GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
|---|---|---|
| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Despite the lacking modes, the new songs and Xbox Live make Karaoke Revolution on Xbox incredibly versatile. [Dec 2004, p.115]- GMR Magazine
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- Critic Score
While the action might not be outstanding, the game world itself is. [Feb 2005, p.98]- GMR Magazine
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- Critic Score
We struggle with MXU's collision problems, floatiness while jumping, and the decision to scrap "MX Superfly's" stunt track editor. These work to frustrate and unfortunately take things down a bit. [Apr 2004, p.93]- GMR Magazine
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- Critic Score
It's "Star Wars" with a proven and well-executed game concept. And if that's not enough to persuade you, you're able to murder Ewoks. Enjoy. [Nov 2004, p.120]- GMR Magazine
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- GMR Magazine
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- Critic Score
A solid title, but not what it could have been. [Oct 2003, p.76]- GMR Magazine
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Every stage looks utterly fantastic, with detailed architecture filling every corner of the screen... [and] the controls are simple enough to keep the action intense. [Feb 2003, p.62]- GMR Magazine
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The third incarnation of the gorgeous two-wheeled racer MotoGP 3 marries high-octane speed with improved control, at long last implementing front and rear brakes. [May 2003, p.66]- GMR Magazine
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Acclaim made a lot of improvements and did a great job at capturing some of the spirit of baseball, but the actual on-field experience seems a little off. [Apr 2003, p.64]- GMR Magazine
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- Critic Score
What really wins this skins match is multiplayer: "Tiger" doesn't do it on Xbox, while Links not only offers multiplayer tourneys, but also the promise of new downloadable courses. [Dec 2003, p.82]- GMR Magazine
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There's only four stadiums and there's no multiplayer, but it's still a great game of baeball. [Feb 2003, p.97]- GMR Magazine
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Pays homage to RPGs past while establishing its own unique identity. [Feb 2003, p.92]- GMR Magazine
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One of the fastest-paced, most exciting wrestling games we've ever played... [But] effectively dealing with multiple opponents is highly problematic. [Apr 2003, p.70]- GMR Magazine
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Factor in the need to half-push the left stick and left and right triggers in order to get style bonuses, and you can see why intuitiveness completely disappears.- GMR Magazine
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Has Kirby on the right track and, for the first time in years, starts to evolve the series. It just doesn't quite live up to its ambitions. [Nov 2004, p.118]- GMR Magazine
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- Critic Score
Few business games currently on the market are as enjoyable as this one.- GMR Magazine
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A truly attractive game that sometimes even manages to better its competition, but the gameplay is just too riddled with holes for comfort. [Sept 2004, p.91]- GMR Magazine
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Its gameplay and graphics bring a richness to the genre in grand style and with lyrical grace. [Oct 2003, p.74]- GMR Magazine
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Intensely beautiful, highly playable, and downright inspired, R-Type Final is a somber but fitting end to a legendary series. A stellar combination of style, substance, and class.- GMR Magazine
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Your enjoyment of this game will correlate directly to whether you dig the highly Japanese flourishes and style...If this is your bag, Otogi 2 offers some of the most lavish ass-kicking destruction around. [Nov 2004, p.124]- GMR Magazine
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Best re-creation of dogfighting ever seen in a WWII flight sim, which is saying something considering how many there are. [Feb 2003, p.94]- GMR Magazine
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The love that went into it shines through, and it's enough to have True Believers shouting "Excelsior!" for weeks to come. [Dec 2004, p.117]- GMR Magazine
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It's refreshing to look back on the genesis of the world's most popular RPG.- GMR Magazine
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The best thing about Nippon Ichi's games is the way they strike such a good balance between accessibility and depth, and La Pucelle is another good example of this philosophy. [July 2004, p.85]- GMR Magazine
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Playing out your career is fun for a little while, but there's just too much tedium and repetition involved to inject freshness into a tired franchise. [Sept 2003, p.67]- GMR Magazine
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The stroy is treated with respect and subtle class (that is, if you desregard the lackluster dialogue), with the conclusion providing the foundation for the many evenual battles between the Belmonts & Dracula. [Dec 2003, p.76]- GMR Magazine
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And the first-person baseball feature? Don't even think about it. [May 2004, p.85]- GMR Magazine
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For those who are just curious, it might not be worth your time, but with teh Amano art gallery, an Easy mode for "FFI," and other improvements, the old school will be pleased. [Mar 2003, p.65]- GMR Magazine
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It's a fun game, especially for younger players, but it feels slightly more hokey than Hollywood. [Mar 2004, p.93]- GMR Magazine
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Day of Defeat isn't the most powerful gun in the armory, but it is the most reliable. [July 2003, p.73]- GMR Magazine