Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
The frame-rate is smooth and the environments far nicely detailed, but, as was the case in previous GBA NFS incarnations, it's hard to discern the legitimate path from the dead ends. [Jan 2005, p.140]- Nintendo Power
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- Critic Score
Gameplay is fun and frenzied, though weapon balancing is off. [June 2005, p.97]- Nintendo Power
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- Critic Score
The graphics have a soft storybook look, and the great music and sound effects add to the game's high production values. [June 2003, p.139]- Nintendo Power
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- Critic Score
The heroes are big and bold, with solid control and smooth animation. [Feb 2003, p.158]- Nintendo Power
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- Critic Score
The protagonists can't jump and attack at the same time, which makes some tasks difficult, but the overall control is intuitive and the graphics are suitably dark and detailed. [Nov 2003, p.152]- Nintendo Power
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- Critic Score
An open environment allows you to explore at will, but the confusing layout wil have you on walkabout. [Dec 2004, p.148]- Nintendo Power
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- Critic Score
The game is not challenging at the start, but the difficulty ramps up at a good clip. [June 2004, p.122]- Nintendo Power
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- Critic Score
The puzzles are strictly lock-and-key-finding exercises. [Jan 2005, p.140]- Nintendo Power
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- Critic Score
The game lets you face off with another player (using two controllers), but the single-player optoins don't offer CPU competition. [March 2005, p.107]- Nintendo Power
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- Critic Score
The game play is simple but fun. [Jan 2003, p.178]- Nintendo Power
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- Critic Score
Sometime during the development of EA's Boogie, it should have occured to someone that there needs to be a lot more to getting your groove on than swinging the Wii remote rhythmically in any direction. [Oct 2007, p.88]- Nintendo Power
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- Critic Score
Great tag-team action gets buried under a mountain of repetitive gameplay in the DS version of the Incredibles sequel. [Jan 2006, p.107]- Nintendo Power
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- Critic Score
Though you can unearth 100 true-to-life dinosaurs in 35 fossil fields, the lack of a campaign mode or fighting-tournament structure makes prospects for long-term play grim. [July 2006, p.95]- Nintendo Power
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- Critic Score
More variety and enhancements for this PC port would have made the DS version a lot sweeter. [June 2007, p.103]- Nintendo Power
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- Critic Score
The only irredeemable part of the game is its storytelling. [Aug 2009, p.89]- Nintendo Power
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- Critic Score
For all the frantic zombie-blasting and murky environments, however, the game fails to generate much suspense of horror. [July 2007, p.95]- Nintendo Power
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- Critic Score
A pocket gizmo offers minor card-management improvements and new minigames, but the changes don't justify the purchase for casual Duel Masters fans. [Dec 2005, p.122]- Nintendo Power
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- Critic Score
But like so many iterations of the franchise(Star Wars fans think they've got it bad), Tactical Assault ultimately disappoints. [Dec. 2006, p.110]- Nintendo Power
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- Critic Score
JLH: The Flash isn't bad, but like the man himself, it could be a bit more compelling. [Dec. 2006, p.106]- Nintendo Power
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- Nintendo Power
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- Critic Score
Using various motion-controlled tools to excavate your Spectrobes is oddly compelling, but this is otherwise a pretty vanilla effort. [Oct 2009, p.90]- Nintendo Power
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- Critic Score
As it turns out, though, that's not enough to make up for sloppy controls, frustrating camera issues, and repetitive, uninspired game design. [Sep 2007, p.85]- Nintendo Power
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- Critic Score
Although RollerCoaster Tycoon 3D can be fun, its shortcomings prevent it from being the immersive experience the series is famous for. [May 2012, p.86]- Nintendo Power
Posted Apr 26, 2012 -
- Critic Score
The story is well-told, but the still-shot cinematics don't look like they belong with the rest of the game. [Dec 2005, p.122]- Nintendo Power
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- Critic Score
It's too bad, really, because the core gameplay is quite fun and uses the Wii hardware in some interesting new ways. [May 2007, p.85]- Nintendo Power
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- Critic Score
Prey the Stars is like a baloon--it gets bigger and better until it pops and becomes useless. [Nov 2008, p.106]- Nintendo Power
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Success gives you a feeling of accomplishment, but the path is paved with frustration. [Apr 2007, p.87]- Nintendo Power
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The level design is straight-forward to a fault. [Oct 2005, p.101]- Nintendo Power
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- Critic Score
If you're expecting this to be more than the average licensed game, though, you'll be a bit let down. [June 2008, p.88]- Nintendo Power
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- Critic Score
The game also has some performance problems, including slowdown on the last level. [Aug 2005, p.85]- Nintendo Power