Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
Four-player head-to-head is a gas too. [May 2005, p.70]- Play Magazine
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- Critic Score
The background periodically moves out of synch with the action (like a movie playing behind the left-to-right flow) and the music could be a bit more charged, but otherwise I cherished every moment returning to a genre embedded in my DNA. [Feb 2004, p.46]- Play Magazine
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Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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- Critic Score
"The old cart racing mold has (finally) been broken...make that shattered" [Nov p.87]- Play Magazine
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- Critic Score
It may be chock full of farm animals in space but Ace in Action deserves a spot alongside the DS's top shooters. [Jan. 2007, p.84]- Play Magazine
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- Critic Score
What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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- Critic Score
Maybe it's time to teach this dog some new tricks and enter the realm of hub-based platforming with fantasy elements. Now that'd be something. [Jan 2006, p.49]- Play Magazine
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- Critic Score
MS Saga: A New Dawn, while graphically sound isn't on par with the likes of Grandia 3, Dragon Quest VIII, or the forthcoming Final Fantasy XII. [Mar 2006, p.43]- Play Magazine
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- Critic Score
Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]- Play Magazine
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The adventure-addled gameplay is pure Dredd too, and the story--Dark Judges have risen - is very cool. [Apr 2004, p.64]- Play Magazine
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- Critic Score
The procedure is more tedious than fun, and the payoff is a handful of minigames that are genuinely fun and addicting, but far too many that aren't. [Mar 2008, p.65]- Play Magazine
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- Critic Score
Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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- Critic Score
What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]- Play Magazine
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- Critic Score
A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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- Play Magazine
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- Critic Score
What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]- Play Magazine
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- Critic Score
Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]- Play Magazine
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- Critic Score
Most interesting was the way Fore hides deeper play mechanics that more ambitious gamers can exploit, making this game more than the cartoonish take on golf it's advertised as. [Oct 2004, p.89]- Play Magazine
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- Play Magazine
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- Critic Score
It takes patience and tremendous dedication to learning new ways to draw on instinct for progression. Even when it's not all clicking, Siren's a rare breed of new imagination. [May 2004, p.48]- Play Magazine
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- Critic Score
Untimately, though, The Simpsons lives and dies on the strength of its gameplay and here it doesn't particularly shine. [Nov 2007, p.64]- Play Magazine
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- Critic Score
Sometimes it's cool to suspend disbelief and go back to what got us here in the first place - aiding villagers and killing monsters. [March 2005, p.50]- Play Magazine
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- Critic Score
The game aims for a classic War of the Worlds/Them/Godzilla vibe that no game has attempted to capture in years, and it does an excellent job of it. [JPN Import; Feb 2007, p.81]- Play Magazine
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- Critic Score
Chances are, however, that you'll be bored senseless within an hour. [May 2005, p.72]- Play Magazine
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- Critic Score
Shot-Online is a pleasant snack between much heartier gaming feasts. [oct. 2006, p.69]- Play Magazine
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- Critic Score
For 30 bucks, the capable haunts here are worth this house of horrors. [May 2008, p.60]- Play Magazine
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- Critic Score
Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]- Play Magazine
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- Critic Score
The top dog in large-scale fighting. The fact that it's covered with melted Japanese cheese is merely icing on the cake. [Nov 2002, p.90]- Play Magazine
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- Critic Score
This isn't just a clone of Koei's slash-'em-ups, but a game that actually improves upon them in several ways. [Oct 2005, p.68]- Play Magazine
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- Critic Score
Big fun... The only real problem I have with the game is the inability to build your fighter's attributes through climbing the ranks. [Apr 2003, p.63]- Play Magazine
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- Critic Score
I just couldn't sink my teeth into the game, mostly because of the seven-character-based non-linear play, which left me a bit disinterested. I guess I like my games more straighforward. [June 2003, p.57]- Play Magazine
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- Play Magazine
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- Critic Score
Sure the A.I. is basic, but the action is so smooth and flowing, you'll enjoy your first kill as much as the 500th. [Oct 2002, p.83]- Play Magazine
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- Critic Score
A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]- Play Magazine
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- Critic Score
The best thing to happen to the Tony Hawk franchise since free roaming, Downhill Jam is allso, if not more so, an introduction to the challenge of re-acclimating oneself to tilt gameplay. [Jan. 2007, p.75]- Play Magazine
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- Critic Score
The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]- Play Magazine
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- Critic Score
It's packed with missions and objectives, clever yet straightforward level design and delivers co-op and single player switch-on-the-fly movie derivative critter-foolery. [July 2006, p.72]- Play Magazine
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- Critic Score
But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]- Play Magazine
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- Critic Score
There are a lot of games out there that will be much better received and demonstrate sounder core design, yet those games in the end didn't entertain me like this one. [June 2007, p.78]- Play Magazine
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- Critic Score
It doesn't hold a candle to the Xbox version in terms of visual appeal. [Dec 2002, p.82]- Play Magazine
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- Critic Score
If you’re thinking of picking up the game, go into it knowing about the steep difficulty of the story mode, and try out the demo first. I recommend the game with the caveat that you may never obtain the skills needed to see the end of the story, just like arcade games of old.- Play Magazine
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- Play Magazine
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- Critic Score
The boss battles earn points for uniqueness alone. [March 2005, p.66]- Play Magazine
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- Critic Score
Radiant Mythology will likely disappoint anyone expecting the intense storylines, vast worlds and well-designed dungeons of a "real" Tales title. [July 2007, p.68]- Play Magazine
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- Critic Score
Tomb Raider: Legend is an impressive technical achievement on PSP, mirroring the console versions closer than you might think. [June 2006, p.55]- Play Magazine
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- Critic Score
Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]- Play Magazine
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- Critic Score
A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]- Play Magazine
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- Critic Score
There's a cavern in here reserved for viewing your stockpile, along with enough mini-games to keep you busy until the 720 comes out. [Dec. 2006, p.76]- Play Magazine
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- Critic Score
There's some definite meat on these bones, with old-school eye candy and the music and gameplay to back it up. [Jan 2003, p.87]- Play Magazine
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- Critic Score
Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]- Play Magazine
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- Critic Score
It's packed with missions and objectives, clever yet straightforward level design and delivers co-op and single player switch-on-the-fly movie derivative critter-foolery. [July 2006, p.72]- Play Magazine
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- Critic Score
Still, Trauma Center: Second Opinion was one of my favorite games during the launch window for the Wii, and New Blood delivers more of the same joy. [Dec 2007, p.73]- Play Magazine
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- Critic Score
Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]- Play Magazine
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- Critic Score
In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]- Play Magazine
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- Critic Score
A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]- Play Magazine
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- Play Magazine
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- Critic Score
Weighs in on the hard side mainly because of its balance and control issues, rather than its AI. [Mar 2003, p.65]- Play Magazine
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- Critic Score
Demands forgiveness for being over-the-top in its attempt to be wacky. [Jan 2006, p.46]- Play Magazine
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- Critic Score
The isometric level design is once again pretty dull. [Aug 2005, p.56]- Play Magazine
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- Critic Score
Elite excels at creating an atmosphere of paranoia and alienation... [Nov p.93]- Play Magazine
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- Critic Score
Japanese quirk plus puzzle-centric platforming plus affordability plus ridiculously cute mushrooms make for a tasty, if brief, treat. Soup’s on.- Play Magazine
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- Critic Score
The isometric level design is once again pretty dull. [Aug 2005, p.56]- Play Magazine
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For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]- Play Magazine
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- Critic Score
Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]- Play Magazine
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Unfortunately, in an age when third-person games have champions like "Resident Evil 4" and "Gears of War", a half-baked contender like Infernal doesn't stand out. [May 2007, p.84]- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
Sure it's fun, but the true star of Black Hawk Down is the multiplayer, albeit a truly archaic server browser. [June 2003, p.58]- Play Magazine
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Certainly not for everyone, this "life simulator" seems tailor made for the younger set. [Oct 2002, p.83]- Play Magazine
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In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]- Play Magazine
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A delightful movie game that's sure to satisfy. [Nov p.92]- Play Magazine
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I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]- Play Magazine
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- Critic Score
But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]- Play Magazine
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- Critic Score
There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]- Play Magazine
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- Critic Score
Still, as a pack-in, it's hard to take pot-shots at a game that so perfectly acclimates users to the new control. [Jan. 2007, p.76]- Play Magazine
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- Critic Score
I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]- Play Magazine
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- Critic Score
A more serious issue is the amount of times I was disconnected or suffering through some lag. [Nov 2002, p.86]- Play Magazine
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- Critic Score
It's thorny, to be sure, and the caveat remains: handle these roses with care. [Apr 2006, p.59]- Play Magazine
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- Critic Score
Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]- Play Magazine
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- Critic Score
With great control, good graphics, and a very intense level of action, sweat will be dripping from your brow in no time. [Dec 2002, p.84]- Play Magazine
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- Critic Score
As much as I enjoyed most of what Mana Khemia had to offer, actively disliking three of the game's main characters(Vayne, Jess and Flay)made it easy to be apathetic every time a storyline cutscene kicked in. [Apr 2008, p.61]- Play Magazine
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- Critic Score
Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]- Play Magazine
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- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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The problem is, no matter how much you tweak Guilty Gear XX, you've still got a pretty stale game at this point. [Oct 2007, p.87]- Play Magazine
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As always, the Rayman universe is endlessly entertaining and the gameplay model diverse and bursting with creativity. [May 2005, p.72]- Play Magazine
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- Critic Score
The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]- Play Magazine
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- Critic Score
A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]- Play Magazine
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- Critic Score
A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]- Play Magazine
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- Critic Score
What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]- Play Magazine
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- Play Magazine
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- Critic Score
If you don't dig Pokemon, do DQM. Or, if you've already beaten Pokemon, take a stab at DQM. In the end, though, it's just more of the same. [Nov 2007, p.77]- Play Magazine
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- Critic Score
If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]- Play Magazine
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- Critic Score
As these games go, the AI and balance between ranged and melee attacks comes off very well, and its dark steely environs brim with fine detail. [May 2003, p.62]- Play Magazine
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- Critic Score
The game looks decent too; just prepare to struggle a bit with the perspective. [Aug 2006, p.64]- Play Magazine
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If you like it old school, only updated--the game controls nicely holding the Wiimote sideways--do not hesitate to lock and load. [Apr 2008, p.60]- Play Magazine
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- Critic Score
Immediacy gets lost in translation as the PC's empire building real-time strategy "Age of Empires" moves to the Nintendo DS, where it takes up residence as a turn-based game [Mar 2006, p.50]- Play Magazine
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If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Stuntman: Ignition would benefit from a more style substance, and its methods start to run a bit thin, but that doesn't keep it from hitting an acceptable summer-blockbuster-style mark. [Sept 2007, p.77]- Play Magazine
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- Critic Score
If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]- Play Magazine
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- Critic Score
In theory, it's great, in execution, it falls short mostly from the lack of impact imparted by the fighting. [Dec 2005, p.64]- Play Magazine
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- Critic Score
Now, with sharpened graphics, more features, and an original story, Uzumaki Chronicles is fine for fans of the series. But the battles are a little stiff, and the relationships between locations, characters, and events would be confounding to Naruto newbies. [Sept 2007, p.74]- Play Magazine