GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
An affront to Mega Man fans, card-battle enthusiasts, and gamers everywhere. [June 2004, p.83]- GMR Magazine
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Controls are decent in concept but poor in execution. [Sept 2004, p.92]- GMR Magazine
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- GMR Magazine
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Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]- GMR Magazine
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Fugly when it came out on Dreamcast, and it's even fuglier now. Everything about this game is low-rent, and nothing has improved in this Xbox port. [Sept 2003, p.67]- GMR Magazine
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This game gets almost every design decision wrong and looks like hell on top of that. [Jan 2004, p.91]- GMR Magazine
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Spartan in its design and curiously devoid of such necessities as customizable bikes or the option to change the controller configurations, Superstar can barely keep pace with the middle of the pack. [Sept 2003, p.67]- GMR Magazine
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Playing through Cy Girls is straight-up torturous at times. It's as if the level designers threw dice to figure out the flow of certain stages. [Apr 2004, p.84]- GMR Magazine
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Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]- GMR Magazine
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This game is so bad that it's insulting to both the talent behind it and the poor bastards who'll end up playing it. [May 2004, p.87]- GMR Magazine
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Controlling Lara is like a dream - that one where you simply can't get to where you want to go fast enough, no matter what you try. [Sept 2003, p.74]- GMR Magazine
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With so much to see and kill in the game, it's heartbreaking that the camera is so totally useless. [Nov 2003, p.89]- GMR Magazine
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Seriously, don't be tempted to suffer through this painful experience. [Jan 2004, p.56]- GMR Magazine
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Including a coin-op arcade game called "Fag Hunter" in the game world is not only not funny, it's disgusting and hateful. [July 2003, p.73]- GMR Magazine
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- Critic Score
Everybody runs. In the case of the lackluster 3D-adventure-cum-beat-em-up Minority Report, rest assured, they're not running to the videogame store. [Feb 2003, p.71]- GMR Magazine
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- Critic Score
Ash does a wonderful job of establishing an eerie, dystopian world where Dorothy's evil still slingers. [Mar 2003, p.71]- GMR Magazine
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It isn't exactly groundbreaking, but Whiteout plays well and offers a good-looking experience. [Feb 2003, p.73]- GMR Magazine
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The upside is that various movie stills and comic art are unlockable secrets. Big whoop. [Mar 2003, p.72]- GMR Magazine
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- GMR Magazine
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- Critic Score
A "Metroid Prime" wannabe that fails on almost every level. [Sept 2003, p.76]- GMR Magazine
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Even if players know a song front to back, the pace is awkward and destroys a sense of rhythm. [Dec 2004, p.104]- GMR Magazine
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The principal function of moving around is a chore and, combined with the overly fancy (and illegible) heads-up display, makes completing even the simplest missions more irritating than gratifying. [Apr 2003, p.68]- GMR Magazine
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A surprisingly deep and satisfying ride, made all the more appealing by its $19.99 price tag. [Nov 2004, p.136]- GMR Magazine
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Between the hostile camera system (which routinely obscures enemies), the dull pacing of the levels, and the repetitive combat, it loses something big. [Dec 2003, p.86]- GMR Magazine
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A decent racing game if you're into monster trucks and stadium races that are just over a minute long... Barely worth the effort. [Dec 2003, p.82]- GMR Magazine
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It's missing the original game's great controls and sense of speed, rendering all that other good stuff a wasted effort. [Sept 2003, p.80]- GMR Magazine
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As a trivia contest, The Guy Game is merely average. As social commentary, we weep for the future.- GMR Magazine
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- Critic Score
A delicate blend of "You Don't Know Jack," "Girls Gone Wild," and repeatedly smashing your head against a concrete wall. [Oct 2004, p.116]- GMR Magazine