Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 61 Metascore
    • 58 Critic Score
    Although it's difficult to pull off tricks in the snowboarding competition, the play control as a whole is very good. [Mar 2004, p.121]
    • Nintendo Power
    • 73 Metascore
    • 58 Critic Score
    When she fills her bloodlust meter, she can kick into Blood Rage Mode - that's when the action really gets fierce. [Dec 2002, p.220]
    • Nintendo Power
    • 66 Metascore
    • 58 Critic Score
    The track-design feature allows you to create your own racing environment. [July 2004, p.121]
    • Nintendo Power
    • 72 Metascore
    • 58 Critic Score
    The new game features updated graphics, Ironman Road tournament and a practice dojo. [Feb 2003, p.161]
    • Nintendo Power
    • 66 Metascore
    • 58 Critic Score
    Not quite a button masher, but close, DBZ: B2 is an easy-to-get-into one-on-one fighter that looks and plays much like its predecessor. [Feb 2005, p.113]
    • Nintendo Power
    • 53 Metascore
    • 58 Critic Score
    Features 16 ready-made machines that are graded in four categories: mobility, power, weapons, and armor. [Dec 2002, p.222]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    Surprisingly unique and monstrously funny. [Jan 2002, p.136]
    • Nintendo Power
    • 42 Metascore
    • 58 Critic Score
    Rough hit detection makes some interactions more frustrating than fun, and sifting through a long list of items slows the game's pace. [Mar 2004, p.123]
    • Nintendo Power
    • 69 Metascore
    • 58 Critic Score
    A welcome tutorial teaches the basics, and a gradual ramping up of difficulty guarantees that you'll have t a chance to develop your skills before you take on tough challenges. [Aug 2004, p.123]
    • Nintendo Power
    • 51 Metascore
    • 58 Critic Score
    Touch control is spotty for certain games, but the Control Pad is a reliable backup. [May 2005, p.91]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    A driving game packed with an adventure, seven minigames and a collection of multiplayer races. [Feb 2003, p.162]
    • Nintendo Power
    • 53 Metascore
    • 58 Critic Score
    QB Club has shoddy graphics, iffy play control and a tiny list of options and modes. [Feb 2002, p.151]
    • Nintendo Power
    • 62 Metascore
    • 58 Critic Score
    Since the races take place inside tubes, sharp curves do not pose a sense of danger, which takes some excitement out of the race. [May 2003, p.138]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    Sharp graphics and an accurate pitching system help drive home the big-league fun.[Aug 2002, p.147]
    • Nintendo Power
    • 49 Metascore
    • 58 Critic Score
    Its main weakness is the overall absence of Mary-Kate and Ashley's charismatic personalities. [Feb 2003, p.155]
    • Nintendo Power
    • 58 Metascore
    • 58 Critic Score
    The swashbuckling action is great, but you can actually run past most enemies without even fighting them. [Jan 2002, p.132]
    • Nintendo Power
    • 77 Metascore
    • 58 Critic Score
    Stylized art and animation, an athletic superspy and lots of jumping, grappling and fighting make Kim Possible 2 an engaging platformer - especially for fans of the Kim Possible TV series. [Sept 2004, p.116]
    • Nintendo Power
    • 71 Metascore
    • 58 Critic Score
    The speed could be bumped up a little and the enemies could be more intelligent. [May 2002, p.130]
    • Nintendo Power
    • 55 Metascore
    • 58 Critic Score
    Turn-based Megazord battles add variety between the side-scrolling missions. [Nov 2003, p.154]
    • Nintendo Power
    • 56 Metascore
    • 58 Critic Score
    With clever puzzles, lots of fun gizmos and in-game artwork that looks almost as good as between-level movie clips, the game represents the film well and provides an entertaining play experience. [Apr 2005, p.100]
    • Nintendo Power
    • 50 Metascore
    • 58 Critic Score
    A decent if not repetitve drive. [Mar 2002, p.137]
    • Nintendo Power
    • 43 Metascore
    • 58 Critic Score
    The characters are big and bold and the pace is quick, but the characters' actions are limited to running, jumping and punching, even though they should be capable of much more. [Jan 2004, p.161]
    • Nintendo Power
    • 56 Metascore
    • 58 Critic Score
    Play control is tight and the action is intense, but the course design is unforgiving. If you make a single mistake, you lose. [Sept 2003, p.137]
    • Nintendo Power
    • 68 Metascore
    • 58 Critic Score
    With a no-nonsense interface, more than 100 new cards (to bring the total to over 1,100) and new rules for the summer's Yu-Gi-Oh card-battling competition, WCT2004 is the ultimate up-to-date card-playing sim for Yu-Gi-Oh! fans. [May 2004, p.121]
    • Nintendo Power
    • 65 Metascore
    • 58 Critic Score
    Customizable features allow players to adjust nearly every aspect of the game. [Jan 2003, p.174]
    • Nintendo Power
    • 57 Metascore
    • 58 Critic Score
    The Hulk is strong but small on screen, and the game's isometric view sometimes makes it difficult to navigate. [July 2003, p.145]
    • Nintendo Power
    • 55 Metascore
    • 58 Critic Score
    The basic game play is similar to that of the games in the "Frogger" series. [Feb 2003, p.157]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    The paths branch, giving you the freedom to explore, but some areas are more difficult to reach than they should be, making the platforming tricky at times. [Dec 2004, p.154]
    • Nintendo Power
    • 52 Metascore
    • 58 Critic Score
    The magical fun is recommended for action fans. [Mar 2002, p.136]
    • Nintendo Power
    • tbd Metascore
    • 58 Critic Score
    Enemies are often impossible to avoid. [Feb 2003, p.163]
    • Nintendo Power

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