God is a Geek's Scores

  • Games
For 4,408 reviews, this publication has graded:
  • 62% higher than the average critic
  • 6% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Bayonetta 2
Lowest review score: 10 Gene Rain
Score distribution:
4445 game reviews
    • 73 Metascore
    • 45 Critic Score
    Sword and Fairy: Together Forever looks pretty and has some fun moments, but constant cutscenes and a poor translation make it hard to recommend.
    • 65 Metascore
    • 45 Critic Score
    The delay between versions should have been used to improve what was already there, instead we get a smaller game with a prettier face.
    • tbd Metascore
    • 45 Critic Score
    Valkyria Revolution is an average action RPG with some strategy elements that is held back by way too many issues and only really has its soundtrack working in its favour.
    • 53 Metascore
    • 45 Critic Score
    Die by the Blade has a few good ideas in its sheathe, but ultimately it fails to generate any genuine excitement.
    • 73 Metascore
    • 45 Critic Score
    While it looks lovely and isn't a bad game by any means, Star Allies is aimed at a very specific age group, and most others will find it far too easy and, sadly, rather dull.
    • tbd Metascore
    • 45 Critic Score
    Earthfall: Alien Horde attempts to fill a spot still left absent by L4D3, but unfortunately fails to capture the magic or atmosphere of the genre's best.
    • 46 Metascore
    • 45 Critic Score
    Is it Wrong to Try to Pick Up Girls in a Dungeon? tells an enthralling story, but the basic grindy gameplay detracts from the overall experience.
    • 53 Metascore
    • 45 Critic Score
    It's fun for a game or two, but when you realise how much less The Game of Life 2 costs on mobile you'll want to spin again.
    • 61 Metascore
    • 45 Critic Score
    Digimon World: Next Order is grindy, unintuitive and just plain dull, and no amount of exciting evolutions will change that.
    • 56 Metascore
    • 45 Critic Score
    Neverwinter Nights: Enhanced Edition on Nintendo Switch suffers too many technical hiccups to be worth getting in its current state despite being chock full of loads of content.
    • 55 Metascore
    • 45 Critic Score
    This feels like a very capable studio being told to annualise a series that really didn't need to be yearly, because it bypasses everything that makes Trials great.
    • 61 Metascore
    • 45 Critic Score
    The here and now of Asemblance leaves you with more questions than answers, and not in the way Nilo intended.
    • tbd Metascore
    • 45 Critic Score
    I expected to love Slayers X: Terminal Aftermath: Vengance of the Slayer, but the teen humour is painful and the shooting is just okay.
    • 57 Metascore
    • 45 Critic Score
    Over ambition has killed what is a great premise for a story driven 3rd person game, regardless of it’s humble beginnings.
    • 64 Metascore
    • 45 Critic Score
    Adore brings action packed combat to the monster collecting genre, but unfortunately it's just too repetitive and frustrating to recommend.
    • 58 Metascore
    • 45 Critic Score
    The fact that it's a mechanically solid sporting experience can't save it from mediocrity or a lack of any real reason to come back, and that's really the worst sin a sports game can commit.
    • 65 Metascore
    • 45 Critic Score
    Way of the Hunter sacrifices fun for realism, and coupled with some other aggravating elements is a game I cannot recommend.
    • 57 Metascore
    • 45 Critic Score
    Ready Set Heroes has a good concept, but the execution doesn't match up to the ideas with an over-reliance on the players familiarity with in game language, combined with unresponsive controls and frustrating gameplay.
    • tbd Metascore
    • 45 Critic Score
    Goodbye World tells an interesting story about game development, but the slow pacing and gameplay issues really let it down.
    • 58 Metascore
    • 45 Critic Score
    It isn't a bad game, but Stitchy in Tooki Trouble is just too slow moving and simple for anyone with platforming experience.
    • 67 Metascore
    • 45 Critic Score
    Neptunia ReVerse has enjoyable combat and engaging RPG systems, but it's not worth enduring the "fan service" to experience them.
    • 52 Metascore
    • 45 Critic Score
    An adventure that will only appeal to people who really miss the old ways.
    • 62 Metascore
    • 45 Critic Score
    Toby: The Secret Mine has fair visuals and a decent level variety, but disappointingly relies too heavily on inspiration from previous indie successes to blossom into anything truly original.
    • 57 Metascore
    • 45 Critic Score
    There are loads of great tactics games out there, and unfortunately Goblin Slayer -Another Adventurer- Nightmare Feast just can't hang with them.
    • 62 Metascore
    • 45 Critic Score
    After this it might be high time for Mario to put his sportsing behind him and stick to regaling kids with stories of his adventures, rather than his sporting achievements.
    • 57 Metascore
    • 45 Critic Score
    Elrentaros Wanderings has the makings of a lovely relaxing game, but its repetitive nature and frustrating side objectives kill those cosy vibes.
    • 67 Metascore
    • 40 Critic Score
    While TT Isle of Man: Ride on the Edge accurately captures the sense of speed as you barrel down the country lanes of the iconic circuit, its twitchy handling undoes the experience entirely.
    • 67 Metascore
    • 40 Critic Score
    It’s a shame but Yo-Kai watch Blasters could have been a good game, but it’s let down by a lack of variety in what it offers in itself and against its predecessors.
    • 67 Metascore
    • 40 Critic Score
    It’s a shame but Yo-Kai watch Blasters could have been a good game, but it’s let down by a lack of variety in what it offers in itself and against its predecessors.
    • 39 Metascore
    • 40 Critic Score
    The Switch port has almost everything going wrong with poor visuals, a higher price point than the other platforms, and poor use of Switch specific features. In its current state, you’re better off either buying it on another platform if you must have it, or skip it altogether. I hope the developers can either improve the visuals through patches or work on.
    • tbd Metascore
    • 40 Critic Score
    Decent sound and visuals at least indicate there was some thought put into its development, but it doesn’t make up for the complete lack of substance in terms of gameplay.
    • 50 Metascore
    • 40 Critic Score
    A frustrating, often ugly game that fails to impress on almost every front.
    • 71 Metascore
    • 40 Critic Score
    Echo Prime has a nice idea at its core, but it is let down almost every step of the way by run-of-the-mill, uninspired execution.
    • 58 Metascore
    • 40 Critic Score
    A mediocre eight-year-old game judged by modern standards.
    • 55 Metascore
    • 40 Critic Score
    Akiba’s Beat is a tedious action RPG that has very few redeeming factors and one that has made me appreciate Akiba’s Trip even more and that is saying something.
    • 32 Metascore
    • 40 Critic Score
    Fleeting moments of genuine enjoyment can be found in Tony Hawk’s Pro Skater 5, but with unresponsive controls and constant jarring bugs, the enjoyment is never sustained.
    • 43 Metascore
    • 40 Critic Score
    Yaiba: Ninja Gaiden Z is putrid, crass and brash. It makes no apologies for this, and if you’re in tune with the kamikaze ninja protagonist then the game’s style will carry you much of the way. Unfortunately, though, Yaiba’s chaotic nature has led to a combat system that throws away the usual finesse of its father franchise for something so anarchic it frequently borders on unplayable. At times this direction is inspired, but it’s often just frustrating to the point where you have to wonder if it’s deliberate.
    • 47 Metascore
    • 40 Critic Score
    Decay of Logos has an interesting story of a quest for revenge with some interesting supporting characters but is massively let down with the various amount of bugs that hampers progress and can cause major amounts of frustration.
    • 47 Metascore
    • 40 Critic Score
    The addition of the utterly pointless narrative and the run-of-the-mill gameplay just make this game unnecessary. Sure it kills some time and is, on occasion, enjoyable, but if it had dropped the dead weight it could have achieved much more.
    • 67 Metascore
    • 40 Critic Score
    Despite some great presentation, Lichtspeer is simply an unfair experience that never feels rewarding or fun.
    • 74 Metascore
    • 40 Critic Score
    There are many better indie games on the WiiU, don’t waste your paper on this one.
    • tbd Metascore
    • 40 Critic Score
    The promised freedom of choice and replayability in this interactive story book is, unfortunately, paper-thin.
    • 45 Metascore
    • 40 Critic Score
    In a game that can be finished in under an hour, Bubsy doesn’t so much as strike back, but rather say a few harsh words before getting pummeled into the ground.
    • 51 Metascore
    • 40 Critic Score
    Table Manners is disappointing and frustrating at the same time, and feels like a bit of a wasted opportunity to make something fun and different and entertaining.
    • 41 Metascore
    • 40 Critic Score
    Street Power Football has a variety of modes and courses in which to play them, but with no real tournaments and unsatisfying gameplay, it's hard to find any enjoyment in it.
    • tbd Metascore
    • 40 Critic Score
    Happy Dinos is just about endless repetition with no sense of reward or purpose other than to make you part with your money through IAPs.
    • 46 Metascore
    • 40 Critic Score
    A passable game only recommended for people who really loved the anime or manga and are starving for a game.
    • 42 Metascore
    • 40 Critic Score
    With sluggish combat and not much in the way of new ideas, it's hard to recommend Tears of Avia to all but the most hardcore tactics fans.
    • 74 Metascore
    • 40 Critic Score
    Whilst the design of Morphopolis may have won it many fans already, this does seem to be very much a case of style over substance.
    • 56 Metascore
    • 40 Critic Score
    The Secret of Monkey Island: Special Edition showed us that you can completely re-tread an old classic, provided that you update it with some real care and affection. Unfortunately Leisure Suit Larry: Reloaded just doesn’t feel like it has had this same care applied to it.
    • tbd Metascore
    • 40 Critic Score
    Deadliest Catch: The Game had the almost admirable ability to make me not want to either take up crab fishing in real life, nor to find out what the eventual endgame of its videogame counterpart was.
    • 72 Metascore
    • 40 Critic Score
    Tricky Towers is not fun or enjoyable, but you might get something out of it if you’re a masochist.
    • 48 Metascore
    • 40 Critic Score
    Homefront: The Revolution feels like it's arriving a decade late and under-dressed, and although it reaches for the heights, it never approaches them.
    • 51 Metascore
    • 40 Critic Score
    A disappointing stealth title that could have been so much more, giving you little more than a few hours of enjoyment before everything begins to grate on you.
    • 36 Metascore
    • 40 Critic Score
    The visuals are a mess and the atmosphere is flat and generates no excitement.
    • 29 Metascore
    • 40 Critic Score
    With its bouncy physics and ludicrously aggressive AI, Tiny Racer feels unbalanced at best, completely unfair at worst. This makes for one of the least fun racers around.
    • 43 Metascore
    • 40 Critic Score
    The story is clichéd, badly delivered and far too derivative of games like Uncharted. The gameplay is irritating – let down by strange design choices and niggly control issues; sadly, what little the title does well is mired in these basic gameplay complaints.
    • 56 Metascore
    • 40 Critic Score
    Ary and the Secret of Seasons is fun for a while, but the technical issues really effect it, and stop you from having a great adventure.
    • tbd Metascore
    • 40 Critic Score
    Rugrats: Adventures in Gameland is a baby sized adventure with an all grown up price tag, with poorly designed stages and frustrating enemies.
    • tbd Metascore
    • 40 Critic Score
    Bulletstorm VR is disappointing in every way, and while there are few redeeming features early on, there are better ways to play it.
    • 65 Metascore
    • 40 Critic Score
    Other than the new Operation L and Virus Buster modes, there is little in the way of new content that makes this a better deal than the previous (and cheaper) versions.
    • 56 Metascore
    • 40 Critic Score
    Whereas Broken Eagle at least changed the way you play the game, Fallen Angel makes no real attempts to differentiate play style at all. Angel is a one-dimensional protagonist and is unlikely to resonate with players greatly, and the DLC is again woefully short and lacking in content to justify its existence.
    • 47 Metascore
    • 40 Critic Score
    The premise of Extinction is brilliant in theory, but its execution is boring and hindered at all times by a camera that refuses to point where you want it to, and a control system that often doesn’t even respond to simple commands.
    • 45 Metascore
    • 40 Critic Score
    WWE 2K20 lacks anything new,with a poor story mode and bad animations, and the wrestling is plagued with technical issues that ruin any kind of enjoyment you may have.
    • 59 Metascore
    • 40 Critic Score
    As is often the case with looking back on the past, Mario Party The Top 100 makes you remember that things were never really as good as you remember.
    • 36 Metascore
    • 40 Critic Score
    The nice art style is let down by some bad camera angles, weak voice acting and unbalanced environments.
    • 51 Metascore
    • 40 Critic Score
    Sacred 3 is not an Action-RPG, although it wears the uniform. It’s an outright hack ‘n’ slash adventure game with a throwaway story, barely-developed characters, and a once-rich fantasy world now so washed-out it’s become almost nondescript.
    • 48 Metascore
    • 40 Critic Score
    Ultimately, Valhalla Knights 3 is a looting, levelling dungeon-crawler and nothing more, and it’s not a great example of the genre.
    • 38 Metascore
    • 40 Critic Score
    You can find fun in causing destruction in Godzilla for about forty-five minutes, before the repetitive game play, awkward controls and disappointing Kaiju fights take their toll. Godzilla deserved better.
    • 39 Metascore
    • 40 Critic Score
    Drive Girls is a disappointing game in almost every aspect with only a few redeeming factors.
    • 57 Metascore
    • 40 Critic Score
    Mugen Souls Z is a bland, generic JRPG. The only thing that makes it stand out from the crowd is the rampant sex that runs through it. Personally I found it distasteful; games are better than this, and Mugen Souls Z is the precise reason why the entire medium gets viewed as juvenile. If you like JRPGs you could probably do worse – nothing about it is broken – but you could also do a hell of a lot better.
    • tbd Metascore
    • 40 Critic Score
    Animal Shelter Simulator should be a game full of joy and life, but in reality it's just bland, repetitive and hard to control.
    • 63 Metascore
    • 40 Critic Score
    Defense Technica is a bland, run-of-the-mill affair. It brings almost nothing new to the genre and relies on tried and tested mechanics.
    • 54 Metascore
    • 40 Critic Score
    Sports Story is a huge disappointment, with a ton of technical issues, a lack of tutorials and unenjoyable new sports making it one to avoid.
    • tbd Metascore
    • 40 Critic Score
    With incomplete squads, dull Match Days and an overreliance on microtransactions, Championship Manager 17 is not much more than a half-entertaining way to waste time that will also waste your battery.
    • 38 Metascore
    • 40 Critic Score
    CrossfireX has some interesting ideas in Remedy's dual campaigns, but everything else feels dated and generic.
    • 53 Metascore
    • 40 Critic Score
    Although I applaud Bigmoon for trying to bring this niche motorsport into video games properly, the end result is awkward and feels unfinished.
    • 34 Metascore
    • 40 Critic Score
    There’s no getting around the fact that on-rails shooters just feel restrictive, and Rambo is a score-attack game that’s gotten a bit lost in time.
    • 58 Metascore
    • 40 Critic Score
    The Caligula Effect is an average JRPG with a memorable soundtrack that has some ambitious ideas for mechanics, but fails in executing them in a constructive manner.
    • 42 Metascore
    • 40 Critic Score
    Nickelodeon Kart Racers is just about a passable karting game. It feels rushed and bland, meaning there's little here to inspire you for very long.
    • 48 Metascore
    • 40 Critic Score
    Muppets Movie Adventures is light on content, light on ideas and doesn’t truly respect the Muppets who star in it. It’s a £2.99 iOS game packaged into a full priced Vita release. There are PS1 games available on the Vita that would be a much better use of your money and more enjoyable for your kids to play.
    • 22 Metascore
    • 40 Critic Score
    The problem is not wholly in the execution or even in the intent; the very act itself is questionable. After playing this, I had to ask myself, “What is the point of this?” If I wanted the same experience, I could have easily gone back to Silent Hill or Racoon City for a much richer, nostalgia-filled trip.
    • tbd Metascore
    • 40 Critic Score
    If you’re in need of a distraction then Ricochet does enough to amuse, but anyone with sights for something even slightly robust should investigate other avenues.
    • tbd Metascore
    • 40 Critic Score
    Me Vs. You tries to do something a little different, and while I can’t fault the developers for their good intentions, the simple fact is that two player games don’t work if the rules are too complicated and the user interface is too bewildering.
    • 47 Metascore
    • 40 Critic Score
    With impossibly light trucks that flip over if you simply sneeze, incredibly repetitive gameplay and a pointless, bland open world, Monster Jam: Steel Titans just isn’t fun to play.
    • 62 Metascore
    • 40 Critic Score
    With its weird physics issues and inept AI, FlatOut 4 is a frustrating game that simply disappoints on every level.
    • 65 Metascore
    • 40 Critic Score
    Unfortunately the core game underneath the gloss and stacks of features is no better than the first Wii Party – and in many ways is actually worse. 80 minigames had better have a good strike-rate or they become a procession of annoying interludes; there are only so many ways you can throw a dice and move around a track.
    • 53 Metascore
    • 40 Critic Score
    Hard and unforgiving, Has Been Heroes has the potential to create the videogame equivalent of Jack Torrance in anyone who plays it.
    • tbd Metascore
    • 40 Critic Score
    Splatter: Just Harder Times is an ill-conceived, poorly made game that has almost no redeeming qualities. Everything about the game screams mediocrity, and it’s hard to recommend it to even fans of the genre.
    • 35 Metascore
    • 40 Critic Score
    An ambitious game that just doesn't feel good enough even for a low budget title.
    • 59 Metascore
    • 40 Critic Score
    An intriguing puzzle game let down by dull visuals and tiresome design.
    • 44 Metascore
    • 40 Critic Score
    The Uncertain: Light at the End isn't a bad game, but so much of it feels uninspired and done before that it fails to thrill or excite.
    • 54 Metascore
    • 40 Critic Score
    The Legend of Korra is a poor title that offers little in the way of fun. The combat is the highlight, but even then it mostly consists of button mashing and has multiple irritating elements.
    • 58 Metascore
    • 40 Critic Score
    The Dwarves is hard to recommend to any but the most diehard RPG fan, due to poor combat and terrible performance.
    • 64 Metascore
    • 40 Critic Score
    Grievously weighed down by its unforgiving orienteering mechanic, tedious gameplay and frame-rate issues, Kholat is more likely to leave you with your head aching rather than your head spinning.
    • 56 Metascore
    • 40 Critic Score
    A one trick pony, and once you’ve played through the first operation enough times to complete it you’ll have stopped laughing. The controls err on frustrating far too often, and while deliberately clumsy, the entire system is too inconsistent to provide much fun.
    • 55 Metascore
    • 40 Critic Score
    A quiz game that does little to hold your attention after the initial impressions.
    • 47 Metascore
    • 40 Critic Score
    Singstar Ultimate Party completely fails to move with the times, with an overall karaoke package that is inferior to the 2004 blueprint.
    • 45 Metascore
    • 40 Critic Score
    Rodea The Sky Soldier on 3DS has very few good things going for it, overshadowed by atrocious controls and bland visuals. It is designed to be replayed, but I don’t ever want to experience it again.
    • 38 Metascore
    • 40 Critic Score
    Despite its interesting puzzles, DYING: Reborn struggles to be much more than a poor example of horror; the scares are few and far between, the plot and its characters are horribly played out and given how generic it can frequently be, it’s alarming how seriously it takes itself.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    I’ve played over a dozen hours of Enshrouded’s Early Access build now and I still can’t tell you what it is about Keen Games’ fantasy adventure game that makes it stand out for me amongst so many others. Just recently we’ve had Ravenbound and Frozen Flame, both of which present beautiful fantasy worlds ripe for exploration, and both of which have their fair share of fresh ideas. But neither struck a chord with me like Enshrouded has. [Early Access Review]
    • 65 Metascore
    • Critic Score
    It’s still early days for Torchlight 3. Right now it’s a decent dungeon crawler, but even in this heavily saturated market there are still occasional gems, and in its current state Torchlight 3 simply isn’t that. With work done on the skill trees and classes, and the injection of a little spectacle, it could become something great. As it stands though, it’s really just another dungeon crawler.
    • 47 Metascore
    • Critic Score
    Slain: Back from Hell is not worth buying in its current state on the Switch. Get it on PS4 or PC if you have to because it just isn’t fun playing a game that slows down and can’t maintain a locked frame rate. If these issues are addressed in upcoming patches, it will be worth it.
    • 73 Metascore
    • Critic Score
    Stalker 2: Heart of Chornobyl is an extremely mixed bag so far. While I’m enjoying the atmosphere, the few stealth-based missions (I say “based” but you can just wander in and shoot everyone) have been the highlights. Skif is a likeable enough horrible person, and I like how much there is to do in terms of quests and side content, but it’s held back massively by stifling bugs, unsatisfying gunplay, iffy voice work and sound design, and a general air of being five to ten years behind the modern market. Or maybe I’m just missing the point. Either way, with only around a dozen hours played I’m still in the early game, so perhaps by the time I come to add a score to all this, a lot will have changed. Either way, right now, Stalker 2: Heart of Chornobyl isn’t setting my world alight. [Review in Progress]
    • tbd Metascore
    • Critic Score
    One thing that’s apparent even in early access is how much love and effort is being put into this game. Manor Lords is rich, compelling, and looks incredible at times, and offers a genuine slice of Medieval life for those up for the challenge. As more features are added in early access and some of the bugs are chased out (there’s still one hanging around that stops your families from moving into the homes you’ve built), I’ve no doubt Manor Lords and Slavic Magic will continue to go from strength to strength. [Early Access Review]
    • 78 Metascore
    • Critic Score
    It’s a paid beta, though (which is iffy in itself in some ways), and so there’s lots of room and time for improvement. It’s just a shame that a game with such polished shooting and looting is bogged down by such clunky menus, tangled systems and tiresome mechanics. We’ll re-examine Fortnite as and when the big changes come, but for now it’s a lot of fun, once you’re comfortable with how it all works.
    • tbd Metascore
    • Critic Score
    Black Skylands is only in Early Access at the moment, but I’ve had a lot of fun with it. While combat can get frustrating at times, the rewards across the different islands make it well worth it. The story is engaging, and the open world has been meticulously crafted to provide such a wholesome experience. If you enjoy the trailer, I’m sure you’ll have a great time exploring Aspya and building your own home in the sky. [Early Access Review]
    • 69 Metascore
    • Critic Score
    There’s some excellent design work on display here, but it’s just lacking that touch of polish that a finished product needs and while the adventure mode is good it just highlights how little use LABO has outside of its own wheelhouse. Maybe, just maybe Nintendo needs to help developers integrate LABO kits into their games as bespoke controllers, it might be that that finally helps LABO take off.
    • 77 Metascore
    • Critic Score
    Playing the first episode of Hitman brought back fond memories of unique kills from previous titles, with the grander and more compelling scale of the game adding tons of replayability. I don’t doubt there will be those left frustrated with the game’s short length, but its focus on great gameplay is where Hitman truly shines. Even though you only feel like you’ve dipped your toes in the water, the first instalment of Hitman leaves a lot of promise for the rest of the series.
    • tbd Metascore
    • Critic Score
    ORX
    I think ORX is looking very promising so far, but in its current state it does (understandably) have some issues. There’s no playable tutorial to speak of, just a few screens of text and pictures that pop up when you first start a level, and it’s simply not enough. It takes a lot of trial and error to figure out how all of the intricate systems work together, and I can’t imagine everyone will have the patience to do that without much in the way of guidance. [Early Access Review]
    • 71 Metascore
    • Critic Score
    Time will tell if Crayta makes an impact on its intended audience, but I sincerely hope it succeeds, because it’s definitely one of the best creative games on the market.
    • tbd Metascore
    • Critic Score
    One of the best things about Valheim is that it it doesn’t hold your hand, but doesn’t leave you floundering in the dark, either. Although it does leave you stranded in the woods, quite literally, with nothing but your bare hands and some talking ravens for company. [Early Access impressions]
    • tbd Metascore
    • Critic Score
    Jumplight Odyssey throws a lot at you, but the more you play and work things out for yourself, the better the game becomes. Hopefully the aid available as far as direction and tip pop-ups get added through the Early Access phase, as it can be daunting and off-putting. It’s a stunning game to look at, and the level of design on each deck is incredible. Managing your crew’s emotional state and work rate does get easier, and the constant threat of the Zutopans gives you more than enough motivation to harvest materials and keep your ship afloat on the mission to reach the Forever Star. [Early Access Review]
    • tbd Metascore
    • Critic Score
    I don’t mean to be down on a smaller dev who has made a competent enough indie shooter, but I feel this genre is at a point where if a new entry isn’t doing something unique, then it needs to stand out some other way, and Hyperviolent just doesn’t. If you’re after a few hours spent mashing demon brains and roaming around looking for keys and matching doors, then Hyperviolent has you covered. If you’re after something fresh and new, maybe not so much. [Early Access Review]
    • 67 Metascore
    • Critic Score
    The thing is, what Dissidia NT does do well is hamstring itself from actually being good. A good fighting mechanic can only carry a game so far, outfitting the game with so little in the way of modes to actually experience is bad enough, but to then completely lock away a staple mode of fighting games to force people to repeat play stagnant modes is practically unforgivable, especially for a story based franchise like Final Fantasy.
    • 84 Metascore
    • Critic Score
    Blending together a turn-based RPG with card battles and roguelite mechanics, Gordian Quest has a certain magic to it, despite its repetitive gameplay loop. [Early Access Score = 75]
    • 74 Metascore
    • Critic Score
    Disney Speedstorm has plenty of potential, but at present the racing feels unbalanced and there's far too much currency to get familiar with. [Early Access Review Score = 55]
    • 63 Metascore
    • Critic Score
    DRIVE Rally is a well produced, fun rally experience. It’s imperfect but there’s plenty of time for tweaks before the full release in 2025. With a unique artistic style, arcade style handling, four charismatic co-pilots and a plethora of stages, there’s more than enough on offer for both beginners and rally veterans alike to enjoy in this early access release. [Early Access Review]
    • 87 Metascore
    • Critic Score
    Am I a convert? Not yet, and I may never be, fully. But I’m glad I finally had a chance to see what everyone else has been telling me for years.
    • 88 Metascore
    • Critic Score
    One of Nioh’s coolest features is the revenants. These are scattered throughout the levels and are graves of real players and NPCs. When you approach one, it’ll give you the level they were when they died, and what you’re likely to receive if you bring it back from the dead, and then kill it again. You could stumble across a stranger’s grave and fight them as they were when they died; it won’t be you fighting the actual stranger, but it’s a great feature and can get you some decent gear.
    • 80 Metascore
    • Critic Score
    Shapez 2 is a lovely looking, zen-like, itch-scratching conveyor-a-thon, which fans of factory-builders will spend countless hours delving into. [Early Access Score = 90]
    • 81 Metascore
    • Critic Score
    Even before playing on live servers I’m not afraid to say that Battlefield V’s multiplayer is great. That is simply undeniable. It’s impossible to not care about the result of each match, tense finishes seem to happen almost every other game and the moment to moment action is incredibly satisfying.
    • tbd Metascore
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    The Devil Within is, at its core, a very enjoyable, very well-balanced Soulslike Metroidvania that should only improve throughout the early access period. It also features music from Matt Heafy of Trivium, which is a perfect match for the brutal, neo-futuristic, apocalyptic environment design across the three stages here. Whether or not you choose to buy early access games or not is up to you, but The Devil Within: Satgat has plenty of gameplay to get stuck into right now, with a lot more promised over the next 9 to 12 months. [Early Access Review]
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    The Anacrusis looks to be everything I want from a spiritual successor to Left 4 Dead. The pick up and play nature is compelling from the drop, and the 70s sci-fi setting is so refreshing. The AI Driver really makes every session totally different, facing different combinations of aliens in different settings doesn’t get stale. I know the next few months of my life will be spent replaying the game over and over again with my partner, and I can’t wait. [Early Access Impressions]
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    Tales & Tactics is an incredibly dense Roguelike auto battler, that once you put the time into learning you'll never want to put down. [Early Access score = 85]
    • 86 Metascore
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    While Vampire Survivors isn't even technically out, the latest update has made this Early Access title so fun to play. [Early Access Score = 80]
    • 80 Metascore
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    DNF Duel is an extremely welcoming fighting game that I’d recommend to genre veterans and newcomers alike. The battles are tense, the visuals are out of this world and the inputs and tutorials make it really easy to pick up and play. I never thought I’d truly get into this genre of video game, but DNF Duel managed to drag me into it and I couldn’t be happier. [Review in Progress]
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    As with any survival-crafting-farming game in early access, Lightyear Frontier will only grown and evolve – but unlike many of its contemporaries, it already feels like a complete experience. How long it can sustain my interest with so few possibilities of sudden death or unannounced explosions of violent fury when the wildlife is careless enough to wander through my domain remains to be seen, but if you want a relaxing, good-looking, steady little farming sim with a touch of sci-fi and lots of scope to build and grow, Lightyear Frontier’s early access offering is worth checking out. [Early Access Review]
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    If Stitch Heads continue along this path with Superfuse through early access, they will almost certainly have a winner on their hands come the full launch. They understand the genre and know exactly what fans want from it – right now it just needs balancing and expanding. The aesthetic is cool and the universe is interesting, and the Fuse system is just fantastic. The cathartic thrill of looting and levelling is hamstrung a little by the sense of repetition, but it’s early days yet, and Superfuse has the potential to be a genuine hit. [Early Access review]
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    Second Extinction is very much a Left 4 Dead stablemate, but it stands on its own thanks to its enemy variety and compelling atmosphere. [Early Access Review Score = 75]
    • 75 Metascore
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    With plenty more to test in Call of Duty: Modern Warfare II, we’ll update this review to include a breakdown of its multiplayer, but as far as the campaign goes, Infinity Ward has put out a solid effort that surpasses most Call of Duty campaigns we’ve seen over the last five years. It’s a good sequel to 2019’s reboot, but still follows some all too familiar tropes, with some of the characters not getting the spotlight they deserve. [Review in progress]
    • 84 Metascore
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    This is brilliant, it’s everything I wanted the game to be and maybe even a little bit more.
    • 57 Metascore
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    While I do have a fair few hours invested in Fade to Silence, its slow opening and lack of direction had me struggling for longer than I would like... [Review in Progress]
    • 59 Metascore
    • Critic Score
    For me, the biggest issue Anthem has right now is its loading times. I’ve never seen a game with so many loading screens, and some of them are utterly unnecessary. There’s an incredibly intrusive feature whereby if you fall behind your squad, a tethering mechanism kicks in and drags you forward via a loading screen. The fact that this happens when you’re barely 100 yards away in the same instance is mind-boggling, but more irksome is the frequency at which it happens.

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