Play Magazine's Scores
- Games
For 2,350 reviews, this publication has graded:
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65% higher than the average critic
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3% same as the average critic
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32% lower than the average critic
On average, this publication grades 0.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 76
| Highest review score: | Shin Megami Tensei: Persona 3 FES | |
|---|---|---|
| Lowest review score: | Dragon Ball Z: Taiketsu |
Score distribution:
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Positive: 1,523 out of 2350
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Mixed: 684 out of 2350
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Negative: 143 out of 2350
2350
game
reviews
- By Date
- By Critic Score
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- Critic Score
You may have been expecting yet another "Crash" afterthought scheming to fleece you of another fiddy, but this is a rebirth well worth the investment. [Nov 2007, p.68]- Play Magazine
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- Play Magazine
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- Critic Score
Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
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It’s not without its flaws, but Joe manages to pack in plenty of third-person, fast-paced arcade-flavored fun. Addictive co-op, power-ups galore, and thumb-numbing action make it much more a modern-day Contra than another lame licensed effort.- Play Magazine
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One of this year's biggest and most pleasant surprises. [Oct 2005, p.64]- Play Magazine
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- Critic Score
The list of features for All-Star Baseball 2004 is the most impressive we've seen in a console baseball game. [Apr 2003, p.70]- Play Magazine
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- Critic Score
The amount of depth, given the unlockable nature of the cars and missions, make this as meaty as it is intense. [Nov 2002, p.92]- Play Magazine
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Bleach: Shattered Balde is a great casual fighting game. [Nov 2007, p.62]- Play Magazine
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- Critic Score
Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
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- Critic Score
The game's core mechanisms, a mixture of platforming, grappling, sliding along walls, creeping in the shadows, and hand-to-hand combat, are tuned to near-perfection. [Apr 2003, p.54]- Play Magazine
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Awesome story mode, beautiful graphics, and Pong-what's not to like? [July 2002, p.82]- Play Magazine
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If this is Armageddon for Mortal Kombat, it certainly is a most delightful way to kill a series--at least until it rises like a phoenix for the next generation. [Dec. 2006, p.86]- Play Magazine
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While lacking the polish and pacing of High Impact Games' Ratchet and Clank titles, The Lost Frontier is an easy recommendation for faithful fans, or even those just craving a solid platforming, puzzling, action-adventure. And the focus on air combat is something I hope to see in the duo's eventual PS3 outing.- Play Magazine
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- Critic Score
Aside from a few camera issues, Outlaw Volleyball plays incredibly well. Unlike "DOAX" where it was all about timing, Outlaw Volleyball relies on position and aiming as well. [June 2003, p.71]- Play Magazine
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Terrific enemy placement, tough bosses and pretty good graphics. [Aug 2002, p.71]- Play Magazine
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My only criticisms are that the NES-themed games aren't as creative as before, and the game is a bit easy. [Apr 2005, p.70]- Play Magazine
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It's fun to relive the experience we had years ago on a tiny handheld, and given the nature of the DS, you can forgive more of the rougher edges. [Apr 2006, p.69]- Play Magazine
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- Play Magazine
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- Critic Score
The game never advances the genre, but its use of a protective riot shield, one that progressively takes damage to the point where it's almost impossible to see through, is certainly a nice touch. [July 2006, p.72]- Play Magazine
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It's an esoteric game that creates some of its own off-center rules while sticking to pleasant tradition. [Apr 2006, p.53]- Play Magazine
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- Critic Score
There are far worse choices than the stimulating Ridge Racer 7. [Jan. 2007, p.59]- Play Magazine
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The game has a razor-sharp edge that creates space and mood with the slickness of the big-budget films from which its ideas were borrowed. [Jan 2003, p.72]- Play Magazine
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- Critic Score
Its transition from SNES to the comfort of the handheld is flawed in execution. [March 2002, p.62]- Play Magazine
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- Play Magazine
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- Play Magazine
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- Critic Score
Midway has taken an already proven formula for hard-hitting action and added cool new gameplay elements that give this Hitz incredible replay value. [Nov 2002, p.88]- Play Magazine
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- Critic Score
For those that are new to the world of video game surgery, Trauma Center: Second Opinion is a standout title in the Wii's launch line-up. [Jan. 2007, p.50]- Play Magazine
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- Critic Score
It's everything you'd expect from Climax Japan, let alone a handheld. [Dec 2005, p.72]- Play Magazine
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When all the inane and lovingly crafted comic kitsch subsides, you're left with a very good little RPG. [Apr 2005, p.67]- Play Magazine
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- Critic Score
A fun cooperative experience in the very provocative world of Resident Evil. [Apr 2005, p.60]- Play Magazine
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If you like Warriors games, here's another great one. If you're a well-versed Gundam fan, the closest thing yet to a dream game has arrived. [Aug 2007, p.59]- Play Magazine
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Online action provides the game's best thrills, with up to eight players slogging it out at one time. [Apr 2006, p.28]- Play Magazine
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A game very much in the spirit of the Japanese youth it portrays: sometimes unpredictable, often rough around the edges, yet never lacking in entertainment or charm.- Play Magazine
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This is an expansion that reinvigorates the Titan Quest experience and re-affirms the first game's quality. [Apr 2007, p.64]- Play Magazine
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- Play Magazine
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- Critic Score
It looks gorgeous, and there's just something about that classic Doom feeling that keeps you glued. [Dec 2005, p.66]- Play Magazine
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If you're a J-RPG/action RPG fan, you can't really go wrong with $39 spent on Ring of Fates. [Apr 2008, p.69]- Play Magazine
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A pixel-precise 2D fighting gmae that builds upon its "Street Fighter" roots. [May 2005, p.68]- Play Magazine
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- Play Magazine
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Once it draws you into its web of intrigue, there's no escape. [Aug 2002, p.70]- Play Magazine
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Lots of bark, lots of bite and more high-flying marvel gaming goodness... [Nov p.95]- Play Magazine
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A cyborg action-adventure bursting with great gameplay. [July 2002, p.82]- Play Magazine
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To get the most out of the Turok experience, don't hesitate to go with the superior GameCube version. [Oct 2002, p.80]- Play Magazine
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- Critic Score
It's Gauntlet through and through, packed with switches to be thrown, puzzles to solve and medievil overtures that compel you to gnaw on large turkey legs...only polished to a glistening sheen. [Jan 2006, p.47]- Play Magazine
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- Critic Score
The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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I think LucasArts should have The Collective make all of their A-list movie games. Howard the Duck beckons. [Apr 2003, p.59]- Play Magazine
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All 6 games (and one bonus) still stand as some of the best and most challenging of 2D gaming, starring one of the most revered characters in the gaming universe. [Jan 2006, p.49]- Play Magazine
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- Play Magazine
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- Critic Score
I welled up every time she said "f--ker" or went into her slow-motion death dance after killing a particularly high-ranking official. [Nov 2002, p.77]- Play Magazine
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Phantom Hourglass is absolutely worth playing and is certainly one of the better games in the DS library, but its quest is one of the less memorable entries in the Zelda cannon. [Oct 2007, p.96]- Play Magazine
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The complete adventure package and then some, and it's not as sticky-sweet as you might think. [Jan 2006, p.48]- Play Magazine
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It may not provide the juice that, say, a "Ridge Racer" can, but otherwise, in the realm of the racing/lifestyle sims we're seeing, Apex moves to the head of the class. [Apr 2003, p.56]- Play Magazine
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Caution and calculated planning provide the most satisfying rewards, taking the single-player experience into some unexpectedly satisfying territory. [Jan 2003, p.81]- Play Magazine
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Whatever you make of Setga GT's game structure, there is little you can say about the game's graphics other than "awesome." [Sept 2002, p.70]- Play Magazine
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If you enjoy this brand of FPS gameplay at all, you'll probably want to play BF 2142 for the Titan maps and vehicles. They rule. [Nov. 2006, p.92]- Play Magazine
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What you will find is plenty of labyrinth-style gaming, bone-chilling sound effects, gore galore, finely tuned first-person shooting, amazing CG, stunning creature design and crazy detail. [June 2003, p.63]- Play Magazine
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I can't say it's perfect, though, as these models are somewhat archaic (especially for the chicas) by hey, they need something to shoot for. Maybe next time they'll give us a crack at it before "Entertainment Weekly." [Jan 2003, p.79]- Play Magazine
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Radical has wisely left Banner behind this time out and opted for a Spidey/GTA-type free-roamer - Hulk-style - and is it ever a thumping good time. [Sept 2005, p.56]- Play Magazine
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Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]- Play Magazine
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At any rate, call of Juarez is a solid, serious and pleasantly woven first-person action yarn with a lot of value on the disc. [July 2007, p.64]- Play Magazine
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The mark of any truly legendary RPG lies in its characters and story, and in both of these areas Skies' shines as brightly as its most blue-blue skies. [Mar 2003, p.42]- Play Magazine
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As for Naya, well, I’m not wild about those bangs, but she does have nice moguls. [Feb 2002, p.59]- Play Magazine
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What's typical by SNK standards equates to a few hours of incredible old-school adrenaline rush. [June 2005, p.54]- Play Magazine
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It's accessible, customizable and has all the tools necessary to build communities. [Dec 2005, p.76]- Play Magazine
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A finely tuned beat-'em-up, Samurai Warriors 2 once again drops players into feudal Japan for a series of epic brawls. [Oct. 2006, p.57]- Play Magazine
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The big surprise comes from the strength of the narrative, which crackles with snappy dialogue and characters that show real emotion. [Jan 2006, p.47]- Play Magazine
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This is the kind of game that once you pick up, you aren't going to want to put down until you find out what happens next. [June 2006, p.55]- Play Magazine
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What is here is handled extremely well, from the just-right control and intensely staged action to the cool weapons and nicely drawn world. [Apr 2003, p.62]- Play Magazine
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- Play Magazine
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Less pixelization, better control, smoother animation, better art, and lots of aliens and pigs in uniform to turn into mounds of bloody pork. [Oct 2002, p.86]- Play Magazine
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Visually, Criterion has gone completely mad, shoehorning entire cities, airports, and back roads into full view. [June 2003, p.66]- Play Magazine
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Unlike any other 3D fighters on the market. Midway has done an exceptional job of creating a brand new MK experience while still maintaining the old-school flavor that so many of us are familiar with. [Jan 2003, p.70]- Play Magazine
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Distracted by the majesty of the visuals, it's difficult sometimes to keep your head in the game. [Oct 2002, p.67]- Play Magazine
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The visuals at work here are arguably the best ever in high-speed, open-highway gameplay, especially considering the self-induced slow motion and course study, which is wicked cool. [Oct 2002, p.84]- Play Magazine
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With less focus on micromanagement and a solid, cohesive story, there's a lot more action this time around for Marvel's action-RPG franchise.- Play Magazine
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Ghost 'n' Goblins, Ghouls 'n' Ghosts and Super Ghouls 'n' Ghosts on one disc? That's just too much love for you and me. [Nov p.93]- Play Magazine
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Though the mini-games are all new, things haven't changed much from the previous entries. [Dec 2002, p.82]- Play Magazine
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The game is also beautiful beyond measure, with water, weaving grass, snow, mud, and other terrain effects that, at least for now, are pretty much unequalled, and boast sound effects to match. [Oct 2002, p.68]- Play Magazine
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Despite the constant frustration of the stop-start gameplay, and the sheer humorless stupidity of the game's script in its first half, Devil May Cry 4 triumphs when you get to fight. [mar 2008, p.52]- Play Magazine
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- Play Magazine
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- Critic Score
Unique, but I think you'll find it utterly engaging as well. [June 2002, p.67]- Play Magazine
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DJ: Science Fair of Doom is good messy 3D. [Apr 2007, p.54]- Play Magazine
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- Play Magazine
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Midway didn't over-think Rampage TD, rather, they made it look amazing while retaining and improving on the game's simplistic yet addictive gameplay. [May 2006, p.54]- Play Magazine
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- Critic Score
They've caressed the music to great effect, made the bosses a bit more challenging, [and] adhered to a massive replayability standard that would drive any developer to drink. [Apr 2002, p.49]- Play Magazine
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Strategy RPGs on the DS are in no short supply but neither are the people that play them, and this one has pretty much everything a fan could hope for provided you prefer live lengthy dialogue over quick breaks between venues. [Nov 2007, p.76]- Play Magazine
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A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]- Play Magazine
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A little restraint may have resulted in a stronger game, but Lost Planet: Extreme Condition has its grand moments when you escape a wild shootout in supreme satisfaction of your dirty work. [Feb 2007, p.40]- Play Magazine
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Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]- Play Magazine
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A few rough edges aside, Advent Rising is gaming's latest and most promising future epic. [July 2005, p.74]- Play Magazine
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Flower power takes it on the chin here, and Love is agreeable enough to put it down for the count. And the mayhem here should be enough until Crypto turns his guns on bell-bottoms, disco, and Jimmy Carter. Watch the skies. [Nov. 2006, p.84]- Play Magazine
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This team must have crawled directly into the brain trust of Formula One racing to have produced a game this seeping with perfection. [Aug 2002, p.68]- Play Magazine
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Toss in improved graphics and audio, a much lengthier quest, and some additional aspects that I won't spoil for you, and you have another enjoyable RPG to lose many an hour with. [Nov. 2006, p.100]- Play Magazine
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Its look isn't uplifted by sophistication, but the overall effect of the visual presence is engrossing. [Apr 2002, p.52]- Play Magazine
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Gorgeously drawn and richly stylized, constructed with a mystical flair, Onimusha II is a fantastic sequel to one of the best games of last year. [Aug 2002, p.57]- Play Magazine
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Has the story and substance to attract the hardcore and masses alike, and the gameplay to appease both - the mark of a truly great game. [July 2002, p.81]- Play Magazine
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I haven't enjoyed a fighting game this much in years. [Oct 2005, p.70]- Play Magazine
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If you loved "DW3," you'll love this enhancement. [Jan 2003, p.76]- Play Magazine
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The characters and animation are the stuff of 16-bit legend. [May 2002, p.71]- Play Magazine