Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 70 Metascore
    • 54 Critic Score
    Until you get used to the controls, you may be stuck on the first bout. [July 2003, p.146]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Unlike some racing sims, F11 2002 does not allow you to refit your vehicles or upgrade them as the season advances. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Three difficulty settings accommodate different player skill levels - the All-Star level is quite challenging. [Dec 2004, p.150]
    • Nintendo Power
    • 57 Metascore
    • 52 Critic Score
    Colorful graphics and sharp control make the game fun to watch and play, but the old-school punch-and-kick action gets monotonous. [Dec 2003, p.146]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    The overhead view lets you see clearly and control the action easily, but it doesn't give you a great look at the characters. [Nov 2003, p.152]
    • Nintendo Power
    • 61 Metascore
    • 52 Critic Score
    If you've played any of the Yu-Gi-Oh! card games, you'll be able to jump right into the game. [Sept 2004, p.116]
    • Nintendo Power
    • 44 Metascore
    • 52 Critic Score
    Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]
    • Nintendo Power
    • 24 Metascore
    • 52 Critic Score
    The overall play control is simple and fun, but getting hits to connect is a little rough. [Mar 2003, p.137]
    • Nintendo Power
    • 48 Metascore
    • 52 Critic Score
    An unusual mix of soccer and street culture. [Apr 2004, p.122]
    • Nintendo Power
    • 47 Metascore
    • 52 Critic Score
    Although bowling purists will find the fantasy elements to be off the mark, casual players looking for a good time will enjoy the variety and the value-oriented price. [Apr 2005, p.100]
    • Nintendo Power
    • 49 Metascore
    • 52 Critic Score
    The graphics are subpar, the story is muddled and the missions are repetitive. [Apr 2003, p.134]
    • Nintendo Power
    • 58 Metascore
    • 52 Critic Score
    A mix of racing genres that add up to less than the sum of their parts. [June 2003, p.138]
    • Nintendo Power
    • 55 Metascore
    • 52 Critic Score
    Every Power Ranger has abilities in five categories: speed, jump, attack, vitality and skill. [Jan 2003, p.176]
    • Nintendo Power
    • 50 Metascore
    • 52 Critic Score
    The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Fans of straight-ahead pinball without video game frills will give hardcore Pinball a high score. [Apr 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Although the game's rolling-ball-in-a-halfpipe transport system sections make brilliant use of the DS's 3-D graphics capabilities and touch-screen steering, the rest of the game is a basic platformer with few DS touches. [Apr 2005, p.100]
    • Nintendo Power
    • 71 Metascore
    • 52 Critic Score
    A test of reflexes. [June 2002, p.154]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    May not be on the top tier of the GBA's racing-game selection, but it offers a uniquely manic driving experience. [Feb 2005, p.116]
    • Nintendo Power
    • 63 Metascore
    • 52 Critic Score
    Controls are responsive but touchy. [May 2003, p.139]
    • Nintendo Power
    • 64 Metascore
    • 52 Critic Score
    Realistic art (down to glare off the glass), great sound effects and responsive control add up to a solid game. [March 2005, p.107]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Fun, but uninventive. [June 2003, p.137]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Playing like a new spin on classic "Marble Madness." [Feb 2004, p.152]
    • Nintendo Power
    • 67 Metascore
    • 52 Critic Score
    It's sorta quick and dirty, just like the actual UFC. [July 2002, p.148]
    • Nintendo Power
    • 69 Metascore
    • 52 Critic Score
    Graphics that look like they're straight out of the Shark Tale film and a tidal wave of activities, such as racing and item searching, make Activision's movie adaptation a whale of a good time, especially for young players. [Nov 2004, p.130]
    • Nintendo Power
    • 49 Metascore
    • 52 Critic Score
    Generic techno music replaces the familiar hum and clatter of slot cars, and the vehicles hop grooves unrealistically. [Nov 2003, p.151]
    • Nintendo Power
    • 54 Metascore
    • 52 Critic Score
    Since matches can be made only through stacking, game play can be limiting and monotonous. [Feb 2003, p.157]
    • Nintendo Power
    • tbd Metascore
    • 52 Critic Score
    Though the graphics of the GBA Robots title are of a lower resolution than those of the DS version, the two adventures are virtually identical. [Apr 2005, p.101]
    • Nintendo Power
    • 72 Metascore
    • 52 Critic Score
    Visibility is severely limited in both views, however, and the game offers no navigational aid. [Apr 2003, p.139]
    • Nintendo Power
    • 63 Metascore
    • 52 Critic Score
    The levels meander and the action is a little tedious, but the game is a solid effort. [Nov 2004, p.132]
    • Nintendo Power
    • 47 Metascore
    • 52 Critic Score
    The character movement is much less restrictive than the movement in most isometric-view games. [May 2003, p.140]
    • Nintendo Power

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