GMR Magazine's Scores

  • Games
For 921 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 0 Postal 2
Score distribution:
  1. Negative: 82 out of 921
921 game reviews
    • 81 Metascore
    • 80 Critic Score
    If you enter All God's Village, enter with a spare pair of underwear.
    • 81 Metascore
    • 80 Critic Score
    Powered by a solid 3D engine, an innovative control scheme (including user-controlled bullet time), and revolutionary shaky-cam views. [Dec 2003, p.92]
    • 81 Metascore
    • 70 Critic Score
    When you marry the spot-on physics of pinball ballistics with the collection-mania of Nintendo's ageless Pokemon franchise, good times are all but guaranteed. [Nov 2003, p.90]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    Harder-hitting than the rest. [Oct 2003, p.67]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    If you like wasting small bits of time here and there with your GBA - and especially if you're new to the series - this is still the best thing you get get on the portable. [Nov 2004, p.134]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    In Premiership terms: FIFA is Manchester United - polished and predictable. "Winning Eleven" plays like Chelsea - maverick with panache and flair. Which would you rather play? [Dec 2004, p.119]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    With the exception of battling other Jedi, you'll be slicing your way through this game in no time. [Dec 2003, p.80]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    One of the best PC games of 2000 is ported faithfully to the PS2. Upgrade your character's skills and attributes to your liking. [Feb 2003, p.92]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    If you like wasting small bits of time here and there with your GBA - and especially if you're new to the series - this is still the best thing you get get on the portable. [Nov 2004, p.134]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    A totally new game. Unfortunately, it lacks the depth of the other games here, and therefore won't satisfy hardcore baseball fans. [Apr 2003, p.64]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    There are a lot of things about HM:FMT that make it ideal for GBA, but the main thing is the bite-sized chunks of time that the game is broken up into. [Dec 2003, p.104]
    • GMR Magazine
    • 81 Metascore
    • 70 Critic Score
    Jump online, and you'll immediately reconsider Thunder. [Oct 2003, p.76]
    • GMR Magazine
    • 81 Metascore
    • 80 Critic Score
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it.
    • 81 Metascore
    • 70 Critic Score
    One of the fastest-paced, most exciting wrestling games we've ever played... [But] effectively dealing with multiple opponents is highly problematic. [Apr 2003, p.70]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    MPT may not reinvent the game, but it definitely whacks it up enough to warrant a revisit. [Jan 2005, p.120]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    Luckily, the insipid offline game serves as a training ground for its exciting online counterpart. [Feb 2005, p.86]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    It's faced paced, full of creative shot making, and chock-full of fun unlockables - there's no denying the addictive power. [Oct 2004, p.98]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    The Eye Toy experience suffers from the overall lack of precision one would expect from a game that involves little more than waving your hands in vague motions at your TV, but it's still a bold experiment. [Nov 2003, p.86]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    Hand-to-hand combat, especially against a large group of thugs, is clunky at best and irritating at worst. [Sept 2004, p.79]
    • GMR Magazine
    • 80 Metascore
    • 90 Critic Score
    There are a few places where the game falls short (drivable vehicles would have been nice), but excellent A.I., solid gameplay, and fairly deep multiplayer battles make Pacific Assault worthy of the Medal of Honor name.
    • 80 Metascore
    • 70 Critic Score
    PC players have a set of expectations that couldn't be met without more solid A.I. That, plus unfulfilling multiplayer, takes away any chances for a Medal of Honor here. [Jan 2005, p.122]
    • GMR Magazine
    • 80 Metascore
    • 60 Critic Score
    Unfortunately, unique visuals and a well-made battle system can't always rescue this easy linear game from the swell of mediocrity that often threatens to overrun it. [Jan 2005, p.82]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    The only thing missing is a simple pro season mode. But things like online play and the inclusion of some classic players (Walter Payton, Howie Long, Ronnie Lott, etc.) more than make up for it. [Mar 2004, p.87]
    • 80 Metascore
    • 90 Critic Score
    We're not exactly sure how two games out of a series of nine constitutes an "anthology," but they're good games nonetheless. [Feb 2003, p.97]
    • GMR Magazine
    • 80 Metascore
    • 70 Critic Score
    The fighting is absolutely mad-dog-howling good. [Mar 2004, p.93]
    • GMR Magazine
    • 80 Metascore
    • 90 Critic Score
    The title's most remarkable feature is the towrope's physics. Whether you're taking in slack or using it to slingshot around massive lakes, the rope feels absolutely real and must be played to be believed. [July 2003, p.73]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    The level of satisfaction you derive from Final Fantasy: Crystal Chronicles correlates directly to whether you look at it as a poor man's Final Fantasy or as the best damn game of "Gauntlet" you've ever laid eyes on.
    • 80 Metascore
    • 80 Critic Score
    In the ring, inconsistencies abound-weird collision detection, random selling, neutered submission moves, and A.I. that revolves between timid and simply schizoid.
    • 80 Metascore
    • 70 Critic Score
    Combat is flashy and loud, marred only by the accent-heavy voiceovers. [Sept 2004, p.88]
    • GMR Magazine
    • 80 Metascore
    • 80 Critic Score
    The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]

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