Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
It is possible to dress up a cell phone game and make her the belle of the ball on the Nintendo DS. Unfortunately, ID has not done this with Orcs & Elves. [Jan 2008, p.64]- Play Magazine
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- Critic Score
It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]- Play Magazine
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- Critic Score
Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]- Play Magazine
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- Critic Score
While the GameCube version doesn't quite live up to the integrity of the Xbox game, it's impressive nevertheless. [May 2002, p.58]- Play Magazine
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- Critic Score
Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]- Play Magazine
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- Critic Score
It's a challenging, fun game, but Shinobi is not what it could, and should, have been. [Dec 2002, p.65]- Play Magazine
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- Critic Score
Visually, it can't even begin to compete with the superlative graphics of "2K3" or EA's "Live 2003." [Dec 2002, p.90]- Play Magazine
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- Critic Score
Rather than pressing left to walk left proportionately with the landscape, you must mash the diagonals, ultimately wearing an indelible groove into your thumb. [Nov 2002, p.103]- Play Magazine
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- Critic Score
Not quite as impactful on PS2 as it was on Dreamcast. [July 2002, p.82]- Play Magazine
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- Critic Score
Anyone looking to go old-school, I mean like really old-school (like Amiga old-school) should put down the bong and break out a little Jazz Jackrabbit. [Jan 2003, p.86]- Play Magazine
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- Critic Score
A really impressive, highly addictive game due in no smal part to its formidable 3D. [May 2003, p.62]- Play Magazine
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- Critic Score
The game might provide a fun, visceral thrill, at first. But by the end it becomes to mind-numbingly repetitive you may as well go gnaw on some flesh yourself.- Play Magazine
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- Critic Score
Barbarian wasn't all that I expected it to be, in terms of intelligent in-game evolution, but it delvers a lot of freshness never the less. [May 2002, p.50]- Play Magazine
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- Critic Score
It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]- Play Magazine
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- Critic Score
I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]- Play Magazine
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- Critic Score
There are better titles on the shelf(and on this page)for fans of the form to be spending their money on. [Apr 2007, p.64]- Play Magazine
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- Critic Score
While things tend to get repetitious, the execution is strangely engulfing. [May 2002, p.70]- Play Magazine
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- Critic Score
Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Pokemon Trozei is a game I really wanted to like. Unfortunately, the gameplay falls flat. [May 2006, p.61]- Play Magazine
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- Critic Score
A solid, 20-level romp that should be treated as a quasi-sequel to "Doom." [April 2002, p.67]- Play Magazine
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- Critic Score
A tough-as-nails, manic, top-down shooter (something I always have room for) with a deep magic system and a healthy (yet somewhat misplaced) techno soundtrack in tow. [Mar 2003, p.65]- Play Magazine
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- Critic Score
All the basics are in place, competently attended to, and the visual presence is extremely strong – little details, like an amazing waterfall and dense environment effects, continually impress. [June 2002, p.55]- Play Magazine
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- Critic Score
Even though the game is not as pretty as "MVP" or "2K3," MLB 2004 shows great promise for next year. [Apr 2003, p.71]- Play Magazine
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- Critic Score
My only beef is that the majority of the side-scrolling is of the straight-ahead variety...Otherwise, this is a great, little game. [Feb 2002, p.61]- Play Magazine
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- Critic Score
There is one thing I absolutely loathe, and that's the super-hyper-lame-ass "ooh-yeah" and "woo!" they feel necessary to slide in every time you pull off anything even remotely cool, and the similar "what the?" and "careful!" every time you get bumped. [Sept 2002, p.73]- Play Magazine
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- Critic Score
A remix of sorts that's shockingly nearly as gorgeous but tragically just as bad, if not worse in exactly the same places - character physics and collision. [Feb 2003, p.90]- Play Magazine
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- Critic Score
While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]- Play Magazine
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- Critic Score
There's still no significant camera control, and the fighting certainly still gets repetitive, but series fans probably won't mind one bit. [Apr 2005, p.61]- Play Magazine
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- Critic Score
[Street] mode would've been a lot more enjoyable if it weren't for the idiotic AI. Quite frankly, it's downright painful. [March 2005, p.80]- Play Magazine
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- Critic Score
While it isn't a technical powerhouse, Run Like Hell paints its sci-fi visions compellingly through inspired designs and rich imagery. [Nov 2002, p.78]- Play Magazine
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- Critic Score
Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]- Play Magazine
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- Critic Score
A few annoying control and camera issues become readily apparent in some of the more frustrating missions. [May 2005, p.54]- Play Magazine
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- Critic Score
You won't see me at the Tractor Pulls or reachin' for the Skoal, but I like it. [Aug 2002, p.70]- Play Magazine
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- Critic Score
It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]- Play Magazine
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- Critic Score
There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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- Critic Score
I liked Zapper for its utterly old-school approach to simplicity and twitch-based gameplay, even it if could have been a little better on all fronts. [Nov 2002, p.92]- Play Magazine
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- Critic Score
The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]- Play Magazine
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- Critic Score
If this game wasn't so incredible looking, I wouldn't give it the time of day. [Mar 2002, p.50]- Play Magazine
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- Critic Score
Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.- Play Magazine
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- Critic Score
This must be where Martha Stewart’s evil siblings reside. [Feb 2002, p.62]- Play Magazine
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- Critic Score
Sadly for fans (and myself), it's pretty much the same game that was released last year. [Jan 2003, p.85]- Play Magazine
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- Critic Score
The action is always set on high and the immediacy of the appeal lends itself to strong replay. [Dec 2002, p.86]- Play Magazine
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- Critic Score
Delivers with easy to grasp flight controls, compelling mission ops, and most importantly, the proper balance between available weapons and tactics for the not so friendly skies and road ahead. [Aug 2002, p.70]- Play Magazine
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- Critic Score
As always, the graphics in NHL 2003 are exceptional, especially on the Xbox. There were times when I thought I was watching an actual hockey game. [Nov 2002, p.88]- Play Magazine
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- Play Magazine
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- Critic Score
Unfortunately, while the intimidation that comes along with many a dungeon crawler is lacking here, so too is an overall sense of polish: control and combat are just too stiff, and character and monster sprites are thoroughly bland. [Mar 2008, p.66]- Play Magazine
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- Critic Score
The Mummy has big-game production values, fluid animation, plenty of nice effects, and a somewhat intriguing character swapping feature. [Oct 2002, p.86]- Play Magazine
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- Critic Score
Elements such as stealth and stealth kills, blind firing, and the employment of cover in firefights add little to Trooper's mystique; they won't be used much as they slow down the pace to an almost unbearable crawl. [May 2006, p.53]- Play Magazine
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- Critic Score
Reliving Barry Bonds' 600th career home run is just too cool for words. [June 2003, p.70]- Play Magazine
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- Critic Score
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]- Play Magazine
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- Critic Score
The tuning issues associated with the PS2 version have been ironed out and the overall presentation - frame-rate, control, balance, etc. - have all been aptly tweaked for the GameCube version. [Nov 2002, p.96]- Play Magazine
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- Critic Score
While lacking energetic personality and clever presentation, Pac-Man World 2 does just enough to entertain on its traditional platforming mechanics alone. [Apr 2002, p.56]- Play Magazine
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- Critic Score
It has its moments but it's a bit buggy and surprisingly flat in the paint department. [Apr 2006, p.63]- Play Magazine
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- Critic Score
Besides paddling faster than most boats, the surfing action in Next Wave is second only to "Kelly Slater's," the reigning kahuna of surfing games. [May 2003, p.61]- Play Magazine
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- Critic Score
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]- Play Magazine
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- Critic Score
It's no "Twisted Metal: Black," but you can do worse for $20. [May 2003, p.63]- Play Magazine
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- Critic Score
Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.- Play Magazine
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- Critic Score
While I really like beating the crap out of my caddy (girl on girl never looked so good), I wish the interface had a few more nuances and a more comphrehensive putting mechanism. [Jan 2003, p.78]- Play Magazine
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- Critic Score
This one has nailed the visuals from the show down to the last retro lamp post, and sports some nifty between-level snapshot cinemas. [Feb 2002, p.67]- Play Magazine
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- Critic Score
If you can look past the smelly parts, Shrek is worth farting around with. [Feb 2002, p.59]- Play Magazine
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- Critic Score
There's an inconsistency to the overall design quality that really kept me at a distance while playing Kane & Lynch. [Dec 2007, p.75]- Play Magazine
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- Critic Score
The game itself is also showing slight strain: still not a lot of freedom of movement. [Oct 2002, p.85]- Play Magazine
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- Critic Score
Some easy fixes would have made Sonic Mega Collection a celebration rather than a somwhat missed opportunity. [Nov 2002, p.90]- Play Magazine
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- Critic Score
A surreal, calming game – frustrating at times – but wholly rewarding. [Apr 2002, p.60]- Play Magazine
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- Critic Score
Looks stunning on Xbox, and plays better than ever, thanks to some minor tweaks. [July 2002, p.82]- Play Magazine
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- Critic Score
I can't help wondering how it would have turned out had it been developed originally for GC. [Mar 2002, p.51]- Play Magazine
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- Critic Score
As an experience of mood and horror - the villain delivers scenes of shocking violence - CT III works. [May 2003, p.62]- Play Magazine
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- Critic Score
This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]- Play Magazine
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- Critic Score
Ooh baby, baby, does this game get old in a hurry, with only five songs. [July 2002, p.82]- Play Magazine
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- Critic Score
If Yukes would have had the sense to tone down the enemy encounters...Eve of Extinction could have been better than merely good. [Apr 2002, p.60]- Play Magazine
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- Critic Score
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]- Play Magazine
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- Critic Score
Blue Omega’s vision is buried under so many layers of clumsy gameplay and painful cinematics that the glimmers of the game that could have been just can’t stem the tide.- Play Magazine
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- Critic Score
This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]- Play Magazine
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- Critic Score
It has its moments but it's a bit buggy and surprisingly flat in the paint department. [Apr 2006, p.63]- Play Magazine
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- Critic Score
A few annoying control and camera issues become readily apparent in some of the more frustrating missions. [May 2005, p.54]- Play Magazine
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- Critic Score
The biggest problem I have with the game is that these vast planes are often too vast, making for some occasionally dull moments. [Nov 2002, p.86]- Play Magazine
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- Critic Score
There's enough to unlock to keep young fans engaged but I was hoping for more TM Naruto action. [May 2006, p.54]- Play Magazine
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- Critic Score
The characters are surprisingly well animated and detailed, but the backgrounds are sadly flat, devoid of any line scrolling or parallax. [June 2002, p.68]- Play Magazine
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- Critic Score
An exercise in strangeness and quirky appeal. If only the game were a bit longer and the graphics better. [Apr 2002, p.63]- Play Magazine
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- Critic Score
Stripped down and limply recycled from the already lackluster PS2 version of From Russia With Love, this latest Bond action title is crippled by more than inconsistant designs; the control scheme just never feels passable. [Jun 2006, p.57]- Play Magazine
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- Critic Score
With a total of seven playable characters, ten scooters and eight levels, there's enough shredding for the long haul. [Nov 2002, p.92]- Play Magazine
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- Play Magazine
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- Critic Score
Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]- Play Magazine
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- Critic Score
Where the game lacks is in the repetitive nature of the battles and enemy types, but the beautiful locales, spectacular animation, diverse gameplay, and 1080 degree high-def TV option, more than bring up the rear. [Dec 2002, p.77]- Play Magazine
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- Critic Score
Although the player models look better than they do in EA's game, the movements aren't as fluid. Some of the animations (especially passing) are a little awkward. [Nov 2002, p.88]- Play Magazine
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- Critic Score
This is a seriously cool yet frustrating game - and I now hate directors. [July 2002, p.82]- Play Magazine
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- Critic Score
Barely squeaks out three stars. It's a little short, but the models and overall production make up for it. [Apr 2002, p.58]- Play Magazine
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- Play Magazine
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- Critic Score
It's gritty and grey, a joy to control, and above all, it's unique in its presentation, allowing the player to play as human or dragon. [Dec 2002, p.88]- Play Magazine
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- Critic Score
An outrageous display of frenetic excess, pulled off with enough grimy flair to plunge us into its pestilent world, Dead to Rights is a satisfying jolt of adult gaming. [Aug 2002, p.64]- Play Magazine
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- Critic Score
It goes without saying, but in case you're wondering: if you're not into Jackass the TV show, you're not going to care too much for the game either. [Oct 2007, p.97]- Play Magazine
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- Critic Score
Dishes out some truly inventive (if not a tad insane) leve design, tight gameplay, and great visuals, to the extent that anyone even remotely interested in the sport will likely embrace this game's spin on the whole extreme sports trend. [Oct 2002, p.85]- Play Magazine
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- Critic Score
This game is also one of the easiest the galaxy has ever seen. [May 2005, p.52]- Play Magazine
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- Critic Score
Save for the perspective glitches indicative of an older engine, Dawn of Fate delivers a fitting game based on the resilient Terminator franchise. [Oct 2002, p.76]- Play Magazine
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- Critic Score
Packed with nuances that, for aspiring fans and drivers must really float their Skoal. Drafting, line selection, pitting...this is a great simulation covering 20 seasons. Not for me. [Oct 2002, p.84]- Play Magazine
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- Critic Score
BS is no gem, mind you, but it is strangely addicting, as these games tend to be when the mood strikes. [June 2003, p.57]- Play Magazine
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- Critic Score
989 Sports has a long way to go if they want to compete with the big boys. [Dec 2002, p.91]- Play Magazine
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- Critic Score
It may be a bit flat and aged, but the game's visual aesthetic casts a nice atmosphere and sense of location. [Mar 2002, p.45]- Play Magazine
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- Critic Score
A beautifully produced, rule heavy, text heavy, story heavy, lore heavy, chess-like card battle royale that could have Yu-Gi-Oh fans pulling more all-nighters than the graveyard shift at Del Taco. [May 2003, p.61]- Play Magazine