GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
At times, the game's saccharine sensibilities make the challenges, though very real, hard to swallow.- GMR Magazine
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- Critic Score
Doesn't reinvent the gameplay of its predecessors, but it does refine it. Unfortunately, it's not all for the better. [Jan 2005, p.128]- GMR Magazine
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- Critic Score
The gameplay, although strong at first, wasn't meant to be stretched this thin; if you're someone how intends to attempt all four games at a stretch, prepare for plenty of tedium to set in halfway through. [Jan 2004, p.52]- GMR Magazine
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- Critic Score
The hardware simply isn't powerful enough to consistently process what Killzone wants to do, in both single-player and online multiplayer modes. Similar to how Rare's "Perfect Dark" stressed the N64 near the end of that system's life, a game with otherwise excellent attributes finds itself arriving much too late for one party and a little too early for the next.- GMR Magazine
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- Critic Score
The games survive in excellent fashion on GBA, with sharp colors and fast framerates. [Sept 2003, p.80]- GMR Magazine
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- Critic Score
An admirable port. If you already have the Xbox version, you really don't need another one, but PS2 owners should pick it up in a flash...bang.- GMR Magazine
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- Critic Score
It's a well-made game, but its high points start to fall as you experience them over…and over...- GMR Magazine
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- Critic Score
It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]- GMR Magazine
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- Critic Score
It's always a good idea to have a golf game as part of your portable library. [Feb 2003, p.97]- GMR Magazine
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- Critic Score
If the NPC A.I. were a little more fully realized, CIMA would rank as one of the best GBA games out there. As it stands, it's merely pretty darn good. [Nov 2003, p.90]- GMR Magazine
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- Critic Score
It's hard to ask for more from a portable puzzler, which makes Drill Spirits a tasty (if not completely filling) morsel of gaming goodness. [Feb 2005, p.111]- GMR Magazine
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- GMR Magazine
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- Critic Score
A bit of an acquired taste. If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.- GMR Magazine
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- Critic Score
It's difficult to describe any element of the game as anything but simply "good." [Jan 2005, p.106]- GMR Magazine
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- GMR Magazine
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- Critic Score
The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.- GMR Magazine
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- Critic Score
The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.- GMR Magazine
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- Critic Score
Not much more than a so-so platformer with a problematic camera. [Feb 2003, p.69]- GMR Magazine
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- Critic Score
Scratch the "Complete" BS - this really should've been called "Silent Scope 3 Plus," because the first two games are so short that your time is best spent uncovering the third game's myriad secrets. [Mar 2004, p.85]- GMR Magazine
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- Critic Score
The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.- GMR Magazine
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- Critic Score
The novelty of yapping it up boosts this game from mere mediocrity into a somewhat-intriguing solid title. [Dec 2003, p.86]- GMR Magazine
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- Critic Score
Remains an uneven effort because the fighting is so good while the sneaking is downright disappointing. [Aug 2003, p.73]- GMR Magazine
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- Critic Score
The real selling point is Ghosthunter's presentation, and the graphics, script, music, and acting are all first-rate. [Sept 2004, p.96]- GMR Magazine
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- Critic Score
It's just a little too late for a reboot from last year. [Feb 2005, p.87]- GMR Magazine
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- Critic Score
The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.- GMR Magazine
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- Critic Score
Minigames, as always, tread a fine line between clever and stupid. [Jan 2004, p.87]- GMR Magazine
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- Critic Score
As solid as ever, but unlikely to win new converts, Silent Line: Armored Core preaches to the choir and no one else. [Aug 2003, p.71]- GMR Magazine
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- Critic Score
These brief spurts of action are entertaining, but between them lie only painfully simple puzzles and, as previously mentioned, lots of running around, avoiding your idiotic pursuers with the same tricks over and over again. [June 2003, p.71]- GMR Magazine
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- Critic Score
It's technically competent, but Crash NKR does not offer a gaming experience anyone would call fun. [Jan 2004, p.56]- GMR Magazine
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- Critic Score
Wrath's only problems are small but important: Loading unfortunately breaks up the game's pacing, the fighting engine could be deeper, and there's no online mode. [Feb 2004, p.90]- GMR Magazine
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