Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 69 Metascore
    • 75 Critic Score
    Online's not bad at all, but certainly nothing that will keep you locked in for hours. [Jan 2005, p.68]
    • Play Magazine
    • 69 Metascore
    • 75 Critic Score
    There's still a massive learning curve, but it's about as accessible as a program of this type can be. [Aug 2005, p.51]
    • Play Magazine
    • tbd Metascore
    • 75 Critic Score
    As I discovered during my first few days with the game, the real fun in Soldner-X can be found in its smart balancing, addictive chain patterns and accumulated stats. [Jan 2008, p.76]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    Some may balk at the limited modes of play; the game as a whole is a bit underdeveloped, and the single-player skirmished do run light, but things truly heat up when you go online, warring in teams of eight on eight. [Oct 2004, p.73]
    • Play Magazine
    • 65 Metascore
    • 75 Critic Score
    The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    The game is huge fun to play, but I can't say that I enjoyed the experience more than the N64 version. [Sept 2003, p.77]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    The true fun is the teamwork aspect, where combined effort gets the job done. [Nov 2003, p.96]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    Essentially an Xbox port with improved graphics. [Jan 2005, p.78]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    The balance of enemies is deftly tuned to not hold you in one place for too long. [June 2005, p.86]
    • Play Magazine
    • 88 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 66 Metascore
    • 75 Critic Score
    The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    This Katamari is forever. Still good, but stuck in its ways. Rolling up the cosmos is fun, even if the King and Robo-King scold you often. The 2D rolling mini-game at the credits is almost worth the price of admission.
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    Visually TT is nothing to write home about, the AI is brutal and the learning curve is mega-steep, but if you've come for some seriously fine tuned tournament competition, TT offers a deeply nuanced excursion through the fine art of ping-pong. [July 2006, p.72]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    In the stupidly scripted, overly basic single-player missions, you'll probably find interest trailing off by the swift end. [Feb 2005, p.64]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    The micromanagement portion of lair maintenance and minion development is intuitive and entertaining. [Nov 2004, p.87]
    • Play Magazine
    • 73 Metascore
    • 75 Critic Score
    Episode II feels less grand than the original, almost like an epilogue to the first game. [Feb 2005, p.61]
    • Play Magazine
    • 81 Metascore
    • 75 Critic Score
    I especially like the whole manager/teammate interaction. It was a nice touch. [Apr 2005, p.76]
    • Play Magazine
    • 72 Metascore
    • 75 Critic Score
    Scrapland is a pretty shocking effort from a small developer, in terms of ambition and production quality. [Dec 2004, p.86]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]
    • Play Magazine
    • 63 Metascore
    • 75 Critic Score
    Exactly the game I wanted, delivered right when I needed it most...a great time with a great character in a great genre - plug and play, instant fun. [Apr 2004, p.56]
    • Play Magazine
    • 74 Metascore
    • 75 Critic Score
    The environments are lushly vivid, featuring top-notch hand-drawn art, and the puzzles can be maddeningly complex, so if you're looking for a solid adventure title, Runaway is the way to go. [Nov 2003, p.96]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]
    • Play Magazine
    • 67 Metascore
    • 75 Critic Score
    I only wish they didn't vocally prod you to death to such a mind numbing degree. [July 2004, p.73]
    • Play Magazine
    • 68 Metascore
    • 75 Critic Score
    Atelier Iris 2: Azoth of Destiny may seem out of place on the PS2, but it has a simple charm that will win over anyone with fond memories of the 16-bit RPG era. [May 2006, p.47]
    • Play Magazine
    • 80 Metascore
    • 75 Critic Score
    We only have on question: Are you ready to rock? [Nov p.92]
    • Play Magazine
    • 78 Metascore
    • 75 Critic Score
    Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]
    • Play Magazine
    • 40 Metascore
    • 75 Critic Score
    The important things is that the Looney Tunes are back in a game that does the namesake complete justice. [Oct 2007, p.84]
    • Play Magazine
    • 60 Metascore
    • 75 Critic Score
    A gorgeous game by any standards. [Jan 2005, p.85]
    • Play Magazine
    • 75 Metascore
    • 75 Critic Score
    Highly pleasing graphically, and the British humor entertains, but once again, Rare's penchant for annoying sound effects rears its ugly head. [Nov 2003, p.101]
    • Play Magazine

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