- Publisher: Acclaim
- Release Date: Sep 17, 2003
- Also On: PlayStation 2
- Summary:
Buy Now
- Developer: Acclaim Studios Cheltenham
- Genre(s): Driving, Racing, Futuristic
- # of players: 1-4
- Cheats: On GameFAQs
- More Details and Credits »
Score distribution:
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Positive: 4 out of 15
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Mixed: 9 out of 15
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Negative: 2 out of 15
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Even though we can't score this game as high as the GameCube's "F-Zero GX" everyone here at GCM who has played XGRA unanimously agrees this is the better racing game, both in gameplay and track design.
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Official Xbox MagazineThe entire career mode can be beaten in a single sitting, and the AI offers little or no threat from its racing skills or its use of the game's fifteen weapons. [Dec 2003, p.160]
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A worthy racer. But it's far from a perfect one. A few more months of development time might have gone a long way toward ironing out some of the iffy design choices and technical shortcomings.
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Mind-boggling quick, XGRA is quite possibly the fastest entry in the futuristic racing subgenre - so fast that a lot of time is spent playing knock-hockey against barriers despite tight controls.
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Electronic Gaming MonthlyXGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]
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It's possible that the very touchy controls and high learning curve on many tracks may keep some players away, but there's a great racing engine here.
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Despite the gesture of configurable weight distributions, however, the bikes still feel both twitchy and clumsy. Opponent AI is more tempered than before, but few gamers will stay long enough to perfect their grasp of the games flawed mechanics.
Score distribution:
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Positive: 1 out of 2
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Mixed: 1 out of 2
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Negative: 0 out of 2
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V.V.Apr 15, 2004
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BlueFalconFeb 7, 2005
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