Nintendojo's Scores

  • Games
For 1,779 reviews, this publication has graded:
  • 66% higher than the average critic
  • 3% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Guitar Hero Live
Lowest review score: 0 Transformers: Dark of the Moon - Stealth Force Edition
Score distribution:
1779 game reviews
    • 60 Metascore
    • 62 Critic Score
    Older kids will find little challenge in the game's tasks, meaning that Diego's adventure is really for youngsters who have an older brother or sister with a DS and haven't played a lot of games yet.
    • 44 Metascore
    • 57 Critic Score
    The game proffers average stylus-based mini-games and good production values; however, the title can easily be played in one sitting by most players, even children, so kids may grow tired of it in one day.
    • 64 Metascore
    • 60 Critic Score
    Kids who just can’t get enough of High School Musical will eat up Sing It!. But fans of the karaoke genre, and even those same kids who worship the ground Sharpay and Chad dance on, might want to think twice before plunking down their $60 to purchase the game and microphone bundle -- there just isn’t enough content to justify the price of the game, not to mention a few flaws.
    • 75 Metascore
    • 80 Critic Score
    The game could stand to be fleshed out in the areas of multiplayer and including something for single players to do after the campaign is through, but what Battalion Wars includes out of the box is still quite fun to play.
    • 86 Metascore
    • 95 Critic Score
    The learning curve will be steep for some, but give it a chance. The satisfaction level is even higher, and that's always the best reward a video game can give.
    • 72 Metascore
    • 75 Critic Score
    It’s difficult to recommend this title wholeheartedly, but Dementium does just enough to warrant it.
    • 74 Metascore
    • 77 Critic Score
    Naruto: Clash of Ninja Revolution is not a bad game; however, it is not a great game either. It’s a good game with growing pains.
    • 87 Metascore
    • 85 Critic Score
    Adventure games are often compelling but hinge upon primitive, boring gameplay. Capcom shows how all future adventure games should be designed: with engrossing gameplay that both intuitively and innovatively solves puzzles.
    • 78 Metascore
    • 75 Critic Score
    Mega Man and retro aficionados should apply for ZX Advent.
    • 81 Metascore
    • 78 Critic Score
    Taken as a whole, the experience has been incredible for both developers and gamers. While it lacks captivating gameplay mechanics, the series brings a novel premise, sharp visual and musical presentation, great story and top-notch localization, creating a franchise that doesn't need trendy themes like war mongering.
    • 57 Metascore
    • 76 Critic Score
    Despite some shortcomings, Naruto: Path of the Ninja is a worthy effort, and just might be the best portable Naruto game currently available.
    • 59 Metascore
    • 69 Critic Score
    Victorious Boxers: Revolution isn't quite a revolutionary title, but it's a fun one nonetheless, save for some Story Mode missteps.
    • tbd Metascore
    • 30 Critic Score
    Pointless rhythm sections aside, there isn't anything in Double Shift that Diner Dash or Cake Mania hasn't already done better at the same price.
    • 61 Metascore
    • 81 Critic Score
    Hannah Montana: Music Jam shows a lot of effort and polish, despite a couple of weak points.
    • 79 Metascore
    • 79 Critic Score
    Proving Ground is another solid entry into the series that, once again, requires players to link tricks to score massive combos to progress through the game.
    • tbd Metascore
    • 62 Critic Score
    Some issues should have been worked out, but there's no question that this DS title will provide some serious fan service for Aly & AJ devotees.
    • 66 Metascore
    • 85 Critic Score
    The real charm of the game comes from Daffy's annimated reactions to your meddling, done with such a pitch-perfect style that it would have made the late Chuck Jones proud. [Nov 2007, p.102]
    • Nintendojo
    • 65 Metascore
    • 55 Critic Score
    FIFA 08 on Wii is a resounding miss. With the controls lacking, multi-platform gamers have little reason to purchase this version, and Wii-only owners will have to wait for something better.
    • 38 Metascore
    • 30 Critic Score
    This certainly had the potential to be a sleeper title on the last legs of GBA. Instead, it shows just enough flaws in key areas to come up short.
    • 19 Metascore
    • 70 Critic Score
    Overall, Balls of Fury for Wii delivers solid motion control ping-pong action at home.
    • 83 Metascore
    • 90 Critic Score
    Any baseball fan looking for a wintertime hold-me-over will be happy with this sleeper gem, however it's played. As a hardcore baseball sim, it's every bit as good as the more familiar baseball games of the world, it just doesn't have the same look.
    • 59 Metascore
    • 70 Critic Score
    Ultimately, Friend or Foe will not be confused for an epic and will likely be soon forgotten among Wii titles, but it is nevertheless a decent beat-em-up and is worth a rental or a bargain-bin purchase for co-op fanatics or hardcore Spidey fans.
    • 55 Metascore
    • 39 Critic Score
    Friend or Foe attempts to give players their ultimate fantasy of controlling the legendary webslinger and his infamous villains. However, redundant gameplay and level design are hidden behind a solid presentation with great voice-work and clean graphics.
    • 90 Metascore
    • 100 Critic Score
    It is groundbreaking in every sense of the word, and successfully bridges that gap between the hardcore and the casual. A feat that is in no way easy.
    • 52 Metascore
    • 50 Critic Score
    NBA Live 08 is a disappointment in no small part because EA impressed early with the sports potential of Madden 07.
    • 62 Metascore
    • 70 Critic Score
    Overall, Balls of Fury for DS delivers surprisingly solid touch control ping-pong action on the go.
    • 73 Metascore
    • 75 Critic Score
    Dance Dance Revolution Hottest Party is a solid entry in the series and a great place for the uninitiated to jump in.
    • 31 Metascore
    • 50 Critic Score
    Disc Sports as a concept has great potential. Sadly, this attempt fails to tap that potential and comes off feeling half-baked. Golf is playable, but that's about it. What's sad is that with a critical eye and bit more polish, it could have been truly stellar.
    • 78 Metascore
    • 95 Critic Score
    New and old interwoven, Sonic Rush Adventure is a shining example of what a sequel can and should be.
    • 72 Metascore
    • 89 Critic Score
    With bolstered controls and a development system as deep as most RPGs, Tiger Woods is still the game beat when it comes to golf.
    • 81 Metascore
    • 70 Critic Score
    For portable golf, Tiger Woods PGA Tour 08 has it where it counts. Its flaws should encourage a cautious purchase, but in many respects, the robust multiplayer makes up for it.
    • 90 Metascore
    • 99 Critic Score
    While most shooters transport players inside a character's head, Corruption throws players inside the entire suit by giving the complex Samus realistic controls.
    • 76 Metascore
    • 83 Critic Score
    Madden NFL 08 isn’t the quantum leap that last year’s version was, but in most respects, it’s better.
    • 71 Metascore
    • 78 Critic Score
    Football is finally good on DS. Madden NFL 08 is solid where it counts, and the small problems that do exist aren't bad enough to pull the game down.
    • 66 Metascore
    • 60 Critic Score
    For most people, High School Musical: Making the Cut will feel like a sandwich with no meat.
    • 60 Metascore
    • 81 Critic Score
    Mega Man Star Force can be either good or bad, depending on how you approach it. If you want something that's completely different and pushes the envelope, you'll likely be disappointed with the end product. On the other hand, if you've grown accustomed to Capcom reinventing its franchise series by increments, you might just warm up to Star Force.
    • 57 Metascore
    • 65 Critic Score
    Like SSX Blur, Boogie is another audio-visual feast with flawed gameplay.
    • 79 Metascore
    • 80 Critic Score
    Ultimately Mario Strikers: Charged is worth buying.
    • 48 Metascore
    • 65 Critic Score
    Those looking for a serious RPG effort or a robust multiplayer, however, should hold onto their $50 for now.
    • 20 Metascore
    • 25 Critic Score
    The title's design is too flawed to recommend it for purchase, so make a deal with yourself and avoid buying this game.
    • 19 Metascore
    • 10 Critic Score
    It's a poor port of a poor Flash game at an unreasonable price. Quite possibly the worst handheld video game ever.
    • 27 Metascore
    • 40 Critic Score
    The problem is that Chicken Shoot isn’t $5.
    • 53 Metascore
    • 60 Critic Score
    Sadly, the beauty is only skin deep, and the core content of the game is really a disappointment. The game is very short and the missions are poor.
    • 66 Metascore
    • 65 Critic Score
    At the end of the day, Decepticons comes out feeling half-baked.
    • 91 Metascore
    • 90 Critic Score
    The ultimate version of, what some perceive to be, the greatest action game ever made.
    • 67 Metascore
    • 76 Critic Score
    In the end, loyalty to the movie plot is what weighs Transformers: Autobots down. Still, Autobots is the version to buy for REAL Transformers fans.
    • 52 Metascore
    • 66 Critic Score
    Essentially, Time Ace is a flawed, but fun 3D shooter that values action over realism, which is fortunate, since time travel isn't much of a down-to-earth concept to begin with.
    • 86 Metascore
    • 95 Critic Score
    With a variety of modes, great stylus control and online play, Intelligent Systems has come up with a puzzle game that's hard to beat.
    • 62 Metascore
    • 80 Critic Score
    It may be subtle, but they add a spritz of freshness to what many feel is a stale series, and is reason enough to purchase Mario Party 8, especially for those holding out for something new in the franchise.
    • 79 Metascore
    • 90 Critic Score
    At around 1,000 different puzzle of varying difficulty, a plethora of options, ease of use, and single-card download play, there's little if anything that New York Times Crosswords got wrong.
    • 47 Metascore
    • 40 Critic Score
    Many parents may not want their children to play this game because of characters like Stigmartha, a girl whose hands bleed when she gets nervous; but parents shouldn't subject their kids to such a mundane, undercooked game anyway.
    • 61 Metascore
    • 70 Critic Score
    Marvel TCG does a nice job of bringing the battle home for fans, but won't pull many new devotees to the fold.
    • 56 Metascore
    • 43 Critic Score
    Greater attention to gameplay mechanics might have resulted in a broader appeal, but with an off-putting control setup, poor hit detection and repetitive objectives, gamers who've never heard of Naruto probably won't want to take the plunge.
    • 57 Metascore
    • 55 Critic Score
    The biggest problem with Shrek the Third is that everything lacks polish.
    • 57 Metascore
    • 50 Critic Score
    The platforming is polished, if simple, and the graphics are above par. Just as the game isn't awful, however, neither is it good, and it certainly doesn't have much staying power, even for young ones.
    • 53 Metascore
    • 60 Critic Score
    It is clear that the Wii has the potential to serve up an awesome Spider-Man experience, but it will not be found here.
    • 79 Metascore
    • 70 Critic Score
    As usual, Spidey delivers a decent handheld experience that will be great for kids.
    • 48 Metascore
    • 72 Critic Score
    With mentally deficient in-game opponents and groan-inducing fetch-quests galore, the real draw of SNK Vs. Capcom Card Fighters DS is the collection aspect.
    • 85 Metascore
    • 90 Critic Score
    Super Paper Mario is an intriguing mix of platforming and RPG, offering a entertaining and satisfying gaming experience even if the endgame comes too soon.
    • 55 Metascore
    • 70 Critic Score
    Puzzle fans and casual gamers looking for an affordable, quick game have a great option in Jill's bakery.
    • 61 Metascore
    • 75 Critic Score
    It will appeal to puzzle fans immensely; but the lack of multiplayer and slow, abstract puzzle-solving will not be for most.
    • 56 Metascore
    • 65 Critic Score
    The control scheme is largely a mess, but Electronic Arts succeeds in giving gamers more standard WWII action gameplay.
    • 62 Metascore
    • 78 Critic Score
    The only major drawback of Pogo Island is the island concept itself. Rather than including the board game and the poorly conceptualized minigame challenges, including a greater number of Pogo.com games would have been a better choice.
    • 42 Metascore
    • 40 Critic Score
    A good strategy game will stretch the mind here and there. In theory, tactics should be applicable with actual results. In the simplest terms, strategy games should require strategy to play. Perhaps Konami thought they could slide by, being the only new game in town.
    • 61 Metascore
    • 95 Critic Score
    Superbly utilizing the unique features of the Wii remote, this game is highly recommended for all ages, sexes and levels of experience. You can almost smell the food cooking, the only regret is you can't taste it.
    • 82 Metascore
    • 85 Critic Score
    Kudos to 1st Playable for combining two great genres that surprisingly play great together.
    • 77 Metascore
    • 70 Critic Score
    Blackhand Edition has a few high points, but it's hard not to think of what a Godfather game could have truly been.
    • 47 Metascore
    • 51 Critic Score
    Wing Island is one game that truly misses a level of immersion better visuals could provide.
    • 71 Metascore
    • 70 Critic Score
    Tiger Woods PGA Tour 07 offers everything players should expect from the series, but the developers at EA Redwood Studios need to take the motion controls to the woodshed for next year's release.
    • 22 Metascore
    • 30 Critic Score
    It's unfinished, lacks any depth and is as forgettable of an experience as any webpage banner ad game.
    • tbd Metascore
    • 46 Critic Score
    Something like a trick match or dunk contest in "NBA Street" would have been far more in keeping with the team's character than a run-of-the-mill two-on-two basketball game.
    • 63 Metascore
    • 60 Critic Score
    The game does a lot, looks nice and offers some interesting options such as Wi-Fi downloads and slick trading cards that unlock new Spectrobes; but the game is ultimately more tedious than it is worth. It's also low on fun, which should be the basis of most games.
    • 56 Metascore
    • 69 Critic Score
    A fun and energetic game that works well as a platformer, but horribly as a showcase. The game controls well, but has many graphical problems.
    • 62 Metascore
    • 50 Critic Score
    GBA users really get the short end of the stick here, since DS owners can get three games -- Uno, Skip-Bo and Uno Freefall -- all on one cartridge for roughly the same price as this game, plus wireless multiplayer to boot.
    • 74 Metascore
    • 78 Critic Score
    Primary weaknesses of the title, beyond the learning curve, are blander-than-expected course designs, pyrotechnics and character personalities, in addition to the use of many minimally refreshed, recycled courses from older SSX titles. However, thanks to those new controls, SSX Blur is a fresh start for the franchise and sets a foundation for bigger and greater sequels, just as the series had in the last console generation.
    • 74 Metascore
    • 80 Critic Score
    Essentially a marketable way to attract new players to the Meteos concept, and it works. The only real problem here is a minor one -- for some reason, the game continues to progress when in Sleep Mode, resulting in a Game Over as soon as the DS is unfolded.
    • 69 Metascore
    • 79 Critic Score
    The finest 3D Sonic game to date, and for many, that is reason enough to warrant a purchase...Unfortunately, it is also a game hampered by ear bleeding music, a terrible camera and an unrefined control system.
    • 66 Metascore
    • 65 Critic Score
    Without learning how to best use the items and talismans available to Izuna, this is a frustrating trip. But for those who enjoy the way Izuna forces players to use more than just a handful of attacks, the strategy of battle and the joy of victory can be quite fulfilling.
    • 58 Metascore
    • 65 Critic Score
    The game and controller is easily worth what retailers are charging, and the package is an ideal way of getting the Wii message of playing together across to the casual consumer. Wii Play is far more than just a collection of minigames, it is an extension of the console itself and should be the first port of call for all new Wii owners.
    • 82 Metascore
    • 95 Critic Score
    With ease, Lunar Knights brings a whirlwind of different elements together in smooth, polished style.
    • 92 Metascore
    • 90 Critic Score
    Besides the sound quality issues, players have little reason to choose the original cart over this GBA port. Everything that made Final Fantasy VI great on the SNES is here, and then some.
    • 78 Metascore
    • 89 Critic Score
    Hotel Dusk: Room 215 is not just a fun play, it's a good read. It's a classic PC-styled adventure with an emphasis on story and realized in a great way on DS hardware.
    • 76 Metascore
    • 77 Critic Score
    While by no means an accurate simulation of legal process, there's no denying the soapy dramatics, rich and endearing characters, and delightful wordplay puzzles make this a winner.
    • 83 Metascore
    • 80 Critic Score
    Watching other people play the game is a healthy chunk of the fun.
    • 57 Metascore
    • 70 Critic Score
    While not the most challenging game, Lethal Alliance hits its mark in appealing to the widest possible range of Star Wars gamers new and old.
    • 73 Metascore
    • 80 Critic Score
    The Wii controller is decidedly a bit unwieldy for traditional Contra-esque play.
    • 75 Metascore
    • 88 Critic Score
    Anyone, of any age, can pick up the Wii remote and zap a few cute little beasts. To make a long story short, for all those looking for a rich gameplay experience on their Wii, Elebits might be for you.
    • 72 Metascore
    • 79 Critic Score
    Anime characters and special shots may not be for everyone, but it's a fun diversion that features enough style, varied courses and a solid enough control scheme to be another strong step for sports on Wii.
    • 47 Metascore
    • 55 Critic Score
    Unfortunately, the game's uncomfortable controls keep it from being a winning experience and can make it downright unenjoyable at times. A more fully-realized control system and a better menu interface could have made this game far more playable.
    • 65 Metascore
    • 60 Critic Score
    Mazes Of Fate is more a love letter from its developers to the beloved PC adventure games of yore than an enjoyable experience.
    • 85 Metascore
    • 90 Critic Score
    The gameplay manages to successfully merge the two Castlevania play styles, while retaining a firm hold on excellent design and presentation.
    • 55 Metascore
    • 60 Critic Score
    Those who spend countless hours in front of the TV, monitoring the daily misadventures of Dexter and the Powerpuff Girls will certainly find something to appreciate in this game, but for everyone else, it’s probably best to stick with Mario and friends.
    • 34 Metascore
    • 35 Critic Score
    The selling point of this game seems to be some sort of edutainment. Yet, besides a few scant factoids in between levels, the game boasts nothing worth teaching.
    • 44 Metascore
    • 30 Critic Score
    The ideas laid out in the Lemmings-style stages could be effective if they were designed better and held the players hand through the first chunk of the game, but as it is, Penguins will just leave gamers and arctic-bird lovers alike out in the cold.
    • 63 Metascore
    • 59 Critic Score
    Red Steel's FPS control style is superior to a standard console controller, but that's a credit to the Wii, not the game; Red Steel does its best to ruin what the system provides.
    • 95 Metascore
    • 100 Critic Score
    Not only immersive, but addictive. Once quest has begun, it will be near-impossible to put the controllers down until Link and Midna have saved the day.
    • 72 Metascore
    • 90 Critic Score
    A lightening fast and frantic thrill ride from beginning to end, and well worth a purchase.
    • 76 Metascore
    • 90 Critic Score
    In terms of control and immersion, Wii Sports destroys the competition and provides an excellent foundation for other developers to build upon.
    • 59 Metascore
    • 65 Critic Score
    All modes are nonetheless solid, backed by a considerate number of options. A few more touches could have polished this up to a stellar game, but as is it stands at average.
    • 74 Metascore
    • 80 Critic Score
    It uses the system's capabilities, but doesn't stray too far from established norms.

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