Play Magazine's Scores

  • Games
For 2,350 reviews, this publication has graded:
  • 65% higher than the average critic
  • 3% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Shin Megami Tensei: Persona 3 FES
Lowest review score: 0 Dragon Ball Z: Taiketsu
Score distribution:
2350 game reviews
    • 51 Metascore
    • 70 Critic Score
    What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]
    • Play Magazine
    • tbd Metascore
    • 70 Critic Score
    Quotation forthcoming. [Nov 2005]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    The overall result is a Robotech fan's dream come true (the amount of "Paint Designs" and extras to unlock, like cast interviews, is staggering) but also a unique mission-based mech game that (finally) breathes some fresh air into an otherwise stale category. [Oct 2002, p.70]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    Bet on Soldier's action really heats up later in the campaign, the level design and intensity improve dramatically. [Nov p.103]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Provides a fun, challenging time that makes the most out of its constraints. [Oct 2005]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Beat down fun for the whole family. [Nov. 2006, p.86]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Flatout: Head On may not contain guns, but who needs guns when you get plenty of explosive destruction by simply crashing your ride into oblivion. [May 2008, p.65]
    • Play Magazine
    • 49 Metascore
    • 70 Critic Score
    I liked ES on the PS2, but I <I>really</I> like it on the GameCube. [May 2003, p.61]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    Doesn't match the heights ascended by "Silent Hill" or "Resident Evil," but the game thoroughly entertains with its building tension. [Jan 2003, p.64]
    • Play Magazine
    • 44 Metascore
    • 70 Critic Score
    What it lacks in polish it makes up for in diversity and brutality. This is one bloody game. [Jan 2008, p.58]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    The AI is aggressive, but loads of upgrades are available to give you much-needed edge and add an element of strategy. [Apr 2005, p.70]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    There is some undue frustration thanks to an uncontrollable camera, but this is still the Monkey Ball game to get. [March 2005, p.58]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    If you're so inclined to prowl the mean streets for pinks, Juiced certainly deserves your registration. [July 2005, p.78]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    As a slightly improved sequel to this year's car-carnage racer on Xbox 360, the Playstation 3-exclusive Full Auto 2: Battlelines looks better, plays better, feels better....just enough to please current fans of the series, yet further bore the haters. [Jan. 2007, p.64]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    Its simple yet strategic move set makes it amicable for amateurs or aces. [Oct 2005, p.68]
    • Play Magazine
    • 61 Metascore
    • 70 Critic Score
    Fun and unique, but don’t get your hopes up. Don’t try to rush through, or else recurring enemy patterns will drain your patience. Let’s see if Abylight couples this fun engine with some interesting character and story ideas in the future.
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    A cartoon as cool and stylized as Samurai Jack deserves a game to match, and Virtucraft Studios deliver. [May 2003, p.63]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Great sound and remarkably smooth animation. [Dec 2005, p.71]
    • Play Magazine
    • 62 Metascore
    • 70 Critic Score
    Aedis Eclipse has the shine and sparkle of a great game, and the battle system of a bad one. [June 2007, p.85]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
    • Play Magazine
    • 78 Metascore
    • 70 Critic Score
    Computer Artworks has done right by Mr. Carpenter's vision. [Nov 2002, p.84]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    Game Arts’ new team has mad skills, Smash-Up is among the top three best Wii fighters going, and Karai is the best thing to happen to body armor since Samus took her helmet off. No bustiere though...but she sure looks good in gold!
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    Upgrades on the variety of cars gradually up the speeds and intensity. [Aug 2005, p.50]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    A beautifully brutal fighter - a shining example of how incredible modern game models can look, and how powerful the Xbox is. Man it does nice boobs. [Jan 2003, p.80]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 47 Metascore
    • 70 Critic Score
    For a game that came out of nowhere Dark Angel delivers the prime time goods and then some. [Jan 2003, p.60]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    In a world where death is as temporary as heartburn, nothing is out of bounds. [Dec 2005, p.62]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    Not much has changed in this latest take on Lemmings. [Aug 2006, p.64]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    A rather straightforward 3D brawler, with enemies materializing in a green haze and fairly begging to be dispatched with prejudice. [Oct 2005, p.55]
    • Play Magazine
    • 59 Metascore
    • 70 Critic Score
    If you absolutely positively cannot get enough urban racing Rush does it well, but beware, it's pimped to the max. [Nov p.94]
    • Play Magazine
    • 45 Metascore
    • 70 Critic Score
    There are lots of nuances here and a truly spectacular CG opener, but the deja vu is loomin' large. [Oct 2005]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    A tad repetitious but always extra caffienated. [Aug 2006, p.65]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    It's a decent game that feels ultimately out of its league. [Dec 2007, p.62]
    • Play Magazine
    • 67 Metascore
    • 70 Critic Score
    But here again, another fun idea inevitably joins what feels like a game thrown together out of genre spare parts. [May 2005, p.39]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    Justice here isn't always pretty. But it gets the job done. Barely. [Dec. 2006, p.68]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Unfortunately, Arcana Heart then falls short in its attempt to become a major player in the fighting game scene. [May 2008, p.59]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    It feels far too much like "Moto GP2" to be considered worthy. [Apr 2003, p.62]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    Shooter fans may not respect it, but they will enjoy it. [May 2008, p.54]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    The controls, sans preloading, clutch work, etc., are a tad bare-boned, but work extremely well in the scheme of things with the emphasis placed more on cornering and picking the right lines for optimum speed. [Nov 2002, p.96]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    The customization adds an additional layer of strategy to Chromehounds, one that's very much welcome. [Aug 2006, p.59]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]
    • Play Magazine
    • 55 Metascore
    • 70 Critic Score
    Dashing sequences and platforming bits do well to break the monotony, and the character animation is silky smooth. [Nov. 2006, p.104]
    • Play Magazine
    • 85 Metascore
    • 70 Critic Score
    A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    A deep, gorgeous, somewhat alternative view of the Rally genre, Climax Motorsports' Rally Fusion has a lot going for it. [Jan 2003, p.78]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    There's something so satisfying about hearing the chopper as those first guests arrive...time to raise the price on those chili fries! [June 2003, p.56]
    • Play Magazine
    • 57 Metascore
    • 70 Critic Score
    Everything is presented in a hilariously over-the-top Japanese interpretation of the American truck-driver scene. [Apr 2003, p.63]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    More often than not, I found myself totally absorbed in this moment, rocking back and forth like an idiot while my heart raced as the finish neared. [May 2003, p.74]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    The game needs some touching up, and the framerate kinda sucks. But so good are the multiplayer online battles - don't you dare buy this for solo action - that any of the game's undeniable deficiencies become quickly forgotten. [Feb 2003, p.91]
    • Play Magazine
    • 52 Metascore
    • 70 Critic Score
    There's certainly potential here, albeit squandered (in my opinion) on the Wii where like so many of its games, the hook--waving the Wiimote--is more curse than cool. [Dec 2007, p.81]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    Prism: Light the Way is a classic game of single-screened, piece-manipulating puzzle-solving. [Nov 2007, p.76]
    • Play Magazine
    • 57 Metascore
    • 70 Critic Score
    Hmmm, do I smell yet another Bandai anime-based fighting game? Indeed I do and again it's all that and a trip to the fruity farm... [Nov p.94]
    • Play Magazine
    • 76 Metascore
    • 70 Critic Score
    If you're down for another BMXer, Hoffman 3 is without a doubt the best it gets. [Oct 2002, p.85]
    • Play Magazine
    • 54 Metascore
    • 70 Critic Score
    Better than "Spiderman," but it still could have been better." [Jan 2003, p.58]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    As expected, the story is completely convoluted, but the twists are still surprising (if not infuriating), resulting in a worthy but very different addition to the franchise. [May 2005, p.67]
    • Play Magazine
    • 83 Metascore
    • 70 Critic Score
    Unlike other companies that concentrate on visuals, High Heat puts its energies on the fundamentals that make a great baseball game. [Apr 2003, p.71]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    Brings a fresh chapter to the stagnant SRPG genre. [Aug 2005, p.49]
    • Play Magazine
    • 40 Metascore
    • 70 Critic Score
    Chaotic fun, but poorly balanced chaotic fun. [Sept 2006, p.59]
    • Play Magazine
    • 73 Metascore
    • 70 Critic Score
    It may look plain, but Polarium is a game that really etched itself into my brain. [June 2005, p.86]
    • Play Magazine
    • 84 Metascore
    • 70 Critic Score
    A deep, refreshingly stylistic adventure that lets you play at the pitch you desire. [Dec 2002, p.83]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    It's made for kids and nothing spectacular, but old-school platform fans will eat it up. [Aug 2005, p.56]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    I'll give em this: It's never boring, always whacked out of its mind, and the control throughout delivers...Nunchuk or not. So in closing, may the Sponge be with you. [Dec. 2006, p.62]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    A delightful movie game that's sure to satisfy. [Nov p.92]
    • Play Magazine
    • 72 Metascore
    • 70 Critic Score
    The game's depth and customization is quite strong, as is its sweeping storyline, but the overall presentation, and user interface especially, are quite unfriendly to those who don't live and breathe grid-lined maps and screens overflowing with stats. [Aug 2006, p.65]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    A leaden feel of backtracking and other nags here and there tie the game down from anything memorable. [May 2005, p.54]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    Console version fans should perhaps approach with caution, but I had quite an enjoyable time - except for a few cheap bosses with inescapable attacks that cause automatic death. [Sept 2005, p.64]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    It's all about the career mode in Top Spin 2, where you can build your own superstar through the ranks. [May 2006, p.54]
    • Play Magazine
    • 81 Metascore
    • 70 Critic Score
    Especially cool is the ability to use a light sabre for some classic combat, but this is a shooter first and foremost, and in this regard, it's pretty good. [Dec 2002, p.88]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    While each individual boxer's signature music is entirely in tune with their caricature, the stage music is mostly limp and repetitive, a strange turn of events in an otherwise nicely polished game. [Mar 2003, p.50]
    • Play Magazine
    • 75 Metascore
    • 70 Critic Score
    The game packs some decent chills and engaging action when it's working ,carry over some addictive, classic deathmatch play into the online arena. [Jan 2006, p.37]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    The control scheme just doesn't feel as tactile and appropriate. The courses feel awfully familiar, despite being a little less flashy. The energy level doesn't seem quite as high, the presentation doesn't grab you with as much gusto. [Apr 2007, p.42]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    For the most part, players become spectators in their own war, forced to play only the tiniest of roles in the successes and defeats of their armies. [Apr 2006, p.72]
    • Play Magazine
    • 58 Metascore
    • 70 Critic Score
    Playing the game is satisfying, but never stunning. Still, if you like Fullmetal, this is the one portable game you can't go without. [Dec. 2006, p.92]
    • Play Magazine
    • 60 Metascore
    • 70 Critic Score
    But DW6 does feel sort of lightweight, especially at a $60 price tag. [Mar 2008, p.59]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    If you'd have told me back then that in 2008 (nine years later) I'd be able to buy both, arcade perfect, on a Nintendo console with a two-handed controller for under $30, I'd have figured you for a loon. [Apr 2008, p.62]
    • Play Magazine
    • 74 Metascore
    • 70 Critic Score
    If you manage to stay the course and get past Radiata Stories' early rough spots, you'll find an engaging adventure beneath the goofy exterior. [Sept 2005, p.54]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    There's nothing about The Godfather that is especially effective; it just plays well enough and carries enough fun ideas to work as a satisfying experience. [Nov. 2006, p.86]
    • Play Magazine
    • 77 Metascore
    • 70 Critic Score
    A free-play mode returns Hawk to his origins and here, the game does not disappoint one bit with its go forth and explore approach. [Dec 2005, p.66]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    It's pretty short and linear, and as far as I can tell, you can't die. [Oct 2005]
    • Play Magazine
    • 68 Metascore
    • 70 Critic Score
    If you own multiple consoles - although the game is solid across all three platforms - the Xbox game takes the prize, with eight competitors to the GC and PS2's six, along with a four-player mode compared to the other consoles' two. [Mar 2003, p.64]
    • Play Magazine
    • 46 Metascore
    • 70 Critic Score
    The visuals are spot-on, a dead ringer for the series. [Jan 2003, p.62]
    • Play Magazine
    • 71 Metascore
    • 70 Critic Score
    This is the second iteration of the Smackdown vs. Raw series to make it to next-generation platforms, and its blemishes are becoming more apparent. [Dec 2007, p.85]
    • Play Magazine
    • 55 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 70 Metascore
    • 70 Critic Score
    Trying to shoehorn a 360/PS3 game onto the Wii is like getting a Super Model to woof down a 10-pound ham. What comes out the other side just isn't pretty. Still tastes okay though! [Dec 2007, p.66]
    • Play Magazine
    • 62 Metascore
    • 70 Critic Score
    If you’re not already familiar with tactics games then the beginning will seem unnecessarily difficult.
    • Play Magazine
    • 56 Metascore
    • 70 Critic Score
    SR is packed with mostly quirky nuances that take time(and a little frustration)to master, often resulting in races being determined by track memorization as much as mastery of your particular racer's strength's and weaknesses as they pertain to each wild ride. [Apr 2006, p.63]
    • Play Magazine
    • 69 Metascore
    • 70 Critic Score
    For long time horse racing fans, Gallop Racer 2006 brings some great improvements in both the racing and breeding aspects above previous versions. [July 2006, p.72]
    • Play Magazine
    • 63 Metascore
    • 70 Critic Score
    Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]
    • Play Magazine
    • 66 Metascore
    • 70 Critic Score
    With apologies to Quiet Riot, this metal health may well drive you mad. [Nov p.102]
    • Play Magazine
    • 65 Metascore
    • 70 Critic Score
    This is like an indie version of DQ--a sweet little aside between epics. [Mar 2008, p.50]
    • Play Magazine
    • 80 Metascore
    • 70 Critic Score
    The replays are totally interactive, the camera can be set just about anywhere, and the control is so easily grasped, you'll be busting out moves that would take you a lifetime to learn. [Oct 2002, p.85]
    • Play Magazine
    • 87 Metascore
    • 70 Critic Score
    A game like Dark Cloud 2 would, I argue, be much more effective if the emphasis was placed on a more flowing, cohesive world structure, but for what it sets out to accomplish, it deserves minor criticism. [Mar 2003, p.48]
    • Play Magazine
    • 49 Metascore
    • 70 Critic Score
    Once you hit the game's rhythm it's all downhill. It's also one of the console's better looking games in terms of textures. [Mar 2008, p.60]
    • Play Magazine

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