Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Critic Score
Until you get used to the controls, you may be stuck on the first bout. [July 2003, p.146]- Nintendo Power
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- Critic Score
Unlike some racing sims, F11 2002 does not allow you to refit your vehicles or upgrade them as the season advances. [Apr 2003, p.137]- Nintendo Power
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- Critic Score
Three difficulty settings accommodate different player skill levels - the All-Star level is quite challenging. [Dec 2004, p.150]- Nintendo Power
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- Critic Score
Colorful graphics and sharp control make the game fun to watch and play, but the old-school punch-and-kick action gets monotonous. [Dec 2003, p.146]- Nintendo Power
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- Critic Score
The overhead view lets you see clearly and control the action easily, but it doesn't give you a great look at the characters. [Nov 2003, p.152]- Nintendo Power
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- Critic Score
If you've played any of the Yu-Gi-Oh! card games, you'll be able to jump right into the game. [Sept 2004, p.116]- Nintendo Power
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- Critic Score
Mike Tyson isn't complex, but it's more than just a button-masher. [Mar 2002, p.137]- Nintendo Power
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- Critic Score
The overall play control is simple and fun, but getting hits to connect is a little rough. [Mar 2003, p.137]- Nintendo Power
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- Nintendo Power
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- Critic Score
Although bowling purists will find the fantasy elements to be off the mark, casual players looking for a good time will enjoy the variety and the value-oriented price. [Apr 2005, p.100]- Nintendo Power
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- Critic Score
The graphics are subpar, the story is muddled and the missions are repetitive. [Apr 2003, p.134]- Nintendo Power
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- Critic Score
A mix of racing genres that add up to less than the sum of their parts. [June 2003, p.138]- Nintendo Power
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- Critic Score
Every Power Ranger has abilities in five categories: speed, jump, attack, vitality and skill. [Jan 2003, p.176]- Nintendo Power
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- Critic Score
The combo/reversal system slows the action down a bit because it takes a while for the moves to develop...The camera is a little zoom-happy. [June 2002, p.148]- Nintendo Power
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- Critic Score
Fans of straight-ahead pinball without video game frills will give hardcore Pinball a high score. [Apr 2003, p.137]- Nintendo Power
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- Critic Score
Although the game's rolling-ball-in-a-halfpipe transport system sections make brilliant use of the DS's 3-D graphics capabilities and touch-screen steering, the rest of the game is a basic platformer with few DS touches. [Apr 2005, p.100]- Nintendo Power
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- Nintendo Power
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- Critic Score
May not be on the top tier of the GBA's racing-game selection, but it offers a uniquely manic driving experience. [Feb 2005, p.116]- Nintendo Power
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- Nintendo Power
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- Critic Score
Realistic art (down to glare off the glass), great sound effects and responsive control add up to a solid game. [March 2005, p.107]- Nintendo Power
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- Nintendo Power
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- Critic Score
Playing like a new spin on classic "Marble Madness." [Feb 2004, p.152]- Nintendo Power
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- Critic Score
It's sorta quick and dirty, just like the actual UFC. [July 2002, p.148]- Nintendo Power
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- Critic Score
Graphics that look like they're straight out of the Shark Tale film and a tidal wave of activities, such as racing and item searching, make Activision's movie adaptation a whale of a good time, especially for young players. [Nov 2004, p.130]- Nintendo Power
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- Critic Score
Generic techno music replaces the familiar hum and clatter of slot cars, and the vehicles hop grooves unrealistically. [Nov 2003, p.151]- Nintendo Power
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- Critic Score
Since matches can be made only through stacking, game play can be limiting and monotonous. [Feb 2003, p.157]- Nintendo Power
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- Critic Score
Though the graphics of the GBA Robots title are of a lower resolution than those of the DS version, the two adventures are virtually identical. [Apr 2005, p.101]- Nintendo Power
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- Critic Score
Visibility is severely limited in both views, however, and the game offers no navigational aid. [Apr 2003, p.139]- Nintendo Power
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- Critic Score
The levels meander and the action is a little tedious, but the game is a solid effort. [Nov 2004, p.132]- Nintendo Power
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- Critic Score
The character movement is much less restrictive than the movement in most isometric-view games. [May 2003, p.140]- Nintendo Power