Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • tbd Metascore
    • 50 Critic Score
    Considering how basic Swords is, it would have been better suited to WiiWare; as a full retail release, it's disappointing. [Nov 2010, p.91]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Fortunately, younger gamers(or older one's with a short fuse)can skip levels freely if they want to experience the monotony of the repetitive level design more quickly. [May 2006, p.88]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Unlike Thor, however, Captain America suffers a bit in the transition to the stereoscopic handheld. [Nov 2011, p.77]
    • Nintendo Power
    • 76 Metascore
    • 50 Critic Score
    The controls are unwieldy, requiring you to go through individual steps to select a target ball, choose a target pocket and aim the shot, but it becomes easier with practice. [June 2004, p.121]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    Numerous sequels and spin-offs later, the franchise has arrived on the Nintendo 3DS handheld, but I'm sad to say that the experience hasn't improved at all. [Nov 2011, p.77]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    The levels are short, but an item-collection feature offers some motivation to fight through them multiple times. [Jun 2006, p.86]
    • Nintendo Power
    • 53 Metascore
    • 50 Critic Score
    Unfortunately, the game still isn't terribly compelling. [Dec 2009, p.84]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    It's a shame the puzzles aren't more varied. The structure of James Noir's Hollywood Crimes could use some work too. [Nov 2011, p.75]
    • Nintendo Power
    • 43 Metascore
    • 50 Critic Score
    It's unfortunate that Midway's first foray in the squared circle isn't what you could call a success. [Dec 2008, p.94]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    The result is hinky control as you try to fight wave after wave of monotonous enemies and navigate past lasers and pits. [Feb. 2007, p.95]
    • Nintendo Power
    • 52 Metascore
    • 50 Critic Score
    The Rabbids still amuse with their antics, but their first Wii U effort fails to consistently entertain. [Dec 2012, p.73]
    • Nintendo Power
    • 39 Metascore
    • 50 Critic Score
    Unfortunately, the ambitious attempt to bring the full-fledged experience to the DS results in something of a mess. [July 2007, p.97]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    Lacking the sophistication of the Spy Kids films, the GBA adaptation of Spy Kids films, the GBA adaptation of Spy Kids 3-D: Game Over is a side-scrolling platformer with cartoonish graphics and a variety of play styles. [Sept 2003, p.137]
    • Nintendo Power
    • 36 Metascore
    • 50 Critic Score
    The play control is unpredictable at best. [May 2002, p.131]
    • Nintendo Power
    • 64 Metascore
    • 50 Critic Score
    Guilty pleasures aside, though, Hello Kitty: Roller Rescue falls flat. While the surreal, candy-colored world looks nice, the game mechanics are unresponsive and shallow. [Oct 2005, p.99]
    • Nintendo Power
    • 45 Metascore
    • 50 Critic Score
    Despite being packed with good ideas, the platformer stumbles constantly in its execution. [Holiday 2008, p.86]
    • Nintendo Power
    • 56 Metascore
    • 50 Critic Score
    MySims Party offers a god amount of variety. Unfortunately, many of those games aren't all that fun. [Apr 2009, p.87]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    Few players will be patient enough to wait for the big payoff. [Sept 2007, p.89]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    The DS version of Rock Revolution packs a lot in a tiny package. [Dec 2008, p.102]
    • Nintendo Power
    • 47 Metascore
    • 50 Critic Score
    The game would have benefited from some compelling touch-screen use (for puzzles or combat, perhaps), but as is, it barely puts the "interactive" in "interactive novel." [June 2008, p.89]
    • Nintendo Power
    • 69 Metascore
    • 50 Critic Score
    Helmet Chaos does have a surprisingly quirky sense of humor and some decent voice acting, but it's not enough to recapture the series's long-lost magic. [Oct 2005, p.100]
    • Nintendo Power
    • 54 Metascore
    • 50 Critic Score
    If you like side-scrolling shoot-outs, Alienators is a worthwhile thrill ride. [Dec 2002, p.172]
    • Nintendo Power
    • 61 Metascore
    • 50 Critic Score
    A dizzying camera scheme and a frustrating combat system put a damper on an otherwise enjoyable experience. [Nov 2002, p.224]
    • Nintendo Power
    • 51 Metascore
    • 50 Critic Score
    Weapons and ammunition are abundant, and you'll need them; the enemies come at a quick clip and the touchy aiming controls guarantee that you'll miss a lot of shots. [May 2004, p.122]
    • Nintendo Power
    • 60 Metascore
    • 50 Critic Score
    The title is worth playing once because of the compelling world in which it's set, and being able to kick human butt cooperatively with a friend is a welcome touch, but Avatar ultimately feels like yet another middling licensed game. [Jan 2010, p.88]
    • Nintendo Power
    • 66 Metascore
    • 50 Critic Score
    It suffers from an overly simplistic fighting engine, weak animation and a story mode that skims past major plot points with all the bluster of 10th grade chemistry class. [Jan 2006, p.114]
    • Nintendo Power
    • 58 Metascore
    • 50 Critic Score
    The challenging setup, bold graphics, lively characters and fun settings should score a knockout with boxing buffs. [Aug 2002, p.147]
    • Nintendo Power
    • 68 Metascore
    • 50 Critic Score
    Call it a fractured fairy tale with guns and flamethrowers. [Dec 2008, p.94]
    • Nintendo Power
    • 62 Metascore
    • 50 Critic Score
    As addictive as Mr. Driller 2 is, the GBA's sole screen doesn't provide enough vertical space (unlike "Drill Spirits" on the DS) to give you time to plan much of a falling-block strategy. [July 2005, p.101]
    • Nintendo Power
    • tbd Metascore
    • 50 Critic Score
    I suggest you spend your Essence Seeds elsewhere. [Jan 2010, p.87]
    • Nintendo Power

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