Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • tbd Metascore
    • 58 Critic Score
    The cars look great and you can unlock even nicer-looking Corvette shots in the game's gallery. [Sept 2003, p.138]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    The graphics and action are pure SpongeBob - zany and fun. [Feb 2004, p.154]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    Offering 10 weapons and gadgets, including night-vision goggles, the game is a strong entry in the growing library of GBA FPS titles. [July 2003, p.146]
    • Nintendo Power
    • 61 Metascore
    • 57 Critic Score
    After you complete several missions, you can switch sides and control an infant dragon, helping it grow, mature and fight the human hordes. [Jan 2003, p.176]
    • Nintendo Power
    • 63 Metascore
    • 56 Critic Score
    Up to four players can join in a free-for-all battle. [Feb 2003, p.159]
    • Nintendo Power
    • 64 Metascore
    • 56 Critic Score
    With fairly typical side-scrolling action, the game feels all the more grand thanks to its amazing look and magical settings. [May 2002, p.140]
    • Nintendo Power
    • 51 Metascore
    • 56 Critic Score
    Features characters and situations that are missing from the recent film adaptation. [Dec 2002, p.222]
    • Nintendo Power
    • 56 Metascore
    • 56 Critic Score
    The difficulty level is high, even in the beginning races. [June 2003, p.140]
    • Nintendo Power
    • 75 Metascore
    • 56 Critic Score
    A graphical powerhouse, Bloody Roar offers action that's a bit too basic to be a knockout. [Apr 2002, p.147]
    • Nintendo Power
    • 53 Metascore
    • 56 Critic Score
    Pales in comparison to the Olsen twins' superior dance party.[May 2002, p.138]
    • Nintendo Power
    • 66 Metascore
    • 56 Critic Score
    Gameplay offers little variety, but the level of difficulty is high in the late stages. [July 2004, p.122]
    • Nintendo Power
    • 65 Metascore
    • 56 Critic Score
    Simply standard when compared to "Ecks vs. ever," Majesco's Dark Arena comes off as Quake Light. [Mar 2002, p.136]
    • Nintendo Power
    • 63 Metascore
    • 56 Critic Score
    Though not a bad concept, the story is terribly cliched and the aiming system may make some players nauseous. [June 2004, p.120]
    • Nintendo Power
    • 62 Metascore
    • 56 Critic Score
    Unfortunately in many cases, the Controller functions are just awkward and unintuitive. [Feb 2002, p.150]
    • Nintendo Power
    • 67 Metascore
    • 56 Critic Score
    The controls are a little slow to respond, and the computer-controlled characters' repeated phrases lose their humor after a while, but the game is a solid play nontheless. [June 2005, p.97]
    • Nintendo Power
    • 40 Metascore
    • 56 Critic Score
    Jack Slate's noir-style story is told with cheesy writing that will delight some, but make others cringe. [Jan 2005, p.139]
    • Nintendo Power
    • 53 Metascore
    • 56 Critic Score
    Play control is intuitive, and the graphics fit the style of the show. [Nov 2002, p.224]
    • Nintendo Power
    • 55 Metascore
    • 56 Critic Score
    Similar to a Rayman-style game in terms of variety and action. [June 2002, p.150]
    • Nintendo Power
    • 66 Metascore
    • 56 Critic Score
    ASB 2002’s unpolished fielding makes the game feel like it’s not quite ready for the big leagues. [Jan 2002, p.128]
    • Nintendo Power
    • 54 Metascore
    • 56 Critic Score
    Overall control is intuitive, but target selection is awkward. [Feb 2003, p.158]
    • Nintendo Power
    • 28 Metascore
    • 56 Critic Score
    The touch-screen keyboard is very small, almost ensuring that you'll make a few spelling mistakes as you peck for letters. [Feb 2005, p.115]
    • Nintendo Power
    • 49 Metascore
    • 56 Critic Score
    Cool moves, interactive environments and obstacles aplenty highlight the action-packed beat-'em-up. [Oct 2002, p.196]
    • Nintendo Power
    • 76 Metascore
    • 56 Critic Score
    The action is presented in the same style and is shown from the same isometric perspective as Spyro's last GBA adventure. [Nov 2002, p.228]
    • Nintendo Power
    • 57 Metascore
    • 56 Critic Score
    A strong GBA fighter with great control. [Dec 2004, p.150]
    • Nintendo Power
    • 52 Metascore
    • 56 Critic Score
    Most players will complete all four races within an hour or two. [Mar 2002, p.133]
    • Nintendo Power
    • 48 Metascore
    • 56 Critic Score
    Stilted action that makes the game play more like a puzzler than a platformer. [Feb 2004, p.149]
    • Nintendo Power
    • 54 Metascore
    • 56 Critic Score
    A Mario Party-style shindig. [Sept 2002, p.164]
    • Nintendo Power
    • 49 Metascore
    • 56 Critic Score
    Although the graphics are somewhat bare, the game does a great job of showing the explosive strength of the dinosaur-inspired fighters. [Dec 2004, p.146]
    • Nintendo Power
    • tbd Metascore
    • 56 Critic Score
    The game's levels are large, but the game play is repetitive and uninspired. [Dec 2003, p.148]
    • Nintendo Power
    • 46 Metascore
    • 56 Critic Score
    Controlling Pikachu with stylus strokes is actually quite fun, but as a racing game, Dash isn't fully realized. [May 2005, p.90]
    • Nintendo Power

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