GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
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| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
It's the well-directed story and its stunning conclusion that provides the much-needed payoff and motivation to finish the game. With a slew of secrets designed to encourage repeat visits, SH3 may not be "fun," but it certainly is compelling.- GMR Magazine
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- Critic Score
What on the surface looks like your run-of-the-mill RTS game is actually a sophisticated action-packed balancing act. [Mar 2003, p.71]- GMR Magazine
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Fever feels like some shareware game you could download for free on a PC. [Sept 2004, p.92]- GMR Magazine
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So dark, gritty, and uncompromising, it makes "Vice City" seem much more like a cartoon than you would have previously considered it. [Mar 2003, p.62]- GMR Magazine
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It's almost as if Koei planned this expansion pack long ago just to milk Warriors fans for all they're worth. [Jan 2005, p.102]- GMR Magazine
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But this game is too difficult. Hell, we got frustrated by the tutorial. Not a good sign. By far the biggest problem is that you'll be fighting the camera controls as much as the Nazis.- GMR Magazine
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What could've been crap on a DVD turns out to be a game that's easy to pick up and damn fun to play.- GMR Magazine
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Once you begin playing, though, you realize that Sword of Mana's interface is among the most ill-advised in recent memory.- GMR Magazine
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The game ends just when the story starts to get interesting, and hardcore RPG fans should be able to beat it over a single weekend of dedicated play. [Oct 2004, p.114]- GMR Magazine
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- Critic Score
Holland has done a brilliant job of focusing on gameplay over realism.- GMR Magazine
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The glorious 3D speed rush is still broken by moments where you will csream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.- GMR Magazine
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GT Online's price merely makes it attractive in a low-budget, disposable way. [Jan 2004, p.90]- GMR Magazine
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With Dynasty 4's release scheduled for March, it's hard to recommend Xtreme Legends for purchase, fine game though it may be. [Feb 2003, p.72]- GMR Magazine
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Cel-shaded graphics effectively capture the look and feel of the classic 1980's cartoon. Especially enjoyable for fans of the series. [Feb 2003, p.93]- GMR Magazine
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It's surprisingly addictive and really does make math fun. No, really! [Oct 2003, p.77]- GMR Magazine
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Why waste money on Superstars when you can buy any number of hallucination-inducing substances to get your friends swatting at the air for a fraction of the price? [Feb 2005, p.94]- GMR Magazine
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Overly generic... This game has been made before, and its has been made better. [July 2003, p.71]- GMR Magazine
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A clear case of style over substance, XIII is pretty to look at but a bitch to play. Even all of its snazzy extra features can't make up for the hole that the evilly accurate A.I. puts in its head.- GMR Magazine
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- Critic Score
The slower pacing and repetitive gameplay wear thin after a few hours if you're all by your lonesome. [Nov 2003, p.78]- GMR Magazine
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Xbox Live support is limited to downloadable content, not the needed multiplayer action, but it's great fun while it lasts. [Nov 2003, p.74]- GMR Magazine
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But even without the fielder cam, defensive controls are just a tad too sluggish—it's not uncommon to see a player circling around a ball on the ground or to have an outfielder take his sweet time throwing the ball into the infield because of the imprecision.- GMR Magazine
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- Critic Score
You actually control things like the bit and the horse's lead leg in turns. [July 2003, p.78]- GMR Magazine
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The only problem with SNK's KoF double-pack is the two KOF's SNK chose to pack together. [Jan 2004, p.72]- GMR Magazine
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Better graphics and more modes equals better value. [May 2003, p.71]- GMR Magazine
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Every bit as good as the movie upon which it is based, and no better. [July 2003, p.78]- GMR Magazine
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While PSO began as a genuine phenomenon, it ends with something more like a fizzled experiment.- GMR Magazine
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- Critic Score
Just as polished as the rest of the series, striking just the right balance between familiar and fresh material. [Feb 2005, p.99]- GMR Magazine
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Between its immature "Mature-rated" content (naughty language is prevalent) and rough gameplay, RoadKill narrowly misses excellence. [Nov 2003, p.81]- GMR Magazine
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