GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 70 Metascore
    • 60 Critic Score
    At times, the game's saccharine sensibilities make the challenges, though very real, hard to swallow.
    • 70 Metascore
    • 70 Critic Score
    Doesn't reinvent the gameplay of its predecessors, but it does refine it. Unfortunately, it's not all for the better. [Jan 2005, p.128]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    The gameplay, although strong at first, wasn't meant to be stretched this thin; if you're someone how intends to attempt all four games at a stretch, prepare for plenty of tedium to set in halfway through. [Jan 2004, p.52]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    The hardware simply isn't powerful enough to consistently process what Killzone wants to do, in both single-player and online multiplayer modes. Similar to how Rare's "Perfect Dark" stressed the N64 near the end of that system's life, a game with otherwise excellent attributes finds itself arriving much too late for one party and a little too early for the next.
    • 70 Metascore
    • 70 Critic Score
    The games survive in excellent fashion on GBA, with sharp colors and fast framerates. [Sept 2003, p.80]
    • GMR Magazine
    • 70 Metascore
    • 80 Critic Score
    An admirable port. If you already have the Xbox version, you really don't need another one, but PS2 owners should pick it up in a flash...bang.
    • 70 Metascore
    • 70 Critic Score
    It's a well-made game, but its high points start to fall as you experience them over…and over...
    • 70 Metascore
    • 50 Critic Score
    It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]
    • GMR Magazine
    • 70 Metascore
    • 80 Critic Score
    It's always a good idea to have a golf game as part of your portable library. [Feb 2003, p.97]
    • GMR Magazine
    • 70 Metascore
    • 70 Critic Score
    If the NPC A.I. were a little more fully realized, CIMA would rank as one of the best GBA games out there. As it stands, it's merely pretty darn good. [Nov 2003, p.90]
    • 70 Metascore
    • 70 Critic Score
    It's hard to ask for more from a portable puzzler, which makes Drill Spirits a tasty (if not completely filling) morsel of gaming goodness. [Feb 2005, p.111]
    • GMR Magazine
    • 69 Metascore
    • 50 Critic Score
    Little more than an exercise in monotony. [Sept 2003, p.77]
    • GMR Magazine
    • 69 Metascore
    • 50 Critic Score
    A bit of an acquired taste. If you dig its goofy sense of humor, or if you're a fan of previous Worms games, you might find something to like once you get past the 3D-induced flaws.
    • 69 Metascore
    • 60 Critic Score
    It's difficult to describe any element of the game as anything but simply "good." [Jan 2005, p.106]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    It's not very polished. [Aug 2004, p.93]
    • GMR Magazine
    • 69 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 69 Metascore
    • 70 Critic Score
    The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.
    • 69 Metascore
    • 60 Critic Score
    Not much more than a so-so platformer with a problematic camera. [Feb 2003, p.69]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    Scratch the "Complete" BS - this really should've been called "Silent Scope 3 Plus," because the first two games are so short that your time is best spent uncovering the third game's myriad secrets. [Mar 2004, p.85]
    • 69 Metascore
    • 70 Critic Score
    The game expertly blends physical—mostly platforming—challenges with cerebral puzzles and, in the process, keeps players guessing throughout.
    • 69 Metascore
    • 60 Critic Score
    The novelty of yapping it up boosts this game from mere mediocrity into a somewhat-intriguing solid title. [Dec 2003, p.86]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    Remains an uneven effort because the fighting is so good while the sneaking is downright disappointing. [Aug 2003, p.73]
    • GMR Magazine
    • 69 Metascore
    • 70 Critic Score
    The real selling point is Ghosthunter's presentation, and the graphics, script, music, and acting are all first-rate. [Sept 2004, p.96]
    • GMR Magazine
    • 69 Metascore
    • 70 Critic Score
    It's just a little too late for a reboot from last year. [Feb 2005, p.87]
    • GMR Magazine
    • 69 Metascore
    • 80 Critic Score
    The highest compliment we can give EA's portrayal of JK Rowling's magic-infused faux sport is that it's so much fun (for fans and nonfans alike) that it makes us wish Quidditch were actually real.
    • 69 Metascore
    • 80 Critic Score
    Minigames, as always, tread a fine line between clever and stupid. [Jan 2004, p.87]
    • GMR Magazine
    • 69 Metascore
    • 70 Critic Score
    As solid as ever, but unlikely to win new converts, Silent Line: Armored Core preaches to the choir and no one else. [Aug 2003, p.71]
    • GMR Magazine
    • 69 Metascore
    • 60 Critic Score
    These brief spurts of action are entertaining, but between them lie only painfully simple puzzles and, as previously mentioned, lots of running around, avoiding your idiotic pursuers with the same tricks over and over again. [June 2003, p.71]
    • GMR Magazine
    • 69 Metascore
    • 40 Critic Score
    It's technically competent, but Crash NKR does not offer a gaming experience anyone would call fun. [Jan 2004, p.56]
    • GMR Magazine
    • 69 Metascore
    • 80 Critic Score
    Wrath's only problems are small but important: Loading unfortunately breaks up the game's pacing, the fighting engine could be deeper, and there's no online mode. [Feb 2004, p.90]

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