Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Though not as slick or elegant as the classics it emulates, Dungeon Fighter Online is absolutely worth downloading, even if you only drop in for half an hour a day. The game’s cash shop items are certainly useful, but you’ll never have to spend a penny on DFO. Call a friend, smash some goblins, unlock new 2D fighting skills.- Play Magazine
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- Critic Score
What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]- Play Magazine
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- Play Magazine
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- Critic Score
The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]- Play Magazine
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- Critic Score
Still a blast to play, but it's not as impressive as it once was and the controls suffer (specifically, using turbo doesn't always work) due to the GBA's reduced-button setup. [Sept 2003, p.80]- Play Magazine
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- Critic Score
A solid sci-fi themed RTS with a few really great ideas, but it lacks the extra layer of refinement that would allow it to join the upper tier. [July 2004, p.75]- Play Magazine
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- Critic Score
The game can be thrilling, poorly executed, compelling, expertly crafted and everything in between. [Apr 2004, p.54]- Play Magazine
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- Critic Score
Overdose looks and plays great, the anime-style cinematics reek with personality, and there's a big, meaty bonus in the form of two unlockable characters: Rocketbilly Cadillac and Kabane Juji. [Oct 2004, p.66]- Play Magazine
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- Critic Score
Capturing images of the dead is the name of the game in Fatal Frame, but it's not as easy as it sounds. [Dec 2005, p.63]- Play Magazine
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- Critic Score
The combination of fighting game accoutrements such as combos, psych bursts, and overdrive attacks coupled with traditional arcade action gameplay is surpisingly appealing on a portable system. [Sept 2006, p.64]- Play Magazine
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- Critic Score
One thing I didn't expect from such a mainstream game was intense boss battles, but they're in here too. The first few are easy enough, but they're in here too. The first few are easy enough, but the last couple are a real bitch. [July 2003, p.70]- Play Magazine
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- Critic Score
Hits the mark as a sparkling XBLA action game, but misses the target as a Super Metroid/SotN-level experience.- Play Magazine
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- Critic Score
I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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- Critic Score
Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]- Play Magazine
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The most underrated of all the launch titles, Excite Truck takes some getting used to(all of the tilt style racers do)but once you're in the zone, this is an adrenaline-charged racer with a lot to offer. [Jan. 2007, p.76]- Play Magazine
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- Critic Score
Despite its noxious flaws, the game offers great amounts of logic-based puzzle solving, intrigue, and investigation. [Dec. 2006, p.88]- Play Magazine
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- Critic Score
Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]- Play Magazine
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- Critic Score
Gameplay in NFL Street is fast and furious and, at times, unrelenting. [Mar 2004, p.70]- Play Magazine
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- Critic Score
A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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- Critic Score
The music is still awesome. I want "Contra" next! [Dec 2004, p.100]- Play Magazine
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- Critic Score
Of all the launch titles, while it may be the most basic visually, I find Ape Escape the most entertaining. Once a great game, always a great game. [May 2005, p.68]- Play Magazine
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- Critic Score
The four Kirbys apsect is also a decent idea: I don't see the need for the forced CPU-controlled allies in single-player mode, but having a multiplayer option is indeed cool. [Dec 2004, p.100]- Play Magazine
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- Critic Score
True to its unrefined hero, THe Bard's Tale could use a little more class, depth and sophistication. Which certainly doesn't mean they're still not entertaining company to keep. [Nov 2004, p.50]- Play Magazine
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- Critic Score
It may not keep you busy for long, but Ninja Blade is a goofy, thrilling roller-coaster ride of a game that’s hard not to enjoy.- Play Magazine
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- Critic Score
I think maybe Konami went overboard in some cases - specifically with the deteriorating inventory items and a severely stingy continue system (you have to pay to continue, and then you only get half your health back.) [Nov 2004, p.89]- Play Magazine
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- Critic Score
While it's not exactly triple-A, Alter Echo is one of the most innovative and all-around interesting action-adventures you're likely to play this year. [Oct 2003, p.73]- Play Magazine
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- Critic Score
It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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- Critic Score
To date, the essential DBZ gme. Go Atari! [Aug 2003, p.76]- Play Magazine
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Grand Phantasm is capable of scratching that RPG itch with its enjoyable Afterworlds, innovative battle system, and exceptional soundtrack, but its thin quest won't linger in your memories for long. [May 2007, p.64]- Play Magazine
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- Critic Score
One cinematic pulp action extraveganza starring a take-no-prisoners potty-mouthed pistol, comin’ up! A2M hit the bullseye with WET succeeding where others have failed by not overthinking the gameplay and letting the action and stylization do the talking.- Play Magazine