Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Online's not bad at all, but certainly nothing that will keep you locked in for hours. [Jan 2005, p.68]- Play Magazine
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- Critic Score
There's still a massive learning curve, but it's about as accessible as a program of this type can be. [Aug 2005, p.51]- Play Magazine
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- Critic Score
As I discovered during my first few days with the game, the real fun in Soldner-X can be found in its smart balancing, addictive chain patterns and accumulated stats. [Jan 2008, p.76]- Play Magazine
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- Critic Score
Some may balk at the limited modes of play; the game as a whole is a bit underdeveloped, and the single-player skirmished do run light, but things truly heat up when you go online, warring in teams of eight on eight. [Oct 2004, p.73]- Play Magazine
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- Critic Score
The decision to go stealth was a good one and even though scripted and prompted, the gameplay hits the broad mark.- Play Magazine
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- Critic Score
The game is huge fun to play, but I can't say that I enjoyed the experience more than the N64 version. [Sept 2003, p.77]- Play Magazine
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- Critic Score
The true fun is the teamwork aspect, where combined effort gets the job done. [Nov 2003, p.96]- Play Magazine
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- Play Magazine
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- Critic Score
The balance of enemies is deftly tuned to not hold you in one place for too long. [June 2005, p.86]- Play Magazine
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- Critic Score
Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]- Play Magazine
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- Critic Score
The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]- Play Magazine
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- Critic Score
This Katamari is forever. Still good, but stuck in its ways. Rolling up the cosmos is fun, even if the King and Robo-King scold you often. The 2D rolling mini-game at the credits is almost worth the price of admission.- Play Magazine
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- Critic Score
The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]- Play Magazine
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- Critic Score
Visually TT is nothing to write home about, the AI is brutal and the learning curve is mega-steep, but if you've come for some seriously fine tuned tournament competition, TT offers a deeply nuanced excursion through the fine art of ping-pong. [July 2006, p.72]- Play Magazine
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- Critic Score
In the stupidly scripted, overly basic single-player missions, you'll probably find interest trailing off by the swift end. [Feb 2005, p.64]- Play Magazine
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- Critic Score
The micromanagement portion of lair maintenance and minion development is intuitive and entertaining. [Nov 2004, p.87]- Play Magazine
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- Critic Score
Episode II feels less grand than the original, almost like an epilogue to the first game. [Feb 2005, p.61]- Play Magazine
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- Critic Score
I especially like the whole manager/teammate interaction. It was a nice touch. [Apr 2005, p.76]- Play Magazine
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- Critic Score
Scrapland is a pretty shocking effort from a small developer, in terms of ambition and production quality. [Dec 2004, p.86]- Play Magazine
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- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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- Critic Score
Exactly the game I wanted, delivered right when I needed it most...a great time with a great character in a great genre - plug and play, instant fun. [Apr 2004, p.56]- Play Magazine
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- Critic Score
The environments are lushly vivid, featuring top-notch hand-drawn art, and the puzzles can be maddeningly complex, so if you're looking for a solid adventure title, Runaway is the way to go. [Nov 2003, p.96]- Play Magazine
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- Critic Score
The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]- Play Magazine
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- Critic Score
I only wish they didn't vocally prod you to death to such a mind numbing degree. [July 2004, p.73]- Play Magazine
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- Critic Score
Atelier Iris 2: Azoth of Destiny may seem out of place on the PS2, but it has a simple charm that will win over anyone with fond memories of the 16-bit RPG era. [May 2006, p.47]- Play Magazine
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- Play Magazine
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- Critic Score
Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]- Play Magazine
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- Critic Score
The important things is that the Looney Tunes are back in a game that does the namesake complete justice. [Oct 2007, p.84]- Play Magazine
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- Play Magazine
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- Critic Score
Highly pleasing graphically, and the British humor entertains, but once again, Rare's penchant for annoying sound effects rears its ugly head. [Nov 2003, p.101]- Play Magazine