MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 God of War: Ragnarok
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • tbd Metascore
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    Overall, Nightingale is an engaging survival game and one that feels like you can have low commitment to in order to have fun. It’s easy to pick up and put down, and has some solid foundations. Even in its early stages, Nightingale has a lot to offer players, even if it is very clearly in Early Access. I’m eager to see what the game will be further down the line when some of these issues are ironed out, and what the core narrative of the game will eventually turn out to be. For now, I’m content logging into Nightingale for a few hours every few days just to hang out with friends and explore the vast wealth of Realms the game has to offer. [Early Access Provisional Score = 70]
    • 58 Metascore
    • 60 Critic Score
    Despite its shortcomings, Skull and Bones does boast stunning visuals and a few moments of thrilling naval warfare—the first time you encounter them. However, its lack of depth in gameplay mechanics and story left much to be desired. Even though it continues to evolve with a trove of promised content updates, I’m not entirely sure if I want to return to its turbulent waters. Personally, not being able to roam about my own ship or disembark on islands felt incredibly frustrating and limiting. Skull and Bones isn’t necessarily a bad game; it’s just not great. It feels like lots of pieces of rope strung together with loose knots, hastily fashioned and thrown together to show that they had a working net. Unfortunately, I don’t think that net is strong enough to be worth the $70 fish they’re trying to catch.
    • 92 Metascore
    • 95 Critic Score
    Final Fantasy VII REBIRTH is a modern RPG masterpiece and solidly sets up its third installment in the Final Fantasy VII REMAKE Project. It's ambitious and massive in scope - and that's before we even get to the daunting task of recreating one of the most iconic stories of all time. At its core, Final Fantasy VII REBIRTH retains the essence of what the original story contained, expanding on it meaningfully in a way that feels wholly new. And I can’t wait to see how it all concludes.
    • 60 Metascore
    • 70 Critic Score
    Unfortunately, I have to consider the entire game while I review Suicide Squad. Its incredible storytelling should cause you to give it a chance, but don’t be ignorant of its matchmaking issues, the highly repetitive nature of the campaign missions, or the fact that the end of the game comes off as super confusing. It may be worth waiting for a sale for anyone other than the most dedicated DC fans out there. Suicide Squad had great potential, but for me, it ultimately fell short.
    • 57 Metascore
    • 65 Critic Score
    In general, what’s available just doesn’t feel good enough to keep players engaged. The PvE missions are basically tutorials and don’t have much replay value. There are 3 Versus modes, but only two are active at any given time, and the arenas are pretty small without offering much variety. Some of the characters are definitely fun to play, but overall the skill ceiling seems pretty low due to the wide area of most of the abilities and weapons. Despite generally enjoying online PvP games, I can’t see myself returning to Foamstars too often with its current content selection.
    • 74 Metascore
    • 70 Critic Score
    Overall, I’ve enjoyed my play through of Lysfanga: The Time Shift Warrior. The replayability is there with the time objective to try for a better time, with different modifiers and different spells. Lysfanga has challenging arenas, but it feels so rewarding when earning that victory. The story doesn’t stick out particularly strongly with the plot, but the gameplay along the way was pretty fun.
    • 89 Metascore
    • 90 Critic Score
    Persona 3 Reload is, as I said, the absolute textbook idea of what a remake should be. I'm super happy that this generation gets to experience this game and look forward to eventually seeing the same approach to Persona 4 and the Persona 1 and 2 duology. Now I must dive into Persona 4 Arena Ultimax after finishing Reload to take in the whole story!
    • tbd Metascore
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    Honestly, it feels like Enshrouded took the best aspects of multiple games in the genre and packaged them all in one place. The survival-lite aspects of Valheim are here - and even more streamlined thanks to how easy it is to repair your items (you just interact with a workbench and voila - you’re repaired), while it also has the incredible traversal and world that just begs to be explored. [Early Access Review]
    • tbd Metascore
    • Critic Score
    At $29.99, Palworld is one of the best gaming investments you can make right now, especially with the current state of AAA. It’s far from a perfect experience, but Pocketpair has already hit the ball out of the park with much of what the game has. [Early Access Score = 80]
    • tbd Metascore
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    The early access version of The Wagadu Chronicles has a unique setting, great accessibility, and a fantastic soundtrack. Unfortunately, these features does not make an exceptional game. There’s a basic framework here that needs a lot of refinement, and some direction on a core game loop. I feel like a vast majority of Wagadu is built with the premise of societal interactions, and I fear that will be a tremendous gamble from an untested niche. [Early Access Provisional Score = 30]
    • 85 Metascore
    • 80 Critic Score
    Prince Of Persia: The Lost Crown marks a strong start for 2024 game releases, as it offers plenty of entertaining action throughout its 20ish-hour runtime. The story offers some neat twists to discover, while the world of Mount Qaf is wonderfully designed and fun to explore. Combat, while not the game's strongest suit, is still cool, even if the common enemies wear out over time. I really dug what Prince Of Persia: The Lost Crown accomplished here, and if this is the future of the franchise, maybe I can eventually forgive them for not following up on that 2008 entry.
    • 78 Metascore
    • 80 Critic Score
    In general, Warhammer 40,000: Rogue Trader should be a great experience for any Warhammer fan or someone who likes turn-based RPGs. It’s strong enough to stand on its own feet in either genre but comes together for an overall good experience, even if it might not be the best RPG to come out recently.
    • 66 Metascore
    • 60 Critic Score
    Achilles: Legends Untold feels like an unfinished product still working through Early Access. Combat balance and the limited amount of loot would be at the top of my list that needs improvement. You could follow that up with a wider variety of boss fights, a deeper crafting experience, and the writing and voice acting are marginal at best; maybe double down on the writing staff and cut out the voiceover altogether if there isn’t enough budget to do both well.
    • 84 Metascore
    • 90 Critic Score
    Back in June, after the initial excitement of this announcement had faded, I worried that the game wouldn't translate well to the current era of gaming. Thanks to beautifully updated visuals, a few choice additions, and a wonderful soundtrack, I was proven wrong. Super Mario RPG absolutely still has a place among Nintendo's elite, and this remake removes any doubt.
    • 66 Metascore
    • 65 Critic Score
    Despite the mentioned issues, Vampire: The Masquerade – Justice is a good VR game on the Quest 3. Fast Travel Games tells a good story and nails the atmosphere of the Vampire: The Masquerade setting. Playing as Justice has some fun gameplay and many moments that make you feel like a vampire hunting down their enemies. But to make Vampire: The Masquerade - Justice shine, I would have liked to see more polish and depth to the vampiric power/discipline system.
    • 90 Metascore
    • 80 Critic Score
    Spider-Man 2 made me feel like the web-slinger himself – two versions of him, in fact – as I played through the game. I loved the feeling of getting around the city, fighting crime and saving the day. I didn't like how weak Spider-Man sometimes felt against bigger groups, nor did I like when the story slowed things down and took me away from the high-flying action sections. However, the overall experience was able to surpass both of these issues, and Spider-Man 2 is worthy of every accolade it receives.
    • tbd Metascore
    • 80 Critic Score
    In many ways, this feels like the version of New World that Amazon really wanted to launch. It’s not perfect, and many times bugs and issues can leave it feeling a bit messy. But it’s a great MMORPG, and now is the perfect time to hop in if you’ve been on the fence.
    • 76 Metascore
    • 80 Critic Score
    For the King II is a fantastic addition to your Steam library if you’re a fan of strategy and tabletop games. There is a little bit of a learning curve if you’re new to the franchise, but once you find that groove it is an absolute blast. With new adventures to be found in every hex, you’ll easily lose hours diving into the world of Fahrul with friends as you leave chaos in your wake.
    • 89 Metascore
    • 80 Critic Score
    Fear is what Alan Wake 2 is all about. When it's working, it's a spooky and thrilling adventure with two separate-but-equal methods of scaring the heck out of me. When it's not working, I'm afraid I may run into another weird glitch that makes me lose some progress. Thankfully, the former is far more common than the latter, and the times I did have to restart, they were small hiccups rather than major time losses. 13 years passed between Alan Wake's initiation and his return, and I am happy to say Alan Wake 2 was worth the wait.
    • 59 Metascore
    • 60 Critic Score
    Return to Moria has a TON of potential, but overall I would say the worldbuilding and fantastic job they did on bringing Moria to life is what carries the title; not necessarily the survival mechanics or gameplay. Aside from singing mining songs with friends, I can’t think of much that it brings to the table that I haven’t seen done better in other survival games like Valheim or Conan Exiles. Return to Moria has definitely created an interesting and immersive world, probably one of the most lore-accurate ones I’ve seen in a while. I just wish that they had dedicated a little more time to making their combat and survival system as interesting too.
    • 75 Metascore
    • 75 Critic Score
    Endless Dungeon suffers from a lot of different issues. Lore dumps are only available in a library tab in the saloon, so there isn’t much in ways of story. I like roguelike games, and I began to wonder if I really did, or I just liked the ones I had played. Single-player is painfully bland, and the random aspects will often put you in nearly unwinnable situations. There is a lot that the game doesn’t outright explain, which had me consulting things like the in-game glossary for clarification. However, co-op turns the game upside down and gives a lot more enjoyment for your time.
    • 70 Metascore
    • 80 Critic Score
    Simply put, The Lords Of The Fallen beat the crap out of me. I languished, I lamented, but I lingered on, and as I'm sitting here now I am looking back fondly on what I did. The dual-world idea is phenomenal, even if it contributes to the game's worst technical tendencies. The mood set by each world, however, is downright creepy and gross, which serves as a strong foundation. Enemies can be bruising, while bosses aren't quite as difficult, which doesn't quite jive right throughout the game. As much as I wanted to toss my controllers around, I would be lying if I said I didn't have fun with The Lords Of The Fallen.
    • 76 Metascore
    • 80 Critic Score
    In the end, Assassin's Creed Mirage is a great entry into the series, even with some of the baggage it inherits narratively from Valhalla. I can't wait to see how Ubisoft expands on Basim's journey in the entires to come.
    • 74 Metascore
    • 70 Critic Score
    Creatively Assembly has made a good, solid game. Total War: Pharaoh offers a fun experience for anyone interested in the time period surrounding the Bronze Age Collapse. The technical issues I experienced were few. Out of the various gameplay systems, I particularly enjoyed the Royal/Hittite Court intrigue. But while the initial experience was great, some players may find the mid to late game lacks depth.
    • 73 Metascore
    • 80 Critic Score
    Harebrained Schemes have done an excellent job of continuing to do what they do well - turn-based strategic combat - while adding some new game mechanics to expand the scope of combat. They have also done a fine job creating a set of unique characters for The Lamplighters League and injected some personality into the characters without flooding the gaming experience with too many extended cutscenes. Learning the traits and motivations of each character added to the experience, and I found myself more attached to this group of agents than I generally do with the generic Rifleman I and Rifleman II units of other titles.
    • 83 Metascore
    • 90 Critic Score
    Ultimately, Starfield is one of the best space-based RPGs ever made, one where hours fly by in minutes, and one where the only hard limit is your imagination.
    • 96 Metascore
    • 100 Critic Score
    Throughout the entirety of my runtime, I felt transported, compelled to help find a way to save myself and the companions I had grown to love over time. And it’s a world I don’t want to leave, at least not yet. Baldur’s Gate 3 is, simply put, the greatest RPG I’ve ever played.
    • tbd Metascore
    • 65 Critic Score
    While I still think Total War: Warhammer III: Shadows of Change is a good DLC, it could have been a great one with a few more unique mechanics. If you enjoy all three factions or really like how The Changeling gameplay sounds, it may be worth picking up sooner rather than later.
    • 86 Metascore
    • 95 Critic Score
    Armored Core VI Fires of Rubicon has everything you could want in a mech game. The tight, responsive controls leave nothing to be desired. Every battlefield is a work of art. … This is the Armored Core you've been waiting more than a decade for, and it is absolutely worth it.
    • 76 Metascore
    • 80 Critic Score
    Stray Gods: The Roleplaying Musical is a project that should be experienced, if only to see how a musical fares in the world of video games. It's not a perfect pairing – there are traits unique to musicals which simply do not translate well into gaming – but the story being told and the voices behind that story are truly fantastic. When an all-star cast like this comes together in the same project, the work can't help but be great. Those inherent, unavoidable issues, however, keep Stray Gods from reaching true immortality.
    • 87 Metascore
    • 75 Critic Score
    Pikmin 4 doesn’t require players to have played Pikmin before so if you’re on the fence about it and don’t have any experience, don’t worry! You won’t be lost for not having played other games in the series. It’s fun and quirky even if a bit too chatty. I can eagerly recommend Pikmin 4 but be aware of the issues I’ve brought up. If things like online play are really important to you, it might be better to wait for a sale or to see if Nintendo can get their crap together and fix it. Despite its issues, Pikmin 4 is a great addition to the franchise, and hopefully there’s more Pikmin yet to come.
    • 68 Metascore
    • 75 Critic Score
    I can’t deny the fun factor of Exoprimal, but for this to be a great game, they need to address the shortcomings of their cross-play. So here’s the TLDR, would I pay sixty dollars for Exoprimal? No… It’s a forty-dollar game at best right now. If you don’t have Xbox Game Pass, Personally, I would wait for it to go on sale.
    • 69 Metascore
    • 80 Critic Score
    This game is not going to top of the RPG giants, it still has some work to do to earn that title match, but WrestleQuest is definitely a scrappy up-and-comer with plenty to be excited about.
    • 81 Metascore
    • 85 Critic Score
    Bottom line, the game might be a bit easy for die-hard action RPGers but that makes it an exceptional choice for younger gamers. Dragon Quest enthusiasts will find a spin-off here that is a nice nod to the Dragon Quest series as the references to other Dragon Quest games are abundant! There are also many features that should keep you busy for a while. Highly recommended, especially to any Dragon Quest fan!
    • 63 Metascore
    • 55 Critic Score
    There are a lot of holes in the plot and despite trying its very best to make you care about what’s happening, the characters are so underdeveloped that it’s easy to be apathetic to their cause. If you’re looking for a good strategy game that you can play on modern platforms, I’d still give Arcadian Atlas a pass. Go play Triangle Strategy or any of the Fire Emblem games first. Even Final Fantasy Tactics on your phone is going to be a better experience.
    • 80 Metascore
    • 90 Critic Score
    Remnant II is a fantastic game for a base price of $49.99. I enjoyed Remnant: From the Ashes, even with the issues at release. Gunfire Games has refined what I loved from the first game, fixed the problems I noticed, and continued to expand on this post-apocalyptic universe that they had only scratched the surface of before. At the same time, they have successfully iterated on various systems to make for more fun gameplay and added a lot of replay value. Even on the base difficulty, the game can be challenging. The co-op is a great experience as your frantically clear areas and have friends cover you while reloading as the mini-boss charges, and I can’t wait to take on the Root with a few more friends.
    • 75 Metascore
    • 80 Critic Score
    Harmony: The Fall of Reverie won’t be for every player, but it’ll enthrall those looking for a relevant, gorgeous game at the intersections of genres: science fiction and fantasy, the interpersonal romance visual novel and the choose-your-own-adventure books of childhoods. If you like visual novels as a genre in specific, the Augural is also a neat little innovation that I think should be played through at least once. I’m sure in time, much like the world of Glory I made, ambitious developers will take this approach and build upon it in exciting ways—for now, though, Reverie is certainly worth a visit.
    • 67 Metascore
    • 70 Critic Score
    Crash Team Rumble impressed me more with every completed match. Those hoots and hollers from SGF make a lot of sense now, as it's one of those games where one late-game maneuver can spell victory for your team, and it can happen in an instant. Not being able to connect and play the fun game was frustrating – almost as much as connecting, playing one match, and then watching the game crash – but once I was in, I was having a blast. If Toys For Bob and Activision continue to support this game through building its roster, adding new modes, and offering more silly cosmetics, I can see this game enjoying a long and successful run. They just need to make sure we can log on to play it.
    • 80 Metascore
    • 75 Critic Score
    This isn’t going to fully replace the normal Black Desert grind, but Pearl Abyss delivered in creating a gorgeous new place to quest in for new and returning players alike. It’s a good expansion, and a good direction for potential content in the future.
    • 86 Metascore
    • 95 Critic Score
    As I’ve previously mentioned, Diablo IV is a blast to play. I like the much darker overall vibe than Diablo III and the unrelenting brutal storyline throughout. The variety of class builds and how Diablo IV unfolds the complexity over time helps new players get into it and delivers variation and fun for veterans. Additionally, as I mentioned in my previous Review in Progress, Diablo IV is a game that respects the player’s time and doesn’t ask us to do the same things over on all characters unless we want to. The main negative currently is server instability. Generally, that hasn’t been a huge problem, but it pops up regularly and can be a particular problem while playing a hardcore character. That said, I’ve been having a blast in Sanctuary and don’t see any sign of wanting to take a break from it, which is abnormal for Diablo games and me. Generally, I play the main campaign once, and I’m done playing until there’s a new story to play. I’m already thinking about what’s next for me in Diablo IV.
    • 87 Metascore
    • 100 Critic Score
    Final Fantasy XVI is a tale of loss, sorrow, revenge, and hope. It’s a story that feels human and down to earth, yet still retains the essence of what makes Final Fantasy so great. [...] Final Fantasy XVI is a masterpiece. From its stellar writing, music, world-building and incredible cast, this has easily taken the mantle as my favorite Final Fantasy in the series to date.
    • tbd Metascore
    • 70 Critic Score
    The Age of Wonders IV: Dragon Dawn content patch feels like a natural addition to the game. The developers at Triumph Studios have done a great job implementing it. It adds an extra ruler type for players to explore and a dragon thematic line of spell tomes. If included in the base game, it would have easily bumped my original review score by 0.5 or even a 1.0. As a stand-alone content pack for $9.99, a few more minor additions to the new features would have gone a long way in fleshing it out. It's a good value, but not a great one.
    • 82 Metascore
    • 85 Critic Score
    For the many players who enjoy ESO, sticking to the mold is not necessarily a bad thing. I enjoy the story and lore every year that is added to an already huge amount of content, even in the years when it is a bit lackluster. But “painting by the numbers” does limit how excited one can get for the new content. Thankfully, this year the Chapter’s storyline conclusion does hint at more interesting events to come. All the typical features a new ESO Chapter brings are present and well executed. Add in the new Arcanist class that is really fun to play, and you have a solid addition to the game.
    • 81 Metascore
    • 75 Critic Score
    The dozen or so hours of Convergence: A League Of Legends Story accomplished what it's set out to do: It told me a great story set within the League of Legends universe, and it did so with fun gameplay and a cool world to explore. Ekko is a fantastic character, and his time-bending kit is a lot of fun to mess around with while running, jumping, and climbing through the world of Zaun. However, the game plays it safe a lot of the time, which I feel holds it back from its true potential. I enjoyed Convergence, it is worthy of the franchise from which it was born, but it won't be the first game I think of when I look at the library Riot is building.
    • 33 Metascore
    • 30 Critic Score
    At its core as well, Gollum as a protagonist was never going to be all that enticing, despite his intriguing personality in the books. The surrounding game and narrative had to be absolutely stellar to sell Gollum as a compelling protagonist, and Daedalic fails full stop here. And it's a shame because the team are very obviously Tolkien fans aiming to tell a good story set in Middle-earth. However, at the end of the day, the game on release would have been better off never leaving its cave.
    • 71 Metascore
    • 65 Critic Score
    What it really boils down to is this: if you really enjoy Star Trek, especially TNG, then you’ll likely love the story being told in Resurgence. As a Star Trek story, it’s fantastic but as a game, it’s terribly buggy. So be aware that this Star Trek gem is not perfect before you decide to boldly go where no man has gone before.
    • 78 Metascore
    • 70 Critic Score
    The graphics won’t blow you away and it won’t be making too many “best graphics of the year” lists. But it’s a loving tribute and beautifully recreated edition of a much-beloved classic. There’s a lot to like in this remake, and if this is the building block for what’s to come in the franchise, there are plenty of reasons to be optimistic.
    • 79 Metascore
    • 85 Critic Score
    The world of Wartales is more complex than it first appeared. Once I settled down and paid attention to the depth that Wartales offers, I finally started to enjoy my time playing. Wartales is full of rules and mechanics to master. There is plenty of land to explore and mischief to be had, and although the character and party progression seem thin at first, there is a wealth of advancement options layered into the gameplay.
    • 65 Metascore
    • 60 Critic Score
    I liked After Us in the end, I appreciated the story it told and the imagery it used to tell it (even if most of it was as blunt as blunt gets). However, what could have felt like a two-hour conversation is bloated into a ten-hour lecture series due to overly large worlds with very little to do in them. It seems like there was an internal struggle between "brevity in storytelling" or "filling the world with collectibles," though unfortunately, the solution they reached was far from the most efficient. If you can stomach the slog, there's a beautiful, important message to be heard in After Us. Unfortunately, and ironically, it's buried in excess.
    • 53 Metascore
    • 30 Critic Score
    All of this is to say simply: Redfall is a bad video game. It's one that feels both underbaked and unfinished, releasing in a visually poor state loaded with bugs, lackluster gameplay and just a boring, empty world... I cannot recommend anyone spend time with Redfall, especially with Microsoft charging $70 for the title on Xbox or PC, and even on Game Pass I'd recommend simply playing Arkane's other titles like Dishonored or Prey.
    • 80 Metascore
    • 80 Critic Score
    There is so much in Honkai Star Rail to enjoy. There’s a heavy emphasis on story, puzzles, and turn-based strategy, with so much content that free players will likely have more than enough to do to last months on their way to Trailblazer Level 70. With nearly identical systems to Genshin Impact, gamers that have really taken to the Hoyoverse’s tried and true systems should feel right at home here. New players that have been scared away from Genshin due to the action-combat nature will have no problems investing some time in this free-to-play gem. If you can temper your impulsiveness and only spend what makes sense to you, and not dive into the dangerous gacha rabbit hole, Honkai Star Rail will be the ride you never want to stop.
    • 83 Metascore
    • 80 Critic Score
    With the additional playtime, Age of Wonders IV still impressed me even though I am concerned about the AI. The other issues I have brought up are all easily fixed over time, if not on day one. Between the customization options, atmosphere, and Pantheon system, Paradox Interactive and developer Triumph Studios have a great start to the next entry in the Age of Wonders series. I can’t wait to see how they expand the spells and Pantheon systems further, for fans of fantasy 4x strategy games, Age of Wonders IV is worth checking out if you want to evoke that old feeling of needing to take just one more turn.
    • 85 Metascore
    • 85 Critic Score
    Despite performance issues throughout my gameplay, Star Wars Jedi: Survivor meaningfully improves on many of the gameplay issues from the previous title. From a more rewarding cosmetic system to side quests that give more meaning to exploring the beautifully rendered and realized worlds, it was a joy to explore the galaxy as Cal once more. Add on the much-improved combat system that fuels the Jedi fantasy beautifully and the touchingly emotional storytelling and Star Wars Jedi: Survivor is a triumph.
    • 83 Metascore
    • 80 Critic Score
    While I could see some minor tuning that may still need to be done for balance in the near future, the Chaos Dwarf faction feels great once the ball gets rolling. Creative Assembly nailed the vibe of being an evil dwarf and shook up the typical gameplay that comes to mind when I think of Dwarfs. I can’t wait to jump back in and set the Total War Warhammer III world on fire again with enchanted burning metal and chaos magic.
    • 81 Metascore
    • 85 Critic Score
    If you like a challenge, are a fan of Roguelikes, enjoy good humor, or are just wanting to try something new, I can eagerly recommend Have A Nice Death! I laughed. I rage-quit. I spent hours at a time trying to get farther than before. I still want to play more! Perhaps I’m addicted but I just can’t wait until the next time I get to hear “Welcome to the Afterlife!”
    • 81 Metascore
    • 85 Critic Score
    Everspace 2 lets me live out the outer space-related dreams of my youth thanks to its open space exploration and well-designed spacecraft combat. Moving from a roguelike to an open-world exploration game is a tall task, but Rockfish nailed it here. Flying around space is exhilarating, fighting against enemy ships is a rush, and the story keeps me guessing. There are a few issues throughout, namely with the disorienting nature of the ship's movement, but once you're used to it the game simply sings. I have a feeling I will be traveling in the dark reaches of space for hours and hours to come.
    • 54 Metascore
    • 75 Critic Score
    Just don't forget to bring your patience, and your twitch combat skills, you'll need them when the going gets tough, and the tough get... Ravenbound.
    • tbd Metascore
    • 65 Critic Score
    Combat on its own just doesn’t feel satisfying enough to hold my attention-I’d kind of rather hop back onto Planetside 2 or Chivalry 2 for that. But, the combat combined with all of the features I mentioned earlier really come together to create something special-it still just needs a lot of work and polish. I especially love the concept of taking a large faction-based map and adding mmorpg elements to it, so I will absolutely be keeping my eyes on Gloria Victis over the next few months. If the developers keep making steady improvements like they are now, I’ll more than likely keep dipping my toes in every now and again to scratch that PvP itch.
    • 70 Metascore
    • 80 Critic Score
    Remnant: From the Ashes is still an excellent game. Gunfire Game’s port to the Nintendo Switch has made an exceptionally great game accessible to a whole new group of gamers. Tight, responsive controls and consistently smooth gameplay performance make up for some downgraded visuals. This leaves you with a solid offering for the Nintendo Switch. If you’re in the market for a Souls-like with a unique story, a bit more forgiving gameplay and also like to game on the go then I can highly recommend picking up Remnant: From the Ashes on the Nintendo Store.
    • 66 Metascore
    • 70 Critic Score
    As a fan of Destiny 2, I am enjoying Lightfall. It definitely had a bumpy start, especially if you’re a big story buff, but almost everything after the campaign has been solid. I wouldn’t say anything blew me away, but nothing has been horrible either. They stuck to the tried and true formula that has worked for them for quite a while now, and while I hoped for a bigger spectacle around some characters, Neptune itself, or even the raid, I am wanting to play more and do more.
    • 79 Metascore
    • 70 Critic Score
    Despite the optimization issues and random difficulty spikes, I do think that Wo Long: Fallen Dynasty is ultimately good – it just could have been so much better.
    • 83 Metascore
    • 85 Critic Score
    Octopath Traveler II is simply a better version of the original. It expands upon what made the first game great while shoring up its weaknesses. That being said, if you didn’t like Octopath Traveler then the formula is similar enough that you probably won’t like the sequel either. This is an excellent take on the classic 2D JRPG and fans of the genre won’t be let down.
    • 75 Metascore
    • 60 Critic Score
    Although WILD HEARTS puts up a valiant effort to capitalize on the success that Monster Hunter has found in the West these past few years, it still leaves a lot to be desired. The most disappointing aspect is how bogged down it is with technical issues that prevent a seamless online co-op experience. A lot of the joy in hunting monsters is being able to do it with friends. Despite featuring cross-platform play, I preferred to play WILD HEARTS alone rather than be bothered with the slow-downs that I encountered. It shows great promise with their weapon types and the upgrading mechanics, but ultimately WILD HEARTS feels like an unfinished product. I hope that the upcoming content updates can turn that around. In the meantime, I’d look elsewhere for getting that next hunt in.
    • 81 Metascore
    • 80 Critic Score
    All in all, Company of Heroes 3 is great, and should be on the list for any strategy fan looking to get stuck in one more turn, or one more fight. It's a fitting inclusion in Relic's library of incredible RTS games, and continues to show why the developers there are some of the best in the business. I cannot wait to tuck myself back into the fray, delighting in its beautifully crafted RTS-goodness over and over again in the coming weeks and months.
    • 80 Metascore
    • 70 Critic Score
    Fire Emblem Engage has a lot of great elements, from its striking visuals to the classic Fire Emblem turn-based strategy gameplay. The story being told, however, does not live up to the bar set by other games in the series, while some battles drag on to the point where I'm fighting off a nap just as hard as I'm fighting the enemy armies. I enjoy the game in spurts, but before long I find myself wondering when I can stop engaging with this Fire Emblem. There's enough here to enjoy Fire Emblem Engage, but only the most dedicated will be able to see this through to the end.
    • 64 Metascore
    • 45 Critic Score
    Overall, Warlander just doesn’t do enough to make it feel special or justify its predatory monetization scheme. The first few matches are fun, but once you run into enemies who are objectively more powerful again and again, the fun begins to fade and there isn’t enough variety to keep things fresh.
    • 64 Metascore
    • 65 Critic Score
    In the end, Forspoken is okay, with its world, parkour, and combat as its high points. And while I didn’t thoroughly enjoy the story, I want to see Ella Balinksa as Frey again in a sequel as her performance (and, frankly, the majority of the cast) was a definite highlight, despite the poor writing she was given. Unfortunately, the performance issues really have made Forspoken hard to recommend at its full price, as it negatively impacts so much of the moment-to-moment gameplay. Hopefully with a few patches Square and Luminous can improve it over time. But until then, traveling down the rabbit hole into Athia might be best done on a sale.
    • 74 Metascore
    • 75 Critic Score
    Overall, Warhammer 40000: Darktide is an immersive, fun experience that allows players to shape the game to their playstyle while still challenging them to adapt to the game mechanics. Darktide delivers graphically with RTX on gameplay but is nothing special when RTX is off. Further, though the gameplay is immensely satisfying and challenging, the repetition leaves much to be desired. Warhammer has great potential and opportunity to build a truly unique experience for gamers who want to take on its challenge and serve the God Emperor’s just will.
    • 69 Metascore
    • 65 Critic Score
    High on Life is a decent FPS with great voice acting and an interesting new universe to explore. While I didn’t find any point in the game where I laughed out loud, if you are someone who enjoys the humor of Rick and Morty, then you will likely enjoy this experience as well. Just be aware that at different points the subject matter can be offensive to some, and the swearing is pretty much constant. High on Life may even be too much for some fans of Justin Roiland. While players won’t find anything new for mechanics and world traversal that has not been in other FPS titles, it is a good set of bones for future DLC and/or sequels.
    • 83 Metascore
    • 80 Critic Score
    What Crisis Core: Final Fantasy VII Reunion accomplishes is something few other remasters or remakes get right: it revives the original core experience – pun intended – of the original Crisis Core release and places it on modern consoles with modern upgrades. The combat system is more refined and responsive, the visual upgrades are serviceable if not as extreme as some may hope, and the storyline is virtually unchanged – for better or worse. That said, there were some areas that Square Enix could have made some adjustments and didn't, meaning we all have to sit through ghastly lines of dialogue that were awkward the first time around, let alone now. That's not enough to completely dull the effort, however, as Crisis Core is one of the best remasters available today.
    • 83 Metascore
    • 83 Critic Score
    Marvel’s Midnight Suns is a lot of character and base building built into a unique deck building Strategy RPG. There are some story pieces that just aren’t entirely enthralling, and you may find the exploration to be lacking. What Midnight Suns does happen to do exceptionally well, is provide a purely satisfying strategy game, once you wade through all of the monotonous upgrades to get you to the combat. With plenty of characters to unlock, and multiple difficulty levels to amp up the strategy required, this is one of the best Marvel games to release in years. The best part is, whether you’re a Marvel fan, or you’re just a strategy buff, Midnight Suns delivers. Do not make the mistake of passing on this one.
    • 82 Metascore
    • 90 Critic Score
    Dragonflight has been the revitalization that World of Warcraft sorely needed after Shadowlands. Yes, there are some issues that still could use some work, but that’s the nature of MMO development, especially when you change things up to such a degree as this expansion did. I’m also heartened to see them willing to make big adjustments like they have planned in 10.0.5. I honestly thought Guardians were going to have to suck it up until 10.1, at the least for a talent tree rework. If they can keep this up and regularly deliver content and adjustments, Dragonflight could be the best expansion World of Warcraft has ever done.
    • 71 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • 72 Metascore
    • 70 Critic Score
    With routine patches and dedicated bug fixes, Pokemon Scarlet and Violet could end up being a transcendent moment in franchise history. The ambition of its branching paths, the size of its open world, and the selection of different Pokemon available are all massive, signaling that Game Freak and The Pokemon Company wanted this to be a flagship moment for the series. Unfortunately, all of that ambition is marred by the technical trials left in its wake, creating some truly infuriating moments during a game where I should be adventuring with a smile on my face. The foundation of Pokemon Scarlet and Violet is strong, but there are too many technical shortcomings in the experience to truly call it great.
    • tbd Metascore
    • 40 Critic Score
    Embers Adrift has a lot of fantastic ideas, but I just don’t feel that it is quite there yet. I do genuinely hope that the Embers Adrift team continues to make improvements and listen to their passionate community, because they will be critical in those days ahead as they start to iron out improvements and optimization issues. Maybe one day in the future I will return to Embers Adrift, but for now, I would just honestly rather play anything else.
    • tbd Metascore
    • 50 Critic Score
    I really wanted to enjoy Dual Universe, and at first I was. I truly did enjoy the grind early on, until I realized that, for the most part, the grind was all there was. The ambitious systems that define Dual Universe also doom it, and as a result there just isn’t much to do aside from harvest, sell and rinse and repeat, even if you add layer and layer of industrial complexity to the loop. While player ingenuity and artistry will make some of these systems more and more interesting, especially with LUA scripting and more, for me, it just doesn’t make for a compelling experience I can recommend.
    • 94 Metascore
    • 100 Critic Score
    God of War: Ragnarok is, simply put, the complete package. It tells one of the best stories in video games, one that will have you run the gamut of emotions while playing through it. Fighting the enemies of the realms feels a lot like the previous game, but there's enough new and refined elements to help it stand on its own.[...] Ragnarok may be coming, but this is one world-ending event I'm excited to experience over and over again.
    • tbd Metascore
    • 80 Critic Score
    The content of Wrath Classic is still great and has held up over time really well. However, the many issues and bugs of the launch have dulled the experience, particularly for players on very high-population servers or players who were hoping to join friends already on high-population servers. I’m hopeful that as we move through phase one and into phase two Blizzard will continue to polish things up and get everything righted. However, their history of solid Classic launches has been a bit tarnished with this one.
    • 81 Metascore
    • 90 Critic Score
    Victoria 3 is a game that has captivated me now for weeks. I love the level of granular detail Paradox Games allow me to dive into, and Victoria 3 has this in droves. But my favorite parts of Paradox Games are the alternate history playthroughs. I found myself talking to friends and family about the quirks of the countries in my playthrough as if it were real geopolitical news. Every second in Vicky 3 I was hooked, sometimes finding myself sitting at my desk for hours into the night, losing track of the time yet never getting tired of the simulation. I craved more. And for me, that is high praise. As someone for who it takes quite a bit to really hook me, Victoria 3 certainly has in a big way. In fact, I think I’ll start my next campaign right now.
    • 82 Metascore
    • 90 Critic Score
    When A Plague Tale: Innocence was released in 2019, it quickly became my favorite game of the year. It was dark and emotional while combining puzzles and combat in a way that separated it from other games released at the time. Therefore, it should be no surprise that I found A Plague Tale: Requiem to be absolutely brilliant. It expands on and surpasses everything that the original did well. The only difference is the competition is a bit stiffer and it has to settle for my second favorite game of the year.
    • 66 Metascore
    • 55 Critic Score
    If you aren’t a Batman fan, I’m not sure that there is enough that stands out that dropping full retail on Gotham Knights is a smart move. The game could certainly use some patches, the full four-player mode isn’t out yet at release and I feel like holiday releases may quickly overshadow this game. That isn’t to say that there isn’t a great concept, but like Batman, it's crushed to death under all the debris.
    • 79 Metascore
    • 80 Critic Score
    Overwatch 2 simply exists in an awkward transition phase between the game it was and the game it wants to be. It's not a revolution by any stretch, at least not how the original game was, but it's still Overwatch and that means it's still a ton of fun.
    • 75 Metascore
    • 75 Critic Score
    At the end of the day, the story is the one thing - the only thing - that differentiates The Last Hero of Nostalgaia from the rest of the pack. Everything else lacks any innovation. The names of certain elements (memory, beacons, etc.) may have been changed to match the theme of the storyline, and although character creation, progression, and combat are all done very well, they are all extremely by the book Souls-like.
    • 79 Metascore
    • 87 Critic Score
    If you’re a Pokémon fan you need to pick this one up, even if you’re not the casual laid back play is enjoyable for creature hunters of all levels!
    • tbd Metascore
    • 85 Critic Score
    As a casual gamer, I can jump in at any point during a war, grab some gear, and head straight to the front lines to join up with a group of players. After a couple of hours, I can switch to a Logi role, run supplies for a while, and then jump back off again. I can jump back in the next day or the following week and do it all over again. All the while, hardcore players will happily be trudging along, gaining or losing ground. They won’t even notice my absence but will have no problem filtering me into their plans whenever I’m around. Sure, the hardcore players will most likely be part of a regiment and have more access to armored vehicles and other powerful weapons, but casual players can always find a place in the overall scheme of things. Grunts still make up the bulk of any real-world army, after all.
    • 89 Metascore
    • 92 Critic Score
    Although the true potential of Xenoblade Chronicles 3 feels held back by the limitations of the Switch’s hardware, developer Monolithsoft has clearly taken all of the lessons and experiences that they’ve accumulated over the years and crafted a gem that even Riku the Nopon would consider priceless.
    • 65 Metascore
    • 75 Critic Score
    Tower of Fantasy is a whirlwind of enjoyable combat, exploration and mini-games, mixed with a nefarious gacha system and the annoying proclivity to time and level gate progression. The ability to create your own character, team up with other players, participate in a huge guild, and battle hordes of monsters with a deep yet simplistic combat system tips the scales just enough to warrant the hype that it has been given. Tower of Fantasy dips its toe into greatness through extensive gameplay systems and an accessible game loop that has broad appeal. No matter what you like doing, whether it’s team play, exploration, PvP, or dungeon running, you can find it here. Just temper this fantasy with the realization that you should never spend more than you can afford. Hotta built Tower of Fantasy as a marathon, so there’s no better time than now to enjoy the journey at your own pace.
    • tbd Metascore
    • 65 Critic Score
    Chimeraland by Pixel Soft is an unpolished experience with minor bugs, but it is still weirdly fun. Player races and various creatures are some of the oddest things I have seen in any MMO. The layout of the UI for PC is not intuitive compared to mobile, and there are localization issues. Players may be turned away by some of the graphics and the initial learning curve. But if you can get by these issues, there is a lot of game here for players who enjoy exploration, survival building mechanics, and pet collection/evolution. While many of Chimeraland’s systems at a base level can feel familiar, it is a unique experience.
    • tbd Metascore
    • 40 Critic Score
    So, is Noah’s Heart fun? Well, it can be. Is it good? If you like Genshin Impact, don’t mind monetization, don’t listen to the voice acting, and don’t care about not being able to read the story text…it might be. In general though? If you don’t mind mobile ports I’d give it another few months for fixes before I’d make another attempt at it. The current state is only half-baked at best when it comes to PC play, and if you are a primary PC player, I wouldn’t recommend it at all. Noah’s Heart may be available on PC, but it’s really just another mobile game made to fit a bigger screen while it blindly gropes for your wallet.
    • 61 Metascore
    • 60 Critic Score
    There’s nothing new to see here, just a port of an old classic. For some, I’m sure that this is all that they want or need, but for others I feel that it’s a shame Dark Alliance II hasn’t been modernized - at least a little bit - to bring the gameplay more in line with the times so that it would feel more accessible to newer players. Even still, Baldur’s Gate: Dark Alliance II’s price tag at $29.99 feels too steep for what it is. Unless you’re a diehard fan of the Dark Alliance series, I’d wait for a hefty sale before picking this up.
    • 83 Metascore
    • 80 Critic Score
    I ultimately did enjoy my time with Stray. I spent about eight hours total with the game--though the last hour and a half of that was backtracking for things I'd missed--and while I have a lot of questions about what exactly happened here, I am happy with the end result. The tale of Orange Catsidy and the world they lived in continued to unravel in my mind long after I'd found everything, piling up new questions that I hoped are explored in whatever future content BlueTwelve has planned. It's not going to unseat some of the bigger titles of the year, but as a fun and unique experience Stray is the cat's meow.
    • 79 Metascore
    • 75 Critic Score
    The Elder Scrolls Online: High Isle brings with it many great moments, and the landscape of the Systres is a joy to explore, especially the jungle prison of Amenos. While its story is predictable, I’m not uninterested as I look forward to the rest of the year’s content drops. In the end, it's this formulaic malaise that keeps The Elder Scrolls Online: High Isle from being truly great.
    • 76 Metascore
    • 80 Critic Score
    The trilogy wonderfully recreates the feel of the tabletop game, and each mission plays like a cyberpunk detective story infused with tactical turn-based combat. Each stand-alone story has a well-written main storyline and secondary and companion missions. In true classic cRPG fashion, there are branching dialog trees with additional skill and stat-based options added in, some of which actually affect the outcome of your playthrough.
    • 73 Metascore
    • 70 Critic Score
    The bones of Worldslayer are excellent, but the story and end game content are greatly lacking.
    • 67 Metascore
    • 55 Critic Score
    I had such excitement for Diablo: Immortal through development, and the game itself is a solid experience and well worth the time. I'm not sure how well it will hold up over the long term as an MMO, but it's a good effort, and if I could just score that alone, it would be a 9. However, the monetization is very player unfriendly currently. Rather than getting out of the way and letting players enjoy the game and then spend money because they want to support a game they love, we are consistently being leveraged into feeling like we have to spend an indeterminate amount of money just to have a chance. Heck, you might have to shell out money just to make a clan to play with your friends. This isn't the worst monetization I have seen, but it's still a far cry from good.
    • 69 Metascore
    • 60 Critic Score
    Stardock has created a game with good bones. Some of the new systems, such as the core world management and ideology system, add to/improve the game. Unfortunately, other systems feel tedious at times. They are not broken per se but are not quite there yet. They either bog down the gameplay or lack impact on the experience. The core gameplay loop is decent, but it just didn’t hook me into feeling the need to play one more turn before bed. If you enjoy the series, Galactic Civilizations IV is worth picking up. Otherwise, I would wait for a few patches or DLC to help flesh out some of the systems.
    • 83 Metascore
    • 85 Critic Score
    Triangle Strategy focuses on delivering a deep story with an emphasis on player choices and dealing with the consequences of those choices. The amount of narrative between battles might be too much for some players, however, it’s also what makes the game stand out. The combat and class systems are relatively straightforward but rewarding in their own right. Finally, with four different endings and multiple different paths throughout, Triangle Strategy will make you keep coming back for more.
    • 78 Metascore
    • 85 Critic Score
    Gearbox really listened to fan feedback from its launch of Borderlands 3 and is making sure that Tiny Tina’s Wonderlands is launching as feature-complete as possible. If you’re a fan of looter-shooter mayhem, or are looking for a new co-op adventure set in swords and sorcery (and guns) then I would strongly recommend playing Tiny Tina’s Wonderlands. Now, who’s ready to riggidy-roleplay? ROLE FOR INITIATIVE, SUCKERS!
    • 46 Metascore
    • 60 Critic Score
    Babylon’s Fall should have fared better than it has. Hidden somewhere behind a myriad of poor choices is some enjoyable hack and slash combat. Going with an online-only, GaaS model and still sticking gamers with a $60 price tag. The strange choice of the watercolor painting art style. Taking nearly 20 before introducing any of the interesting pieces of character customization. Waiting until the player completes more than three-quarters of the story before opening up any of the side quests or resulting rewards. All of these could have easily been avoided.
    • tbd Metascore
    • 40 Critic Score
    Mortal Online 2 is not a complete game. This feels like an early access title in disguise, just waiting to start charging its players a $15 monthly subscription fee in order to keep development on track. The fact that its first two and a half weeks after launch was unplayable by the majority of the playerbase is the most telling of all, but in tandem with too many missing systems and features it’s not hard to think of it as an unfinished product. Thankfully, at least for now, the subscription charges are postponed until the server issue is completely resolved. But even for $39.99, I would not recommend Mortal Online 2 to anyone unless you are absolutely dying for a full loot open PvP MMORPG to play. And dying you will get – a lot.

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