MMORPG.com's Scores

  • Games
For 563 reviews, this publication has graded:
  • 52% higher than the average critic
  • 14% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.3 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Metaphor: ReFantazio
Lowest review score: 17 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 21 out of 563
587 game reviews
    • 94 Metascore
    • 95 Critic Score
    You will enjoy this game if you can stomach the abuse that Elden Ring dishes out. Even if you cannot, there is so much out there that you can do if you aren't afraid of running from scary fights. Some locations can be less fun than others, and some bosses create skill-based stopgaps. Elden Ring is all about picking yourself up, dusting yourself off, and sometimes finding something more enjoyable to do. It's worth the investment.
    • 81 Metascore
    • 90 Critic Score
    Overall, End of Dragons feels like ArenaNet has taken all the lessons of both Heart of Thorns and Path of Fire and honed their newest expansion into the best of both. The few areas where things aren't quite there, they are working hard at fixing them in the right way, which will be best over the long term, rather than quick kneejerk solutions. This is the perfect capstone to the story they have been telling for the last ten years, and this expansion makes me excited to see where they will go from here.
    • tbd Metascore
    • 60 Critic Score
    Zenith: The Last City, by RamenVR, has been a hard game to rate. It is an excellent VR experience that shows what the future of a fully realized VR MMORPG could look like, and Zenith could be that MMORPG with time. The game can be a grind, especially when soloing. But the combat, group activities, and box price all are on target. Features like climbing and gliding make for a uniquely VR experience. But lack of content and the existing bugs are currently holding it back from being a must-own VR title.
    • 86 Metascore
    • 85 Critic Score
    Creative Assembly has done a great job with the final entry in the series. I am really enjoying Total War: Warhammer III, but it may not be for everyone since specific mechanics, like the spawning chaos gates, could become tedious for some players as the campaign progresses. The story could also not resonate with some players. I personally have enjoyed the prologue and campaigns, but I could see it missing the mark depending on how interested someone is in the daemons and the Choas Gods. The game does have some technical problems, and I am a touch disappointed with parts of the enemy AI. But the single-player story, new features, and solid multiplayer offerings are top-notch. If you are a fan of the previous games or this genre, this is a must-play title.
    • 51 Metascore
    • 50 Critic Score
    Everything about my experience points to GATO Studio either running out of time or money (or both) before they could complete The Waylanders. A story that starts off in a fresh setting and filled with interesting characters, nice visuals and outstanding voice acting is quickly derailed by technical flaws and an ever-growing list of bugs. I rarely complain about too many side missions or additional features like romantic endeavors being added to a game, but this is a perfect example where cutting out unnecessary features would have allowed GATO Studios to focus on the things that really mattered. Sometimes, less can be more, and that appears to be the case here.
    • 86 Metascore
    • 95 Critic Score
    With the release of The Witch Queen, Bungie has taken Destiny 2 several steps in the right direction. The length of the campaign is nearly perfect and when coupled with higher difficulties as well as replayable campaign missions, Destiny 2: The Witch Queen delivers a stunning experience of rewarding gameplay that values a player’s time investment within it. All of that would be incredible on its own, but these are backed by incredibly well-developed stories and mysteries that have yet to be uncovered. It is a truly awesome thing to be a witness to!
    • 67 Metascore
    • 70 Critic Score
    Even with Death end re;Quest 2’s visual issues the combat and skill system keep the gameplay enjoyable. It’s quite fun watching monsters smash into each other and bounce off the arena walls like taking a part in a game of Beyblades. Just be sure you know what you’re getting into because there are several periods of downtime when experiencing the beautiful visual graphic novel portions of the game.
    • 88 Metascore
    • 95 Critic Score
    Horizon: Forbidden West is everything I wanted from a follow-up to the excellent Zero Dawn, from the twisting story and fierce combat to the cast of memorable characters. Playing this for the first time felt like getting back on a bicycle, and before long I was traveling the wilds with Aloy just as we did before. There are a few technical missteps, and some of Aloy's dialogue sounds forced, but the majority of the game is simply amazing. I couldn't wait to get back into the world of Horizon after Zero Dawn, and now I can't wait to return again after playing Forbidden West.
    • 81 Metascore
    • 70 Critic Score
    While it’s clear that Lost Ark isn’t necessarily an ARPG, but rather a traditional Korean MMORPG with an isometric view, Smilegate is very clearly looking to cater to a specific audience. Lost Ark finds itself focused on a never-ending gear treadmill, and it does an extremely good job at it. Unfortunately, casual players who want to explore an interesting world or want diverse or more dynamic content will likely be let down. And while Lost Ark is fun, the arduous leveling process and repetitive endgame will likely lead to polarizing opinions about it, with most players either loving or hating their experience in the end.
    • 76 Metascore
    • 70 Critic Score
    Let's get one thing straight: I do enjoy playing Dying Light 2 Stay Human. The story is great and warrants additional playthroughs thanks to multiple endings, the combat feels awesome, and there's a ton of stuff to do in this sprawling city (500 hours worth, apparently). It just needs to clean up the technical issues and stop spawning the final boss inside the platform he's standing on, among other things. If that happens, the impact--much like the game itself--will be night and day.
    • 64 Metascore
    • 70 Critic Score
    It is hard to articulate just how detrimental the Chaos Portal section of Kingdoms of Amalur: Re-Reckoning - Fatesworn is to the rest of the new content. Until those portals opened this felt like a story worthy of Amalur, with a few twists and turns and Agarth acting a fool (as is tradition). Then the brakes were pumped, and I was buried in purple Chaos energy for far, far too long in the main arc. If there's one lesson I hope any prospective sequel developers take from this big adventure, it's this: leave the Chaos Portals out of this and just make the game you know you can make. As the rest of the adventure proves, the Amalur franchise can still hold its weight.
    • tbd Metascore
    • 70 Critic Score
    Overall, the expansion is good. The graphics still hold up, combat is fun, and the new zones are interesting to explore. The developers did a great job with the story, and while the ending was a bit of a letdown it leaves enough open story threads for hopefully something interesting in a future patch. Everquest 2 Visions of Vetrovia kept me engaged and rekindled my interest in EQ 2 to the point where I have started a new Monk and am already level 50.
    • 73 Metascore
    • 70 Critic Score
    This drastic change in tone and structure from the Rainbow Six: Siege we've all come to enjoy is cool…for a time. The different alien types--while seeming overly familiar compared to other video game monsters--are fun to fight and strategize against. The objectives are fun and tense, and the "do we continue or leave now" choice is always filled with tension. I just wish there was more of this game to play, and that the repetition of the game didn't set in so soon. Extraction is certainly worthy of the Rainbow Six moniker, I just don't know if it will be laying Siege to the other game's fanbase anytime soon.
    • 66 Metascore
    • 60 Critic Score
    Sands of Salzaar, for all intents and purposes, feels more like a work in progress as opposed to a final release. If this were an early access preview, I would say that each of the core components has potential and just needs to be fleshed out. As a final product review, I must say that even though Sands of Salzaar promises an intriguing blend of RPG and strategy elements, it fails to provide the depth and complexity needed for long-term replayability.
    • tbd Metascore
    • 80 Critic Score
    I’ve really enjoyed my time in Fate of Gundabad, and while it’ll be interesting to see how the story of the Dwarves progresses from here, the journey has been worth it overall. The Dwarves are an interesting race in Middle-earth, often overlooked in favor for Men or Elves, so seeing them get their due after years of fast tracking the War of the Ring story has been a nice change of pace. The Lord of the Rings Online: Fate of Gundabad reminds me of LotRO of old, and that’s a good thing. I can’t wait to see where they take us next.
    • 73 Metascore
    • 75 Critic Score
    I really did like Century: Age of Ashes. It’s been a long time since I just sat and sank a few hours into an aerial combat game, and this one did not disappoint. Hopefully, some changes will come soon and I’ll be able to continue to enjoy flying my dragon and taking out my enemies.
    • 92 Metascore
    • 95 Critic Score
    [Endwalker] is a lofty, ambitious epic that ties together story threads, characters, and powerful themes in a way that only a story so trusting of its players can pull off. It’s not perfect, but Endwalker’s tale feels so authentically conveyed, even despite how big FFXIV has become, that many players will feel like it might as well be.
    • 78 Metascore
    • 72 Critic Score
    There is more than enough variety to keep players coming back and having fun for months, just with the solo and collectible game alone. If you’re an extreme sports fan, Riders Republic is a no-brainer. For MMO fans looking for more than a madcap mass race challenge, I would let the game mature for a few months longer before picking this one up.
    • tbd Metascore
    • 70 Critic Score
    Just like a visit to the carnival, even though it wasn’t the greatest experience ever, I haven’t ended a day playing Elyon feeling like I had a bad time. The bigger question for me is how long this carnival can last? We’re only a month past launch, and if you aren’t online for the daily reset, finding a group to run dungeons with can be difficult. The same can be said about finding a match for the various types of PvP. The fewer players there are, the harder it will be to turn a profit, so it won’t be long before the financials start to dictate what items go into the cash shop. And when that happens, the player base will shrink even further. So I guess I’ll keep on riding this roller coaster until it breaks down. Aaaaand, it’s gone!
    • 70 Metascore
    • 60 Critic Score
    New World is off to a rocky start, but if Amazon can right the ship and address real player concerns, it has the chance to be something really special. But right now, it’s an okay experience overall that leaves me wanting more in order to stick around.
    • 83 Metascore
    • 75 Critic Score
    With the Fifth Crusade, Owlcat Games has unsuccessfully attempted to create an expansive and immersive world. The overworld army combat and city building are merely copies of systems that are done better in other games, and it all ultimately ends up being a bunch of time-consuming rigamarole that destroys the pacing of the core RPG experience. Sometimes less is more.
    • 73 Metascore
    • 70 Critic Score
    Medieval Dynasty isn’t meant to be rushed, rather, to be an experience and a personal challenge for those that want to see how long they can rule and keep the peace within their kingdom. While there are still clearly some stark improvements that can be made, I think that Medieval Dynasty succeeded in bringing something new to an already saturated and stale genre, and can be a lasting favorite, as long as they continue to make improvements and provide updates.
    • 80 Metascore
    • 85 Critic Score
    I’ve enjoyed playing Diablo 2 Resurrected and getting to experience the story in a visually updated way. The tweaks they made to get everything working on the console also helped a lot as it gave me far more flexibility in what abilities I had at my disposal. D2R is ideal for anyone who likes dungeon crawlers and doesn’t want everything to be explained or to be told where to go all of the time.
    • 72 Metascore
    • 65 Critic Score
    I want to fully endorse Gamedec, and up to a certain point I do, but I would be remiss if I didn't mention the radical shift in the game's focus. Up until then the investigations are mysterious and fun, telling a legitimately interesting tale. After it the game feels like it goes into hyperdrive, not stopping until the credits roll. If this universe is ever revisited, I would hope there would be more investigative stories and less weird color-coded mazes. As it stands then, Gamedec is best described as a promising title with uneven execution.
    • 79 Metascore
    • 70 Critic Score
    Far Cry 6 has some explosive action, but in my 25-or-so hours of gameplay the stretches between the most explosive missions bring the experience down. Yara is huge and full of things to explore, but exploration should not mean "walk 1000 in-game meters to get an objective that sends me 2000 meters in the opposite direction. Every character is expertly portrayed--not the least of which is Giancarlo Esposito, whose Anton Castillo ranks right near the top of best Far Cry villains. The world and the people in it are interesting, interesting enough to overcome the monotony, but getting there can certainly be difficult. Far Cry 6 doesn't move the needle at all, but it still holds its own amongst the other shooter games available.
    • 81 Metascore
    • 75 Critic Score
    Surprisingly, Ni no Kuni II plays slightly better in handheld mode, but this is probably because it’s downscaled to 720p instead of trying to force 1080p resolution. Still, the stuttering is at best distracting during travel and at worst frustrating during technical boss fights. With that being said, the Prince’s Edition is not the best version of Ni no Kuni II, but it is the most portable. If mobility is key then consider picking it up on the Switch, but if visuals and performance are more important than a significantly better version of the game can be found cheaper elsewhere.
    • 83 Metascore
    • 95 Critic Score
    For those who prioritize combat, you may be left frustrated. But I prioritize a beautiful world, wonderful music, magnificent platforming, and phenomenal tech. And on those grounds alone, Kena: Bridge of Spirits is a triumph, an utterly brilliant experience. And when each of those parts are this good, this lovingly crafted, this polished, it’s incredibly difficult to ignore. Ember Lab have created something truly special. This is a gem. Kena: Bridge of Spirits is the best game I’ve played all year. And you should play it.
    • tbd Metascore
    • 65 Critic Score
    Bless Unleashed PC served as a nice diversion for a while. Even having a few alts created I worry about the server population, if my hollow guild is any indication. I’ll most likely visit from time to time to take part in some world boss events, but I can’t see myself sticking with it long term when other MMOs have nice expansions coming out.
    • 87 Metascore
    • 90 Critic Score
    Deathloop is one of the best games to hit in 2021. It’s confident, it doesn’t take itself too seriously, and it combines what makes Arkane games great – and makes it better.
    • 83 Metascore
    • 85 Critic Score
    If you were already a fan of Life is Strange, then Haven Springs is absolutely worth a visit. True Colors doesn’t introduce much new, but it continues the series' strongest points in a powerful new story that’s sure to have you chasing it down until the very end. And while the PlayStation 5 performance left a lot to be desired, it didn’t discount the experience enough to stop me from playing. Alex Chen will have a place in my heart for a good while.
    • 75 Metascore
    • 70 Critic Score
    None of us will ever be as questionably cool as neighborhood otaku a**hole Travis Touchdown, nor have a world that sings and flashes to his tune as we dance around swinging a laser katana. Nor will we be flooded by such an incredibly preserved imagination of cool 80’s and 90’s nostalgia. But we can pretend for a few minutes! That’s the fun of a video game like No More Heroes 3, right?
    • 71 Metascore
    • 70 Critic Score
    Naraka: Bladepoint does have a lot of cool and unique ideas for the battle royale genre. I love its melee-focused combat, I love the varied weapon selection, and I dig the durability system replacing the "limited ammo" functions of other games in the genre. However the game's longevity suffers due to becoming stale quickly, the lack of variance in the core gameplay loop rearing its ugly head quickly. It's the kind of game I would absolutely recommend to a friend, but only for one or two matches at a time. For long marathon sessions, there are far better options.
    • 77 Metascore
    • 75 Critic Score
    Humankind may not be the greatest strategy game of all time, but it certainly is a fantastic entry in the genre. Between the incredible feeling like I’m playing God over the entirety of humanity, and the ability to watch creation… my creation… evolve into the society I want them to be, I’m sure to be enjoying this for a while. If you’ve played an historical strategy game before, don’t make the mistake of thinking you know how this will play out. It may surprise you to see what it’s like when you start playing out your own plans for all of Humankind.
    • 69 Metascore
    • 80 Critic Score
    Ultimately, Aliens: Fireteam Elite is more hit than miss. Although it does little to advance the survival shooter genre forward, Cold Iron Studio has done a great job of combining the familiar source material with fun, action-packed combat. The few flaws are merely a minor distraction and don’t mean game over, man!
    • 74 Metascore
    • 70 Critic Score
    The Ascent equally frustrates and impresses me, one moment dropping my jaw with the city's neon-soaked beauty and the next making me clench my fists in anger. Veles is a brutal, unforgiving world, but it's one I enjoyed blasting my way through...when the game was being fair about it. Navigating the menus is a chore, but building a character is fun and the story is interesting enough that I don't mind the technical issues that pop up. It's not a perfect game, but if this is the beginning of a new franchise then it's a solid foundation from which to make its Ascent.
    • 73 Metascore
    • 75 Critic Score
    Is Tribes of Midgard fun? Yes. Is it all it can be? Not yet, but there's hope. This is the first of several scheduled seasons. We don’t have long to wait for more content either. Season 1 has a mid-season patch scheduled for September, followed in November by Season 2. ToM has room for growth, and those upcoming seasons may hold that one piece of the puzzle that gives Tribes of Midgard the longevity it deserves.
    • tbd Metascore
    • 50 Critic Score
    The game lacks clear direction for players and relies entirely on its player base to help recruit new players. The problem with this approach is that you need players to bring players and there doesn’t seem to be a lot of those out there. In addition, Crowfall suffers from a dull combat system with rough animations and spell effects, a terribly paced end game progression system and the longest tutorial I’ve ever played. All of this coupled together makes it hard for players to want to stay engaged. I’ve been playing MMOs for almost 20 years. I struggled to keep playing Crowfall because of the issues listed. I can only imagine how a new player with little experience in the genre would feel. Crowfall wants to be more than it currently is and I do hope ArtCraft can work through some of these issues to present players to a solid PVP offering.
    • 79 Metascore
    • 90 Critic Score
    Burning Crusade Classic has been an excellent launch of some of Blizzard’s best expansion content to date. It’s an excellent experience for veterans and players who never got to experience Burning Crusade the first time around. However, if you are looking for an authentic TBC experience, this isn’t it. I mean, you can’t get that no matter what because part of the experience is we all knew so little about WoW’s inner workings, and there’s no way to recreate that. If you’re looking for a version of WoW, that’s a bit of a slower pace and less handholding (unless, of course, you get certain addons), then you should probably give Burning Crusade Classic a try.
    • 58 Metascore
    • 40 Critic Score
    I wanted to love Dungeons & Dragons: Dark Alliance so badly. I grew up reading R.A. Salvatore’s novels about Drizzt and his companions. Baldur’s Gate was my first CRPG that I ever played. The original Baldur’s Gate: Dark Alliance and Dark Alliance II are probably my favorite games from the PS2 era. But sadly, Dungeons & Dragons: Dark Alliance just misses the mark in so many categories. It was a slog to get through, and there is almost no reason for me to ever pick it up again.
    • 89 Metascore
    • 90 Critic Score
    If you liked Final Fantasy VII Remake, you're going to love Intergrade. I know that sentence has a lot of "well DUH" energy, but it's the truth; at its core this is an enhanced version of one of 2020's best games. From visuals to framerate, Intergrade improves upon the original, with some scenes really popping off of the screen thanks to the PlayStation 5's prowess. Intermission is at its core more of the same, but the tandem attacks are an excellent addition and the story implications are intriguing. It's not Part 2, and Lord knows when that's actually happening, but for now Final Fantasy VII Remake Intergrade scratches the FFVII Remake itch.
    • 75 Metascore
    • 75 Critic Score
    In the end, Blackwood improves where Greymoor stumbled. The setting is tighter and more focused than last time, and the performance at launch harkens back to prior launches during the Before Times. The Elder Scrolls Online: Blackwood is a good addition to the MMO’s expansion roster, and one that’ll be a definite draw for those who remember walking the streets of Cyrodiil fondly once upon a time.
    • tbd Metascore
    • 70 Critic Score
    The Conan Exiles: Isle of Siptah DLC is fun. I would have liked to see the area somehow attached to the main map, but I understand that there are, likely, technical limitations involved. To my knowledge, there is still no word on when server transfers will become available. The more I played this DLC, the more I have enjoyed it. But the remaining technical issues and visual bugs hold it back from being a fully immersive experience in the Conan universe. I am glad the developers have added more PvE elements to the new map. Though your mileage may vary at times. I played for hours without a single program freeze two days ago. Whereas yesterday I had two within a few hours. I initially enjoyed Conan Exiles' original map but became bored quickly. The Isle of Siptah DLC, with its various improvements, now feels more interesting to me in comparison.
    • 82 Metascore
    • 80 Critic Score
    Ultimately, I’ve had a blast with Chivalry 2. It improves upon every single aspect of the original game, and feels more stable and polished than Chivalry ever did. There is some jankiness to the game (I’m not sure if the aforementioned self-catapulting is actually supposed to be an option), but it doesn’t take away from the fantastic combat. Getting a kill never gets old, battles are unpredictable and memorable, and there are seemingly endless ways to take down your foes.
    • tbd Metascore
    • 70 Critic Score
    Phantasy Star Online 2: New Genesis is the most impressive game in the series. Opening up the world, streamlining the classes, and introducing features slowly - like augments, upgrading gear, and multi-weapons, will go a long way to ease new players in to PSO2. Fans of the series will surely find a lot to love, but with a short story, limited questing, and a monotonous level grind that doesn’t provide much in the way of variation, I can see many players hopping back to the legacy PSO2 servers, or moving on to something else, until new content updates roll out over the course of the year. New Genesis is full of potential, and I’m PSE-Bursting at the seams to see what they have in store for us.
    • 77 Metascore
    • 95 Critic Score
    Solasta: Crown of the Magister is an excellent game for anyone who loves turn-based RPGs or D&D in general. Since there are so many options for difficulty and game rules, pretty much anyone can play it regardless if you want something easy to experience the story, something extremely challenging, or something in between. Additionally, although I did run into some issues early on, all of them got better as I moved further into the story, which is the reverse of most games that typically start super polished and get rougher as you move closer to the end. This isn't a game to sleep on.
    • 86 Metascore
    • 90 Critic Score
    These games were BioWare at the height of their powers. BioWare showed us the culmination of everything they learned from their previous games and created a story truly epic in scale…and they actually pulled it off. It devastates me, then, to know these games are from a bygone era. The BioWare which crafted these games simply doesn’t exist anymore. Replaying these three titles continues to hammer that point home. I know I’m cherishing every second I’m spending within Legendary Edition. These games are a treasure and deserve to be recognized as such.
    • 66 Metascore
    • 75 Critic Score
    Biomutant is a fascinating game, one that definitely belongs in a foregone era of gaming but somehow still works in today's industry. The world is massive and packed with things to do, combat is fast and fluid save for a few minor issues, and the story definitely keeps me interested throughout. There's jank, sure, but it's jank that somehow works in the game's favor, almost as if it's part of the game's identity. If you come in expecting a Game of the Year candidate you may leave disappointed, but if you're looking for a new adventure brimming with personality, Biomutant is absolutely worth your time. Just be prepared for that fast travel mechanic; it still shocks me every time.
    • 76 Metascore
    • 70 Critic Score
    Riding along the Oregon mountain side is pretty fun if you aren’t on chase missions, and there’s nothing more satisfying than the instant stealth kills, watching Deacon dig his knife into the spine of a freaker and pull it straight down. If nothing else, Days Gone is a good game that’ll hold you over while waiting for that next game.
    • 62 Metascore
    • 70 Critic Score
    I’m enjoying my time in Hood when I can get in the right environment. It’s fun to take down a whole team in a string of headshots with Robin, or assassinations as Marianne. But that fun is incredibly dependent on whether I’m playing with my friends or not. At its very core, Hood: Outlaws & Legends is a good game, it just requires good people around you to make it so.
    • 75 Metascore
    • 80 Critic Score
    All in all, if you're a Total War fan, especially someone who loved Rome: Total War back in the day, Total War: Rome Remastered is a fantastic way to jump back into the older game with some modern improvements. You'll have to get past some of the more archaic bits of the design, but the core experience: conquering the world and ushering your faction through Rome's civil war period is still so satisfying.
    • 83 Metascore
    • 83 Critic Score
    By itself, Resident Evil Village is a fantastic addition to the survival-horror genre and focuses more on empowering the player rather than cheap horror elements. As part of the series, Village lacks in the story department and seems like it tries to cast too wide of a net to appeal to a greater audience rather than catering to the hardcore fans. Diehard ResE fans might be disappointed at the lack of lore in Village, but casual fans won’t feel like they need to have played every prior entry in order to have a good time. Ultimately, I’d recommend Resident Evil Village to anyone that loved Resident Evil 4 or who felt like Resident Evil 7 was too horror-focused.
    • 73 Metascore
    • 85 Critic Score
    At times, the game is nearly unplayable, and more than once, I’ve either crashed or watched a teammate crash at the final Drop Pod, or during a story cinematic. Still, Outriders manages to entertain far more than it frustrates. If you were like me, scoffing at the demo, thinking that there was nothing more in this shallow looter-shooter, it’s time to think again. If you’re looking for a challenge, and you don’t mind the interstellar flight to Enoch to find it, Outriders is the game for you.
    • 88 Metascore
    • 85 Critic Score
    Monster Hunter Rise is some of the most fun I’ve gotten to enjoy on my Nintendo Switch since the system launched. It brings back some of the traditional aspects of Monster Hunter, but still respects my time and lets me get into the action faster than ever. I would say that Rise is probably the easiest Monster Hunter game to get into now, and the portable nature of playing it on the Switch means that it’s enjoyable virtually everywhere. Unfortunately, the list of monsters is one of the lowest in the franchise’s history and, as of right now, the story is still unfinished. It’s well-polished and fun to play, but feels incomplete and lacks any kind of endgame. I wish the fun wouldn’t end, but after only about 50 hours spent in-game, there wasn't much left to see.
    • tbd Metascore
    • 54 Critic Score
    My time in Blade & Soul: Revolution did have some bright spots. Putting together an auto-play deck, and watching the story unfold were certainly enjoyable. Unfortunately, the hands-off approach to leveling really puts a damper on the attachment and investment to my characters. If you’re familiar with idle-games and you’re looking for an comprehensive experience, Blade & Soul: Revolution might just be the game for you.
    • 75 Metascore
    • 80 Critic Score
    Evil Genius 2 allows me to tap into my inner mastermind, creating an evil empire worthy of Blofeld himself even if the game is more Dr. Evil in its demeanor. It’s not a perfect empire, as some technical aspects are more frustrating than fun, but I still had a nefariously good time tapping into my inner evil.
    • 76 Metascore
    • 85 Critic Score
    The Outer Worlds Murder On Eridanos is my favorite story in the Outer Worlds. Obsidian did a great job at presenting this murder mystery and created an experience I wanted to explore and adventure in. A bit too much hand holding lead to a few moments of mild irritation and a lack of any new combat mechanics feels like a bit of a missed opportunity. Overall, though, it was a great experience and one I would recommend if you’re a fan of Outer Worlds. The DLC drops today(as of the time of publication) on Steam so head on over there to check it out.
    • 76 Metascore
    • 75 Critic Score
    Bravely Default II isn’t revolutionary by any means, but it’s still good classic era JRPG fun that’ll scratch the itch for an old-school adventure at least for a little while.
    • 83 Metascore
    • 90 Critic Score
    Persona 5 Strikers is a brilliantly executed melding of the Dynasty Warriors style gameplay with Persona 5 characters and systems. It delivers a solid story while staying true to the roots of both games. There were some small issues with how some of the systems were set up, the default sorting for the items list for one, and I wish some of the actual content of my P5R saves would have carried over. Despite these minor issues, I had a blast hanging with the Phantom Thieves again and working to make the world a better place. I would never have thought to ask for this melding, but it's a beautiful experience.
    • 86 Metascore
    • 89 Critic Score
    I think Nioh 2 is one of the most underrated titles of 2020 and launched at a dreadfully inopportune time. Thankfully, The Complete Edition brings all of the new missions, weapons, magic, and ninjutsu skills that were added post-launch and brings it to PC. This is by far my favorite Souls-like or Soulsborne game and I applaud Team Ninja for pushing Nioh to an elevated status in Nioh 2 and introducing new mechanics, like Burst Counter, instead of letting the combat remain static. Despite the lack of graphical options to choose from, Nioh 2 still ran fantastic and much smoother than on my PS4 Pro. If you are at all interested in a new and challenging Souls-like game, or just love grinding for loot, then Nioh 2 – The Complete Edition is a must-buy on PC.
    • 56 Metascore
    • 65 Critic Score
    So is it the perfect game? No, unfortunately, it is not. But if you like werewolves, are familiar with the original Werewolf: The Apocalypse universe, or just want to hulk around as a giant wolf throwing people around like ragdolls then it might be worth your time.
    • 87 Metascore
    • 90 Critic Score
    Hitman 3 defies every expectation I had for it, from the size of its maps to the scope of its missions. I am truly free to approach these jobs however I wish, so long as the objectives are met, and that freedom is downright exhilarating. It’s not without its foibles, the inconsistency with its enemies being one that I ran into, but any issues are easily overcome by the quality of the overall experience. This may be 47’s last hurrah for a while, but dang if he doesn’t go out swinging.
    • 86 Metascore
    • 90 Critic Score
    Cyberpunk 2077 is not perfect. But the fact is, it doesn’t need to be to completely surpass my expectations. Given my experience and placing that against my expectations, I can unequivocally say that Cyberpunk 2077 is one of the greatest games I have ever played. The brilliant world, outstanding level design, seemingly endless density of detail paired with exceptional performances in incredibly engaging stories, all backed by truly groundbreaking graphics technology combine to create a supremely exceptional experience.
    • 76 Metascore
    • 75 Critic Score
    While the music, opening narration, and world-building were absolutely fantastic, I did feel a little disappointed in the direction of the story. It could have been so much more-so much larger! From the first venture, I found myself wound up in the fantasy of the world, and couldn’t help but hum Studio Ghibli’s Castle in the Sky theme as we drifted along. However, it felt like I was waiting for a turn, or a twist-something that revealed a sinister underlying theme. The world was practically begging for it, but that never happened. The lack of conflict between the kingdoms cemented this disappointment as I played. Regardless, it is still a gorgeous game, with incredibly relaxing gameplay, and an enjoyable building experience for those that seek out city builders.
    • 83 Metascore
    • 90 Critic Score
    Obviously, Shadowlands isn't perfect. There are some balancing and tweaking which need to be done and will continue throughout the expansion. However, this is an expansion where I can honestly say the core systems feel solid.[...] Blizzard has struck an outstanding balance between giving us plenty to do and respecting the fact not everyone can play 24/7. I'm currently at a point where when I have free time, I want to log in and do things instead of feeling like I have to for x, y, or z reason. It's a great feeling.
    • 70 Metascore
    • 75 Critic Score
    In all, Raji: An Ancient Epic was a great game. Yes, I had some problems with it’s length and the ending but if I step back and look at the game in its entirety, I can recognize that Raji was a gorgeous game. It was educational and made me want to learn more. My hope is that we’ll get a sequel to be able to explore ancient India once again and perhaps right the wrongs this game committed...only time will tell.
    • 77 Metascore
    • 70 Critic Score
    There are a lot of enjoyable aspects to Immortals Fenyx Rising, but very little feels new. Instead, it’s similar and safe, like I’ve done this all before. And I have but with a different main character and color palette. Its biggest sin is being entirely forgettable once you move on to the next game.
    • 78 Metascore
    • 75 Critic Score
    If The Legend of Zelda: Breath of the Wild is the calm, reserved child, then Hyrule Warriors: Age of Calamity is its loud, rowdy older sibling. The action starts at 10 and never lets up, giving me battle after battle of tight and fun Musou action. The story beats are for the most part great, but a few of them definitely left me wanting for more and not in a good way. Age of Calamity delivers on the action-heavy goods, just don’t come in here expecting the story to blow anyone’s minds...and that’s the real Calamity.
    • 89 Metascore
    • 85 Critic Score
    Yakuza: Like a Dragon is surprisingly one of the best JRPGs that I’ve played since I beat Dragon Quest XI over three years ago. It’s especially impressive coming from Ryu ga Gotoku studios which has never made a turn-based RPG before. However, there are some glaring issues that take away from the overall experience; most notably the lack of a weakness indicator and wonky AoE moves during battles. If only the battle system was perfected, then Like a Dragon would be a top-tier JRPG. Regardless, I would recommend to any RPG fans that Yakuza: Like a Dragon is a must-play title.
    • 61 Metascore
    • 75 Critic Score
    At its core, Godfall is a fun hack and slash ARPG. Stunning visuals give Godfall a leg up against the competition, whereas mostly well executed yet uninspired design decisions mean the rest of the game doesn’t live up to its potential. The negatives don’t outweigh the positives, but there are enough design errors to ultimately cause Godfall to blend in with the crowd. As I already mentioned, Godfall is not a Game as a Service, so we won’t be seeing the continual updates and upgrades that games like Destiny 2 or The Division 2 have received. Hopefully that doesn't mean Counterplay is finished with Godfall because it would only take a few tweaks here and there for it to complete it's ascension to gaming godhood.
    • 76 Metascore
    • 90 Critic Score
    While my frustration and bitterness towards the multiplayer remains stubbornly rigid in this most recent Call of Duty outing, it simply isn’t enough to impede my adulation for the campaign. If nothing else, you should play Call of Duty Black Ops Cold War for the campaign alone. I really do believe it’s a worthwhile experience, and marks a return to form for Treyarch of old.
    • 51 Metascore
    • 40 Critic Score
    If you’re looking for a deep MMORPG or Battle Royale experience then A3: Still Alive is not that game. Most of the game plays itself, the monetization model is relatively offensive, and progression is overly complex for no reason. Each of the classes are also gender locked, which shouldn’t be a thing anymore. On the other hand, it’s a very pretty idle game.
    • 73 Metascore
    • 90 Critic Score
    Beyond Light is an incredibly strong reminder that what Bungie has been delivering to Destiny is more than an expansion-a-year live service game, but an ever-evolving, grim dark world filled with rich lore, nuanced characters, and questions yet unanswered. While the plot has a mix of missed (or purposefully delayed) opportunities with developing some characters while creating some powerful, gut-wrenchingly emotional moments with others.
    • 80 Metascore
    • 90 Critic Score
    Assassin’s Creed Valhalla is a triumph for Ubisoft, and one of the best games I’ve played all year. After almost 70 hours in Viking-era England, I still have more to explore and uncover with Eivor, and I can’t wait to dive back in for more. The story is excellent, leaving me eager to see what’s next, and while it had moments where it felt a little dissonant with what Eivor was doing as well as some pacing problems, overall I enjoyed my romp through England.
    • 79 Metascore
    • 85 Critic Score
    Bugsnax’s weird and wild adventure is a delight, introducing me to a new society and really letting me learn what makes these characters tick. Catching Bugsnax is fun and rewarding, albeit frustrating at times as well, and with 100 species available there’s plenty to find. Inconsistent difficulty levels and too heavy of a focus on experimentation soured me a bit, but those areas can’t ruin a game that succeeds everywhere else. Give this a shot and I bet you’ll be talkin’ ‘bout Bugsnax for months to come.
    • 75 Metascore
    • 75 Critic Score
    If light and breezy fun is what you’re after, Carto will be right up your alley. Its world-bending puzzles will delight those looking for a challenge, while the sweet story of reunion makes for easy consumption. It’s not a fully smooth ride, with a few difficulty spikes and trial-and-error moments that pop up once in a while, but the majority of the game feels, looks, and sounds great. Despite the inconsistencies, Carto maps a clear chart to a puzzling good time.
    • 76 Metascore
    • 80 Critic Score
    Watch Dogs: Legion made some hefty promises leading up to launch, and I’m happy to report it follows through on the big ones. [...] Despite the occasional glitches found around the city -- and that one system crash -- I really enjoyed being part of Legion’s version of DedSec. I don’t know where the series can possibly go from here, but I’ll be watching for it.
    • 65 Metascore
    • 70 Critic Score
    Between the flat power curve, unexciting items, and unlocking all your abilities by level 20, Torchlight 3 ultimately suffers a dire pacing problem. Getting to the end game is a fairly non-exciting and long grind and not enough changes with the experience at the end game to keep me playing. I think the developers could get there with a few good patches that make items exciting, enchanting less painful, and skills synergize better together but they have to recognize the problem exists to begin with. The groundwork is there for a great Torchlight installment if they would listen closely to player feedback and fix these pitfalls. Until then I’ll keep checking in with the patch notes and hoping for a No Man’s Sky-esque comeback but for now if someone asks me how Torchlight 3 is I’ll simply respond with “Eh, it’s okay”.
    • 82 Metascore
    • 80 Critic Score
    Don’t expect the latest port of this Ys title to change the way you think about the modern RPGs. It definitely lacks some of the complexity that you might take for granted in recent Ys installments. Despite this, I couldn’t stop coming back to the tower for just one more try. Ys Origin is utterly addictive in all the best ways.
    • 84 Metascore
    • 90 Critic Score
    Overall, in spite of things that should bring Genshin Impact down, the game is so much fun to play that the negatives are ultimately minor gripes. [...] The gameplay is smooth and simplistic, and it works great on all platforms - though I’m still not sure why the PlayStation version can’t be linked to a Mihoyo account so I could play on my phone when I’m not at home (PS Vita version please??) but it’s a small gripe to an otherwise terrific game.
    • 79 Metascore
    • 80 Critic Score
    Star Wars: Squadrons is a great overall package, though. At just $39.99, it doesn't have to include all the features you'd expect from a full priced triple-A studio title. For the money, it delivers a lot for the money. It's definitely one that will stay in rotation on my PC for quite a long time. Especially for the VR immersion.
    • 72 Metascore
    • 50 Critic Score
    Sure, this new Battletoads exists - but did anyone stop to think that maybe it shouldn’t? As a Battletoads fan who wanted to return to a semblance of the original, I didn’t care for this game at all. However, to someone with no attachment to the source material, you’d probably have a decent time running through it as a few hour distraction with your kids. It’s passable at best, but honestly you’d be better off revisiting Castle Crashers Remastered.
    • 79 Metascore
    • 80 Critic Score
    Will you like Spellbreak? It’s hard to say. If you want frantic building and hecticly fast paced combat engagements, Spellbreak might not be the main game for you - though I’d urge you to try it. If you’re tired of dying before you can figure out where your enemy is, or not having enough mobility to collect yourself when ambushed then I 100% recommend you taking a look at Spellbreak. It’s probably my first battle royale experience that doesn’t end after 45 minutes of frustration and keeps me playing match after match. Give it a go - I don’t think you’ll regret it.
    • 67 Metascore
    • 73 Critic Score
    Multiplayer online games rarely, if ever, emerge from the developmental womb spit shined and bug-free. That doesn’t mean that Marvel’s Avengers gets a pass for releasing a multiplayer game with poor multiplayer, but it does mean that, as with most MOG’s, the game will only get better. Right now, Marvel’s Avengers is in its baby Hulk infancy, but it has a bright future as a World Breaker.
    • 70 Metascore
    • 65 Critic Score
    The Outer Worlds: Peril On Gorgon is a story-driven DLC that offers some new (albeit) uninspired depth to the game’s lore. Some odd narrative reveal choices and lack of originality left me feeling unimpressed with the whole experience. Still, with solid combat, new locations and a chance to spend more time with your crew, Peril On Gorgon does flesh out the universe the Obsidian has worked to create.
    • 72 Metascore
    • 85 Critic Score
    The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • 70 Metascore
    • 85 Critic Score
    Kingdoms of Amalur: Re-Reckoning is the same game many of us fired up for the first time back in 2012. For the most part that’s a good thing, the vast world offers plenty of paths for the player to take and the combat still feels so dang good. The technical improvements are well done also, the extra details of each environment adding a little more color to Amalur’s world while keeping the framerate manageable. There’s still a few warts along the way, mostly involving things and people popping into view when passing or speaking to them, but none of them break the game to the point of starting over. Kingdoms of Amalur: Re-Reckoning accomplishes everything a remaster should accomplish, and stepping back into Amalur should be a top priority for everyone.
    • tbd Metascore
    • 65 Critic Score
    V4
    For being more than a simple match three or a gatcha with the same basic gameplay loops, I appreciate V4 for being something more closely resembling a “real” game on my phone. I like that everything you do increases your ability, so there’s a reason to not completely ignore research or crafting, even if it ultimately feels kind of useless. Even as someone who considers themselves a “core” gamer, there’s enough here to keep me interested which means “casual” gamers are likely going to have a lot of fun. If you’re looking for a super deep experience with actual grouping and dungeon running, epic world boss fights, and intricate PVP or crafting experiences, V4 is probably going to disappoint you rather quickly.
    • 78 Metascore
    • 75 Critic Score
    While the new Subject 2923 DLC for Remnant: From The Ashes doesn’t do anything new it is a fun and great addition to the game. If you are looking for more of the Remnant world and story, then you cannot go wrong with picking up this DLC. For players who are new to Remnant, I highly recommend playing through the main campaign, though you can jump directly into the DLC if you don't care much about the story. Just be aware that some players are still experiencing random freezes/crashes.
    • 82 Metascore
    • 80 Critic Score
    For a mobile port, EVE Echoes is an incredible experience, it brings together many of the aspects of its desktop brethren while stripping moldings some of the more autonomic systems for the casual mobile gamer. It’s a game with so much variety, pilots could get lost warping from one system to the next and yet, that complexity provides a ton to discover.
    • 86 Metascore
    • 100 Critic Score
    Death Stranding is an absolute masterpiece. It’s a triumph of one man’s unrelenting, uncompromised vision of hope. So powerful was this vision that it gave a deeply cynical individual like me a reason to hope. It’s a technological achievement on so many levels. But perhaps most of all, its revolutionary story, outstanding characters, and singular theme of human connection is the lingering triumph of Death Stranding. It is simply one of the greatest games I have ever had the pleasure of experiencing. It is, in every single glorious way, a Hideo Kojima Game.
    • 82 Metascore
    • 85 Critic Score
    Yakuza Kiwami 2 has a funny magnetism that I haven’t experienced in a long time. It’s not a game that I felt pressured to make progress in or play, because I enjoyed every second. For me, Yakuza Kiwami 2 is a fantastic standalone game since I had no prior experience with the series. I think it says a lot for a game to be able to hold its own without relying on nostalgia of previous titles, and Yakuza Kiwami 2 can definitely stand on its own two feet.
    • 76 Metascore
    • 80 Critic Score
    Wrapping up, as a big fan of the Dark Souls series, I have to say I am impressed with Mortal Shell. It may not be the most original game of it’s kind but I don’t think it matters when everything is executed so well. I never found myself frustrated with game mechanics feeling wonky and as a fan of the Dark Souls art style I felt right at home during my time with Mortal Shell. If you’re looking for a beautifully crafted, dark and twisted world that quite literally feels like it was made by the team at FromSoftware you need not look further. Mortal Shell has earned a place in my games list as a title I will continue to play and replay, and I wouldn’t be surprised if we start seeing speed run and no-hit attempts in the future.
    • 77 Metascore
    • 75 Critic Score
    Fae Tactics definitely lives up to the legacy of the turn-based strategy games that have preceded it, but it does so in a manner that almost becomes its downfall. Battles are simple to pick up but hard to master, not because of the enemies on-screen but due to the boatload of options and perks and boosts to consider during every turn. Streamlining the typical turn-based strategy formula is good, but not when complexity is confused for variety, which sometimes happens here. The story is fine, nothing to truly write home about, though the sidequests definitely should be experienced whenever they appear. While expecting Fae Tactics to be the resurgence of the tactics genre is hasty, there’s still a fun, thought-provoking game to be played here. Just try to burn out on all the choices you have to make before jumping into battle.
    • 75 Metascore
    • 85 Critic Score
    It’s not perfect – again Divine Will could play more of an in-your-face role, especially considering how prevalent the societies of the day saw the Gods and their influence on everything. And while the new multiple resource economy makes for more strategic diplomacy, it can also show some of the cracks in the simulation when you’re constantly being badgered for resources for nothing in return. However, A Total War Saga: TROY deserves to be listed among the best strategy experiences in the last few years, and one I’ll find myself returning to over and over again.
    • 73 Metascore
    • 70 Critic Score
    While I wouldn’t ever call it a masterpiece, I had hours of fun and laughter as I found the joy in killing orcs. One of the most satisfying things to do was to launch a grenade into a group of low level orcs and watch them explode with orc guts flying all over the place. It was humorous. It was satisfying. It scratched that itch to just sit down and shoot something especially after a bad day. My hope is to see OMD!3 come to the Nintendo Switch and/or Steam where the internet issues I experienced with Stadia won’t be a factor. All the same, if you’re a Stadia Pro member, I do recommend giving it a try. You just might find that you too get a kick out of killing orcs.
    • tbd Metascore
    • 60 Critic Score
    Legends of Aria is a tribute to some of the earliest MMORPG’s that helped define the genre that it resides in. It’s not afraid to lean into things like the grind or less than linear progression systems. This design choice leaves Aria attempting to maintain a pretty delicate balance. On the one hand, it gives players an opportunity to (re)discover what made some of the earliest MMORPG’s great. On the other hand, it can be a deterrent for players wanting to try this style of MMO out for the first time.
    • 83 Metascore
    • 90 Critic Score
    Ghost of Tsushima is the samurai game I’ve personally always wanted, and it’s one I can find myself diving into just to explore the world and take in the sights as I play, helping Jin find some small measure of peace along the way, assuming the wind guides us there.
    • 70 Metascore
    • 50 Critic Score
    I wish I could recommend Ancestors Legacy to Switch players. I wish I could say I had an amazing time and couldn’t put it down. Unfortunately, I mostly just wish I had played it on PC. As my brother told me, “not every game belongs on the Switch.” I suppose he was right.
    • 86 Metascore
    • 75 Critic Score
    If you’re a fan of this genre or just have an intense itch for a good story set in the Old West, then this is probably an easy recommendation. Otherwise and unless you really just don’t enjoy this sort of game, I think it’s still worth picking up the next time it’s on sale.
    • 66 Metascore
    • 50 Critic Score
    I really want to recommend The Outer Worlds on the Nintendo Switch. I’ve seen some developers do a great job bringing triple-A titles over and I had high hopes for Obsidians’ Sci-Fi RPG. However, after spending a week pushing through pretty rough gameplay experience, it’s clear that this port just doesn’t cut it. Too many sacrifices were made to make it run and it shows. Should you play The Outer Worlds? Definitely. Should you play it on the Nintendo Switch? only if you have no other option.

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