Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 58 Metascore
    • 55 Critic Score
    Not even new voiceovers from Sean Astin (Sam) and John Rhys-Davies (Gimli) can salvage this thoroughly regrettable effort. [Nov 2010, p.88]
    • Nintendo Power
    • 62 Metascore
    • 55 Critic Score
    A hard mode makes things a bit more fun, but it becomes available only after you play through the game once. [Sept 2011, p.82]
    • Nintendo Power
    • 53 Metascore
    • 55 Critic Score
    Even hard mode doesn't offer much of a challenge. [Sept 2009, p.90]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    The alternate name for falling-piece puzzler Trioncube could be My First Tetris. [Mar. 2007, p.89]
    • Nintendo Power
    • 44 Metascore
    • 55 Critic Score
    An impressive feat, yet still a genre better represented elsewhere. [June 2009, p.90]
    • Nintendo Power
    • 71 Metascore
    • 55 Critic Score
    Movie footage is so embedded that it feels like you're not even playing a gmae half the time. [Jan 2006, p.115]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    The original Frogger arcade game is a sweet multiplayer bonus. [Nov 2005, p.118]
    • Nintendo Power
    • 72 Metascore
    • 55 Critic Score
    You spend more time keeping a grip on the handheld than dealing with the game's challenges. [Jan 2009, p.90]
    • Nintendo Power
    • tbd Metascore
    • 55 Critic Score
    And that's the thing--Pet Zombies is an amusing idea. Monotonous gameplay, however, is not. [Oct 2011, p.86]
    • Nintendo Power
    • 73 Metascore
    • 55 Critic Score
    With its third installment in three years, the Raving Rabbids series is quickly growing stale. [Holiday 2008, p.86]
    • Nintendo Power
    • 57 Metascore
    • 55 Critic Score
    The real shame of it all is that Captain America: Super Soldier does many things right. [Aug 2011, p.88]
    • Nintendo Power
    • 68 Metascore
    • 55 Critic Score
    It may seem like a bit of a stretch to make a full-blown DS title about finding the differences between two nearly identical drawings. And it is. [Apr 2007, p.87]
    • Nintendo Power
    • 49 Metascore
    • 55 Critic Score
    It's a good choice for punchy party fans. [Nov. 2006, p.87]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    It's as if the level designers didn't play the game, or at least not enough to realize that the game's mushy response to your button presses doesn't support the level of difficulty at which the jumping and fighting challenges are set. [Dec. 2006, p.113]
    • Nintendo Power
    • 70 Metascore
    • 55 Critic Score
    A great curiosity for a day, but it's not a place you'd want to stay. [Jan 2006, p.114]
    • Nintendo Power
    • 62 Metascore
    • 55 Critic Score
    But for the most part, the gameplay emphasizes Monster House's biggest flaw: repetition. Rooms and enemies seem nearly identical from one to the next, so there's very little incentive to progress.
    • Nintendo Power
    • 67 Metascore
    • 55 Critic Score
    For now, we're left with another disappointing entry in a once-great franchise. [Nov. 2006, p.90]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Somehow, this barrel of monkeys isn't nearly as much fun as its predecessors. [Mar 2010, p.90]
    • Nintendo Power
    • 58 Metascore
    • 55 Critic Score
    The control problems weigh too heavily for the game to be much fun. [Aug 2005, p.84]
    • Nintendo Power
    • 50 Metascore
    • 55 Critic Score
    Reeking of a quick-and-dirty Wii port, the game is hampered by clumsy controls, bland level design, muddy visuals, and ultrasimplistic AI. [Dec 2009, p.89]
    • Nintendo Power
    • tbd Metascore
    • 55 Critic Score
    This simply isn't a nice-looking game. [Jan/Feb 2012, p.85]
    • Nintendo Power
    • 67 Metascore
    • 55 Critic Score
    The developers have accomplished a rare feat in producing a game that is legitimately thought-provoking, original, and visually distinctive. Too bad they couldn't find a way to make it fun. [Apr 2010, p.88]
    • Nintendo Power
    • 55 Metascore
    • 55 Critic Score
    Wait for Punch-Out!! if you're hankering for some fisticuffs. [May 2009, p.89]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Everything is a struggle in Lost in Blue 3. [Apr 2008, p.90]
    • Nintendo Power
    • 57 Metascore
    • 55 Critic Score
    But for the most part, it's a coookie-cutter kart game, and after 25-plus years of entertaining us, Pac-Man deserves more. [Oct. 2006, p.92]
    • Nintendo Power
    • 53 Metascore
    • 55 Critic Score
    Unfortunately this newly christened Nintendo 3DS version of the game falls well short of the original. [May 2011, p.88]
    • Nintendo Power
    • 59 Metascore
    • 55 Critic Score
    Rio
    The gameplay made me really want to like this game, and I can't stress that enough. Unfortunately, everything else just falls flat. [May 2011, p.89]
    • Nintendo Power
    • 47 Metascore
    • 55 Critic Score
    The overall game makes a lackluster effort at capturing the spirit of the film. [Aug 2005, p.85]
    • Nintendo Power
    • 49 Metascore
    • 55 Critic Score
    When you take on lousy controls that require you to alternate constantly between the Control Pad and buttons and the touch screen, it's clear that The Sims 2 Pets needs a serious check-up. [Jan. 2007, p.116]
    • Nintendo Power
    • 54 Metascore
    • 55 Critic Score
    Unfortunately, many of the mini-games don't work well, and the difficulty levels are way out of whack. [Aug 2006, p.86]
    • Nintendo Power

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