the epic raid game and a great alternative for players that prefer regular grouping in their online RPG's. [Apr 2006, p.77]
    • Play Magazine
    • 58 Metascore
    • 75 Critic Score
    The one area that has improved tenfold is the visuals. Running at a smooth 60 fps, the players and arenas never looked better. [Nov 2003, p.104]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    The level design and enemy placement at work here are simply brilliant, and if the devil is in the details, Return From Darkness is evil to the core. [May 2004, p.54]
    • Play Magazine
    • 93 Metascore
    • 75 Critic Score
    A dose of high-quality gaming fast food that tastes fine but leaves you wanting something that sticks. [Oct 2004, p.77]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    One of the prettiest games I've ever played...With any luck, the role-playing elements in "Sudeki 2" will match the integrity of the battle system and visuals. [Sept 2004, p.67]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]
    • Play Magazine
    • 83 Metascore
    • 75 Critic Score
    Some dull environments and lame voice over, as well as steep hardware requirements, might chase you away to... whiter pastures. [Jan 2005, p.76]
    • Play Magazine
    • 94 Metascore
    • 75 Critic Score
    The game shows high points of inspiration and technical achievement, but there is a pallor of inelegance and flat artistry that too often leaves the work in the hands of the gameplay. [Sept 2003, p.76]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]
    • Play Magazine
    • 76 Metascore
    • 75 Critic Score
    The engine is one of the best, and the presentation is getting there. All it needs is some depth and long-term replayability, and the series could move from contender to main-event attraction. [Oct 2003, p.81]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]
    • Play Magazine
    • 84 Metascore
    • 75 Critic Score
    If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]
    • Play Magazine

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