Nintendo Power's Scores
- Games
For 2,179 reviews, this publication has graded:
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57% higher than the average critic
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5% same as the average critic
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38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Super Smash Bros. Brawl | |
|---|---|---|
| Lowest review score: | Ant Nation |
Score distribution:
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Positive: 873 out of 2179
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Mixed: 1,099 out of 2179
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Negative: 207 out of 2179
2179
game
reviews
- By Date
- By Critic Score
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- Nintendo Power
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- Critic Score
The artwork and special effects are well-executed, but the game's pacing is slow. [Dec 2003, p.146]- Nintendo Power
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- Critic Score
Also on the menu are some PDA functions that amount to a class scheduler, an address book and a horoscope. [Feb 2004, p.153]- Nintendo Power
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- Critic Score
A tutorial lets you in on the game's nuances, and numerous tournaments provide chances for you to win the game's 300 cards - a good spin for duelists. [Jan 2005, p.139]- Nintendo Power
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- Critic Score
Responsive play control and detailed graphics will make you want to venture deep into the story, but difficult battles against incidental enemies may keep you from your goal. [Aug 2004, p.123]- Nintendo Power
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- Critic Score
The game has a kitschy classic-television atmosphere that will nevertheless appeal to fans of the show. [June 2004, p.121]- Nintendo Power
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- Critic Score
Responsive control helps make the game an enjoyable play. [Oct 2004, p.124]- Nintendo Power
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- Critic Score
A compass points to your current objective, but it's still easy to get lost in the game's complex levels. [Mar 2004, p.121]- Nintendo Power
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- Critic Score
The poker play is solid, but the AI players are predictable. [Feb 2005, p.117]- Nintendo Power
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- Critic Score
The game's colorful graphics and light difficulty are appropriate for the franchise's young fan base. [Dec 2004, p.150]- Nintendo Power
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- Critic Score
Play mechanics are lacking, making it difficult to aim and fire at the same time, and computer-controlled ememies are brutal early on. [Nov 2004, p.131]- Nintendo Power
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- Critic Score
Looks and sounds like the cartoon, and the cut scenes are packed with laughs, but the flight-based control is frustrating and the game's delivery, collection and fighting tasks can be tedious. [Nov 2003, p.151]- Nintendo Power
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- Critic Score
The difficulty level is a tad high for young players and the gameplay is very repetitive. [Jan 2004, p.160]- Nintendo Power
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- Critic Score
Unfortunately, there's no cure for nonresponsive control and poorly rendered graphics. [Mar 2004, p.120]- Nintendo Power
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- Critic Score
The frame rate suffers in the downsized version. [Aug 2002, p.146]- Nintendo Power
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- Critic Score
A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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- Critic Score
More of a button-masher than the "Street Fighter II" games, Taiketsu is a simple battler that may bore fighting-game afficionados. [Feb 2004, p.153]- Nintendo Power
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- Critic Score
A lot of story and dialogue leads to little action at the beginning, but it heats up if you stick with it. [May 2005, p.92]- Nintendo Power
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- Critic Score
The standard jump-climb-shoot action is far from out-of-this-world. [Mar 2002, p.137]- Nintendo Power
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- Critic Score
The game does not use a 3-D engine for dungeon navigation. Instead, it presents a series of still images. [Feb 2003, p.161]- Nintendo Power
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- Critic Score
Control is sometimes cumbersome, depending on the bot design. [Nov 2003, p.152]- Nintendo Power
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- Critic Score
The graphics and sounds are nice, and the action can get mean. [July 2002, p.150]- Nintendo Power
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- Critic Score
It's a little tricky to target enemy ships at first, and the levels are longer than they have to be, but the game has an unmistakable Star Wars flair. [Feb 2004, p.154]- Nintendo Power
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- Critic Score
None of these activities are particularly intriguing, and after playing each one once, you'll have seen pretty much everything the game has to offer. [Jan. 2007, p.116]- Nintendo Power
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- Critic Score
All in all, the game would have benefited from less character and more clarity. [Aug 2007, p.88]- Nintendo Power
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- Critic Score
Whoever's responsible should be thrown into the Sarlacc pit. [Nov. 2006, p.90]- Nintendo Power
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- Critic Score
For those who know and enjoy poker, this game will be a total disappointment. [Dec 2005, p.111]- Nintendo Power
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- Critic Score
But what should be At World's End greatest asset--the combat and the use of the Wii remote--quickly turns into its greatest failing, resulting in an overall experience mired in tedium. [July 2007, p.94]- Nintendo Power
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- Critic Score
FFF starts simple and later becomes boring and monotonous. [Nov 2009, p.89]- Nintendo Power
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- Critic Score
There's no platforming, no puzzle solving, no backtracking, no nothing: you just work your way across the stage until it abruptly ends. [Dec 2009, p.89]- Nintendo Power