Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • tbd Metascore
    • 40 Critic Score
    The "Time Force/Ninja Storm" double pack is a better value for the casual Power Rangers fans. [Oct 2005, p.99]
    • Nintendo Power
    • 45 Metascore
    • 40 Critic Score
    It's no fun facing monsters that are suddenly too tough to kill. [Dec 2009, p.89]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    A basic pinball game with a choice of four tables. [Apr 2003, p.138]
    • Nintendo Power
    • 35 Metascore
    • 40 Critic Score
    I haven't read the book, and the movie isn't out as of this writing, but based on what I've played, maybe the Golden Compass just isn't very well suited to being a video game. [Jan 2008, p.90]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Rio
    If you choose to drudge your way through the story mode, you'll play all 40 games alongside a largely incoherent version of the Rio movie's storyline. [May 2011, p.89]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    Unless you're a die-hard fan of the series, you may want to wait for the bandicoot's next offering. [Nov. 2006, p.88]
    • Nintendo Power
    • 39 Metascore
    • 40 Critic Score
    It's a shame--the basic concepts are sound, but the execution should have been much better. [Sept 2008, p.86]
    • Nintendo Power
    • 55 Metascore
    • 40 Critic Score
    The audio effects sound crude and the view of the action tends to be awkward for the downhill and Curling events, but the game gets a gold medal as far as variety and graphics. [Feb 2002, p.154]
    • Nintendo Power
    • 57 Metascore
    • 40 Critic Score
    If this game didn't follow the early-days Dragon Ball storyline, the dreadful simplicity of the card-battle gameplay mechanics (you could probably complete several battles with your eyes closed) would likely be even less tolerable. [July 2007, p.97]
    • Nintendo Power
    • 60 Metascore
    • 40 Critic Score
    Isn't much of a value. [June 2010, p.88]
    • Nintendo Power
    • tbd Metascore
    • 40 Critic Score
    Overly simplistic and requir[es] very little in the way of actual tactics as you guide your characters into battle. [Jan 2005, p.141]
    • Nintendo Power
    • 37 Metascore
    • 40 Critic Score
    A complex passing and player-switching scheme makes play control unnecessarily difficult, but the action flows freely and the excitement level is high. [June 2003, p.138]
    • Nintendo Power
    • 46 Metascore
    • 38 Critic Score
    For older gamers, E.T. offers little to phone home about. [May 2002, p.142]
    • Nintendo Power
    • 46 Metascore
    • 38 Critic Score
    The graphics are big and bold, but the play control is slow to respond, making some situations difficult, bordering on frustrating. [June 2004, p.122]
    • Nintendo Power
    • 29 Metascore
    • 38 Critic Score
    The story, cinema scenes and rendered graphics are in keeping with the Batman franchise, but the game suffers greatly from its difficult control scheme. [Apr 2003, p.134]
    • Nintendo Power
    • 60 Metascore
    • 38 Critic Score
    You'll get the most fun out of the game if you're a fan of the show. [June 2002, p.150]
    • Nintendo Power
    • 35 Metascore
    • 38 Critic Score
    Only hard-core fans of the Bad Boys movies will find redeeming value in the game. [Nov 2004, p.130]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    A cursor-based hitting interface makes it too easy to put the ball into play, and the runners are impossible to control. [Dec 2004, p.150]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    The battle action is simple and initially fun, but becomes less exciting as you advance. [Dec 2003, p.150]
    • Nintendo Power
    • 39 Metascore
    • 38 Critic Score
    A fusion of board-game and trading-card-game rules that most players will not understand until they read the manual thoroughly. [Feb 2005, p.117]
    • Nintendo Power
    • tbd Metascore
    • 38 Critic Score
    Very young players will enjoy the game's graphics and easy play. [Feb 2004, p.153]
    • Nintendo Power
    • tbd Metascore
    • 36 Critic Score
    After you place the ball and set the aim, you must manipulate a power meter and a spin meter for unpredictable results - too many meters and not enough explanation. [Sept 2004, p.117]
    • Nintendo Power
    • 35 Metascore
    • 35 Critic Score
    If you stay with the game long enough to collect bonus coins, you can unlock minigames and send them to friends via a local wireless connection: a good bonus, but probably not enough incentive to endure the rigors of the main game. [Oct 2007, p.89]
    • Nintendo Power
    • 36 Metascore
    • 35 Critic Score
    If the game was made harder by having a time requirement or more difficult enemies to negotiate, it could be very solid. [Sept 2005, p.84]
    • Nintendo Power
    • 67 Metascore
    • 35 Critic Score
    Plays like a gameplay experiment gone wrong. [Dec 2005, p.120]
    • Nintendo Power
    • 56 Metascore
    • 35 Critic Score
    Jambo! Safari might have some merit as an educational tool(the animal facts you unlock are interesting), but as a game, not so much. [Jan 2010, p.89]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    They say anything is better than nothing, but in the case of this year's sole GBA baseball offering. I'm not so sure that's true. [Jun 2006, p.87]
    • Nintendo Power
    • tbd Metascore
    • 35 Critic Score
    Almost every element presented in this side-scrolling beat-'em-up feels miscalculated. [Aug 2011, p.89]
    • Nintendo Power
    • 49 Metascore
    • 35 Critic Score
    Even with the younger set, this game offers little in the way of challenge--you can purchase health upgrades if necessary, but if they're necessary, you've got other problems to deal with. [July 2006, p.95]
    • Nintendo Power
    • 27 Metascore
    • 35 Critic Score
    I give the creators props for mapping the camera controls to the remote's Control Pad(other developers take note!), but I'd be more impressed if the game were fun. [Nov 2007, p.102]
    • Nintendo Power

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