GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 67 Metascore
    • 80 Critic Score
    If there's one complaint, it's the visuals. They're not bad, just more or less the same visuals we've seen since part one. [Aug 2004, p.89]
    • GMR Magazine
    • 67 Metascore
    • 60 Critic Score
    With too much style and not enough substance, this one can only Go! Go! so far. [Dec 2003, p.88]
    • GMR Magazine
    • 67 Metascore
    • 70 Critic Score
    A fun, frantic fighting game tht completely captures the unique spirit of the show... A must have for DBZ fans. [Feb 2003, p.69]
    • 67 Metascore
    • 60 Critic Score
    It arrives on Xbox as both a has-been and simultaneously a never-ran. [Oct 2004, p.120]
    • GMR Magazine
    • 67 Metascore
    • 60 Critic Score
    Unless you're feeling nostalgic, you're better off stickin' with EA's "NBA Street" series for over-the-top roundball fun. [Dec 2003, p.84]
    • GMR Magazine
    • 67 Metascore
    • 60 Critic Score
    A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.
    • 67 Metascore
    • 50 Critic Score
    It never really evolves beyond the point-to-point errand running through relatively small environments. [May 2003, p.69]
    • GMR Magazine
    • 67 Metascore
    • 70 Critic Score
    With its comedic bent and offbeat gameplay, Lupin the 3rd is a blessed alternative to the current wave of "Splinter Cell" clones, and a game that stealth fans and Lupin geeks can dig on equally. [Feb 2004, p.88]
    • 67 Metascore
    • 60 Critic Score
    A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.
    • 67 Metascore
    • 80 Critic Score
    If you're looking for something original, BWT fits the bill. [Dec 2004, p.129]
    • GMR Magazine
    • 67 Metascore
    • 90 Critic Score
    The superior writing of The Urbz makes it far better than its predecessor "Bustin' Out." There aren't many handheld titles this solid. [Feb 2005, p.113]
    • GMR Magazine
    • 66 Metascore
    • 60 Critic Score
    A decent example of the genre and has some creative design, but it won't blow any minds or win many awards.
    • 66 Metascore
    • 50 Critic Score
    The whole game becomes rather monotonous, despite attempts at adding replay value. [Nov 2004, p.124]
    • GMR Magazine
    • 66 Metascore
    • 70 Critic Score
    As anime-based games go, there have been far worse. Unfortunately, there have also been better. [Dec 2004, p.125]
    • GMR Magazine
    • 66 Metascore
    • 60 Critic Score
    It's suitably goofy, but with a little bit of heart and a good bit of homage. [Dec 2003, p.82]
    • GMR Magazine
    • 66 Metascore
    • 70 Critic Score
    Short, linear, and in its best moments, incredibly difficult. But for those who long to feel their hands cramp up around the cold, hard plastic, that might be enough. [Nov 2004, p.108]
    • GMR Magazine
    • 66 Metascore
    • 50 Critic Score
    Brings style aplenty, but it rarely stoops to substance and is easily surpassed by its videogame brethren. [Jan 2005, p.85]
    • 66 Metascore
    • 80 Critic Score
    More extreme sports fun, but this time it's all wet. Finishing is only half the battle: performing tricks factors into the final standings. [Feb 2003, p.92]
    • GMR Magazine
    • 66 Metascore
    • 70 Critic Score
    Encounters in Space makes up for its inevitably repetitive lock/dodge/shoot action with tons of replay value.
    • 66 Metascore
    • 60 Critic Score
    Unless you've got serious Atari nostalgia, most of these won't keep you occupied for more than five minutes. [Feb 2005, p.103]
    • GMR Magazine
    • 66 Metascore
    • 40 Critic Score
    A hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach.
    • 66 Metascore
    • 50 Critic Score
    A root canal, a disfiguring car accident, a "Suddenly Susan" marathon - these are things slightly less amusing than Freaky Flyers. [Oct 2003, p.72]
    • GMR Magazine
    • 66 Metascore
    • 50 Critic Score
    Powersliding, for a start, is a disaster. It's nearly impossible to do with any level of consistency, and no amount of fiddling with the car's setup will fix it. [May 2003, p.60]
    • GMR Magazine
    • 66 Metascore
    • 70 Critic Score
    Lacking in the production department, with awful slowdown at times and a camera that makes life difficult. [Feb 2003, p.70]
    • 66 Metascore
    • 60 Critic Score
    It's just that there's not much game here. [Jan 2004, p.68]
    • GMR Magazine
    • 66 Metascore
    • 60 Critic Score
    Except for the emphasis on female persuasion, there is little to differentiate SRS from the plenty of other street racers either available now or coming soon.
    • 66 Metascore
    • 70 Critic Score
    The best DBZ game yet. It's a fighter with enough personality and depth to appeal even to all seven nonfans of the franchise. [Jan 2004, p.56]
    • GMR Magazine
    • 66 Metascore
    • 50 Critic Score
    Bruised offers a motley band of pugilists (a pry Irishman, a fat convict, etc.) and the opportunity to win every brawl by randomly jamming on buttons. [Apr 2003, p.72]
    • GMR Magazine
    • 66 Metascore
    • 60 Critic Score
    A feature-lite driving simulator that neither offends nor excels in any particular area of design, and one that doesn't elicit a sense of excitement, rather a feeling of déjà vu.
    • 66 Metascore
    • 70 Critic Score
    Most combat objectives are immediately recognizable to anyone who's logged a few hours in either "Ace Combat" or "Airforce Delta". Not that htis is really a bad thing, because ultimately, the sci-fi story and design is sufficiently compelling. [Mar 2004, p.88]

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