GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 77 Metascore
    • 80 Critic Score
    Gory and twisted in ways only the mature freak can appreciate. [Feb 2003, p.71]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    With its violence, use of Xbox Live, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike. [Aug 2004, p.96]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    Taiko: Drum Master's surreal happy-happy smiling drums and their friends are much more charming and should easily win over the hearts of music-loving PS2 gamers across the globe. [Dec 2004, p.132]
    • GMR Magazine
    • 77 Metascore
    • 50 Critic Score
    The game's frequent puzzles also range from simplistic to mildly frustrating. Fortunately, you'll be finished with the game in a weekend.
    • 77 Metascore
    • 60 Critic Score
    Although there are plenty of missions to complete and monsters to vanquish, even die-hard D&D fans might struggle to stay awake throughout this game.
    • 77 Metascore
    • 90 Critic Score
    Compared to its predecessor, NFSU2 is more. More city, more courses, more cars, more parts, more style...just more of everything in general. The game is huge. [Dec 2004, p.99]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    The hand-to-hand combat is, despite a handful of unlockable combos, pure button-mashing chaos.
    • 77 Metascore
    • 90 Critic Score
    A game that moves fast, controls brilliantly, and looks utterly fantastic. [July 2003, p.77]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    By upping the number of creatures in a stable, Tecmo has dramatically quickened the game's pace, with only a minimal trade-off in terms of the number of menus a trainer must plod through. [Jan 2004, p.60]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    The hand-to-hand combat is, despite a handful of unlockable combos, pure button-mashing chaos.
    • 77 Metascore
    • 80 Critic Score
    The game has a bit of a learning curve, and unfortunately, the Practice mode could've been more intuitive, like "Madden 2004's" Minicamp mode.
    • 77 Metascore
    • 50 Critic Score
    The game's frequent puzzles also range from simplistic to mildly frustrating. Fortunately, you'll be finished with the game in a weekend.
    • 77 Metascore
    • 70 Critic Score
    With its violence, online play, and deep franchise mode, this title will appeal to both hardcore and casual baseball fans alike.
    • 77 Metascore
    • 80 Critic Score
    Offers racing thrills that compete with those in full-sized games. [Dec 2004, p.125]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    Flight-sim purists will be horrified by SWON's simplicity, but everyone else will be too busy having fun.
    • 77 Metascore
    • 90 Critic Score
    Football fans will have a great time with this one (especially with multiplayer), and there's plenty there for nonsports folk. But in the end, this one falls just short of greatness. [Feb 2005, p.88]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    So detail oriented and text heavy that it appeals to only the most diehard and, perhaps, anal-retentive. [Nov 2003, p.77]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    If "Battle Network 2" was a tasty burrito, Battle Network 3 is a tasty burrito stuffed inside a larger, tastier burrito. [June 2003, p.79]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    What's surprising about Outlaw Volleyball is that it plays as well as it looks, like "NBA Jam" on the beach... With its sexual references, tan lines, and gyrating asses, Outlaw Volleyball makes "DOA" looks like McDonald's Playland. [Sept 2003, p.71]
    • GMR Magazine
    • 77 Metascore
    • 70 Critic Score
    If you're frustrated by "FFTA," this is strategy with training wheels. [July 2004, p.92]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    It's a good game, but it lacks the qualities that make the greats - the Marios, Castlevanias, and Metroids - absolute must-haves. [June 2003, p.79]
    • GMR Magazine
    • 77 Metascore
    • 60 Critic Score
    Despite some well-done presentation and solid controls, major missteps in the level design and entire multiplayer system cause Brute Force to lose all the fun from what should be a great time for you and your friends. [Aug 2003, p.69]
    • 77 Metascore
    • 70 Critic Score
    It's the closest any DBZ game has ever come to replicating the insane airborne fights from the show. [Jan 2005, p.114]
    • GMR Magazine
    • 77 Metascore
    • 80 Critic Score
    The physics engine is dead on: Balls handle as they would on a real table. [Aug 2003, p.80]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]
    • GMR Magazine
    • 76 Metascore
    • 80 Critic Score
    Charging $40 for a glorified expansion pack is a bit pricey, but fans will find everything they love about the original and more. [Aug 2004, p.91]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    It's not baseball. Slugfest is "NFL Blitz" with bats... If you know what you're getting going in, you'll have a blast. [Apr 2003, p.65]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    Oddly, though, Yuke's employs two separate buttons for blocks when there's clearly no need to use more than one, and it offers no option to modify this scheme. [Nov 2003, p.74]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    All the atmosphere is here - the confusion and fear - but beyond that, DFBHD doesn't involve much more than mowing down hordes of mindless enemy drones. [June 2003, p.73]
    • GMR Magazine
    • 76 Metascore
    • 70 Critic Score
    The stellar visuals and spot-on sound design keep these from being too terribly dull, but clumsy combat and woeful repetition will try your patience.

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