Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
It looks good but not great, feels good but not great, has some very cool moments before running into duller moments right around the corner. [Nov 2007, p.60]- Play Magazine
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- Critic Score
Pacing becomes an issue too, as you see a conveniently placed line of goodies on the ground that can literally take a minute to retrieve as you sigh, watching the animation. Same goes for opening doors. [Apr 2004, p.59]- Play Magazine
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I'd still kill for a lock-on or strafe but one out of two isn't bad--especially given the quality of the acting and story arcs Untold has on tap. [Apr 2006, p.73]- Play Magazine
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What I liked most abou this title was how it managed to improve the already perfect control system from the original - especially with respect to Style Moves. [Feb 2005, p.79]- Play Magazine
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As digital comics go, I had a lot of fun with Miami Law. Though it's a little rough around the edges at times and could have been longer, it has a lot going for it and doesn't let up once the story kicks into gear.- Play Magazine
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A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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Whether you've seen the movie or not or love or loathe the sweet smell of Lucha; you must do the honorable thing and feed your NDS this spicy burrito. [Nov. 2006, p.102]- Play Magazine
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Whether you live to jump or not, if you can stifle your inner graphics goblin long enough to get a sense of what Brave has to offer, you might be surprised at just how engaging a well-polished PS2 port can be on 360. If only there could have been a 360 or PS3 version, Brave might have soared considerably higher.- Play Magazine
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Borrowing some of the better elements from other games in the genre, Fossil Fighters manages to make it all fit together like T-Rex skeleton on display at the museum. Only with the game, you're encouraged to play with the exhibits.- Play Magazine
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Gameplay in NFL Street is fast and furious and, at times, unrelenting. [Mar 2004, p.70]- Play Magazine
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To say Ty 2 is big would be an understatement. Krome has Super Sized it, spreading their funky animal kingdom as far and wide as the outback itself. [Dec 2004, p.81]- Play Magazine
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- Critic Score
To say Ty 2 is big would be an understatement. Krome has Super Sized it, spreading their funky animal kingdom as far and wide as the outback itself. [Dec 2004, p.81]- Play Magazine
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Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]- Play Magazine
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Jagged Alliance marks the beginning of a new renaissance of turn-based modern warfare, then I will be the happiest gamer in the world. Militaires Sans Frontieres!- Play Magazine
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Beyond the titillating visuals, Rumble Roses also packs a punch in the gameplay department. [Jan 2005, p.82]- Play Magazine
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One-on-one combat truly doesn't work here, but Unreal Championship 2 seems to delight in replaying this unpalatable scenario time and again - with each new stage requiring more kills, more wandering, more exposure to the incessant narrator's bleating until Unreal's reality bites becomes the great truth of the day. [Apr 2005, p.56]- Play Magazine
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While playing B2 on PS2 makes you appreciate the Xbox version all the more, by PS2 standards, TR has done a great job of cramming it into the PS2 shell. [Dec 2004, p.81]- Play Magazine
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The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]- Play Magazine
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The game can be thrilling, poorly executed, compelling, expertly crafted and everything in between. [Apr 2004, p.54]- Play Magazine
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The presentation is handled so well that you end up disregarding how ultimately arbitrary the setup can be. [Aug 2004, p.58]- Play Magazine
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Additional story elements and their accompanying stages mesh very nicely into the movie framework as well. [May 2005, p.69]- Play Magazine
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Unlike "Yoshi's Touch and Go" and "Kirby: Canvas Curse," I found myself growing tired of moving Pac-Man along in this fashion. Maybe I'm just lazy. [Sept 2005, p.62]- Play Magazine
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If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.- Play Magazine
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The interface has been vastly improved over the original "Treasures", but unfortunately the bonus interviews suffer from unintelligible audio. [Nov 2004, p.75]- Play Magazine
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The beauty is in the execution. They've elevated the experience with better production values and a more integrated story, a seemingly simple tweak that goes a long way in a genre plagued by repetition. [Oct 2003, p.69]- Play Magazine
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Would the game have succeeded on a much higher level had the focus been placed completely on either a one-player campaign or just the multiplayer? In the end, I feel like the experience was diluted for unnecessary reasons, with the game appearing to walk the fence, trying to offer a compelling foundation spread across two different modes of play. [May 2004, p.51]- Play Magazine
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Spy Fiction is meant to be fun rather than realistic, but there's a line between playful and head-scratchingly ridiculous. Oh well, at least the flashback aspect of the story works. [Sept 2004, p.64]- Play Magazine
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It’s hard to go wrong with a formula that was already well built to start with. Mario VS. Donkey Kong: Minis March Again! is a welcome addition to the DSiWare store with a nearly endless supply of puzzles.- Play Magazine
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I really like the look of the game, with its rich color palette and vivid lighting, and the presentation is top-notch. [July 2005, p.79]- Play Magazine
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I'm certain there's a niche that will appreciate KD's low-key visuals, warped sense of humor and slightly Monkey Ball-ish gameplay. [Oct 2004, p.76]- Play Magazine
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This is a game for tinkerers, where what you purchase and equip is every bit as important as how well you play. [Mar 2007, p.62]- Play Magazine
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With the bump mapping, dynamic shadows and water reflections swtiched on, it's a step beyond console well worth investigating. [Nov 2003, p.94]- Play Magazine
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Like the show it's capably siphoned from, 24: The Game rides on a breathless urgency, folding its events around a condensed 24-hour hunt for terrorists. [Mar 2006, p.41]- Play Magazine
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For people new to the game, or those only with arcade experience, this will be a great home version. [Apr 2006, p.62]- Play Magazine
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Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]- Play Magazine
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The speeds are insane, the courses almost incomprehensible and the immersion factor deep, provided you have patience and surgical analog skills. [Oct 2003, p.72]- Play Magazine
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Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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AH is a manic, rock-hard, 2D assault on your motor skills that may lack the polish of the best of this mighty genre, but gets a pass for being the coolest homegrown game ever. [Nov 2004, p.75]- Play Magazine
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You can only take so much away from FLOW before the effect wears off, but until then, it's a treat that hopefully will inspire more for the future. [Apr 2007, p.47]- Play Magazine
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There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]- Play Magazine
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Granted, the game can be horribly frustrating and it's still constrained by the fairly simple nature of pinball, but Flipnic sets a new standard nonetheless. [July 2005, p.78]- Play Magazine
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Exactly the game I wanted, delivered right when I needed it most...a great time with a great character in a great genre - plug and play, instant fun. [Apr 2004, p.56]- Play Magazine
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The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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Though some may be turned off by just how much of a dungeon crawler the PSP version of Dungeon Explorer ended up being, those willing to hike up their boots and wade into the game's darks depths will be well rewarded. [Mar 2008, p.66]- Play Magazine
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It's a great little free game and a good excuse to try out the GBA link. [Feb 2004, p.47]- Play Magazine
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The control is simple yet fun and the tracks, consistently impressive. [Aug 2003, p.75]- Play Magazine
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The visuals have their respective platforms humming at their storybook best. [July 2004, p.72]- Play Magazine
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If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.- Play Magazine
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I haven't enjoyed a hockey game this much in a long time (it's just cheaper on the original Xbox). [Jan 2006, p.48]- Play Magazine
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There's an aura of nobility, barbarism and mysticism at work here that places you in the world and makes you care about the characters, and that's what it's all about. [Nov 2003, p.72]- Play Magazine
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Look past some simplistic visual designs and enjoy the bright, unique style the artists have worked into Whiplash and you'll find a solid game that entertains after you've had your fill with the holiday A-lists. [Jan 2004, p.66]- Play Magazine
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While it's not exactly triple-A, Alter Echo is one of the most innovative and all-around interesting action-adventures you're likely to play this year. [Oct 2003, p.73]- Play Magazine
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Naruto Uzumaki Chronicles is a game that tried very hard to do something different for the franchise, but falls a bit short in a few key areas. [Dec. 2006, p.84]- Play Magazine
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It's a prime example of the modern brand-endemic video game, focus-tested to death and then some. Whether you hold that against it or not is an individual decision. [Nov. 2006, p.83]- Play Magazine
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True to its unrefined hero, THe Bard's Tale could use a little more class, depth and sophistication. Which certainly doesn't mean they're still not entertaining company to keep. [Nov 2004, p.50]- Play Magazine
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Apoplectic shooting action that doesn't let us catch our breath till the hard-fought score is tallied up at the end of the level. [Nov 2004, p.48]- Play Magazine
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If you're new to this slick brand of futuristic racing, WipEout Pulse has the potential to really impress. [Mar 2008, p.67]- Play Magazine
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Use of certain weapons and locomotion across the map can be cumbersome, and the game just doesn't have that same pendulum energy of before in the fights. [Apr 2004, p.64]- Play Magazine
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If you’re cool with just the DLR years and you can hang with the weird faces Dance the Night Away, but if you’re looking for a comprehensive VH compilation and accurate portrayals you might as well Jump, back into GH5.- Play Magazine
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The fantastic level design, precise control and underlying weapon-swiping game theory are second to none. [Aug 2004, p.53]- Play Magazine
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It pulls you along with unwavering RPG depth through the mire of unfortunate execution blunders and it succeeds, despite itself. [Jan 2005, p.78]- Play Magazine
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Very beautiful. How disappointing, then, to learn that the entertainment factor is only mild. [Sept 2006, p.54]- Play Magazine
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So if you're looking for some bone-chilling survival horror that's a horse of a different color, tuition is only $29.99. [Apr 2008, p.63]- Play Magazine
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The controls may be simple, but the game is not. Between fighting, gunplay, stealth an dexterity challenges..., repetition is kept at bay but do-overs aren't. [Mar 2004, p.56]- Play Magazine
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Dungeons and Dragons Online will provide a nice vacation from the epic raid game and a great alternative for players that prefer regular grouping in their online RPG's. [Apr 2006, p.77]- Play Magazine
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The one area that has improved tenfold is the visuals. Running at a smooth 60 fps, the players and arenas never looked better. [Nov 2003, p.104]- Play Magazine
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The level design and enemy placement at work here are simply brilliant, and if the devil is in the details, Return From Darkness is evil to the core. [May 2004, p.54]- Play Magazine
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A dose of high-quality gaming fast food that tastes fine but leaves you wanting something that sticks. [Oct 2004, p.77]- Play Magazine
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One of the prettiest games I've ever played...With any luck, the role-playing elements in "Sudeki 2" will match the integrity of the battle system and visuals. [Sept 2004, p.67]- Play Magazine
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There's no better fodder for the boneheaded premise of old-school RE... than the high school slasher flick, and ObsCure serves it up right. [May 2005, p.50]- Play Magazine
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Together with a narrator that truly enhances the experience (making this the polar opposite of 90 percent of games with narrators), Freaky Fliers is like a comedy album, cartoon and racing-shooter, all wrapped into one tasty toon tortilla. [Aug 2003, p.70]- Play Magazine
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Some dull environments and lame voice over, as well as steep hardware requirements, might chase you away to... whiter pastures. [Jan 2005, p.76]- Play Magazine
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The game shows high points of inspiration and technical achievement, but there is a pallor of inelegance and flat artistry that too often leaves the work in the hands of the gameplay. [Sept 2003, p.76]- Play Magazine
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A fine, if not predictable, bit of movie gaming. [Jan 2006, p.49]- Play Magazine
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The engine is one of the best, and the presentation is getting there. All it needs is some depth and long-term replayability, and the series could move from contender to main-event attraction. [Oct 2003, p.81]- Play Magazine
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Control is still a tad clunky but a super fun game nevertheless. [Nov p.94]- Play Magazine
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Things start off a little dodgy, but in the end this is a fitting game for a film that has so very much to live up to. [Dec 2005, p.64]- Play Magazine
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The game is designed in such a way that it behooves the player to not just pass levels but excel at them. [Jan 2005, p.69]- Play Magazine
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If only more games attempted to create such a smart, bold place of fantasy. [Jan 2004, p.46]- Play Magazine
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Though not as slick or elegant as the classics it emulates, Dungeon Fighter Online is absolutely worth downloading, even if you only drop in for half an hour a day. The game’s cash shop items are certainly useful, but you’ll never have to spend a penny on DFO. Call a friend, smash some goblins, unlock new 2D fighting skills.- Play Magazine
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What really makes this one tick, though, is a level of creativity imbedded into each scenario that makes it impossible to put down, regardless of your maturity or lack thereof. [Nov 2003, p.80]- Play Magazine
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The animation is sweet, depth of faces and places deep like Def Poetry, the play mechanics are superb and the controls are nicely laid. [July 2003, p.79]- Play Magazine
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Still a blast to play, but it's not as impressive as it once was and the controls suffer (specifically, using turbo doesn't always work) due to the GBA's reduced-button setup. [Sept 2003, p.80]- Play Magazine
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A solid sci-fi themed RTS with a few really great ideas, but it lacks the extra layer of refinement that would allow it to join the upper tier. [July 2004, p.75]- Play Magazine
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The game can be thrilling, poorly executed, compelling, expertly crafted and everything in between. [Apr 2004, p.54]- Play Magazine
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Overdose looks and plays great, the anime-style cinematics reek with personality, and there's a big, meaty bonus in the form of two unlockable characters: Rocketbilly Cadillac and Kabane Juji. [Oct 2004, p.66]- Play Magazine
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Capturing images of the dead is the name of the game in Fatal Frame, but it's not as easy as it sounds. [Dec 2005, p.63]- Play Magazine
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The combination of fighting game accoutrements such as combos, psych bursts, and overdrive attacks coupled with traditional arcade action gameplay is surpisingly appealing on a portable system. [Sept 2006, p.64]- Play Magazine
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One thing I didn't expect from such a mainstream game was intense boss battles, but they're in here too. The first few are easy enough, but they're in here too. The first few are easy enough, but the last couple are a real bitch. [July 2003, p.70]- Play Magazine
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Hits the mark as a sparkling XBLA action game, but misses the target as a Super Metroid/SotN-level experience.- Play Magazine
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I narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]- Play Magazine
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Why risk changing an already perfect passing sytem? I guess when you're the only game in town, you can do what you want. [Oct 2005]- Play Magazine
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The most underrated of all the launch titles, Excite Truck takes some getting used to(all of the tilt style racers do)but once you're in the zone, this is an adrenaline-charged racer with a lot to offer. [Jan. 2007, p.76]- Play Magazine
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Despite its noxious flaws, the game offers great amounts of logic-based puzzle solving, intrigue, and investigation. [Dec. 2006, p.88]- Play Magazine
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Relentlessly entertaining, finely crafted and smartly engaging. [Oct 2003, p.73]- Play Magazine
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Gameplay in NFL Street is fast and furious and, at times, unrelenting. [Mar 2004, p.70]- Play Magazine
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A mostly successful game that feels like it's simply bored of its own existence. [Aug 2005, p.47]- Play Magazine
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The music is still awesome. I want "Contra" next! [Dec 2004, p.100]- Play Magazine