GMR Magazine's Scores
- Games
For 921 reviews, this publication has graded:
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37% higher than the average critic
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5% same as the average critic
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58% lower than the average critic
On average, this publication grades 3.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Tony Hawk's Pro Skater 2 | |
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| Lowest review score: | Postal 2 |
Score distribution:
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Positive: 457 out of 921
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Mixed: 382 out of 921
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Negative: 82 out of 921
921
game
reviews
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- Critic Score
Because of its masterful pacing, detail, and variety, Advance Tour ranks up there with the champions of GBA games. Recommended even if you have zero interest in golf. [July 2004, p.87]- GMR Magazine
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- Critic Score
One of the only meals in town for a PS2-owning strategy fan, but it's the equivalent of an all-you-can-eat buffet. [Oct 2003, p.72]- GMR Magazine
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- Critic Score
The glossy graphics can't shine off the mediocrity of the Westwood formula. [Apr 2003, p.67]- GMR Magazine
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- Critic Score
When you're not blasting baddies, however, it can get pretty dull. Vehicles aren't much fun to drive and, other than a few little challenges, there's not a lot to do. Good thing blowing stuff up in your hijacked tank doesn't get old quickly. [Feb 2005, p.95]- GMR Magazine
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- Critic Score
A gritty, stylish noir sequel built to please the first game's many trigger-happy fans. [Feb 2004, p.86]- GMR Magazine
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- Critic Score
One of gaming's most horrific experiences. [Feb 2005, p.102]- GMR Magazine
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- Critic Score
Two-player co-op is decent fun, and it makes the single-player campaign a lot more manageable and enjoyable, but the real meat of the game is the XBL multiplayer. [July 2003, p.68]- GMR Magazine
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- Critic Score
No better and no worse a game than its predecessor, and there's absolutely no shame in that. And it's no airport novel, as it requires some serious time investment.- GMR Magazine
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Precise, demanding, and about as tough as rally racing gets, Colin McRae Rally 04 should be approached by those predisposed to driving on dirt.- GMR Magazine
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- Critic Score
A one-time sleeper hit [has] evolved into a bona fide classic. Quite possibly the finest next-gen RPG thus far. [Feb 2003, p.70]- GMR Magazine
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- Critic Score
Unfortunately, like its prequel, Black Arrow's single-player campaign is still a collection of trial-and-error missions that require you to memorize the location of every hostage and enemy while perfecting your run through linear levels. [Sept 2004, p.93]- GMR Magazine
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- Critic Score
The fundamental mechanics haven't changed much, but they have been significantly enhanced. What's most noticeable is the excellent presentation. [Feb 2003, p.70]- GMR Magazine
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- Critic Score
There's enough here to warrant purchase for diehard AoM fans, but it doesn't change gameplay significantly enough to draw in audiences outside the original fanbase. [Dec 2003, p.97]- GMR Magazine
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- Critic Score
Good looking and fun to play, Dead or Alive maes an impressive debut. [Oct 2004, p.122]- GMR Magazine
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The real star of NBA Live 2004, however, is the superb visual quality and the newfound ease with which players can call set plays and change defenses. [Dec 2003, p.84]- GMR Magazine
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- Critic Score
Takes everything The Two Towers did well and improves upon it in every way.- GMR Magazine
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- Critic Score
Boasts ideal handling and control, near photo-realistic graphics, and digital surround sound. Where the game staggers is in its defiantly single-player focus. [Jan 2005, p.86]- GMR Magazine
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- Critic Score
Particularly thrilling is the motorcycle chase on the narrow freeway, evoking strong visions of what EA could have done had it been blessed with "The Matrix" license.- GMR Magazine
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- Critic Score
Tron 2.0 may lack a coherent or interesting story line, but that doesn't mean the game is style over substance. [Oct 2003, p.65]- GMR Magazine
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Introduces a rather swift prebattle system. It's a welcome addition for "Total War" players who want better control of forces and reinforcements. [Aug 2003, p.75]- GMR Magazine
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All the hardware that makes modern warfare hell is here, and from the moment you see the enemy hightail it at th efirst sound of your F-4 Phantom's engines, you'll know why every FPS - be it set in the future or that fabled galaxy far, far away - is out to imitate the Battlefield formula. [May 2004, p.89]- GMR Magazine
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- Critic Score
The next game should be unstoppable, but it better well feature Eric B. and Rakim.- GMR Magazine
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- Critic Score
Takes everything The Two Towers did well and improves upon it in every way.- GMR Magazine
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- Critic Score
You will get enough to satisfy your battlefield cravings, but these extras could have - and maybe should have - been offered as a free download, not a $17.99 purchase. [May 2003, p.69]- GMR Magazine
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- Critic Score
There's not much of a graphical upgrade from the PC version, but the interface and audio is improved. Goes great with Xbox live. [Feb 2003, p.95]- GMR Magazine
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- Critic Score
Fast-paced, big on fun, and contains the best passing engine on any hoops game. [Feb 2003, p.67]- GMR Magazine