GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Maximum Impact is trapped in a weird place. It got most of its soul from the series' 2D legacy, but elements of the latest in 3D fighters have been sprinkled liberally on it. [Dec 2004, p.133]- GMR Magazine
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What holds Fire Warrior back is some rather uninspiring gameplay. You play the entire game as a single lowly Tau warrior and must fight your way through legions of increasingly difficult enemies. Pretty standard stuff. [Nov 2003, p.77]- GMR Magazine
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Incredibly dull and uninspired, full of weird A.I. behaviors, bad graphics, and crushingly boring ennvironments. [May 2003, p.72]- GMR Magazine
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Stealth, ostensibly, should carry the game. It does not, simply because players are given little incentive to be stealthy. [June 2004, p.78]- GMR Magazine
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The only thing unreal that awakened while playing this game was the uncontrollable urge to vomit. [May 2004, p.80]- GMR Magazine
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The glorious 3D speed rush is still broken by moments where you will scream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.- GMR Magazine
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A perfectly competent single-player shooter with neat space-sim elements (and Henry Rollins!), but if you absolutely need multiplayer replayability, look elsewhere. [Aug 2003, p.77]- GMR Magazine
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Ratings have cooled and Stone Cold had some run-ins with John Law. This is irrelevant, as wrestling games always sell. [Feb 2003, p.96]- GMR Magazine
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Uninspired level design rounds out the package, with the designers relying far too much on impassable mountain ranges and forcing players to find roundabout routes to their targets. [Sept 2003, p.77]- GMR Magazine
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Wrath's only problems are small but important: Loading unfortunately breaks up the game's pacing, the fighting engine could be deeper, and there's no online mode.- GMR Magazine
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Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence.- GMR Magazine
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While it's a fun enough brawler, it's not exactly "Virtua Fighter 4." [Jan 2005, p.114]- GMR Magazine
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The visuals aren't as impressive as the movies, but the underwater aesthetic and various effects (currents, bubbles, steam) are pleasing to the eye. [Sept 2003, p.77]- GMR Magazine
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As a third-person space shooter, Galactica barely holds its own. [Jan 2004, p.64]- GMR Magazine
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While DBS2 does an admirable job of capturing the platform jumping and heated brawling of Nintendo's more famous franchise, the game still falls flat. [Oct 2003, p.80]- GMR Magazine
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Bruised offers a motley band of pugilists (a pry Irishman, a fat convict, etc.) and the opportunity to win every brawl by randomly jamming on buttons. [Apr 2003, p.72]- GMR Magazine
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The graphics are horribly bland, the freeways never end, and apparently all of Tokyo's traffic is represented by a single yellow van. [Feb 2004, p.91]- GMR Magazine
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It's vexing to play a meticulously crafted and pretty 3D platformer when it's devoid of fun. [Apr 2003, p.71]- GMR Magazine
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You might even turn a blind eye to some of the dull, repetitive levels because they don't last too long. But can you forgive the control set that has you shooting your nozzle with R1 while aiming with the right stick?- GMR Magazine
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Boring and repetitive... The best part of the game is when Vanessa flaunts her futuristic T&A as the credits roll. That's right, it's more fun than playing the game. [Oct 2003, p.73]- GMR Magazine
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If you're a fan of firefights, Core Combat gives you access to the complete PlanetSide experience, but if you've already got the original, the expansion isn't really necessary.- GMR Magazine
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But, as usually happens when you try to put too many spices in your gumbo, the whole thing would up tasting like an armpit. [June 2004, p.91]- GMR Magazine
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Competent on all levels, offering solid if unexceptional value. [Feb 2005, p.110]- GMR Magazine
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Once all the moves are unlocked, this is a rather decent game. But since thye're not immediately available, the monotony will have you bailing before the second level. [Nov 2003, p.78]- GMR Magazine
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None of the game's various segments is better than the source material that inspired it.- GMR Magazine
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Looks like it should be a fun game, but when you spend some time with it, it makes you want to chew your arm off. [Oct 2003, p.66]- GMR Magazine
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Fails at almost every level. The framerate shudders like a dying horse. [June 2004, p.86]- GMR Magazine
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- GMR Magazine