Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
There's a ton of mission variety, but whatever your pleasure, you're going to be doing a lot of driving to specified points on the map and entering a lot of red circles to initiate a lot of scripted events. [Aug 2005, p.48]- Play Magazine
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- Critic Score
It's rather disappointing how little this game has changed compared to its handheld cousin - all the minigames are identical to the GBA version, right down to the graphics and sound. [May 2004, p.55]- Play Magazine
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- Critic Score
As much as DD die-hards will dig it, the non-initiated should take note: the visuals are a bit antiquated, and the slightly floaty action lacks the bone-crunching, impactful feel of superior brawlers like "Final Fight." [Jan 2004, p.75]- Play Magazine
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- Critic Score
Although EA's game lacks the spark and depth that Sega's "College Hoops 2K5" provides, it's still a great game that deserves props for some pretty cool and innovative gameplay additions. [Jan 2005, p.81]- Play Magazine
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- Critic Score
Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]- Play Magazine
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- Critic Score
A solid 10-level package rife with impressive demonic hordes. [Jan 2005, p.77]- Play Magazine
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- Critic Score
Similarly appealing are the game's various challenges, like trying to impress your date by drifting; you know you're doing well because all these hearts are flying out of your car. [Nov 2004, p.75]- Play Magazine
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- Critic Score
Not since the original "Silent Hill" have I been this chilled by a game. [Sept 2004, p.69]- Play Magazine
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- Play Magazine
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- Critic Score
The best original Mega Man game since the days of Sega Saturn. [Jan 2005, p.56]- Play Magazine
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- Critic Score
If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.- Play Magazine
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- Critic Score
The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]- Play Magazine
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- Critic Score
A drop-dead gorgous game. If eye candy had calories, this game would make you fat...And then I beat it in four hours. Cue the crickets. [May 2004, p.44]- Play Magazine
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- Play Magazine
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- Critic Score
They've gone the realism route, and the end result is a mixed bag. [Oct 2003, p.83]- Play Magazine
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- Critic Score
It's big, deep and dripping with rhymes. A few framerate hits aside, it looks good, too, if not a bit excessively neon. [Oct 2004, p.75]- Play Magazine
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- Critic Score
A dose of high-quality gaming fast food that tastes fine but leaves you wanting something that sticks. [Oct 2004, p.77]- Play Magazine
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- Critic Score
As a lighthearted, beautifully drawn RPG, Atelier Iris delivers exactly as promised, a deep, non-violent, involving, at times engaging fantastical quest, which is surely more than suitable for its niche. [June 2005, p.52]- Play Magazine
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- Critic Score
The action is tight, the feel gritty and the soundtrack definitely metal. [Mar 2007, p.]- Play Magazine
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- Critic Score
The value here ultimately comes down to the creativity of the Pariah community. Decent package overall. [June 2005, p.51]- Play Magazine
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- Critic Score
"The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]- Play Magazine
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- Critic Score
I beg for a complete shakeup for this series, but for now, a fine polish will have to do. [Aug 2003, p.77]- Play Magazine
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- Critic Score
Exceptionally well produced - almost seamless segueing in and out of spoken dialogue and story breaks - and has a strong script brought to life by seasoned anime and voice-over professionals. [Apr 2004, p.64]- Play Magazine
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- Play Magazine
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- Critic Score
This shooter is absolutey brilliant, literally offering a layer of depth rarely seen in this genre. [Aug 2004, p.61]- Play Magazine
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- Critic Score
There are some great scenes staged in Lost Planet: Extreme Conditions, and if you haven't been introduced to this well-crafted world on Xbox 360, the 40 dollar price point this time out is worth the cash for gamers who especially appreciate the Japanese aesthetic. [Mar 2008, p.60]- Play Magazine
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- Critic Score
It's a shame that Battlefront 2's core action does not live up to its ambition, and yet it's certainly a game worth playing. [Dec 2005, p.80]- Play Magazine
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- Critic Score
The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]- Play Magazine
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- Critic Score
The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]- Play Magazine
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- Critic Score
My only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]- Play Magazine