Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 57 Metascore
    • 55 Critic Score
    Deca Sports DS gives you a few different ways to experience its 10 sports, including tournaments and quick challenges, but aside from a couple of winning events, it's doubtful you'll keep coming back for more. [Apr 2010, p.87]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The lack of extras is even more significant in the GBA collection because it consists of only five titles. [Nov 2005, p.112]
    • Nintendo Power
    • 37 Metascore
    • 55 Critic Score
    Just as the Legend of the Dragon TV series comes off as a faint echo of "Dragon Ball Z", The Game Factory's Wii adaptation serves as a reminder that it takes more than two battlers and an arena to make a memorable fighting game. [Aug 2007, p.84]
    • Nintendo Power
    • 56 Metascore
    • 55 Critic Score
    Clearly has some good ideas; it's just too bad that their execution wasn't as good as it should have been. [May 2011, p.86]
    • Nintendo Power
    • 61 Metascore
    • 55 Critic Score
    The film-score-inspired soundtrack will also get the blood of any Star Wars fan flowing, even when the gameplay itself does not. [Holiday 2009, p.88]
    • Nintendo Power
    • 44 Metascore
    • 55 Critic Score
    Though Godzilla Unleashed is fairly accessible, even casual gamers may wonder why their creatures don't always do what they want. [Holiday 22007, p.82]
    • Nintendo Power
    • 60 Metascore
    • 55 Critic Score
    The gameplay is flawed. The most obvious problem is the controls, which suffer due to the required use of the Control Pad. [March 2012, p.86]
    • Nintendo Power
    • 51 Metascore
    • 55 Critic Score
    Unfortunately, Adventure falls way short of expectations. [Oct. 2006, p.89]
    • Nintendo Power
    • 70 Metascore
    • 55 Critic Score
    Don't expcet to sail the high seas in One Piece: Grand Adventure. [Oct. 2006, p.89]
    • Nintendo Power
    • 60 Metascore
    • 54 Critic Score
    It doesn't have the polish and unlockable extras of the "LOTR" games. [Jan 2005, p.138]
    • Nintendo Power
    • 74 Metascore
    • 54 Critic Score
    It's a simple idea, but it proves to be a little bit of a trick to jump in and play. [March 2005, p.107]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    The simple gameplay is not challenging until you reach the level bosses, but the character combinations are fun for Nicktoon fans. [Dec 2004, p.152]
    • Nintendo Power
    • 71 Metascore
    • 54 Critic Score
    Others will feel that the game plays like a watered-down "Madden." [Feb 2004, p.150]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    The game is very simple but provides quite a challenge and tons of explosive fun. [July 2004, p.120]
    • Nintendo Power
    • 63 Metascore
    • 54 Critic Score
    The level design isn't particularly creative, but the overall game is lightly humorous, action-packed fun. [Jan 2005, p.140]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    Control is responsive, and the difficulty level ranges from easy to moderate. [Jan 2005, p.139]
    • Nintendo Power
    • 47 Metascore
    • 54 Critic Score
    If you hold on, though, the rewards are great animation, satisfying puzzles and a lot of fun Catwoman sass. [Oct 2004, p.124]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    Driving is surprisingly manageable for an open-wheel racer, and that could get your engine running if you're a car buff or arcade racing fan. [May 2002, p.132]
    • Nintendo Power
    • 47 Metascore
    • 54 Critic Score
    The difficulty is too high for novices, but experienced platformer fans will enjoy the challenge. [Jan 2004, p.159]
    • Nintendo Power
    • 55 Metascore
    • 54 Critic Score
    The game loses quite a bit in the translation... However, the new plow-down-everything Performance mode is a fun addition. [Sept 2003, p.137]
    • Nintendo Power
    • 44 Metascore
    • 54 Critic Score
    Her actions are stiff and the play control is often slow to respond, making tense situations frustrating. [Sept 2003, p.137]
    • Nintendo Power
    • 65 Metascore
    • 54 Critic Score
    It's the bad kind of hard where you aim a millimeter too far to the left and suddenly have to start the entire level all over again. [July 2002, p.147]
    • Nintendo Power
    • 41 Metascore
    • 54 Critic Score
    A confusing navigation system makes finding checkpoints difficult. [Jan 2003, p.178]
    • Nintendo Power
    • tbd Metascore
    • 54 Critic Score
    The pacing is realistic, which is to say that it's not for the fast-action fans, and the controls are responsive but complex. [March 2005, p.107]
    • Nintendo Power
    • 53 Metascore
    • 54 Critic Score
    It's fairly basic RPG gaming, but it's got the fine details that'll please fans of the show. [May 2002, p.142]
    • Nintendo Power
    • 54 Metascore
    • 54 Critic Score
    Where Ghost Recon 2 suffers a misstep is in its failure to offer useful gameplay information, such as mission-objective reminders and maps. [June 2005, p.97]
    • Nintendo Power
    • 64 Metascore
    • 54 Critic Score
    Intuitive play control and simple level design make the game appropriate for players of all skill levels. [Dec 2003, p.148]
    • Nintendo Power
    • 43 Metascore
    • 54 Critic Score
    Pitching and hitting play control are intuitive, but fielding control is sorely lacking. [Apr 2003, p.135]
    • Nintendo Power
    • 38 Metascore
    • 54 Critic Score
    The graphics and music are out of this world, but the play control can get as clunky as a malfunctioning droid. [July 2002, p.150]
    • Nintendo Power
    • 67 Metascore
    • 54 Critic Score
    The challenge level of the match-'em-up Garanimals game play is more akin to a petting zoo than a jungle. [July 2002, p.149]
    • Nintendo Power

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