Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 72 Metascore
    • 75 Critic Score
    The lack of multiplayer is especially rough since your AI partners have all the intelligence of your average oak tree. [Jan 2004, p.74]
    • Play Magazine
    • 58 Metascore
    • 75 Critic Score
    Excellent progression and flow are at hand; detonations, interactive environments, timing platforms, memory and action puzzles, pattern-based obstacles, killer bosses, gut-busting 3D movies, excellent level design, spot-on visuals, a vivid soundtrack. [Sept 2003, p.69]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    I think everyone should experience this game, especially horror fans, but in order to do so, you're going to have to suffer through times of sheer agony--just like poor, unlucky Jennifer. [Oct. 2006, p. 53]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    With one simple change, everything old in KOF is new again, and that change is an actual tag system that allows players to swap characters at almost any time. [Jan 2004, p.66]
    • Play Magazine
    • 59 Metascore
    • 75 Critic Score
    Great sound and remarkably smooth animation. [Dec 2005, p.71]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    I still find the control too slow and awkward, and this once again hampers my enjoyment of the game somewhat. [Oct 2004, p.75]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    Scrapland's parts make a pretty decent whole, but there just wasn't that old black magic there, that feeling that captivates you and keeps you glued to your seat longing for more. [Apr 2005, p.57]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Mega Man's platforming and weapon-swiping action are still infinitely playable. [May 2005, p.52]
    • Play Magazine
    • 58 Metascore
    • 75 Critic Score
    The whole concoction makes for one super-stylized, decidedly different action game. [May 2005, p.43]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    The visuals are pleasing enough without being obtrusive. [Oct 2003, p.71]
    • Play Magazine
    • 77 Metascore
    • 75 Critic Score
    The lack of online play for Black is notable, but not necessarily crippling. Black works well as a single-player adventure, despite its uneven patches, and certainly does its part to advance the genre of the console shooter. [Apr 2006, p.61]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]
    • Play Magazine
    • 63 Metascore
    • 75 Critic Score
    It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 82 Metascore
    • 75 Critic Score
    As always, the dynasty mode is incredibly robust. [Dec 2003, p.98]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Taken by themselves, the 12 minigames and other features of EyeToy:Play are fun diversions, but they get old kind of quickly. However, if you have a group of friends, gamer or non-gamer, it makes an ideal party game. [Nov 2003, p.92]
    • Play Magazine
    • 64 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 71 Metascore
    • 75 Critic Score
    Where Inside Drive draws the fouls are in the visuals. [Dec 2003, p.98]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Pressure Driller adds a nice twist to the standard formula. [Jan 2005, p.85]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    They've gone the realism route, and the end result is a mixed bag. [Oct 2003, p.83]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    If you'd enjoy a solid trade sim set in outer space, then check out X2, but don't forget to bring as much patience as possible. [Feb 2004, p.50]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Personally, I found the game laborious by design but so engaging of character that I couldn't put it down, although, admittedly, I'm not absorbing the half of it. [Sept 2004, p.66]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    This is, simply put, a great tennis game in the vein of Tennis, where it's all about intuitive control and fun. [Oct 2003, p.83]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    Gameplay in NFL Street is fast and furious and, at times, unrelenting. [Mar 2004, p.70]
    • Play Magazine
    • 70 Metascore
    • 75 Critic Score
    Atelier Annie is a charming and enjoyable little sim RPG that I wish had been more sim and less RPG.
    • Play Magazine
    • 49 Metascore
    • 75 Critic Score
    I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Something a bit more aboriginal would be nice too... it's definitely time for Ty to get some edge. [Nov p.95]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    As always, the dynasty mode is incredibly robust. [Dec 2003, p.98]
    • Play Magazine

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