Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
I can honestly attest that Circus Maximus does for racing what "Mortal Kombat" did for fighting – before it got pimped out like a cheap hooker. [Apr 2002, p.54]- Play Magazine
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- Critic Score
Ten minutes into Tales of Phantasia, you know pretty much what you are getting into: a pleasantly involving, perfectly traditional role-playing game that sticks to all the old-school conventions that recall the glory days of hand-drawn adventures. [Mar 2006, p.50]- Play Magazine
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- Critic Score
The level of detail at work here is darn near unprecedented. [Nov 2002, p.80]- Play Magazine
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Incredible creation mode, first-rate visual presentation, and nicely balanced. [July 2002, p.82]- Play Magazine
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- Play Magazine
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A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
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Unlocking songs gets a bit tedious after a while. [Oct 2005, p.67]- Play Magazine
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This is accessible crime-fighting pulp with a dark, contemporary edge. [May 2005, p.64]- Play Magazine
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This sequel packs an astoundingly larger quest than the first, fresher graphics and even more rewarding gameplay. [May 2002, p.67]- Play Magazine
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A big, sweeping epic with a deep party and magic system, a fully fleshed out universe, gorgeous locales and excellent character models. [May 2003, p.63]- Play Magazine
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While there's certainly no shortage of PSP racing games on the shelves, there's a veritable drought when it comes to Rally games: a drought that Bandai Namco Games intends to eradicate with the impressive WRC. [Mar 2006, p.50]- Play Magazine
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Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]- Play Magazine
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There's a select group of gamers out there that will declare Yggdra Union a must-have the minute they lay eyes on it, due to a level of character design that can only be found in the best Japanese RPGs and anime. They won't be disappointed... [Nov. 2006, p.95]- Play Magazine
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- Play Magazine
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A sequel that's innovated and improved in every conceivable way, groomed like its predecessor for a discerning palette. [Apr 2005, p.48]- Play Magazine
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If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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While it's not all that complex in its makeup (its a fairly simple game), the nuances, coupled with fantastic visual presentation, make it impossible to put down. [Sept 2002, p.72]- Play Magazine
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The handling and physics, damage accumulation, and detail are all highly polished and the car models beam with next-gen wax-on. [Dec 2007, p.86]- Play Magazine
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Welcome to the last bastion of quality, Japanese-developed beat-'em-ups. [Dec 2005, p.66]- Play Magazine
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It's at once intuitive and deep, a bit exaggerated yet deceptively extensive in execution. [Mar 2002, p.47]- Play Magazine
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The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]- Play Magazine
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Using [the controls] correctly along with the right gas and breaking, the game has a groove all its own, along with killer visuals to match. [Feb 2002, p.58]- Play Magazine
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Rise of a Ninja defies categorization with its open-world structure, RPG pacing, and eccentric mix of min-games and one-on-one combat. [Dec 2007, p.74]- Play Magazine
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All 6 games (and one bonus) still stand as some of the best and most challenging of 2D gaming, starring one of the most revered characters in the gaming universe. [Jan 2006, p.49]- Play Magazine
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This simple yet devilishly addictive touch-pen action game shows off the DS in the best possible light, providing a totally unique and fun experience. [Apr 2005, p.70]- Play Magazine
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Dragon Ball Z: Budokai Tenkaichi 2 is the type of game that will only give you back what you're willing to put into it. [Nov. 2006, p.85]- Play Magazine
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The latest offering on PSP is a much improved, almost-mirror image of the console versions in most places that count. [Nov p.100]- Play Magazine
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- Critic Score
Fantastic atmosphere, setting and story will chill your bones and nerves. But spotty controls and some tedious pacing keep Cursed Mountain from reaching its full potential.- Play Magazine
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This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]- Play Magazine
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What this game contains that is totally removed from everything else out there is a quirky, infectious, humorous character, one that seems to deeply reflect the personality of its makers. When you play it, you really sense a stamp of originality and zany flavor in its presentation and structure. [March 2005, p.48]- Play Magazine
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- Play Magazine
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- Critic Score
The facial damage system is spectacular. You can actually see the damage you're inflicting on your opponent. Yo Adrianne! This game rocks! [Jan 2003, p.85]- Play Magazine
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The developers did a nice job of capturing Burnout's breathless sense of velocity as well as its wicked series of car crashes and explosions on the PSP. [Nov p.98]- Play Magazine
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- Play Magazine
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If you like Zelda—if what makes Zelda good for you is the Zelda-y stuff that’s always in these Zelda games—then you’re going to find more of it here. All the charm, all the polish. All the thoughtful puzzles and gorgeous detail. But if you’re looking for something new, you’re going have to wait until the next train arrives. This is another The Legend of Zelda game: The formula we know, the formula we love.- Play Magazine
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- Critic Score
The visuals at work here are arguably the best ever in high-speed, open-highway gameplay, especially considering the self-induced slow motion and course study, which is wicked cool. [Oct 2002, p.84]- Play Magazine
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Of all three games, the Xbox version is the clear winner, with perfect frame rates, the lowest load times, the best resolution and the best textures, but the 'Cube game runs a close second, a refreshing turn of events. [Jan 2003, p.76]- Play Magazine
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- Critic Score
You'd be hard pressed to find better cartoon fodder. [Oct 2005, p.68]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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- Critic Score
The game system is very addictive, and the hilariously bizarre scenarios are wonderfully conceived and drawn, with each stage playing out like some futuristic rock opera from the fruity side of the Japanese aesthetic. [Mar 2002, p.43]- Play Magazine
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A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]- Play Magazine
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Playing an old-school RPG is great with dual screens and Archcraft have seen to every last detail. The dialogue is first rate (talk to everybody; the maids, farmers…), the systems easy to assimilate, and the visuals are vibrant and painstakingly detailed. Great BGM too.- Play Magazine
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A game with gorgeous models, intense combos, magic-driven action, and a cast of characters that make character selection a really tough decision. [Oct 2002, p.84]- Play Magazine
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The idiotic AI cripples the gameplay to the point of ridiculous. [May 2003, p.63]- Play Magazine
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Drop-dead gorgeous visuals and an old-school shooter soundtrack, coupled with an intelligent shooting system and interface, beautifully rendered enemies, arcade and story play modes and even a gallery with a doorway of special effects. [May 2003, p.70]- Play Magazine
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Though its dungeons could have benefited from smarter design, I found Wizard of Oz to be a beautiful, whimsical adventure.- Play Magazine
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The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]- Play Magazine
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How they came up with a theme park run by a maniacal gear head hosting a tournament emceed by a pair of chickens I do not know [Nov p.87]- Play Magazine
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You'll field baseballs, put an infinite number of pen caps on an infinite number of pens, and generally marvel a how tedium becomes fun here. [Nov. 2006, p.104]- Play Magazine
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It's been too long since I've played an FPS that contains this much engaging challenge and fierce energy. [Oct 2002, p.80]- Play Magazine
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This game's strength lies in its heavily nuanced gameplay, integrated story, and its gloomy heretical aura. [June 2003, p.64]- Play Magazine
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Both on the field and in towns, LoH is big on events...and character development. [Jan 2006, p.51]- Play Magazine
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Features all of the prowess allowed by improved technology: better physics, graphics, sound and control, while keeping it real with simple, fun, back-and-forth tennis action - only harder....much harder. [Apr 2002, p.67]- Play Magazine
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A wider variety of backgrounds would be nice, but the gear-works within them change and evolve at a rate that the makes the sameness fade away. Gameplay this pure, this tuned, and this fun is rare indeed, and the ‘S-Man himself is a total blast.- Play Magazine
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A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]- Play Magazine
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It's all here, with looks that kill and gameplay to support it. [April 2002, p.63]- Play Magazine
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One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]- Play Magazine
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Add visibly better AI, crazy new multiplayer modes, new moves, the freedom to rip your own sounds, and a 20-dollar price tag, and you've got, guns down, the single best value available for the Xbox. [May 2003, p.61]- Play Magazine
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- Play Magazine
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Hellgate: London arrives as an addictive and highly replayable action RPG. [Dec 2007, p.96]- Play Magazine
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- Critic Score
The grinding is good, the tricks are easy enough for a shlub to pull off, and Electronic Arts does a fine job of fleshing everything out with a series of animated pencil line drawings that jackhammer home the game's exceedingly cool style. [Nov p.93]- Play Magazine
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If the first minute of the opening cinema doesn't move you in some way, you bought the wrong gme, but if it does, well, you can join our club. [Sept 2002, p.65]- Play Magazine
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Without question, the must-have racing game for any fan of the sport. [Apr 2003, p.69]- Play Magazine
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Samurai Shodown Anthology is a technically sound collection of the best, and worst, moments of the main Samurai Shodown franchise titles. At less than $20, even if it all of its included titles don't excite you, you should find more than enough here to make the purchase worthwhile.- Play Magazine
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The iso-view takes a little getting used to, as does the point-and-go control, but once you're in the groove it's all good, from the animation to the super cool cutscenes and familiar level design. [Apr 2003, p.64]- Play Magazine
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The coolest thing about Hot Shots, though, has to be the crazy caddies. Each time you drive, they jet after the ball like Benny Hill on a caffeine bender, kicking up dust and generally freaking out. [Mar 2002, p.52]- Play Magazine
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NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]- Play Magazine
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Bottom line: being an alien is fun, even if it is a bit rough around the edges. [July 2005, p.76]- Play Magazine
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It's not about visuals; it's about a throwback to "Doom" with a balls-out style that is outrageous fun. [Nov 2002, p.84]- Play Magazine
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If you're new to the series, Far Cry Instincts: Predator is an excellent first-person shooter package. [May 2006, p.48]- Play Magazine
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- Critic Score
NHL 2K3's biggest accomplishment is without question the AI: it is absolutely brilliant - especially the goalie. [Jan 2003, p.84]- Play Magazine
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If you're a card-carrying son or daughter of Ripley (or sci-fi in general), RLH is a must play. [May 2003, p.69]- Play Magazine
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- Critic Score
And it's gorgeous too; no, it's f-----g beautiful. With everything cranked on (1024x768, 32-bit textures, and trillinear filtering), it's downright sinful. [Aug 2002, p.66]- Play Magazine
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- Play Magazine
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- Critic Score
Aero looks better than ever on the small screen, and this gameplay never gets old. [June 2002, p.69]- Play Magazine
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The most faithful translation of a classic yet, but there's no denying that the difficulty will turn some off. [Dec 2002, p.56]- Play Magazine
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These oddball "survival of the fittest" games don't happen often, but, when they do, it's like we get to feel the drugs they were on when they made them. [Nov 2002, p.92]- Play Magazine
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Def Jam Vendetta is extremely violent (and I mean that in the most positive way).- Play Magazine
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Performances by the movie cast (gotta love Skull's wisdom) and this is pretty much E-rated paradise. [Sept 2006, p.59]- Play Magazine
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With less focus on micromanagement and a solid, cohesive story, there's a lot more action this time around for Marvel's action-RPG franchise.- Play Magazine
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- Critic Score
A basic first-person shooter with the action quotient set on full throttle, but everything about TimeSplitters 2 is handled skillfully and stylishly, pieced together with a scintillating polish. [Nov 2002, p.64]- Play Magazine
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Another amazingly deep fighting game that should leave fans floored. [Apr 2005, p.53]- Play Magazine
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Crafted by hard-core gamers - its strong point in terms of sheer satisfaction - and it shows. [Mar 2003, p.56]- Play Magazine
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Effective or not, this is a uniquely engaging piece of interactive software--and it's 20 bucks. [Jun 2006]- Play Magazine
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Call of Juarez: Bound in Blood is a thematic triumph that makes you look past the gameplay lumps. Come for the western fantasy, revel in the visual presentation and get a decent shot of first-person action in between.- Play Magazine
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And only on the Wii could a game like Zack and Wiki make any sense at all, because it's the motion-sensing controls that ultimately make the experience fly. [Nov 2007, p.53]- Play Magazine
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There are subtle, impressive touches to the presentation and dialogue that evoke a feel of game-like adventure, making up for the labored plotting. [July 2006, p.72]- Play Magazine
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Once again, Idea Factory, Compile Heart, and NIS America get it done through quality localization, a finely tuned array of systems, endearing characters, a wicked cool OST, and the seemingly unending power of the 2D spriteling.- Play Magazine
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Between its unquestionable depth, addicting action and secure online party-based multiplayer modes, you can't go wrong with Dungeon Siege 2. [Sept 2005, p.70]- Play Magazine
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I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games. [Nov 2007, p.65]- Play Magazine
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This is easily the best WB-based game to come down the pike yet. [Sept 2002, p.69]- Play Magazine
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The game itself is a very competent dungeon-exploration affair that neither looks great nor is that polished, but it's very addictive. [Apr 2003, p.62]- Play Magazine
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As good as the puzzles are, the presentation is almost better. [JPN Import; May 2007, p.77]- Play Magazine
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There are so many classic Nintendo cues in Super Smash Bros. Melee, I almost cried. [Feb 2002, p.57]- Play Magazine
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For a handheld game of street ball, NFL Street rocks. [May 2005, p.70]- Play Magazine
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The missions are clear-cut and better structured than "Rogue Leader"'s, and thanks to plenty of topographic embience - drop dead gorgeous to behold. [May 2002, p.46]- Play Magazine
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The game's engine, which seemed a marvel when the PS2 launched, still comes off as exceptional. [Feb 2002, p.61]- Play Magazine
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The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]- Play Magazine
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Vegas 2 is more of the same, to be sure, complete with many of the same knocks on its predecessor. [May 2008, p.60]- Play Magazine