Nintendojo's Scores

  • Games
For 1,779 reviews, this publication has graded:
  • 66% higher than the average critic
  • 3% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Guitar Hero Live
Lowest review score: 0 Transformers: Dark of the Moon - Stealth Force Edition
Score distribution:
1779 game reviews
    • 59 Metascore
    • 67 Critic Score
    The best part of the game has to be the fact that it's perfectly safe for all ages. Anyone can enjoy this game as much as they are able to.
    • 63 Metascore
    • 60 Critic Score
    I found this freedom to be restricted by tight controls. Put plainly, the D-pad sucks. Had the controls been more sensitive, Oscar's movement would have been more fluid, players would have gotten a better representation of the underwater environment, and my hands would hurt much less.
    • 76 Metascore
    • 90 Critic Score
    It's a perfect game for a lazy afternoon -- it's active, it's immersive, and it doesn't require any commitments to enjoy it. And with the bongos thrown in basically for free, it's a real steal.
    • 69 Metascore
    • 78 Critic Score
    Great for kids. It isn’t too difficult, but it doesn’t hold your hand throughout the entire game.
    • 60 Metascore
    • 72 Critic Score
    It is definitely not the longest, or the greatest, Game Boy Advance title available. The production values here are well put together, but considering the extremely small length, we can only recommend it to rabid Star Wars fans.
    • 81 Metascore
    • 94 Critic Score
    I demand a sequel. You hear me Activision, I must have it. There are so many possible story lines and fresh villains to use. I would easily pay upwards of two-hundred dollars for a sequel.
    • 67 Metascore
    • 82 Critic Score
    This turn-based RPG is a great adaptation of the series, but as a stand-alone game it may have a hard time holding its own.
    • tbd Metascore
    • 50 Critic Score
    A mediocre-at-best platformer that only clocks in at around 5 hours of playtime. It fails to recreate the humor and fun of the cartoon series, and doesn’t give you much reason to pick it back up once you beat it.
    • 84 Metascore
    • 91 Critic Score
    Anything bad you remember regarding Vendetta, you won't see it in this follow-up.
    • 75 Metascore
    • 80 Critic Score
    To be honest, if you’ve already own last year’s game, there isn’t that much of a point to check this game out. Why? Lockout. There won’t even be a season this year. There just aren’t enough improvements here to ensure your interest.
    • 62 Metascore
    • 82 Critic Score
    The game is ridiculously easy, but proves to be extraordinarily addictive.
    • 65 Metascore
    • 65 Critic Score
    With a rough translation alongside a bevy of ridiculous technical problems, it's hard to recommend this game. However, the overall style and multiplayer aspects got the better of me.
    • 49 Metascore
    • 30 Critic Score
    Remember the good old days when one would control up to six power rangers instead of a measily three? It's a little weird having only three power rangers.
    • 62 Metascore
    • 70 Critic Score
    Did the world need a Digimon kart racer? Not particularly. But as "Mario Kart" clones go, this one's pretty decent.
    • 56 Metascore
    • 68 Critic Score
    May not be the best follow-up for Tantalus after their great work on "Top Gear Rally" and "Monster Truck Madness," but they seem to do a better job than most on licensed titles.
    • 65 Metascore
    • 68 Critic Score
    The platforming can be fun and the rocket ship missions in between are even better. However, considering the extraordinarily short length and simple gameplay, this can only be recommended to a handful of people.
    • 81 Metascore
    • 70 Critic Score
    Pokémon Leaf Green and Fire Red are better games than "Ruby" and "Sapphire." Their balance, style, and structure were the original benchmark and they remain that way.
    • 81 Metascore
    • 70 Critic Score
    Pokémon Leaf Green and Fire Red are better games than "Ruby" and "Sapphire." Their balance, style, and structure were the original benchmark and they remain that way.
    • 68 Metascore
    • 77 Critic Score
    Definitely one of the best Terminator games since the old coin-op light gun shooter based on 1991's "Judgment Day."
    • 86 Metascore
    • 91 Critic Score
    As it stands, the depth and longevity of the Race to the Top mode and the excellent play mechanics all add to the overall value of this game.
    • 57 Metascore
    • 49 Critic Score
    There are also plenty of more entertaining and more educational games out there that you can pick up for your youngun at the same price, if not lower. Stay away from this one. It doesn't belong in your collection.
    • 90 Metascore
    • 90 Critic Score
    By eliminating the time limit, adding more and larger areas, and littering the world with nearly 5 times the original's hidden treasure, Nintendo was able to not only lengthen the main scenario's play time (now roughly 20 hours), but also make the player feel more comfortable with exploring the Pikmin universe without the time limit constantly looming over their heads.
    • 79 Metascore
    • 85 Critic Score
    Speaking of control, Yuke's has finely tuned the game's engine in order to create a faster, smoother, and richer gameplay experience... Simply the best WWE title on the Nintendo GameCube to date.
    • 59 Metascore
    • 70 Critic Score
    Sorely lacking some solid gameplay elements. Although the game is targeted at a younger audience, it’s still a shame to see so much of the game’s potential get lost in a sea of only a handful of mini-games.
    • 59 Metascore
    • 67 Critic Score
    The developers have, perhaps through genius, devised one of the most interesting cooperative multiplayer elements seen in this generation.
    • 56 Metascore
    • 70 Critic Score
    Though it lacks any original mechanics, and has a somewhat shallow premise, Sarge’s War is very finely polished. So polished, in fact, that you may just slip up (grasp the pun?) as a gamer and ignore the game outright.
    • 85 Metascore
    • 98 Critic Score
    The difficulty goes up gradually and never catches you by surprise; you won't find any huge leaps in difficulty here. The graphics are fantastic and the color use is great.
    • 47 Metascore
    • 50 Critic Score
    A strictly average game. There's really nothing here to distinguish it from all the other licensed games that get shoveled onto the Game Boy Advance every year, and even less to distinguish it as a Thunderbirds product.
    • 79 Metascore
    • 83 Critic Score
    The additional game modes, new game engine, and great new interface make this game so much better than last year’s.
    • 90 Metascore
    • 93 Critic Score
    An amazing title that proves once again that Madden is the king.
    • 77 Metascore
    • 75 Critic Score
    Not to be confused with any old button-masher, Hamtaro: Ham-Ham Games requires a good deal of manual tact and the precision of a true gamer.
    • 78 Metascore
    • 82 Critic Score
    With a bit of GBA connectivity for a field-map and some extra GBA levels as well as an “exclusive” GameCube level that’s been available to download on the Xbox for a couple of months, we definitely got the shorter end of the stick.
    • 72 Metascore
    • 73 Critic Score
    The bright, cheerful characters are cute and quirky and the overall setting is pleasant. Unfortunately, the game gets tiresome after just a couple hours of playtime and sits on the shelf in favor of other more action-packed games.
    • 47 Metascore
    • 60 Critic Score
    When it all comes down to it, only HUGE fans of the Halle Berry film should pick this up.
    • 88 Metascore
    • 92 Critic Score
    One major flaw that the game has is the recycled bits of commentary from Lee Corso. The man’s a football genius, so throwing in sound bits that were recorded last year is just disgraceful. That being said, he still gives a great performance, even though he doesn’t offer any helpful tactics in this title.
    • 86 Metascore
    • 98 Critic Score
    The charming storyline, the captivating characters and the amazingly fun battle system all puts together one of the best RPGs on the market. When all is said and done, this game has easily broken its way onto my top ten favorite RPGs of all time.
    • 40 Metascore
    • 40 Critic Score
    Little fun is to be had from this experience, for any thrills will be derived from the first couple levels, if at all.
    • 35 Metascore
    • 30 Critic Score
    The lack of characterization, challenge, or even basic fun make this a hard game to recommend to anyone.
    • 76 Metascore
    • 78 Critic Score
    If LSP can fix the somewhat limited maneuverability of the on-foot levels, deepen the narrative, and add even more upgrades, than Hip-Games will have an irrefutable winner on its hands that no gamer could turn down.
    • 68 Metascore
    • 80 Critic Score
    While Mega Man Battle Network 4 shares most, if not all, of its play mechanics with its three predecessors, it still offers some new aspects and, above all else, its still very fun.
    • 67 Metascore
    • 80 Critic Score
    While Mega Man Battle Network 4 shares most, if not all, of its play mechanics with its three predecessors, it still offers some new aspects and, above all else, its still very fun.
    • 65 Metascore
    • 80 Critic Score
    They’ve taken the technology used in [the original game's] engine and tweaked it just a bit to deliver more responsive controls, but above all, a better looking game overall.
    • 61 Metascore
    • 80 Critic Score
    It's easy enough to get into and fun enough to play for hours at a time, even when you aren't advancing the main story. Very nicely done.
    • 80 Metascore
    • 92 Critic Score
    Not only is this the best film-based video game on the GameCube today, but it's one of the best comic-based video games ever. Even after you complete the main quest, you'll still spend hours finding every little thing or just swinging around and listening to the amazing voice that is Bruce.
    • 76 Metascore
    • 66 Critic Score
    The unnecessary challenge in actually figuring out how exactly to play the damn game. Next to nothing is explained as it seems to rely almost entirely on player intuition, and there are virtually no tutorials present to help you out either.
    • 84 Metascore
    • 94 Critic Score
    If you like video game golf, you should find this game to be a "diamond in the rough". It truly is an amazing golf game as well as a great portable RPG. I actually prefer Advance Tour to the GameCube big brother.
    • 73 Metascore
    • 82 Critic Score
    Very fun, if not repetitive, and should hold your interest even if you aren’t a fan of the popular anime series.
    • 81 Metascore
    • 93 Critic Score
    Easily the best compilation available on today’s market.
    • 68 Metascore
    • 79 Critic Score
    I think we can all agree that it's better than Tom Clancy's "Sum of All Fears." Yikes.
    • 23 Metascore
    • 15 Critic Score
    What started out as simply an under whelming experience soon unfolded into a flat out joke of a game.
    • 75 Metascore
    • 85 Critic Score
    It isn’t the best looking game nor is it the best playing, but it certainly has its moments and is worth random sessions of playtime on the road or for a slight diversion. Rare’s best works have been 2D side-scrollers and their work here is no exception.
    • 60 Metascore
    • 80 Critic Score
    If you liked "Mario Golf," you'll love Ribbit King. There's not much depth, but there's more than enough charm and fun to make it worth your twenty bucks.
    • 79 Metascore
    • 92 Critic Score
    The value of this cartridge will keep you playing and playing until your fingers rub raw.
    • 86 Metascore
    • 81 Critic Score
    I still can't help but feel that the game could have used just a little more content or even a few more graphical bells and whistles. Final word: great game.
    • 67 Metascore
    • 79 Critic Score
    Each overworld that Crash visits is filled with platform elements that have been drawn out from generation to generation and have just ceased to be original any longer.
    • 60 Metascore
    • 77 Critic Score
    I enjoyed Spyro Orange much more than the previous GBA installments, although the gameplay was much more simplistic this time around...A good buy for parents to look into.
    • 66 Metascore
    • 73 Critic Score
    Without a doubt, a prized old-school shooter that stacks up against "Gradius" and others with great fortitude. Though simple, the game is some of the most fun $20.00 can net you.
    • 66 Metascore
    • 70 Critic Score
    It's not bad, but it doesn't quite have the same charm that it did when I was ten years old.
    • 84 Metascore
    • 80 Critic Score
    There's no question in my mind: If you've never played Super Mario Bros., you can't call yourself a gamer. This is a pretty decent way to get to know Mario and Luigi, but there are flashier ("Super Mario All-Stars") and deeper ("Super Mario Bros. Deluxe") ways to do it.
    • 84 Metascore
    • 80 Critic Score
    Zelda has aged rather gracefully compared to some of the games from its time, and it's worth picking up for the portability factor alone.
    • 53 Metascore
    • 69 Critic Score
    Being that so many versions are available however, at even cheaper prices, there’s not much reason to invest in this port.
    • 67 Metascore
    • 75 Critic Score
    It’s depressing from my standpoint and given EA’s efforts with the past three games, it’s hard to see if this series is going anywhere.
    • 69 Metascore
    • 70 Critic Score
    The learning curve is a little steep and not everyone may enjoy losing dozens of battles before they finally get the hang of it. However, it should be noted that with 120 cards from the original card game as well as 60 cards from the expansion pack, Atari is extremely faithful to the source material.
    • 69 Metascore
    • 52 Critic Score
    A mediocre to below-average RPG, and doesn’t hold many great moments.
    • 81 Metascore
    • 85 Critic Score
    One of the best platformers to come out of Nintendo in a long time, but it may leave the Donkey Kong '94 players with a feeling of "been there, done that".
    • 65 Metascore
    • 85 Critic Score
    Although it's not the deepest game out there, Custom Robo is a thoroughly enjoyable action game, and probably one of the best sleeper hits of the spring for Gamecube.
    • 63 Metascore
    • 71 Critic Score
    One of the most entertaining games I have played in a long time.
    • 33 Metascore
    • 20 Critic Score
    Alas, there must exist crap amongst the cream of the crop. I really wanted to get behind Van Helsing -- really -- but cannot ignore the terribly sloppy interface that fails to entertain one in the slightest.
    • 72 Metascore
    • 75 Critic Score
    Remaining faithful to the franchise by displaying it in the manner intended by Dreamworks and PDI, I am delighted to recommend this game to any of you out there who are particularly enamored by the guy in green we know of as Shrek.
    • 70 Metascore
    • 73 Critic Score
    The only downside for fans is the spoilers. If you haven’t seen this yet, you may want to step aside and wait. There are story elements in this game that you may want to wait for until you actually sit down in the auditorium.
    • 40 Metascore
    • 35 Critic Score
    Anyone looking for a game that plays in the old Space Invaders style can surely find an arcade compilation somewhere. The "just move right and left and shoot the enemies" idea was great back in the 1980's, but it just doesn't cut it by today's standards.
    • 76 Metascore
    • 92 Critic Score
    If you have friends, preferably four friends who everyone else can see, you should go buy this game.
    • 65 Metascore
    • 69 Critic Score
    Buena Vista does a remarkable job in setting the difficulty level at a place in which older players like myself are not turned off, while still making sure the experience isn’t so hard as to alienate the younger demographic it outwardly targets.
    • 46 Metascore
    • 75 Critic Score
    This is an old school shooter and it’s a great example of what an old school shooter is and should be.
    • 46 Metascore
    • 31 Critic Score
    I am constantly amazed at how good children’s television programming can be bastardized by half-hearted, sloppy developers. Do they think that kids don’t know crappy software when they play it?
    • 79 Metascore
    • 78 Critic Score
    Just know that it’s very different from every Harvest Moon before it; It’s less busy and paced moanre slowly, it emphasizes the livestock business more than the crop-growing one, and it's not about accumulating a fortune so much as it's about building a family and watching it grow.
    • 62 Metascore
    • 50 Critic Score
    The restrictions put on car selection, unlockable content, and course layout act as a leash on the player. This ultimately makes the game frustrating, as you struggle to escape the leash. Then it makes it boring, as you accept the fact that you can't change the game.
    • 78 Metascore
    • 75 Critic Score
    An original work that is a very solid good game on a whole and defintely worth playing for all of the Punch-Out!! fans out there and fans of the genre.
    • 69 Metascore
    • 82 Critic Score
    Worms 3D’s major problem is that it is in 3D. The uninspired camera and technical oversights, such as the inability to use multiple controllers, prevent the game from receiving an especially high score. However, the game does offer loads of fun if you can get past the flaws.
    • 70 Metascore
    • 85 Critic Score
    If you haven't ever played a Bomberman game before, add a whole point to the final score and you've got yourself a definite winner.
    • 85 Metascore
    • 91 Critic Score
    Even with the title's faults (unbalanced difficulty, sometimes irritating radio transmissions, and an occasionally choppy frame-rate) this is <I>the</I> best Metal Gear game of the series to date.
    • 89 Metascore
    • 95 Critic Score
    Another great visual feature is the incredible picture-in-picture set ups with the base runners. You can see all of them as they&#146;re rounding the base or leading off without having to rely on watching a small dot.
    • 54 Metascore
    • 80 Critic Score
    It may take a couple of hours to get into, but once there the game has a very addictive system. If you have a taste for strategy, give it a shot and see if you like it.
    • 54 Metascore
    • 75 Critic Score
    There's much less action or platforming and it's all about solving the puzzles on your own time.
    • 68 Metascore
    • 65 Critic Score
    Probably the best representation of the Yu-Gi-Oh! card game to date. However, as an update to what was a very good game in WWE, it doesn&#146;t go as far as it probably should.
    • 73 Metascore
    • 75 Critic Score
    The story mode has no where near the complexities and storyline that the Game Boy games have had, and the Colosseum mode is no where near as customizable as the Stadium titles were for the N64. However, both play modes are enjoyable.
    • 89 Metascore
    • 90 Critic Score
    Besides the slight easiness and linearity of the main game, there isn't much to complain about. There is an added bonus to this game in that the game actually has further story after you escape from Zebes, and the gameplay goes in a direction never explored in the Metroid series.
    • 80 Metascore
    • 82 Critic Score
    The controls are weird and strange. Nevertheless, Crystal Chronicles is a charming game and a great addition to the GameCube library of RPG&#146;s... for multiplayer gaming purposes only.
    • 81 Metascore
    • 90 Critic Score
    The multiplayer modes alone are worth it. Add to that a high level of game mode depth, gameplay excellence, and stunning style and you&#146;ve got one fantastic game.
    • 73 Metascore
    • 75 Critic Score
    Anyone who&#146;s looking for a game where you can run around shooting everything in sight, look somewhere else. But if you enjoy war games, you should definitely check this game out.
    • 72 Metascore
    • 88 Critic Score
    Combining the classic play mechanics that made the classic series so addictive and a new set of team-based skills, this is probably the most in-depth Sonic title yet.
    • 71 Metascore
    • 65 Critic Score
    A solid experience with enough variety to show most any fan of the genre a good time.
    • 72 Metascore
    • 60 Critic Score
    Had developers put the extra effort into interface and fuller options for the core treasures rather than including all the throwaway titles this could have been a stellar collection. As it is, Midway Arcade Treasures holds a tenuous spot at strictly average, teetering on below average.
    • 78 Metascore
    • 87 Critic Score
    I was amazed at how faithful a recreation of the original it was.
    • 71 Metascore
    • 80 Critic Score
    What the game lacks in close up visuals and audio it makes up for in its fun, addicting gameplay.
    • 81 Metascore
    • 85 Critic Score
    Sims fans will find the game very inviting, but will also find that other than going to various locations, seeing new items to buy, and experiencing the wild animations, this game is definitely not an overhaul of the series. Yet with the new unlockables, it is hard to resist this delicious title.
    • 87 Metascore
    • 84 Critic Score
    The story is fascinating and the use of voice acting to tell it tops "The Wind Waker," in my opinion. On the whole, however, there is nothing here that you haven't experienced before.
    • 79 Metascore
    • 95 Critic Score
    If you purchase only one retro pack in your life, make sure it's this one.
    • 62 Metascore
    • 61 Critic Score
    The game, with its remixed story line, random objectives, and Zelda-esque gameplay isn&#146;t enough to keep newcomers to the series interested.
    • 67 Metascore
    • 70 Critic Score
    If you're looking for something that'll keep your heart pumping and controls that are tight with lightning quick response, this certainly isn't for you.

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